pagan_group = {
	has_coa_on_barony_only = yes
	graphical_culture = westerngfx
	playable = yes
	hostile_within_group = yes
	has_heir_designation = yes
	
	ai_convert_same_group = 2 # always try to convert
	ai_convert_other_group = 0	# never try to convert
	ai_fabricate_claims = no
	
	color = { 0.6 0.0 0.0 }
	
	# Names given only to Pagan characters (base names)
	male_names = {
		Anund Asbjrn Aslak Audun Bagge Balder Brage Egil Emund Frej Gnupa Gorm Gudmund Gudrd Hardeknud Helge Odd Orm 
		Orvar Ottar Rikulfr Rurik Sigbjrn Styrbjrn Starkad Styrkar Smund Slve Srkver Thorolf Tjudmund Toke Tolir 
		Torbjrn Torbrand Torfinn Torgeir Toste Tyke
	}
	female_names = {
		Aslaug Bothild Bjrg Freja Grima Gytha Krka Malmfrid Thora Thordis Thyra Ragnfrid Ragnhild Svanhild Ulvhilde
	}

	pagan = { # Use for misc other pagans
		graphical_culture = westerngfx

		icon = 5
		
		color = { 0.6 0.0 0.0 }
		
		high_god_name = GOD_THE_CREATOR
		
		god_names = {
			GOD_THE_SPIRITS GOD_THE_ANCESTORS
		}
		evil_god_names = {
			THE_DARK_SPIRITS
		}
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = PRIEST
		priests_can_marry = yes
		female_temple_holders = yes
		max_consorts = 3
		
		defensive_attrition = yes
		
		religious_clothing_head = 3
		religious_clothing_priest = 3
		
		allow_in_ruler_designer = no
		
		dislike_tribal_organization = yes
	}
	
	norse_pagan_reformed = {
		graphical_culture = norsegfx
		secondary_event_pictures = norse_pagan

		icon = 20
		heresy_icon = 21
		
		ai_convert_other_group = 2 # always try to convert
		
		color = { 0.6 0.6 0.6 }
		
		high_god_name = GOD_ODIN
		
		god_names = {
			GOD_THOR GOD_THE_THUNDERER GOD_THE_ALLFATHER GOD_ODIN GOD_FREY GOD_TYR
		}
		evil_god_names = {
			LOKI HEL FENRIR JORMUNGANDR
		} 
		
		unit_modifier = {
			levy_size = 0.3
			
			key = "OFF_RELIGION"
		}
		
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_SAGAS
		priest_title = GODI
		priests_can_marry = yes
		
		can_call_crusade = yes
		
		allow_looting = yes
		allow_rivermovement = yes
		female_temple_holders = yes
		allow_viking_invasion = yes
		seafarer = yes
		
		short_reign_opinion_year_mult = 1.5
		
		aggression = 1.5 # AI aggression factor
		
		max_consorts = 3
		
		religious_clothing_head = 3
		religious_clothing_priest = 3
		
		intermarry = norse_pagan
		
		allow_in_ruler_designer = no
	}		
	
	norse_pagan = {
		graphical_culture = norsegfx

		icon = 19
		heresy_icon = 21
		
		color = { 0.4 0.4 0.4 }
		
		high_god_name = GOD_ODIN
		
		god_names = {
			GOD_THOR GOD_THE_THUNDERER GOD_THE_ALLFATHER GOD_ODIN GOD_FREY GOD_TYR
		}
		evil_god_names = {
			LOKI HEL FENRIR JORMUNGANDR
		}
		
		unit_modifier = {
			levy_size = 0.3
			
			retinuesize_perc = 0.5
			
			key = "OFF_RELIGION"
		}
		
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_SAGAS
		priest_title = GODI
		
		priests_can_marry = yes
		allow_looting = yes
		allow_rivermovement = yes
		female_temple_holders = yes
		defensive_attrition = yes
		peace_prestige_loss = yes # Lose Prestige while at peace
		allow_viking_invasion = yes
		seafarer = yes
		raised_vassal_opinion_loss = no
		max_consorts = 3
		independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
		reformed = norse_pagan_reformed
		reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
		
		aggression = 2.0 # AI aggression factor
		
		short_reign_opinion_year_mult = 2.5
		
		religious_clothing_head = 3
		religious_clothing_priest = 3
		
		intermarry = norse_pagan_reformed
		
		dislike_tribal_organization = yes
	}	
	
	tengri_pagan_reformed = { # Mongols
		graphical_culture = mongolgfx
		
		secondary_event_pictures = tengri_pagan

		icon = 29
		heresy_icon = 30
		
		ai_convert_other_group = 2 # always try to convert
		
		color = { 0.1 0.3 0.85 }
		
		high_god_name = GOD_TENGRI
		
		god_names = {
			GOD_TENGRI GOD_ERLIK_KHAN GOD_TUNG-AK
		}
		evil_god_names = {
			ERLIK KOMUR_HAN
		}
		
		unit_modifier = {
			levy_size = 0.3
			
			light_cavalry_offensive = 0.3
			light_cavalry_defensive = 0.3
			
			key = "tengri_pagan"
		}
		
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = SHAMAN
		priests_can_marry = yes
		allow_looting = yes
		can_call_crusade = yes
		max_consorts = 3
		
		aggression = 2.0 # AI aggression factor
		
		religious_clothing_head = 6
		religious_clothing_priest = 4
		
		allow_in_ruler_designer = no
	}		
	
	
	tengri_pagan = { # This tag is used in code to override Nomad religions for purposes of Coats of Arms, etc
	
		graphical_culture = mongolgfx

		icon = 28
		heresy_icon = 30
		
		color = { 0.0 0.2 0.8 }
		
		high_god_name = GOD_TENGRI
		
		god_names = {
			GOD_TENGRI GOD_ERLIK_KHAN GOD_TUNG-AK
		}
		evil_god_names = {
			ERLIK KOMUR_HAN
		}
		
		unit_modifier = {
			levy_size = 0.3
			
			light_cavalry_offensive = 0.3
			light_cavalry_defensive = 0.3
			
			key = "tengri_pagan"
		}
	
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = SHAMAN
		
		priests_can_marry = yes
		allow_looting = yes
		peace_prestige_loss = yes # Lose Prestige while at peace
		raised_vassal_opinion_loss = no
		max_consorts = 3
		independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
		reformed = tengri_pagan_reformed
		reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
		ignores_defensive_attrition = yes
		
		short_reign_opinion_year_mult = 1.5
		
		aggression = 2.0 # AI aggression factor
		
		religious_clothing_head = 6
		religious_clothing_priest = 4
		
		dislike_tribal_organization = yes
	}
	
	baltic_pagan_reformed = {
		graphical_culture = norsegfx
		
		secondary_event_pictures = baltic_pagan

		icon = 32
		heresy_icon = 33
		
		ai_convert_other_group = 2 # always try to convert
		
		color = { 0.75 0.5 0.35 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = VOLHV
		
		high_god_name = GOD_DIEVAS
		
		god_names = {
			GOD_DIEVAS GOD_GABIJA GOD_PERKUNAS GOD_LAIMA 
		}
		evil_god_names = {
			VELNIAS
		}
		
		unit_modifier = {		
			garrison_size = 0.2
			levy_size = 0.2
			
			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			
			garrison_size = 0.4
			
			key = "DEF_RELIGION_HOME_TERRITORY"
		}

		priests_can_marry = yes
		female_temple_holders = yes
		can_call_crusade = yes
		allow_looting = yes
		max_consorts = 3
		
		religious_clothing_head = 3
		religious_clothing_priest = 3
		
		allow_in_ruler_designer = no
	}		
	
	baltic_pagan = {
		graphical_culture = norsegfx

		icon = 31
		heresy_icon = 33
		
		color = { 0.6 0.4 0.3 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = VOLHV
		
		high_god_name = GOD_DIEVAS
		
		god_names = {
			GOD_DIEVAS GOD_GABIJA GOD_PERKUNAS GOD_LAIMA
		}
		evil_god_names = {
			VELNIAS
		}
		
		unit_modifier = {		
			garrison_size = 0.3
			levy_size = 0.1
			
			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			
			garrison_size = 0.4
			
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		
		priests_can_marry = yes
		female_temple_holders = yes
		defensive_attrition = yes
		allow_looting = yes
		max_consorts = 3
		independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
		reformed = baltic_pagan_reformed
		reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
		
		short_reign_opinion_year_mult = 2
		
		religious_clothing_head = 3
		religious_clothing_priest = 3
		
		dislike_tribal_organization = yes
	}	
	
	finnish_pagan_reformed = {
		graphical_culture = norsegfx
		
		secondary_event_pictures = finnish_pagan

		icon = 26
		heresy_icon = 27
		
		ai_convert_other_group = 2 # always try to convert
		
		color = { 0.65 0.65 0.1 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = SHAMAN
		
		high_god_name = GOD_UKKO
		
		god_names = {
			GOD_UKKO GOD_PERKELE GOD_JUMI GOD_THE_GREAT_BEAR GOD_KUU GOD_TAPIO GOD_TAARA GOD_OMOL GOD_MASTOR_AVA
		}
		evil_god_names = {
			TUONI TUONETAR
		}
		
		unit_modifier = {		
			garrison_size = 0.3
			levy_size = 0.1
			
			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			
			garrison_size = 0.4
			
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		
		priests_can_marry = yes
		female_temple_holders = yes
		can_call_crusade = yes
		allow_looting = yes
		max_consorts = 3
		
		aggression = 0.5 # AI aggression factor
		
		religious_clothing_head = 3
		religious_clothing_priest = 3
		
		allow_in_ruler_designer = no
	}	
	
	finnish_pagan = {
		graphical_culture = norsegfx

		icon = 25
		heresy_icon = 27
		
		color = { 0.5 0.5 0.0 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = SHAMAN
		
		high_god_name = GOD_UKKO
		
		god_names = {
			GOD_UKKO GOD_PERKELE GOD_JUMI GOD_THE_GREAT_BEAR GOD_KUU GOD_TAPIO GOD_TAARA GOD_OMOL GOD_MASTOR_AVA
		}
		evil_god_names = {
			TUONI TUONETAR
		}
		
		unit_modifier = {		
			garrison_size = 0.4
			
			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			
			garrison_size = 0.4
			
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		
		priests_can_marry = yes
		female_temple_holders = yes
		defensive_attrition = yes
		allow_looting = yes
		max_consorts = 3
		independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
		reformed = finnish_pagan_reformed
		reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
		
		short_reign_opinion_year_mult = 2
		
		aggression = 0.2 # AI aggression factor
		
		religious_clothing_head = 3
		religious_clothing_priest = 3
		
		dislike_tribal_organization = yes
	}
	
	aztec_reformed = {
		graphical_culture = mesoamericangfx
		
		secondary_event_pictures = mesoamerican
		
		icon = 17
		heresy_icon = 18
		
		ai_convert_other_group = 2 # always try to convert
		
		color = { 0.95 0.3 0.3 }
		
		high_god_name = GOD_HUITZILOPOCHTLI
		
		god_names = {
			GOD_HUITZILOPOCHTLI GOD_XIPE_TOTEC GOD_TEZCATLIPOCA GOD_QUETZALCOATL GOD_TLALOC
		}
		evil_god_names = {
			TLAZOLTEOTL GOD_MICTLANTECUHTLI XOLOTL
		}
		
		unit_modifier = {
			levy_size = 0.3
			
			key = "OFF_RELIGION"
		}
		
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = PRIEST
		
		priests_can_marry = yes
		max_consorts = 3
		can_call_crusade = yes
		
		aggression = 2.0 # AI aggression factor
		
		religious_clothing_head = 3
		religious_clothing_priest = 3
		
		allow_in_ruler_designer = no
	}	
	
	aztec = {
		graphical_culture = mesoamericangfx
		icon = 15
		heresy_icon = 16
		color = { 0.8 0.2 0.2 }
		
		secondary_event_pictures = mesoamerican
		
		high_god_name = GOD_HUITZILOPOCHTLI
		
		god_names = {
			GOD_HUITZILOPOCHTLI GOD_XIPE_TOTEC GOD_TEZCATLIPOCA GOD_QUETZALCOATL GOD_TLALOC
		}
		evil_god_names = {
			TLAZOLTEOTL GOD_MICTLANTECUHTLI XOLOTL
		}
		
		unit_modifier = {
			levy_size = 0.3
			
			key = "OFF_RELIGION"
		}
		
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = PRIEST
		
		priests_can_marry = yes
		peace_prestige_loss = yes # Lose Prestige while at peace
		raised_vassal_opinion_loss = no
		max_consorts = 3
		independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
		reformed = aztec_reformed
		reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
		
		aggression = 2.0 # AI aggression factor
		
		religious_clothing_head = 3
		religious_clothing_priest = 3
		
		dislike_tribal_organization = yes
	}

	slavic_pagan_reformed = {
		graphical_culture = norsegfx
		
		secondary_event_pictures = slavic_pagan

		icon = 23
		heresy_icon = 24
		
		ai_convert_other_group = 2 # always try to convert
		
		color = { 0.85 0.73 0.4 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = VOLHV
		
		high_god_name = GOD_PERUN
		
		god_names = {
			GOD_PERUN GOD_JARILO GOD_SVAROG GOD_TRIGLAV GOD_RADEGAST
		}
		evil_god_names = {
			GOD_VELES CHERNOBOG
		}
		
		unit_modifier = {		
			garrison_size = 0.2
			levy_size = 0.2
			
			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			
			garrison_size = 0.4
			
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		
		priests_can_marry = yes
		female_temple_holders = yes
		can_call_crusade = yes
		allow_looting = yes
		max_consorts = 3
		
		religious_clothing_head = 3
		religious_clothing_priest = 3
		
		allow_in_ruler_designer = no
	}		
	
	slavic_pagan = {
		graphical_culture = norsegfx

		icon = 22
		heresy_icon = 24
		
		color = { 0.7 0.6 0.3 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = VOLHV
		
		high_god_name = GOD_PERUN
		
		god_names = {
			GOD_PERUN GOD_JARILO GOD_SVAROG GOD_TRIGLAV GOD_RADEGAST
		}
		evil_god_names = {
			GOD_VELES CHERNOBOG
		}
		
		unit_modifier = {		
			garrison_size = 0.3
			levy_size = 0.1
			
			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			
			garrison_size = 0.4
			
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		
		priests_can_marry = yes
		female_temple_holders = yes
		defensive_attrition = yes
		allow_looting = yes
		
		max_consorts = 3
		
		independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
		reformed = slavic_pagan_reformed
		reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
		
		short_reign_opinion_year_mult = 2
		
		religious_clothing_head = 3
		religious_clothing_priest = 3
		
		dislike_tribal_organization = yes
	}
	
	west_african_pagan_reformed = {
		graphical_culture = africangfx
		
		secondary_event_pictures = west_african_pagan

		icon = 35
		heresy_icon = 36
		
		ai_convert_other_group = 2 # always try to convert
		
		color = { 1.0 0.45 0.0 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = SHAMAN
		
		high_god_name = GOD_THE_CREATOR
		
		god_names = {
			GOD_THE_SPIRITS GOD_THE_ANCESTORS
		}
		evil_god_names = {
			THE_DARK_SPIRITS
		}
		
		can_call_crusade = yes
		
		unit_modifier = {		
			garrison_size = 0.4
			
			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			
			garrison_size = 0.4
			
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		
		priests_can_marry = yes
		female_temple_holders = yes
		allow_looting = yes
		
		max_consorts = 3
		
		aggression = 0.5 # AI aggression factor
		
		religious_clothing_head = 3
		religious_clothing_priest = 3
		
		allow_in_ruler_designer = no
	}
	
	west_african_pagan = {
		graphical_culture = africangfx

		icon = 34
		heresy_icon = 35
		
		color = { 0.8 0.35 0.0 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = SHAMAN
		
		high_god_name = GOD_THE_CREATOR
		
		god_names = {
			GOD_THE_SPIRITS GOD_THE_ANCESTORS
		}
		evil_god_names = {
			THE_DARK_SPIRITS
		}
		
		unit_modifier = {		
			garrison_size = 0.4
			
			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			
			garrison_size = 0.4
			
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		
		priests_can_marry = yes
		female_temple_holders = yes
		defensive_attrition = yes
		allow_looting = yes
		
		max_consorts = 3
		
		independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
		reformed = west_african_pagan_reformed
		reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
		
		aggression = 0.1 # AI aggression factor
		
		religious_clothing_head = 3
		religious_clothing_priest = 3
		
		dislike_tribal_organization = yes
	}

	zun_pagan_reformed = {
		graphical_culture = muslimgfx

		icon = 49
		heresy_icon = 50

		ai_convert_other_group = 2 # always try to convert
		
		color = { 0.9 1.0 0.0 }
		
		high_god_name = GOD_ZUN
		
		god_names = {
			GOD_ZUN GOD_THE_SUN GOD_THE_GIVER_OF_JUSTICE
		}
		evil_god_names = {
			THE_DARKNESS
		}

		unit_modifier = {
			levy_size = 0.3
			
			heavy_infantry_offensive = 0.2
			heavy_infantry_defensive = 0.2
			
			key = "OFF_RELIGION"
		}
		
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = PRIEST

		priests_can_marry = yes
		can_call_crusade = yes
		max_consorts = 3
		
		religious_clothing_head = 6
		religious_clothing_priest = 4

		intermarry = indian_group
		intermarry = zoroastrian_group
		
		allow_in_ruler_designer = no
	}
	
	zun_pagan = {
		graphical_culture = muslimgfx

		icon = 48
		heresy_icon = 50
		
		color = { 0.9 1.0 0.0 }
		
		high_god_name = GOD_ZUN
		
		god_names = {
			GOD_ZUN GOD_THE_SUN GOD_THE_GIVER_OF_JUSTICE
		}
		evil_god_names = {
			THE_DARKNESS
		}

		unit_modifier = {
			levy_size = 0.3
			
			heavy_infantry_offensive = 0.2
			heavy_infantry_defensive = 0.2
			
			key = "OFF_RELIGION"
		}

		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = PRIEST

		priests_can_marry = yes
		defensive_attrition = yes
		max_consorts = 3
		reformed = zun_pagan_reformed
		reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
		
		religious_clothing_head = 6
		religious_clothing_priest = 4

		intermarry = indian_group
		intermarry = zoroastrian_group
		
		dislike_tribal_organization = yes
	}
	
	hellenic_pagan = {
		graphical_culture = westerngfx
		
		pre_reformed = yes

		icon = 37
		
		color = { 0.6 0.1 0.1 }
		
		high_god_name = GOD_SATURN
		
		god_names = {
			GOD_JUPITER GOD_MERCURY GOD_MARS GOD_VENUS GOD_MINERVA GOD_VESTA
		}
		evil_god_names = {
			PLUTO
		}
		
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = AUGUR
		
		priests_can_marry = yes
		female_temple_holders = yes
		max_consorts = 3
		
		religious_clothing_head = 3
		religious_clothing_priest = 3
		
		allow_in_ruler_designer = no
	}
}

zoroastrian_group = {
	has_coa_on_barony_only = yes
	graphical_culture = muslimgfx
	playable = yes
	
	ai_convert_same_group = 2 # always try to convert
	ai_convert_other_group = 2	# always try to convert
	
	color = { 0.5 0.7 0.2 }
	
	# Names given only to Zoroastrian characters (base names)
	male_names = {
		Hormazd Maziar Shapur Vandad Zartosht
	}

	zoroastrian = {
		graphical_culture = persiangfx
		secondary_event_pictures = sunni
		
		icon = 10
		heresy_icon = 12
		
		color = { 0.5 0.7 0.2 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_GATHAS
		priest_title = HERBAD
		
		high_god_name = GOD_AHURA_MAZDA
		
		god_names = {
			GOD_AHURA_MAZDA GOD_ZURVAN GOD_OHRMAZD GOD_MANAH PROPHET_ZOROASTER
		}
		evil_god_names = {
			AHRIMAN ANGRA_MAINYU
		}
		
		can_grant_divorce = yes
		can_call_crusade = yes
		can_grant_invasion_cb = invasion
		
		max_consorts = 3 # Can take concubines
		
		divine_blood = yes # Sacred Xwedodah close-kin marriage mechanics
		pc_marriage = yes # Parent/child marriage allowed
		bs_marriage = yes # Brother/sister marriage allowed
		
		religious_clothing_head = 5
		religious_clothing_priest = 5
		
		intermarry = zun_pagan
		intermarry = zun_pagan_reformed
	}
	
	mazdaki = {
		graphical_culture = persiangfx
		
		secondary_event_pictures = sunni
		
		icon = 10
		heresy_icon = 12
		
		color = { 0.3 0.65 0.25 }
		
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_GREAT_SECRET
		
		high_god_name = GOD_AHURA_MAZDA
		
		god_names = {
			GOD_ZURVAN GOD_AHURA_MAZDA GOD_MANAH PROPHET_MAZDAK
		}
		
		parent = zoroastrian
		
		can_grant_divorce = yes
		can_call_crusade = yes
		can_grant_invasion_cb = invasion
		
		max_consorts = 3 # Can take concubines
		
		religious_clothing_head = 5
		religious_clothing_priest = 5
		
		intermarry = zun_pagan
		intermarry = zun_pagan_reformed
	}
	
	manichean = {
		graphical_culture = persiangfx
		
		secondary_event_pictures = sunni
		
		icon = 10
		heresy_icon = 12
		
		color = { 0.7 0.7 0.4 }
		crusade_name = GREAT_HOLY_WAR
		
		high_god_name = GOD_ZURVAN
		
		god_names = {
			GOD_ZURVAN GOD_OHRMAZD PROPHET_MANI GOD_MIHRYAZD
		}
		
		parent = zoroastrian
		
		can_grant_divorce = yes
		can_call_crusade = yes
		can_grant_invasion_cb = invasion
		
		max_consorts = 3 # Can take concubines
		
		religious_clothing_head = 5
		religious_clothing_priest = 5
		
		intermarry = zun_pagan
		intermarry = zun_pagan_reformed
	}
}