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THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.

Title                 : Mars Donalds
Filename              : marsdonalds.map
Author                : Jolteon 3D
E-mail                : Lizardboyk@aol.com
Other Levels          : EDF outpost

Description           : Aliens has taken over the famous resturant 
			on mars known as Mars Donalds. So it's up to
			Duke to put a stop to those aliens.

Additional credits to : Jet_nick and Fantinaikos for sprites of the 
			snake head enemy.
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* Play Information *

Episode and Level #    : E1M8
Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
Difficulty Settings    : Yes
Plutonium Pak Required : Yes
New Art                : Yes (For the snake head enemy)
New Music              : Yes (Duke burger E4L2)
New Sound Effects      : No
New .CON Files         : Yes (For the snake head enemy)
Demos Replaced         : No
Eduke32 Required       : I don't think so, but you will need it for
			 for the snake head enemy.

* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : Mapster32
Art Editor(s) Used     : Paint, Gimp, and BAFed
Construction Time      : I started this map back in October 2015, 
			 and finished it in January 2016, so a couple 
			 months. (This map went on and off, but mostly
			 off)
Known Bugs/Problems    : The rims in the aparment's bathroom changes
			 to blue when the lights are turned on. other
			 than that, There's no other bugs i'm aware of.

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* Where to get this MAP file *

If you're reading this, then you probably have it. But if you don't, you
can get it at Duke4.net or Megaton workshop (when I upload it of course).

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* Snake Head *

The snake head is a new enemy for this level. It will charge after you
and try to bite you up close, and it will also fire lasers as well. It has
50 health so it can be taken down with ease. Mappers can use the snake head
in their own levels if credit is provided (Jolteon 3D for the code, jet_nick, and 
Fantinaikos for the sprites). Snake head sprites are in tiles020.art, and the 
code is in snake.con. There is also Names.H for the snake head name in mapster, 
and tiles.cfg for it to be selected in the enemies group. To play around with the 
snake head, simply run snake head.bat.