namespace = LOR

character_event = {

	id = LOR.1001
	desc = EVTDESCLOR.1001
	
	only_playable = yes
	
	trigger = {
		has_law = LOR_corruption_law_0
	}
	immediate = {
		if = {
			any_demesne_title = {
				limit = {
					has_law = LOR_corruption_law_0
				}
				add_law = LOR_corruption_law_1
			}
		}
	}
	mean_time_to_happen = {
		months = 300
		modifier = {
			factor = 1.1
			OR = { 
				has_law = LOR_finance_law_1
				has_law = LOR_finance_law_2
				has_law = LOR_finance_law_3
				has_law = LOR_finance_law_4
			}
		}
	}
	option = {
		name = EVTOPTALOR.1001

		prestige = -100
	}
}

character_event = {

	id = LOR.1002
	desc = EVTDESCLOR.1002
	
	only_playable = yes
	
	trigger = {
		has_law = LOR_corruption_law_1
	}
	immediate = {
		if = {
			any_demesne_title = {
				limit = {
					has_law = LOR_corruption_law_1
				}
				add_law = LOR_corruption_law_2
			}
		}
	}
	mean_time_to_happen = {
		months = 300
		modifier = {
			factor = 1.1
			OR = { 
				has_law = LOR_finance_law_1
				has_law = LOR_finance_law_2
				has_law = LOR_finance_law_3
				has_law = LOR_finance_law_4
			}
		}
	}
	option = {
		name = EVTOPTALOR.1002

		prestige = -100
	}
}

character_event = {

	id = LOR.1003
	desc = EVTDESCLOR.1003
	
	only_playable = yes
	
	trigger = {
		has_law = LOR_corruption_law_2
	}
	immediate = {
		if = {
			any_demesne_title = {
				limit = {
					has_law = LOR_corruption_law_2
				}
				add_law = LOR_corruption_law_3
			}
		}
	}
	mean_time_to_happen = {
		months = 300
		modifier = {
			factor = 1.1
			OR = { 
				has_law = LOR_finance_law_1
				has_law = LOR_finance_law_2
				has_law = LOR_finance_law_3
				has_law = LOR_finance_law_4
			}
		}
	}
	option = {
		name = EVTOPTALOR.1003

		prestige = -100
	}
}

character_event = {

	id = LOR.1004
	desc = EVTDESCLOR.1004
	
	only_playable = yes
	
	trigger = {
		has_law = LOR_corruption_law_3
	}
	immediate = {
		if = {
			any_demesne_title = {
				limit = {
					has_law = LOR_corruption_law_3
				}
				add_law = LOR_corruption_law_4
			}
		}
	}
	mean_time_to_happen = {
		months = 300
		modifier = {
			factor = 1.1
			OR = { 
				has_law = LOR_finance_law_1
				has_law = LOR_finance_law_2
				has_law = LOR_finance_law_3
				has_law = LOR_finance_law_4
			}
		}
	}
	option = {
		name = EVTOPTALOR.1004

		prestige = -100
	}
}

character_event = {

	id = LOR.1005
	desc = EVTDESCLOR.1005
	
	only_playable = yes
	
	trigger = {
		has_law = LOR_corruption_law_4
	}
	immediate = {
		if = {
			any_demesne_title = {
				limit = {
					has_law = LOR_corruption_law_4
				}
				add_law = LOR_corruption_law_5
			}
		}
	}
	mean_time_to_happen = {
		months = 300
		modifier = {
			factor = 1.1
			OR = { 
				has_law = LOR_finance_law_1
				has_law = LOR_finance_law_2
				has_law = LOR_finance_law_3
				has_law = LOR_finance_law_4
			}
		}
	}
	option = {
		name = EVTOPTALOR.1005

		prestige = -100
	}
}

character_event = {

	id = LOR.1006
	desc = EVTDESCLOR.1006
	
	only_playable = yes
	
	trigger = {
		has_law = LOR_corruption_law_5
	}
	immediate = {
		if = {
			any_demesne_title = {
				limit = {
					has_law = LOR_corruption_law_5
				}
				add_law = LOR_corruption_law_6
			}
		}
	}
	mean_time_to_happen = {
		months = 300
		modifier = {
			factor = 1.1
			OR = { 
				has_law = LOR_finance_law_1
				has_law = LOR_finance_law_2
				has_law = LOR_finance_law_3
				has_law = LOR_finance_law_4
			}
		}
	}
	option = {
		name = EVTOPTALOR.1006

		prestige = -100
	}
}

character_event = {

	id = LOR.1007
	desc = EVTDESCLOR.1007
	
	only_playable = yes
	
	trigger = {
		has_law = LOR_corruption_law_6
	}
	immediate = {
		if = {
			any_demesne_title = {
				limit = {
					has_law = LOR_corruption_law_6
				}
				add_law = LOR_corruption_law_7
			}
		}
	}
	mean_time_to_happen = {
		months = 300
		modifier = {
			factor = 1.1
			OR = { 
				has_law = LOR_finance_law_1
				has_law = LOR_finance_law_2
				has_law = LOR_finance_law_3
				has_law = LOR_finance_law_4
			}
		}
	}
	option = {
		name = EVTOPTALOR.1007

		prestige = -100
	}
}

character_event = {

	id = LOR.1008
	desc = EVTDESCLOR.1008
	
	only_playable = yes
	
	trigger = {
		has_law = LOR_corruption_law_7
	}
	immediate = {
		if = {
			any_demesne_title = {
				limit = {
					has_law = LOR_corruption_law_7
				}
				add_law = LOR_corruption_law_8
			}
		}
	}
	mean_time_to_happen = {
		months = 300
		modifier = {
			factor = 1.1
			OR = { 
				has_law = LOR_finance_law_1
				has_law = LOR_finance_law_2
				has_law = LOR_finance_law_3
				has_law = LOR_finance_law_4
			}
		}
	}
	option = {
		name = EVTOPTALOR.1008

		prestige = -100
	}
}

##SUCCESSION EVENTS##

#character_event = {
#
#	id = LOR.1011
#	desc = EVTDESCLOR.1011
#	
#	only_playable = yes
#	
#	trigger = {
#		has_law = succ_feudal_elective
#	}
#	immediate = {
#		if = {
#			limit = {
#				OR = {
#					father_even_if_dead = {
#						is_ruler = yes
#					}
#					mother_even_if_dead = {
#						is_ruler = yes
#					}
#				}	
#			}
#			set_character_flag = 
#		}
#	}
#}
	