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	Content

		1. Install
		2. Customization
		3. Changelog

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		4. Workshop Mod Description
		5. Mod Description
	 
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	1. Install
		- Copy this Folder to: Documents\my games\Sid Meier's Civilization Beyond Earth\MODS
		- Done!

	2. Customization
		This Mod has a lot of Custom Options and Cheats that allow you to change parameters
		to fit your needs. To do so, open the file Nysa_ForsakenOptions.lua with a text
		editor (right-click -> 'open with' in Windows)

		You'll find further instructions in that file. 

	3. Changelog 

		v1:
			- Release Version
		v2:
			- The mod now has functionality to allow the AI to create plagues, however, this is still disabled by default (because it can potentially be very annoying). See "Customization" below to find out how to activate it if you want to.
			- Fixed Customization-Options that weren't working properly.
			- Fixed the problem of Unlocks not being displayed correctly when a savegame was loaded.
			- A few Plagues have had their costs adjusted.
			- The maximum amount of Essence that can be stored is now 150 by default (was 100).

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	(The rest of this file is merely a backup for me, go play already!)

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	4. Workshop Mod Description 

Adds the Forsaken led by Sylvanas Windrunner from the Warcraft Universe to the game.
Requires Brave New World DLC.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            

[quote]v2:
- The mod now has functionality to allow the AI to create plagues, however, this is still disabled by default (because it can potentially be very annoying). See "Customization" below to find out how to activate it if you want to.
- Fixed Customization-Options that weren't working properly.
- Fixed the problem of Unlocks not being displayed correctly when a savegame was loaded.
- A few Plagues have had their costs adjusted.
- The maximum amount of Essence that can be stored is now 150 by default (was 100).
- Changed the Artstyle from Asian to European
- Now has a proper Map Image
- Civilopedia-Entry (Civilization) now works properly 
[/quote]

[img=http://s33.postimg.org/v5wcbpdn3/Forsaken_Workshop1.png]

[img=http://s33.postimg.org/5eppuh8pb/Forsaken_Workshop2.png]

[img=http://s33.postimg.org/et2rwithr/Forsaken_Workshop3.png]

The Forsaken are strongest when played offensively and with a wide Empire to generate a lot of Essence of Blight to create Plagues that damage the Economy and Combat Strength of other Major Civilizations.

[h1]AI[/h1]
I think it would be VERY annoying if the AI threw around plagues that players have to deal with, so I decided that the AI does not use this system. Instead, I have decided to remove the Growth Penalty from AI-Forsaken, while keeping the Chance to gain population from Kills. The AIs Flavors push them towards a wide empire and an offensive Playstyle, which can make them a very strong competitor, as they can gain Population whenever they kill opponents.

However, as of v2 this mod now contains the code required to allow the AI to use plagues. This functionality is disabled by default, you can however activate it by enabling the option in the Customization-File (as described in the section below). 

[h1]Customization[/h1]
This Mod has been designed to allow Players to scale many numbers the way they want. To do so, go to the Mod Folder:

Documents\my games\Sid Meier's Civilization 5\MODS\Warcraft - The Forsaken (v X)

Open the File Nysa_ForsakenOptions.lua with a Text Editor and follow the Instructions in that File (very easy). 
That File also has 2 "Cheat Codes" specific to this Civilization if you are into that. 

[h1]Soundtrack[/h1]
(Titles as found in the WoW-Game Files)

Peace:
'Lament of the Highborne'
'undercity01_zone'
'undercity02_zone'
'undercity03_zone'
'DayEvilForest01'

War:
'Forsaken H'

If you dislike the music simply delete the Music-Folder in:
Documents\my games\Sid Meier's Civilization 5\MODS\Warcraft - The Forsaken (v X)\Art\

The game will then use the default music theme.

[h1]About killing people and raising them as Forsaken...[/h1]
The Chance of gaining free Population after killing enemy units is based on a Formula that prevents Empires to grow Super-Big later on, while at the same time having a somewhat reliable outcome early on. The exact Forumla is really easy to understand:

BasicChance - (AverageCityPopulation * 2)

The BasicChance is 40%, well 38%, given that your Average Population in all Cities will always be at least 1. That means that, if you have 2 Cities, one with 10 Population and 1 with 8 (making it 9 Population on average your Chance to get free Population after killing a unit is:

40 - (9 * 2) = 22%

[h1]Credits[/h1]
- Blizzard (All Musik has been taken directly from World of Warcraft and all Artwork has been created by using Assets from that game.)
- JFD (I copy-pasted some of his XML-Tables)

Enjoy!




	5. Mod Description
This Mod adds the Forsaken, led by Sylvanas Windrunner, to the game.[NEWLINE][NEWLINE][COLOR:152:115:157:255]Trait[ENDCOLOR]:[NEWLINE]Cities grow 20% slower, but upon defeating an enemy unit, there is a chance of gaining a free [ICON_CITIZEN] Population in one of your Cities. Can gather Essence of Blight to create Plagues, Poisons, Viruses and Parasites[NEWLINE][NEWLINE]The Forsaken work best with an expansive, militaristic playstyle. A lot of the numbers can however be tweaked to suit your needs, for further information see the ReadMe-File in the Mod Folder.[NEWLINE][NEWLINE][COLOR:152:115:157:255]Credits[ENDCOLOR]:[NEWLINE]- Blizzard (All Musik has been taken directly from World of Warcraft and all Artwork has been created by using Assets from that game.)[NEWLINE]- JFD (This Mod uses some of his tables as foundation)

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