"UnlitGeneric"
{
	// Original shader: BaseTimesVertexColorAlphaBlendNoOverbright
// Uncomment this if you add an alpha channel to the base texture
//	"$translucent" 1
	"$vertexcolor" 1
	"$vertexalpha" 1
	"$ignorez" 1
	"$no_fullbright" "1"
}
