decisions = {
	reestablish_venice = {
		
		is_high_prio = yes
		
		potential = {
			ai = yes
			OR = {	
				primary_title = {
					title = k_venice
				}
				primary_title = {
					title = d_venice
				}
			}
			has_landed_title = c_venezia
			is_republic = no
			is_female = no
			prisoner = no
			age = 16
		}
		allow = {
			prestige = 500
			wealth = 300
		}
		effect = {
			b_venezia = {
				gain_title = FROM 
				ROOT = { make_capital_holding = yes }
			}
			set_government_type = merchant_republic_government
			create_family_palace = yes 
			set_character_flag = formed_venice
		}
		ai_will_do = {
			factor = 1
		}
	}
	reestablish_genoa = {
		
		is_high_prio = yes
		
		potential = {
			ai = yes
			OR = {	
				primary_title = {
					title = k_genoa
				}
				primary_title = {
					title = d_genoa
				}
			}
			has_landed_title = c_genoa
			is_republic = no
			is_female = no
			prisoner = no
			age = 16
		}
		allow = {
			prestige = 500
			wealth = 300
		}
		effect = {
			b_genoa = {
				gain_title = FROM 
				ROOT = { make_capital_holding = yes }
			}
			set_government_type = merchant_republic_government
			create_family_palace = yes
			set_character_flag = formed_genoa
		}
		ai_will_do = {
			factor = 1
		}
	}
	reestablish_pisa = {
		
		is_high_prio = yes
		
		potential = {
			ai = yes
			OR = {	
				primary_title = {
					title = k_pisa
				}
				primary_title = {
					title = d_pisa
				}
			}
			has_landed_title = c_pisa
			is_republic = no
			is_female = no
			prisoner = no
			age = 16
		}
		allow = {
			prestige = 500
			wealth = 300
		}
		effect = {
			b_pisa = {
				gain_title = FROM 
				ROOT = { make_capital_holding = yes }
			}
			set_government_type = merchant_republic_government
			create_family_palace = yes 
			set_character_flag = formed_pisa
		}
		ai_will_do = {
			factor = 1
		}
	}
}