XRWS           <9   N  ;ëext_01.cat ext_01.dat md/Albion_Skunk_Upgrade.xml 15339 1467090678 fda286a2ae5cba159a44752f9e9c6d05
<?xml version="1.0" encoding="utf-8"?>
<mdscript name="Albion_Skunk_Upgrade" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
  <cues>
    <cue name="Albion_Skunk_Upgrade_02" instantiate="true">
      <conditions>
        <event_game_loaded />
      </conditions>
      <delay exact="60sec"/>
      <actions>
<!--Waffen werden Entfernt-->
        <find_object_component name="$ShieldList" class="class.shieldgenerator" object="player.primaryship" multiple="true"/>
        <do_all exact="$ShieldList.count" counter="$Count">
          <upgrade_object_by_macro object="player.primaryship" macro="$ShieldList.{$Count}.macro" exact="0"/>
        </do_all>

        
        <find_object_component name="$EngineList" class="class.engine" object="player.primaryship" multiple="true"/>
        <do_all exact="$EngineList.count" counter="$Count">
          <upgrade_object_by_macro object="player.primaryship" macro="$EngineList.{$Count}.macro" exact="0"/>
        </do_all>
        <remove_weapon object="player.ship" macro="macro.weapon_player_impulse_mk1_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_impulse_mk2_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_mining_mk1_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_mining_mk2_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_machinegun_mk1_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_machinegun_mk2_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_machinegun_mk3_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_plasma_mk1_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_plasma_mk2_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_plasma_charging_mk1_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_shotgun_mk1_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_shotgun_mk2_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_beam_v2_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_hept_macro" slot="tag.primary_slot"/>

        <deplete_ammo object="player.primaryship" macro="macro.missile_player_guided_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_dumbfire_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_dumbfire_heavy_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_emp_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_guided_heavy_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_guided_light_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_swarm_heavy_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_swarm_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_torpedo_02_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_torpedo_macro"/>

        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_economy_analytics_mk1_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_trading_computer_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_trading_computer_mk2_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_trading_computer_mk3_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_target_computer_mk1_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_target_computer_mk2_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.unit_player_ship_jumpdrive_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.unit_player_ship_scanner_1_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.unit_player_ship_scanner_2_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.unit_player_ship_scanner_3_macro" exact="0"/>

        <!--Waffen werden HinzugefÃ¼gt-->

        <upgrade_object_by_macro object="player.primaryship" macro="macro.unit_player_ship_scanner_3_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.unit_player_ship_jumpdrive_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_economy_analytics_mk1_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_trading_computer_mk3_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_target_computer_mk2_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.engine_player_bal_mk5_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.shieldgenerator_player_rec_mk5_macro" exact="100"/>

        <upgrade_object_by_macro object="player.primaryship" macro="macro.weapon_player_plasma_charging_mk1_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.weapon_player_shotgun_mk2_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.weapon_player_machinegun_mk3_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.weapon_player_railgun_mk1_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.weapon_player_hept_macro" exact="100"/>

        <add_ammo object="player.primaryship" macro="macro.missile_player_guided_macro" amount="25"/>
        <add_ammo object="player.primaryship" macro="macro.missile_player_guided_heavy_macro" amount="25"/>
        <add_ammo object="player.primaryship" macro="macro.missile_player_dumbfire_heavy_macro" amount="25"/>
        <add_ammo object="player.primaryship" macro="macro.missile_player_swarm_heavy_macro" amount="20"/>
        <add_ammo object="player.primaryship" macro="macro.missile_player_torpedo_macro" amount="20"/>
        <add_ammo object="player.primaryship" macro="macro.missile_player_torpedo_02_macro" amount="20"/>
        <add_ammo object="player.primaryship" macro="macro.missile_player_emp_macro" amount="5"/>
        <add_inventory ware="ware.inv_timewarp" exact="1" entity="player.entity"/>
        <add_inventory ware="ware.inv_kickstarter" exact="20" entity="player.entity"/>

        <signal_cue cue="Albion_Skunk_Upgrade_02_Cancel"/>
      </actions>
    </cue>
    <cue name="Albion_Skunk_Upgrade_02_Cancel">
      <conditions>
        <event_cue_signalled/>
      </conditions>
      <delay exact="2s"/>
      <actions>
        <cancel_cue cue="Albion_Skunk_Upgrade_02"/>
      </actions>
    </cue>

    <cue name="Albion_Skunk_Upgrade_03" instantiate="true">
      <conditions>
        <event_cue_completed cue="md.Plot_ep1_ch1.P1_Tutorial_Undocked_Conv"/>
        <check_all>
          <check_value value="player.module" exact="'ep1'" negate="false"/>
        </check_all>
      </conditions>
      <delay exact="2s"/>
      <actions>
        <!--Waffen werden Entfernt-->
        <find_object_component name="$ShieldList" class="class.shieldgenerator" object="player.primaryship" multiple="true"/>
        <do_all exact="$ShieldList.count" counter="$Count">
          <upgrade_object_by_macro object="player.primaryship" macro="$ShieldList.{$Count}.macro" exact="0"/>
        </do_all>


        <find_object_component name="$EngineList" class="class.engine" object="player.primaryship" multiple="true"/>
        <do_all exact="$EngineList.count" counter="$Count">
          <upgrade_object_by_macro object="player.primaryship" macro="$EngineList.{$Count}.macro" exact="0"/>
        </do_all>
        <remove_weapon object="player.ship" macro="macro.weapon_player_impulse_mk1_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_impulse_mk2_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_mining_mk1_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_mining_mk2_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_machinegun_mk1_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_machinegun_mk2_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_machinegun_mk3_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_plasma_mk1_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_plasma_mk2_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_plasma_charging_mk1_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_shotgun_mk1_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_shotgun_mk2_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_beam_v2_macro" slot="tag.primary_slot"/>
        <remove_weapon object="player.ship" macro="macro.weapon_player_hept_macro" slot="tag.primary_slot"/>

        <deplete_ammo object="player.primaryship" macro="macro.missile_player_guided_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_dumbfire_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_dumbfire_heavy_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_emp_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_guided_heavy_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_guided_light_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_swarm_heavy_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_swarm_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_torpedo_02_macro"/>
        <deplete_ammo object="player.primaryship" macro="macro.missile_player_torpedo_macro"/>

        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_economy_analytics_mk1_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_trading_computer_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_trading_computer_mk2_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_trading_computer_mk3_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_target_computer_mk1_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_target_computer_mk2_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.unit_player_ship_jumpdrive_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.unit_player_ship_scanner_1_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.unit_player_ship_scanner_2_macro" exact="0"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.unit_player_ship_scanner_3_macro" exact="0"/>

        <!--Waffen werden HinzugefÃ¼gt-->

        <upgrade_object_by_macro object="player.primaryship" macro="macro.unit_player_ship_scanner_3_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.unit_player_ship_jumpdrive_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_economy_analytics_mk1_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_trading_computer_mk3_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.software_target_computer_mk2_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.engine_player_bal_mk5_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.shieldgenerator_player_rec_mk5_macro" exact="100"/>

        <upgrade_object_by_macro object="player.primaryship" macro="macro.weapon_player_plasma_charging_mk1_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.weapon_player_shotgun_mk2_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.weapon_player_machinegun_mk3_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.weapon_player_railgun_mk1_macro" exact="100"/>
        <upgrade_object_by_macro object="player.primaryship" macro="macro.weapon_player_hept_macro" exact="100"/>

        <add_ammo object="player.primaryship" macro="macro.missile_player_guided_macro" amount="25"/>
        <add_ammo object="player.primaryship" macro="macro.missile_player_guided_heavy_macro" amount="25"/>
        <add_ammo object="player.primaryship" macro="macro.missile_player_dumbfire_heavy_macro" amount="25"/>
        <add_ammo object="player.primaryship" macro="macro.missile_player_swarm_heavy_macro" amount="20"/>
        <add_ammo object="player.primaryship" macro="macro.missile_player_torpedo_macro" amount="20"/>
        <add_ammo object="player.primaryship" macro="macro.missile_player_torpedo_02_macro" amount="20"/>
        <add_ammo object="player.primaryship" macro="macro.missile_player_emp_macro" amount="5"/>
        <add_inventory ware="ware.inv_timewarp" exact="1" entity="player.entity"/>
        <add_inventory ware="ware.inv_kickstarter" exact="20" entity="player.entity"/>

        <signal_cue cue="Albion_Skunk_Upgrade_03_Cancel"/>
      </actions>
    </cue>
    <cue name="Albion_Skunk_Upgrade_03_Cancel">
      <conditions>
        <event_cue_signalled/>
      </conditions>
      <delay exact="2s"/>
      <actions>
        <cancel_cue cue="Albion_Skunk_Upgrade_03"/>
      </actions>
    </cue>
  </cues>
</mdscript><?xml version="1.0" encoding="iso-8859-1"?>
<content name="" description="" author="STB2199" version="103" save="false" date="2016-06-28" id="" lastupdate="">
  <text language="44" name="Albion_Skunk_Upgrade" description="Albion_Skunk_Upgrade" author="STB2199" version="1.03"/>
  <text language="49" name="Albion_Skunk_Upgrade" description="Albion_Skunk_Upgrade" author="STB2199" version="1.03"/>
</content>
