decisions = {
	huntsman_job = {
		is_high_prio = yes # Will show an alert once decision is enabled
		ai_check_interval = 24 # Determines how seldom the AI checks whether they can and should do the decision, in months. By default 1 (every month).
		potential = {
			#Conditions for the decision to appear
			ROOT = {
				trait = huntsman
			}
		}
		allow = {
			AND = {
				age >= 18
				NOR = {
					trait = severely_injured
					trait = wounded
				}
			}
		}
		effect = {
			character_event = { id = RWBY.392 }
		}
	}
}
