<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 6/10/2014 4:43:18 PM -->
<GameData>
	<Leaders>
		<Row>
			<Type>LEADER_ROUTT</Type>
			<Description>TXT_KEY_LEADER_ROUTT</Description>
			<Civilopedia>TXT_KEY_LEADER_ROUTT_PEDIA</Civilopedia>
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_ROUTT</CivilopediaTag>
			<ArtDefineTag>Elizabeth_Scene.xml</ArtDefineTag>
			<VictoryCompetitiveness>8</VictoryCompetitiveness>
			<WonderCompetitiveness>7</WonderCompetitiveness>
			<MinorCivCompetitiveness>5</MinorCivCompetitiveness>
			<Boldness>8</Boldness>
			<DiploBalance>5</DiploBalance>
			<WarmongerHate>7</WarmongerHate>
			<WorkAgainstWillingness>4</WorkAgainstWillingness>
			<WorkWithWillingness>6</WorkWithWillingness>
			<PortraitIndex>0</PortraitIndex>
			<IconAtlas>CO_COLOR_ATLAS</IconAtlas>
		</Row>
	</Leaders>
	
	
	<!--Adjust all above and below-->
	
	
	<Leader_MajorCivApproachBiases>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
			<Bias>5</Bias>
		</Row> 
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
			<Bias>6</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
			<Bias>4</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
			<Bias>5</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
			<Bias>3</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
			<Bias>7</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
			<Bias>4</Bias>
		</Row>
	</Leader_MajorCivApproachBiases>
	
	
	<Leader_MinorCivApproachBiases>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
			<Bias>4</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
			<Bias>7</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
			<Bias>3</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
			<Bias>2</Bias>
		</Row>
	</Leader_MinorCivApproachBiases>
	
	
	<Leader_Flavors>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_OFFENSE</FlavorType>
			<Flavor>4</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_DEFENSE</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_RECON</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_RANGED</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_MOBILE</FlavorType>
			<Flavor>8</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_NAVAL</FlavorType>
			<Flavor>2</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
			<Flavor>2</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
			<Flavor>3</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
			<Flavor>3</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_AIR</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_EXPANSION</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_GROWTH</FlavorType>
			<Flavor>7</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>4</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_PRODUCTION</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_GOLD</FlavorType>
			<Flavor>3</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_SCIENCE</FlavorType>
			<Flavor>8</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_CULTURE</FlavorType>
			<Flavor>7</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_HAPPINESS</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_WONDER</FlavorType>
			<Flavor>7</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_RELIGION</FlavorType>
			<Flavor>3</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
			<Flavor>7</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_SPACESHIP</FlavorType>
			<Flavor>8</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
			<Flavor>6</Flavor>
		</Row>
	</Leader_Flavors>
	
	
	<Leader_Traits>
		<Row>
			<LeaderType>LEADER_ROUTT</LeaderType>
			<TraitType>TRAIT_ROCKY_MOUNTAIN_HIGH</TraitType>
		</Row>
	</Leader_Traits>
	
	
</GameData>