#laws = {
#	LOR_council_law = {
#		group = 
#
#		allow = {
#			has_law =
#			holder_scope = {
#				show_scope_change = no
#				LOR_law_trigger_? = yes
#			}
#		}
#		potential = {
#			holy_order = no
#		}
#		revoke_allowed = {
#			always = no
#		}
#		ai_will_do = {
#			factor = 0
#		}
#		ai_will_revoke = {
#			factor = 0
#		}
#		pass_effect = {
#		
#		}
#		effect = {
#			tooltip = {
#				LOR_law_change_effect_? = yes
#			}
#			hidden_tooltip = {
#				revoke_law = 
#			}
#		}
#	}
#}

law_groups = {
	LOR_council_law = {
		law_type = realm
	}
	LOR_finance_law = {
		law_type = realm
	}
	LOR_justice_law = {
		law_type = realm
	}
	LOR_military_law = {
		law_type = realm
	}
}

laws = {
	LOR_council_law_0 = {
		group = LOR_council_law
		default = yes
		
		allow = {
			has_law = LOR_council_law_1
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_2 = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = COUNCIL_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				has_law = LOR_council_law_1
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_2 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_council_law_1
				revoke_law = LOR_council_law_2
				revoke_law = LOR_council_law_3
			}
		}
		# pas d'effet
	}
	LOR_council_law_1 = {
		group = LOR_council_law
		
		allow = {
			OR = {
				has_law = LOR_council_law_0
				has_law = LOR_council_law_2
			}
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_2 = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = COUNCIL_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.05
				has_law = LOR_council_law_0
			}
			modifier = {
				factor = 0
				has_law = LOR_council_law_2
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_2 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_council_law_0
				revoke_law = LOR_council_law_2
				revoke_law = LOR_council_law_3
			}
		}
		vassal_opinion = 5
		monthly_character_prestige = 0.1
	}
	LOR_council_law_2 = {
		group = LOR_council_law
		
		allow = {
			OR = {
				has_law = LOR_council_law_1
				has_law = LOR_council_law_3
			}
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_2 = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = COUNCIL_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.05
				has_law = LOR_council_law_1
			}
			modifier = {
				factor = 0
				has_law = LOR_council_law_3
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_2 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_council_law_0
				revoke_law = LOR_council_law_1
				revoke_law = LOR_council_law_3
			}
		}
		vassal_opinion = 5
		monthly_character_prestige = 0.2
	}
	LOR_council_law_3 = {
		group = LOR_council_law
		
		allow = {
			has_law = LOR_council_law_2
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_2 = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = COUNCIL_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.05
				has_law = LOR_council_law_2
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_2 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_council_law_0
				revoke_law = LOR_council_law_1
				revoke_law = LOR_council_law_2
			}
		}
		vassal_opinion = 5
		monthly_character_prestige = 0.3
	}
	
##Justice##
	LOR_justice_law_0 = {
		group = LOR_justice_law
		default = yes
		
		allow = {
			OR = {
				has_law = LOR_council_law_2
				has_law = LOR_council_law_3
			}
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_2 = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = COUNCIL_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				has_law = LOR_justice_law_1
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_2 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_justice_law_1
				revoke_law = LOR_justice_law_2
				revoke_law = LOR_justice_law_3
				revoke_law = LOR_justice_law_4
			}
		}
		#Aucun effet
	}
	LOR_justice_law_1 = {
		group = LOR_justice_law
		
		allow = {
			OR = {
				has_law = LOR_justice_law_0
				has_law = LOR_justice_law_2
			}
			has_law = LOR_council_law_3
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_2 = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = COUNCIL_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.03
				has_law = LOR_justice_law_0
			}
			modifier = {
				factor = 0
				has_law = LOR_justice_law_2
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_2 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_justice_law_0
				revoke_law = LOR_justice_law_2
				revoke_law = LOR_justice_law_3
				revoke_law = LOR_justice_law_4
			}
		}
		monthly_character_prestige = 0.1
		vassal_opinion = -3
		vassal_limit = 5
	}
	LOR_justice_law_2 = {
		group = LOR_justice_law
		
		allow = {
			OR = {
				has_law = LOR_justice_law_1
				has_law = LOR_justice_law_3
			}
			has_law = LOR_council_law_3
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_2 = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = COUNCIL_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.03
				has_law = LOR_justice_law_1
			}
			modifier = {
				factor = 0
				has_law = LOR_justice_law_3
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_2 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_justice_law_0
				revoke_law = LOR_justice_law_1
				revoke_law = LOR_justice_law_3
				revoke_law = LOR_justice_law_4
			}
		}
		monthly_character_prestige = 0.2
		vassal_opinion = -5
		vassal_limit = 10
	}
	LOR_justice_law_3 = {
		group = LOR_justice_law
		
		allow = {
			OR = {
				has_law = LOR_justice_law_2
				has_law = LOR_justice_law_4
			}
			has_law = LOR_council_law_3
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_2 = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = COUNCIL_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.03
				has_law = LOR_justice_law_2
			}
			modifier = {
				factor = 0
				has_law = LOR_justice_law_4
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_2 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_justice_law_0
				revoke_law = LOR_justice_law_1
				revoke_law = LOR_justice_law_2
				revoke_law = LOR_justice_law_4
			}
		}
		monthly_character_prestige = 0.3
		vassal_opinion = -8
		vassal_limit = 15
	}
	LOR_justice_law_4 = {
		group = LOR_justice_law
		
		allow = {
			OR = {
				has_law = LOR_justice_law_3
				has_law = LOR_justice_law_5
			}
			has_law = LOR_council_law_3
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_2 = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = COUNCIL_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.03
				has_law = LOR_justice_law_3
			}
			modifier = {
				factor = 0
				has_law = LOR_justice_law_5
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_2 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_justice_law_0
				revoke_law = LOR_justice_law_1
				revoke_law = LOR_justice_law_2
				revoke_law = LOR_justice_law_3
			}
		}
		monthly_character_prestige = 0.3
		vassal_opinion = -10
		vassal_limit = 20
	}
	
##Finance##

	LOR_finance_law_0 = {
		group = LOR_finance_law
		default = yes 
		
		allow = {
			has_law = LOR_finance_law_1
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_2 = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = COUNCIL_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				has_law = LOR_finance_law_1
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_2 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_finance_law_1
				revoke_law = LOR_finance_law_2
				revoke_law = LOR_finance_law_3
				revoke_law = LOR_finance_law_4
			}
		}
		monthly_character_prestige = 0.0
		global_tax_modifier = -0.1
	}
	LOR_finance_law_1 = {
		group = LOR_finance_law
		
		allow = {
			OR = {
				has_law = LOR_finance_law_0
				has_law = LOR_finance_law_2
			}
			OR = {
				has_law = LOR_council_law_2
				has_law = LOR_council_law_3
			}
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_2 = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = COUNCIL_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.03
				has_law = LOR_finance_law_0
			}
			modifier = {
				factor = 0
				has_law = LOR_finance_law_2
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_2 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_finance_law_0
				revoke_law = LOR_finance_law_2
				revoke_law = LOR_finance_law_3
				revoke_law = LOR_finance_law_4
			}
		}
		monthly_character_prestige = 0.1
		global_tax_modifier = -0.08
	}
	LOR_finance_law_2 = {
		group = LOR_finance_law
		
		allow = {
			OR = {
				has_law = LOR_finance_law_1
				has_law = LOR_finance_law_3
			}
			OR = {
				has_law = LOR_council_law_2
				has_law = LOR_council_law_3
			}
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_2 = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = COUNCIL_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.03
				has_law = LOR_finance_law_1
			}
			modifier = {
				factor = 0
				has_law = LOR_finance_law_3
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_2 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_finance_law_0
				revoke_law = LOR_finance_law_1
				revoke_law = LOR_finance_law_3
				revoke_law = LOR_finance_law_4
			}
		}
		monthly_character_prestige = 0.2
		global_tax_modifier = -0.05
	}
	LOR_finance_law_3 = {
		group = LOR_finance_law
		
		allow = {
			OR = {
				has_law = LOR_finance_law_2
				has_law = LOR_finance_law_4
			}
			OR = {
				has_law = LOR_council_law_2
				has_law = LOR_council_law_3
			}
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_2 = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = COUNCIL_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.03
				has_law = LOR_finance_law_2
			}
			modifier = {
				factor = 0
				has_law = LOR_finance_law_4
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_2 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_finance_law_0
				revoke_law = LOR_finance_law_1
				revoke_law = LOR_finance_law_2
				revoke_law = LOR_finance_law_4
			}
		}
		monthly_character_prestige = 0.3
		global_tax_modifier = -0.03
	}
	LOR_finance_law_4 = {
		group = LOR_finance_law
		
		allow = {
			OR = {
				has_law = LOR_finance_law_3
				has_law = LOR_finance_law_5
			}
			OR = {
				has_law = LOR_council_law_2
				has_law = LOR_council_law_3
			}
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_2 = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = COUNCIL_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.03
				has_law = LOR_finance_law_3
			}
			modifier = {
				factor = 0
				has_law = LOR_finance_law_5
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_2 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_finance_law_0
				revoke_law = LOR_finance_law_1
				revoke_law = LOR_finance_law_2
				revoke_law = LOR_finance_law_3
			}
		}
		monthly_character_prestige = 0.4
#		global_tax_modifier = -0
	}

##military##
	
	LOR_military_law_0 = {
		group = LOR_military_law
		default = yes

		allow = {
			has_law = LOR_military_law_1
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_1 = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = MILITARY_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				has_law = LOR_military_law_1
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_1 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_military_law_1
				revoke_law = LOR_military_law_2
				revoke_law = LOR_military_law_3
				revoke_law = LOR_military_law_4
			}
		}
#		retinuesize = 0
#		retinue_maintenence_cost = 0
	}
	LOR_military_law_1 = {
		group = LOR_military_law

		allow = {
			OR = {
				has_law = LOR_military_law_0
				has_law = LOR_military_law_2
			}
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_1 = yes
				independent = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = MILITARY_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
				has_law = LOR_military_law_0
			}
			modifier = {
				factor = 0
				has_law = LOR_military_law_2
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_1 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_military_law_0
				revoke_law = LOR_military_law_2
				revoke_law = LOR_military_law_3
				revoke_law = LOR_military_law_4
			}
		}
		retinuesize = 250
		retinue_maintenence_cost = 0.05
	}
	LOR_military_law_2 = {
		group = LOR_military_law

		allow = {
			OR = {
				has_law = LOR_military_law_1
				has_law = LOR_military_law_3
			}
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_1 = yes
				independent = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = MILITARY_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
				has_law = LOR_military_law_1
			}
			modifier = {
				factor = 0
				has_law = LOR_military_law_3
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_1 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_military_law_0
				revoke_law = LOR_military_law_1
				revoke_law = LOR_military_law_3
				revoke_law = LOR_military_law_4
			}
		}
		retinuesize = 500
		retinue_maintenence_cost = 0.1
	}
	LOR_military_law_3 = {
		group = LOR_military_law

		allow = {
			OR = {
				has_law = LOR_military_law_2
				has_law = LOR_military_law_4
			}
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_1 = yes
				independent = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = MILITARY_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
				has_law = LOR_military_law_2
			}
			modifier = {
				factor = 0
				has_law = LOR_military_law_4
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_1 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_military_law_0
				revoke_law = LOR_military_law_1
				revoke_law = LOR_military_law_2
				revoke_law = LOR_military_law_4
			}
		}
		retinuesize = 750
		retinue_maintenence_cost = 0.15
	}
	LOR_military_law_4 = {
		group = LOR_military_law

		allow = {
			has_law = LOR_military_law_3
			holder_scope = {
				show_scope_change = no
				LOR_law_trigger_1 = yes
				independent = yes
			}
		}
		potential = {
			NOT = {
				holder_scope = { 
					is_tribal = yes 
				} 
			}
			NOT = { 
				holder_scope = { 
					is_nomadic = yes 
				} 
			}
			has_game_rule = {
				name = MILITARY_LAWS_LOR_RULES
				value = YES
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
				has_law = LOR_military_law_3
			}
		}
		ai_will_revoke = {
			factor = 0
		}
		pass_effect = {
		
		}
		effect = {
			tooltip = {
				LOR_law_change_effect_1 = yes
			}
			hidden_tooltip = {
				revoke_law = LOR_military_law_0
				revoke_law = LOR_military_law_1
				revoke_law = LOR_military_law_2
				revoke_law = LOR_military_law_3
			}
		}
		retinuesize = 1000
		retinue_maintenence_cost = 0.2
	}	
}
		
		
