#### ROBMOD Battlescars Events ####
# Last edited 06-10-2016
# Written by Rob Kenyon

namespace = robmod

#Remove Wounded add scarred 2
character_event = {
	id = robmod.10002
	desc = {
		trigger = {
			is_female = no
		}
		text = EVTDESC_ROBMOD_10002_M
	}
	desc = {
		trigger = {
			is_female = yes
		}
		text = EVTDESC_ROBMOD_10002_F
	}
	picture = GFX_evt_recovery
	border = GFX_event_normal_frame_religion
	
	trigger = {
		base_health = 4
		trait = wounded
		trait = scarred
		NOT = { trait = infection }
		NOT = { trait = scarred_two }
		NOT = { trait = scarred_three }
		NOT = { trait = scarred_four }
	}
	
	mean_time_to_happen = {
		months = 24
		
		modifier = {
			factor = 0.5
			base_health = 5.1
		}
		
		modifier = {
			factor = 0.4
			base_health = 6
		}
		
		modifier = {
			factor = 1.1
			age = 40
		}
		
		modifier = {
			factor = 1.2
			age = 45
		}
		
		modifier = {
			factor = 1.3
			age = 50
		}
		
		modifier = {
			factor = 1.4
			age = 55
		}
		
		modifier = {
			factor = 1.5
			age = 60
		}
		
		modifier = {
			factor = 1.8
			age = 70
		}
		
		modifier = {
			factor = 2
			age = 80
		}
	}
	
	option = {
		name = EVTOPTM_ROBMOD_10002
		trigger = { is_female = no }
		remove_trait = wounded
		remove_trait = scarred
		add_trait = scarred_two
	}
	
	option = {
		name = EVTOPTF_ROBMOD_10002
		trigger = { is_female = yes }
		remove_trait = wounded
		remove_trait = scarred
		add_trait = scarred_two
	}
}

#Remove Wounded add scarred 3
character_event = {
	id = robmod.10003
	desc = {
		trigger = {
			is_female = no
		}
		text = EVTDESC_ROBMOD_10003_M
	}
	desc = {
		trigger = {
			is_female = yes
		}
		text = EVTDESC_ROBMOD_10003_F
	}
	picture = GFX_evt_recovery
	border = GFX_event_normal_frame_religion
	
	trigger = {
		base_health = 4
		trait = wounded
		trait = scarred_two
		NOR = { 
			trait = infection
			trait = scarred
			trait = scarred_three
			trait = scarred_four
		}

	}
	
	mean_time_to_happen = {
		months = 30
		
		modifier = {
			factor = 0.5
			base_health = 5.1
		}
		
		modifier = {
			factor = 0.4
			base_health = 6
		}
		
		modifier = {
			factor = 1.1
			age = 40
		}
		
		modifier = {
			factor = 1.2
			age = 45
		}
		
		modifier = {
			factor = 1.3
			age = 50
		}
		
		modifier = {
			factor = 1.4
			age = 55
		}
		
		modifier = {
			factor = 1.5
			age = 60
		}
		
		modifier = {
			factor = 1.8
			age = 70
		}
		
		modifier = {
			factor = 2
			age = 80
		}
	}
	
	option = {
		name = EVTOPTM_ROBMOD_10003
		trigger = { is_female = no }
		remove_trait = wounded
		remove_trait = scarred_two
		add_trait = scarred_three
	}
	
	option = {
		name = EVTOPTF_ROBMOD_10003
		trigger = { is_female = yes }
		remove_trait = wounded
		remove_trait = scarred_two
		add_trait = scarred_three
	}
}

#Remove Wounded add scarred 4
character_event = {
	id = robmod.10004
	desc = {
		trigger = {
			is_female = no
		}
		text = EVTDESC_ROBMOD_10004_M
	}
	desc = {
		trigger = {
			is_female = yes
		}
		text = EVTDESC_ROBMOD_10004_F
	}
	picture = GFX_evt_recovery
	border = GFX_event_normal_frame_religion
	
	trigger = {
		base_health = 4
		trait = wounded
		trait = scarred_three
		NOT = { trait = infection }
		NOT = { trait = scarred }
		NOT = { trait = scarred_two }
		NOT = { trait = scarred_four }
	}
	
	mean_time_to_happen = {
		months = 36
		
		modifier = {
			factor = 0.5
			base_health = 5.1
		}
		
		modifier = {
			factor = 0.4
			base_health = 6
		}
		
		modifier = {
			factor = 1.1
			age = 40
		}
		
		modifier = {
			factor = 1.2
			age = 45
		}
		
		modifier = {
			factor = 1.3
			age = 50
		}
		
		modifier = {
			factor = 1.4
			age = 55
		}
		
		modifier = {
			factor = 1.5
			age = 60
		}
		
		modifier = {
			factor = 1.8
			age = 70
		}
		
		modifier = {
			factor = 2
			age = 80
		}
	}
	
	option = {
		name = EVTOPTM_ROBMOD_10004
		trigger = { is_female = no }
		remove_trait = wounded
		remove_trait = scarred_three
		add_trait = scarred_four
	}
	
	option = {
		name = EVTOPTF_ROBMOD_10004
		trigger = { is_female = yes }
		remove_trait = wounded
		remove_trait = scarred_three
		add_trait = scarred_four
	}
}

#Remove Wounded with scar four
character_event = {
	id = robmod.10005
	desc = {
		trigger = {
			is_female = no
		}
		text = EVTDESC_ROBMOD_10004_M
	}
	desc = {
		trigger = {
			is_female = yes
		}
		text = EVTDESC_ROBMOD_10004_F
	}
	picture = GFX_evt_recovery
	border = GFX_event_normal_frame_religion
	
	trigger = {
		base_health = 4
		trait = wounded
		trait = scarred_four
		NOT = { trait = infection }
		NOT = { trait = scarred }
		NOT = { trait = scarred_two }
		NOT = { trait = scarred_three }
	}
	
	mean_time_to_happen = {
		months = 36
		
		modifier = {
			factor = 0.5
			base_health = 5.1
		}
		
		modifier = {
			factor = 0.4
			base_health = 6
		}
		
		modifier = {
			factor = 1.1
			age = 40
		}
		
		modifier = {
			factor = 1.2
			age = 45
		}
		
		modifier = {
			factor = 1.3
			age = 50
		}
		
		modifier = {
			factor = 1.4
			age = 55
		}
		
		modifier = {
			factor = 1.5
			age = 60
		}
		
		modifier = {
			factor = 1.8
			age = 70
		}
		
		modifier = {
			factor = 2
			age = 80
		}
	}
	
	option = {
		name = EVTOPTM_ROBMOD_10004
		trigger = { is_female = no }
		remove_trait = wounded
	}
	
	option = {
		name = EVTOPTF_ROBMOD_10004
		trigger = { is_female = yes }
		remove_trait = wounded
	}
}