Welcome to Simon Says Charlie Says!

A minigame where you're given a task that you must complete within a set time limit.


Task duration: The amount of time you have to complete a task
Grace period (after failing): Time until you're given a new task (after failing current one)
UI scale: Size of the custom user interface (timer, text)
Softlock prevention:
	-None: Task may be impossible, e.g. killing a Dragonfly during winter
	-Most: Disables boss, boss item tasks and any season-specific items (e.g. Red/Blue Hound, Walrus, Frog...)
	-Dynamic: Tries to dynamically check which tasks are possible, e.g. Walrus only if it's winter, Red Hound only if it's summer...
World-specific tasks only:
	-Yes: Only able to roll items from current world/dimension (e.g. can't roll a Slot Machine unless in Shipwrecked)
	-No: Can roll any item from enabled DLCs; may need to travel between worlds (e.g. task to stand next to a Slot Machine while in RoG world)
Disable boss tasks: Forcefully disables boss tasks, even if softlock prevention is None or Dynamic
Disable boss item tasks: Forcefully disables boss item tasks, even if softlock prevention is None or Dynamic
Hardcore mode: If you fail a task, all means of respawning are removed and you die
Completionist:
	-Yes: One roll per item; order and task are randomized (beta/WIP)
	-X tasks: Complete X number of tasks to win; items may repeat



Expect bugs, annoyances and imperfections. Feel free to report them in the comments (or add me) and I'll try to update the mod.


If you get an impossible task, you may open the in-game console by pressing "~" or "ö" and run the command:
c_skiptask()
NOTE: Running c_skiptask() will create another score counter on top left, with "Tasks skipped"


Are you ready to obey Charlie?


edit: Yes, A.I. was used to help make this mod. Not ecstatic about it, but couldn't have done this without it. Thanks for understanding.