XRWS          Ž   Ô €Lext_01.cat ext_01.dat aiscripts/trade.station.player.xml 4466 1418264731 cf29365e8252739fb6b8f4fe94bb7a5f
assets/props/SurfaceElements/Macros/buildmodule_ships_albion_xl_2_macro.xml 1111 1427036484 b734e6e49e72e888de140e22f28b2708
assets/props/SurfaceElements/Macros/buildmodule_ships_albion_xl_3_macro.xml 1109 1427036500 099a917bb0f293d9d1be1587e0b543ee
assets/props/SurfaceElements/Macros/buildmodule_ships_devries_xl_2_macro.xml 997 1427036609 d77a87321f10711dde65f6c4f4d992b9
assets/props/SurfaceElements/Macros/buildmodule_ships_devries_xl_3_macro.xml 997 1427036602 a2473300a43cb1e21b6f7322a63594a1
assets/props/SurfaceElements/Macros/buildmodule_ships_omicron_xl_2_macro.xml 1229 1400864006 4c441a980c7b7dcdeba1428cd8be7a8c
assets/props/SurfaceElements/Macros/buildmodule_ships_omicron_xl_3_macro.xml 1229 1400863980 46d1c078be8696ae9a9138171201bef9
assets/props/SurfaceElements/Macros/buildmodule_stations_albion_2_macro.xml 1713 1444075754 ff40c7e62a43bee075b4247c494fa058
assets/props/SurfaceElements/Macros/buildmodule_stations_albion_3_macro.xml 1637 1427036219 3eb6b9cd2aaf6b1c5c0681d0735b60d7
assets/props/SurfaceElements/Macros/buildmodule_stations_albion_macro.xml 225 1427036249 c2a24adf3dc9faa9dcbdf796f61e7d63
assets/props/SurfaceElements/Macros/buildmodule_stations_devries_2_macro.xml 602 1444421449 24a84d92dc180a381f37dca8905f1f32
assets/props/SurfaceElements/Macros/buildmodule_stations_devries_3_macro.xml 602 1444421460 ff619ac2934d3c731c34579f4776d2ea
assets/props/SurfaceElements/Macros/buildmodule_stations_devries_macro.xml 181 1444421336 5f8c4334349bc39a7ff96dd2bb6ebe4c
assets/props/SurfaceElements/Macros/buildmodule_stations_omicron_2_macro.xml 1698 1427036391 6f07efc014ef768d73d76ab9dae902f4
assets/props/SurfaceElements/Macros/buildmodule_stations_omicron_3_macro.xml 1623 1427036402 865e10f4322529cfb00cd322888d5b54
assets/props/SurfaceElements/Macros/buildmodule_stations_omicron_macro.xml 225 1427036420 38b48e6627b950a72520fd1d6d9f4847
assets/structures/build_trees/Macros/struct_bt_alb_shipyard_2_macro.xml 22851 1415459891 3f6731ef70ba32a286aec3c44280f927
assets/structures/build_trees/Macros/struct_bt_alb_shipyard_3_macro.xml 22859 1415459946 01ba68b16a6845597f56cc6d512fc3b7
assets/structures/build_trees/Macros/struct_bt_dv_shipyard_2_macro.xml 22859 1415460000 6c7d56fe740502a5f574b8cca097dce6
assets/structures/build_trees/Macros/struct_bt_dv_shipyard_3_macro.xml 22859 1415460027 902554e51b7faa26a99facedbda6daba
assets/structures/build_trees/Macros/struct_bt_ol_shipyard_2_macro.xml 32564 1392715631 13ec08b6f65b880f32f8fd6332e2b6e3
assets/structures/build_trees/Macros/struct_bt_ol_shipyard_3_macro.xml 32564 1392715620 ab6cfed8fe800964ef4f2aea2dd578f4
assets/units/size_xl/macros/units_size_xl_builder_ship_2_macro.xml 4295 1458061853 feefeb89a7dc58c267d0c70b278cca1d
assets/units/size_xl/macros/units_size_xl_builder_ship_dv_2_macro.xml 4307 1458061862 e6dcc0ba5a7063f06ce0e185fe6fb7ff
assets/units/size_xl/macros/units_size_xl_builder_ship_ol_2_macro.xml 4307 1458061871 d514ca3606cf0b7e7fccea6cc90af493
index/macros.xml 1985 1444420327 ac94b54b8a70fe5c8695ec3adc7f3b73
libraries/wares.xml 4700 1444420304 89d8266018a6328961278e573c309f5e
md/BRBuildShipyards.xml 676 1409249180 ae8507f2e9b4f6052ed0ca571b29876d
md/BRCreateShipTraders.xml 3711 1440538534 a5281674260286df1eae58706b11cdc5
md/NPC_Architect.xml 1206 1409303512 a9bc7be8c587b9943af35bc5897400df
md/NPC_Shiptrader.xml 25691 1456624895 0ce3e4a0ca691ad7dcf2d1eb934e3ebd
md/NPC_Shiptrader_Small.xml 2374 1456571304 c775533eee665e3b0ec56de0f5220ed0
<?xml version="1.0" encoding="iso-8859-1" ?>
<diff>
  <add sel="/aiscript/attention[@min='unknown']/actions/label[@name='init']" pos="after">
    <do_if value="this.station.canbuildships">
<!-- Add drones to tradeware -->
      <add_tradeware ware="ware.drp_assault" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_cargolifter" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_construction" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_interceptor_mk1" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_interceptor_mk2" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_intrepid_mk1" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_intrepid_mk2" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_overrun_mk1" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_overrun_mk2" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_scoopcollector_mk1" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_scoopcollector_mk2" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_surfaceminer_mk1" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_surfaceminer_mk2" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.dumbfiremissile" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.swarmmissile" object="this.station" allowbuy="true" />	  
    </do_if>
	<do_if value="this.station.canproduceships">
	  <add_tradeware ware="ware.drp_scoopcollector_mk1" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_scoopcollector_mk2" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_surfaceminer_mk1" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_surfaceminer_mk2" object="this.station" allowbuy="true" />
	  <!-- CHEAT FOR GIVING WARES AUTOMATICALLY -->
      <!--<add_default_production_wares object="this.station" lowerlimit="20" upperlimit="80" /> -->
	</do_if>
	</add>
	
	<add sel="/aiscript/attention[@min='unknown']/actions/label[@name='init']" pos="after">
    <do_if value="this.station.canbuildships">
<!-- Add drones to tradeware -->
      <set_value name="$tradewares" exact="[
                  ware.drp_assault,
                  ware.drp_cargolifter,
                  ware.drp_construction,
                  ware.drp_interceptor_mk1,
                  ware.drp_interceptor_mk2,
                  ware.drp_intrepid_mk1,
                  ware.drp_intrepid_mk2,
                  ware.drp_overrun_mk1,
                  ware.drp_overrun_mk2,
                  ware.drp_scoopcollector_mk1,
                  ware.drp_scoopcollector_mk2,
                  ware.drp_surfaceminer_mk1,
                  ware.drp_surfaceminer_mk2,
                  ware.dumbfiremissile,
                  ware.swarmmissile
      ]" />

      <set_value name="$resources" exact="this.station.resources.list" />
      <set_value name="$products" exact="this.station.products.list" />
      <do_all exact="$tradewares.count" counter="$i">
        <set_value name="$tradeware" exact="$tradewares.{$i}" />
        <do_if value="$resources.indexof.{$tradeware} + $products.indexof.{$tradeware}" exact="0">
          <add_tradeware ware="$tradeware" object="this.station" allowbuy="true" />
        </do_if>
      </do_all>
      <remove_value name="$resources" />
      <remove_value name="$products" />
      <remove_value name="$tradeware" />
      <remove_value name="$tradewares" />	  
	  
	  <wait min="5s" max="10min" />
    </do_if>
	
	
	<!--<do_if value="this.station.canproduceships">
	  <add_tradeware ware="ware.drp_scoopcollector_mk1" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_scoopcollector_mk2" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_surfaceminer_mk1" object="this.station" allowbuy="true" />
      <add_tradeware ware="ware.drp_surfaceminer_mk2" object="this.station" allowbuy="true" />-->
	  <!-- CHEAT FOR GIVING WARES AUTOMATICALLY -->
      <!--<add_default_production_wares object="this.station" lowerlimit="20" upperlimit="80" /> -->
	<!--</do_if>-->
	
	</add>
</diff><?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Benedikt (192.168.3.150) at 16.01.2014_11-07-01-->
<macros>
  <macro name="buildmodule_ships_albion_xl_2_macro" class="buildmodule">
    <component ref="props_surf_ar_buildmodule_xl"/>
    <properties>
      <identification name="{20107,4001}" description="{20107,4002}"/>
      <build method="albion"/>
      <explosiondamage value="100000"/>
      <hull max="12800000"/>
      <effects>
        <explosion ref="explosion_station_01"/>
        <sefx_hack_disabled ref="hack_deactivated_l"/>
      </effects>
      <secrecy level="4"/>
      <builder>
        <macro ref="units_size_xl_capital_destroyer_2_macro"/>
        <macro ref="units_size_xl_cargo_hauler_3_macro"/>
        <macro ref="units_size_xl_capital_destroyer_1_macro"/>
        <macro ref="units_size_xl_builder_ship_2_macro"/>		
      </builder>
    </properties>
    <connections>
      <connection ref="connection_dockingbay01">
        <macro ref="props_surf_ar_docks_size_xl_inv_macro" connection="connection_component01"/>
      </connection>
    </connections>
  </macro>
</macros>
<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Benedikt (192.168.3.150) at 16.01.2014_11-07-01-->
<macros>
  <macro name="buildmodule_ships_albion_xl_3_macro" class="buildmodule">
    <component ref="props_surf_ar_buildmodule_xl"/>
    <properties>
      <identification name="{20107,4001}" description="{20107,4002}"/>
      <build method="albion"/>
      <explosiondamage value="100000"/>
      <hull max="12800000"/>
      <effects>
        <explosion ref="explosion_station_01"/>
        <sefx_hack_disabled ref="hack_deactivated_l"/>
      </effects>
      <secrecy level="4"/>
      <builder>
        <macro ref="units_size_xl_capital_destroyer_2_macro"/>
        <macro ref="units_size_xl_cargo_hauler_3_macro"/>
        <macro ref="units_size_xl_capital_destroyer_1_macro"/>
        <macro ref="units_size_xl_builder_ship_3_macro"/>
      </builder>
    </properties>
    <connections>
      <connection ref="connection_dockingbay01">
        <macro ref="props_surf_ar_docks_size_xl_inv_macro" connection="connection_component01"/>
      </connection>
    </connections>
  </macro>
</macros>
<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Benedikt (192.168.3.150) at 16.01.2014_11-07-20-->
<macros>
  <macro name="buildmodule_ships_devries_xl_2_macro" class="buildmodule">
    <component ref="props_surf_ar_buildmodule_xl"/>
    <properties>
      <identification name="{20107,4001}" description="{20107,4002}" unique="0"/>
      <build method="albion"/>
      <explosiondamage value="100000"/>
      <hull max="12800000"/>
      <effects>
        <explosion ref="explosion_station_01"/>
        <sefx_hack_disabled ref="hack_deactivated_l"/>
      </effects>
      <secrecy level="4"/>
      <builder>
        <macro ref="units_size_xl_red_destroyer_macro"/>
        <macro ref="units_size_xl_builder_ship_dv_2_macro"/>
      </builder>
    </properties>
    <connections>
      <connection ref="connection_dockingbay01">
        <macro ref="props_surf_ar_docks_size_xl_inv_macro" connection="connection_component01"/>
      </connection>
    </connections>
  </macro>
</macros>
<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Benedikt (192.168.3.150) at 16.01.2014_11-07-20-->
<macros>
  <macro name="buildmodule_ships_devries_xl_3_macro" class="buildmodule">
    <component ref="props_surf_ar_buildmodule_xl"/>
    <properties>
      <identification name="{20107,4001}" description="{20107,4002}" unique="0"/>
      <build method="albion"/>
      <explosiondamage value="100000"/>
      <hull max="12800000"/>
      <effects>
        <explosion ref="explosion_station_01"/>
        <sefx_hack_disabled ref="hack_deactivated_l"/>
      </effects>
      <secrecy level="4"/>
      <builder>
        <macro ref="units_size_xl_red_destroyer_macro"/>
        <macro ref="units_size_xl_builder_ship_dv_3_macro"/>
      </builder>
    </properties>
    <connections>
      <connection ref="connection_dockingbay01">
        <macro ref="props_surf_ar_docks_size_xl_inv_macro" connection="connection_component01"/>
      </connection>
    </connections>
  </macro>
</macros>
<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Benedikt (192.168.3.150) at 16.01.2014_11-07-37-->
<macros>
  <macro name="buildmodule_ships_omicron_xl_2_macro" class="buildmodule">
    <component ref="props_surf_ar_buildmodule_xl" />
    <properties>
      <identification name="{20107,4001}" description="{20107,4002}" unique="0" />
      <build method="omicron" />
      <explosiondamage max="100000" />
      <hull max="12800000" />
      <effects>
        <explosion ref="explosion_station_01" />
        <sefx_hack_disabled ref="hack_deactivated_l" />
      </effects>
      <secrecy level="4" />
      <builder>
        <macro ref="units_size_xl_builder_ship_ol_2_macro" />
        <macro ref="units_size_xl_cs_omicron_ship_01_macro" />
        <macro ref="units_size_xl_cs_omicron_ship_02_macro" />
        <macro ref="units_size_xl_cs_omicron_ship_03_macro" />
        <macro ref="units_size_xl_cs_omicron_ship_04_macro" />
      </builder>
    </properties>
    <connections>
      <connection ref="connection_dockingbay01">
        <macro ref="props_surf_ar_docks_size_xl_inv_macro" connection="connection_component01" />
      </connection>
    </connections>
  </macro>
</macros><?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Benedikt (192.168.3.150) at 16.01.2014_11-07-37-->
<macros>
  <macro name="buildmodule_ships_omicron_xl_3_macro" class="buildmodule">
    <component ref="props_surf_ar_buildmodule_xl" />
    <properties>
      <identification name="{20107,4001}" description="{20107,4002}" unique="0" />
      <build method="omicron" />
      <explosiondamage max="100000" />
      <hull max="12800000" />
      <effects>
        <explosion ref="explosion_station_01" />
        <sefx_hack_disabled ref="hack_deactivated_l" />
      </effects>
      <secrecy level="4" />
      <builder>
        <macro ref="units_size_xl_builder_ship_ol_3_macro" />
        <macro ref="units_size_xl_cs_omicron_ship_01_macro" />
        <macro ref="units_size_xl_cs_omicron_ship_02_macro" />
        <macro ref="units_size_xl_cs_omicron_ship_03_macro" />
        <macro ref="units_size_xl_cs_omicron_ship_04_macro" />
      </builder>
    </properties>
    <connections>
      <connection ref="connection_dockingbay01">
        <macro ref="props_surf_ar_docks_size_xl_inv_macro" connection="connection_component01" />
      </connection>
    </connections>
  </macro>
</macros><?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Benedikt (192.168.3.150) at 06.01.2014_11-23-36-->
<macros>
  <macro name="buildmodule_stations_albion_2_macro" class="buildmodule">
    <component ref="standardbuildmodule"/>
    <properties>
      <builder>
        <macro ref="struct_bt_alb_cell_refinery_macro"/>
        <macro ref="struct_bt_alb_cattle_ranch_macro"/>
        <macro ref="struct_bt_alb_constructionmaterial_production_macro"/>
        <macro ref="struct_bt_alb_weaponry_complex_macro"/>
        <macro ref="struct_bt_alb_weaponry_production_macro"/>
        <macro ref="struct_bt_alb_fuelstation_macro"/>
        <macro ref="struct_bt_alb_crystal_refinement_macro"/>
        <macro ref="struct_bt_alb_farm_complex_macro"/>
        <macro ref="struct_bt_alb_food_production_complex_macro"/>
        <macro ref="struct_bt_alb_food_production_plant_macro"/>
        <macro ref="struct_bt_alb_water_destillery_macro"/>
        <macro ref="struct_bt_alb_high_energy_construction_macro"/>
        <macro ref="struct_bt_alb_wheat_farm_macro"/>
        <macro ref="struct_bt_alb_hightec_construction_macro"/>
        <macro ref="struct_bt_alb_laboratory_macro"/>
        <macro ref="struct_bt_alb_metal_works_macro"/>
        <macro ref="struct_bt_alb_solar_power_plant_macro"/>
        <macro ref="struct_bt_alb_medical_supplies_macro"/>
        <macro ref="struct_bt_alb_spice_farm_macro"/>
        <macro ref="struct_bt_alb_tech_complex_macro"/>
        <macro ref="struct_bt_alb_drone_factory_macro"/>
        <macro ref="struct_bt_alb_drone_complex_macro"/>
<!-- New Shipyard -->
        <macro ref="struct_bt_alb_shipyard_3_macro"/>
      </builder>
    </properties>
  </macro>
</macros>
<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Benedikt (192.168.3.150) at 06.01.2014_11-23-36-->
<macros>
  <macro name="buildmodule_stations_albion_3_macro" class="buildmodule">
    <component ref="standardbuildmodule"/>
    <properties>
      <builder>
        <macro ref="struct_bt_alb_cell_refinery_macro"/>
        <macro ref="struct_bt_alb_cattle_ranch_macro"/>
        <macro ref="struct_bt_alb_constructionmaterial_production_macro"/>
        <macro ref="struct_bt_alb_weaponry_complex_macro"/>
        <macro ref="struct_bt_alb_weaponry_production_macro"/>
        <macro ref="struct_bt_alb_fuelstation_macro"/>
        <macro ref="struct_bt_alb_crystal_refinement_macro"/>
        <macro ref="struct_bt_alb_farm_complex_macro"/>
        <macro ref="struct_bt_alb_food_production_complex_macro"/>
        <macro ref="struct_bt_alb_food_production_plant_macro"/>
        <macro ref="struct_bt_alb_water_destillery_macro"/>
        <macro ref="struct_bt_alb_high_energy_construction_macro"/>
        <macro ref="struct_bt_alb_wheat_farm_macro"/>
        <macro ref="struct_bt_alb_hightec_construction_macro"/>
        <macro ref="struct_bt_alb_laboratory_macro"/>
        <macro ref="struct_bt_alb_metal_works_macro"/>
        <macro ref="struct_bt_alb_solar_power_plant_macro"/>
        <macro ref="struct_bt_alb_medical_supplies_macro"/>
        <macro ref="struct_bt_alb_spice_farm_macro"/>
        <macro ref="struct_bt_alb_tech_complex_macro"/>
        <macro ref="struct_bt_alb_drone_factory_macro"/>
        <macro ref="struct_bt_alb_drone_complex_macro"/>
      </builder>
    </properties>
  </macro>
</macros>
<?xml version="1.0" encoding="utf-8"?>
<diff>
  <add sel="/macros/macro[@name='buildmodule_stations_albion_macro']/properties/builder">
<!-- New Shipyard -->
    <macro ref="struct_bt_alb_shipyard_2_macro"/>
  </add>
</diff>
<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Benedikt (192.168.3.128) at 08.10.2013_12-49-09-->
<macros>
  <macro name="buildmodule_stations_devries_2_macro" class="buildmodule">
    <component ref="standardbuildmodule"/>
    <properties>
      <identification unique="0"/>
      <builder>
		    <macro ref="struct_bt_dv_wheat_farm_macro"/>
        <macro ref="struct_bt_dv_water_destillery_macro"/>
        <macro ref="struct_bt_dv_solar_power_plant_macro"/>
<!-- New Shipyard -->
        <macro ref="struct_bt_dv_shipyard_3_macro"/>
      </builder>
    </properties>
  </macro>
</macros>
<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Benedikt (192.168.3.128) at 08.10.2013_12-49-09-->
<macros>
  <macro name="buildmodule_stations_devries_3_macro" class="buildmodule">
    <component ref="standardbuildmodule"/>
    <properties>
      <identification unique="0"/>
      <builder>
		    <macro ref="struct_bt_dv_wheat_farm_macro"/>
        <macro ref="struct_bt_dv_water_destillery_macro"/>
        <macro ref="struct_bt_dv_solar_power_plant_macro"/>
<!-- New Shipyard -->
        <macro ref="struct_bt_dv_shipyard_3_macro"/>
      </builder>
    </properties>
  </macro>
</macros>
<?xml version="1.0" encoding="utf-8"?>
<diff>
  <add sel="/macros/macro/properties/builder">
<!-- New Shipyard -->
    <macro ref="struct_bt_dv_shipyard_2_macro"/>
  </add>
</diff>
<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Benedikt (192.168.3.128) at 08.10.2013_12-49-24-->
<macros>
  <macro name="buildmodule_stations_omicron_2_macro" class="buildmodule">
    <component ref="standardbuildmodule"/>
    <properties>
      <identification unique="0"/>
      <builder>
        <macro ref="struct_bt_ol_bofu_plant_macro"/>
        <macro ref="struct_bt_ol_cell_refinery_macro"/>
        <macro ref="struct_bt_ol_drone_complex_macro"/>
        <macro ref="struct_bt_ol_farm_complex_macro"/>
        <macro ref="struct_bt_ol_high_energy_construction_macro"/>
        <macro ref="struct_bt_ol_medical_supplies_macro"/>
        <macro ref="struct_bt_ol_metalworks_macro"/>
        <macro ref="struct_bt_ol_drone_factory_macro"/>
        <macro ref="struct_bt_ol_laboratory_macro"/>
        <macro ref="struct_bt_ol_plankton_tank_macro"/>
        <macro ref="struct_bt_ol_soy_farm_macro"/>
        <macro ref="struct_bt_ol_spacefuel_production_macro"/>
        <macro ref="struct_bt_ol_spice_farm_macro"/>
        <macro ref="struct_bt_ol_tech_complex_macro"/>
        <macro ref="struct_bt_ol_water_destillery_macro"/>
        <macro ref="struct_bt_ol_weaponrycomplex_macro"/>
        <macro ref="struct_bt_ol_weaponryproduction_macro"/>
        <macro ref="struct_bt_ol_construction_material_macro"/>
        <macro ref="struct_bt_ol_crystal_refinement_macro"/>
        <macro ref="struct_bt_ol_solar_power_plant_macro"/>
        <macro ref="struct_bt_ol_hightec_construction_macro"/>
        <macro ref="struct_bt_ol_fuelstation_macro"/>
<!-- New Shipyard -->
        <macro ref="struct_bt_ol_shipyard_3_macro"/>
      </builder>
    </properties>
  </macro>
</macros>
<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Benedikt (192.168.3.128) at 08.10.2013_12-49-24-->
<macros>
  <macro name="buildmodule_stations_omicron_3_macro" class="buildmodule">
    <component ref="standardbuildmodule"/>
    <properties>
      <identification unique="0"/>
      <builder>
        <macro ref="struct_bt_ol_bofu_plant_macro"/>
        <macro ref="struct_bt_ol_cell_refinery_macro"/>
        <macro ref="struct_bt_ol_drone_complex_macro"/>
        <macro ref="struct_bt_ol_farm_complex_macro"/>
        <macro ref="struct_bt_ol_high_energy_construction_macro"/>
        <macro ref="struct_bt_ol_medical_supplies_macro"/>
        <macro ref="struct_bt_ol_metalworks_macro"/>
        <macro ref="struct_bt_ol_drone_factory_macro"/>
        <macro ref="struct_bt_ol_laboratory_macro"/>
        <macro ref="struct_bt_ol_plankton_tank_macro"/>
        <macro ref="struct_bt_ol_soy_farm_macro"/>
        <macro ref="struct_bt_ol_spacefuel_production_macro"/>
        <macro ref="struct_bt_ol_spice_farm_macro"/>
        <macro ref="struct_bt_ol_tech_complex_macro"/>
        <macro ref="struct_bt_ol_water_destillery_macro"/>
        <macro ref="struct_bt_ol_weaponrycomplex_macro"/>
        <macro ref="struct_bt_ol_weaponryproduction_macro"/>
        <macro ref="struct_bt_ol_construction_material_macro"/>
        <macro ref="struct_bt_ol_crystal_refinement_macro"/>
        <macro ref="struct_bt_ol_solar_power_plant_macro"/>
        <macro ref="struct_bt_ol_hightec_construction_macro"/>
        <macro ref="struct_bt_ol_fuelstation_macro"/>
      </builder>
    </properties>
  </macro>
</macros>
<?xml version="1.0" encoding="utf-8"?>
<diff>
  <add sel="/macros/macro[@name='buildmodule_stations_omicron_macro']/properties/builder">
<!-- New Shipyard -->
    <macro ref="struct_bt_ol_shipyard_2_macro"/>
  </add>
</diff>
<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Lino (192.168.3.140) at 07.01.2014_14-49-16-->
<macros>
  <macro name="struct_bt_alb_shipyard_2_macro" class="station">
    <component ref="struct_bt_alb_big_ships_yard" />
    <properties>
      <identification name="{20102,601}" description="{20102,602}" unique="0" />
    </properties>
    <connections>
      <connection ref="ConnectionFor_buildmodule_ships_albion_l_macro">
        <macro ref="buildmodule_ships_albion_l_macro" connection="position" />
      </connection>
      <connection ref="ConnectionFor_buildmodule_ships_albion_l_macro1">
        <build mode="optional" group="production" sequence="A" stage="1" tags="primary" />
        <macro ref="buildmodule_ships_albion_l_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_buildmodule_ships_albion_xl_macro">
        <build mode="optional" group="production" sequence="B" stage="1" tags="primary" />
        <macro ref="buildmodule_ships_albion_xl_2_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_bt_ship_l_macro">
        <build mode="optional" group="production" sequence="A" stage="1" />
        <macro ref="props_adsigns_bt_ship_l_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_bt_ship_l_macro1">
        <macro ref="props_adsigns_bt_ship_l_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_bt_ship_xl_macro">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_bt_ship_xl_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_bt_ship_xl_macro1">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_bt_ship_xl_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro">
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro1">
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro10">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro11">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro12">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro13">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro14">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro15">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro16">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro17">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro18">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro19">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro2">
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro20">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro3">
        <build mode="optional" group="production" sequence="A" stage="1" />
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro4">
        <build mode="optional" group="production" sequence="A" stage="1" />
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro5">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro6">
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro7">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro8">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro9">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_stop_macro">
        <macro ref="props_adsigns_traffic_l_stop_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_stop_macro1">
        <macro ref="props_adsigns_traffic_l_stop_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_surf_playerdock_admin_macro">
        <macro ref="props_surf_playerdock_admin_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_surf_playerdock_repair_macro">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_surf_playerdock_repair_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_surf_playerdock_ships_macro">
        <macro ref="props_surf_playerdock_ships_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_surf_playerdock_ships_macro1">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_surf_playerdock_ships_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_surf_playerdock_ships_macro2">
        <build mode="optional" group="production" sequence="A" stage="1" />
        <macro ref="props_surf_playerdock_ships_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_surf_playerdock_trade_macro">
        <macro ref="props_surf_playerdock_trade_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_drones_advanced">
        <macro>
          <component ref="props_tradeoffer_buy_drones_advanced" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_drones_mining">
        <macro>
          <component ref="props_tradeoffer_buy_drones_mining" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_drones_standard">
        <macro>
          <component ref="props_tradeoffer_buy_drones_standard" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_drones_utility">
        <macro>
          <component ref="props_tradeoffer_buy_drones_utility" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_energy">
        <macro>
          <component ref="props_tradeoffer_buy_energy" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_food">
        <macro>
          <component ref="props_tradeoffer_buy_food" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_hightech">
        <macro>
          <component ref="props_tradeoffer_buy_hightech" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_pharmaceutical">
        <macro>
          <component ref="props_tradeoffer_buy_pharmaceutical" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_shieldgenerators">
        <macro>
          <component ref="props_tradeoffer_buy_shieldgenerators" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_shiptech">
        <macro>
          <component ref="props_tradeoffer_buy_shiptech" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_turrets_advanced">
        <macro>
          <component ref="props_tradeoffer_buy_turrets_advanced" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_turrets_standard">
        <macro>
          <component ref="props_tradeoffer_buy_turrets_standard" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_weapontech">
        <macro>
          <component ref="props_tradeoffer_buy_weapontech" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_struct_econ_cw_ar_water_j_connector">
        <build mode="optional" group="defense" sequence="E" stage="1" />
        <macro>
          <component ref="struct_econ_cw_ar_water_j_connector" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_struct_econ_mining_ar_generic_bridge_a_macro">
        <build mode="optional" group="defense" sequence="E" stage="1" />
        <macro ref="struct_econ_mining_ar_generic_bridge_a_macro" connection="position" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_mining_ar_generic_bridge_e">
        <build mode="optional" group="production" sequence="A" stage="1" />
        <macro>
          <component ref="struct_econ_mining_ar_generic_bridge_e" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_struct_econ_mining_ar_generic_bridge_e1">
        <macro>
          <component ref="struct_econ_mining_ar_generic_bridge_e" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_struct_econ_prod_stor_container_macro">
        <build mode="optional" group="storage" sequence="C" stage="2" tags="primary" />
        <macro ref="struct_econ_prod_stor_container_macro" connection="position" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_prod_stor_container_macro1">
        <build mode="optional" group="storage" sequence="C" stage="1" tags="primary" />
        <macro ref="struct_econ_prod_stor_container_macro" connection="position" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_prod_stor_container_macro2">
        <macro ref="struct_econ_prod_stor_container_macro" connection="position" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_prod_stor_container_macro3">
        <macro ref="struct_econ_prod_stor_container_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_prod_stor_container_macro4">
        <macro ref="struct_econ_prod_stor_container_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_prod_stor_container_macro5">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="struct_econ_prod_stor_container_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_prod_stor_container_macro6">
        <build mode="optional" group="storage" sequence="C" stage="3" tags="primary" />
        <macro ref="struct_econ_prod_stor_container_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_prod_stor_container_macro7">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="struct_econ_prod_stor_container_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_ref_ar_pmc_basis_macro">
        <macro ref="struct_econ_ref_ar_pmc_basis_macro" connection="position" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_ref_ar_pmc_basis_macro1">
        <build mode="optional" group="production" sequence="A" stage="1" />
        <macro ref="struct_econ_ref_ar_pmc_basis_macro" connection="space" />
      </connection>
      
      <connection ref="ConnectionFor_struct_econ_ref_ar_pmc_dronedock_macro">
        <macro ref="struct_econ_ref_ar_pmc_dronedock_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_ref_ar_pmc_dronedock_macro1">
        <build mode="optional" group="production" sequence="A" stage="1" />
        <macro ref="struct_econ_ref_ar_pmc_dronedock_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_ref_ar_pmc_dronedock_macro2">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="struct_econ_ref_ar_pmc_dronedock_macro" connection="space" />
      </connection>
	   <connection ref="ConnectionFor_struct_econ_ref_ar_pmc_d_macro">
        <macro ref="struct_econ_ref_ar_pmc_d_macro" connection="space" />

      </connection>
      <connection ref="ConnectionFor_struct_econ_ref_ar_pmc_g_macro">
        <macro ref="struct_econ_ref_ar_pmc_g_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_ref_ar_pmc_k_macro">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="struct_econ_ref_ar_pmc_k_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_ref_ar_pmc_k_macro1">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="struct_econ_ref_ar_pmc_k_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_ref_ar_pmc_p_small">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro>
          <component ref="struct_econ_ref_ar_pmc_p_small" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_struct_econ_ref_ar_pmc_u_macro">
        <build mode="optional" group="defense" sequence="E" stage="1" tags="primary" />
        <macro ref="struct_econ_ref_ar_pmc_u_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_science_weaponplatform_macro">
        <build mode="optional" group="defense" sequence="B" stage="2" />
        <macro ref="struct_econ_science_weaponplatform_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_science_weaponplatform_macro1">
        <build mode="optional" group="defense" sequence="A" stage="2" />
        <macro ref="struct_econ_science_weaponplatform_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_science_weaponplatform_macro2">
        <build mode="optional" group="defense" sequence="A" stage="2" tags="primary" />
        <macro ref="struct_econ_science_weaponplatform_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_science_weaponplatform_macro3">
        <build mode="optional" group="defense" sequence="D" stage="1" />
        <macro ref="struct_econ_science_weaponplatform_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_science_weaponplatform_macro4">
        <build mode="optional" group="defense" sequence="D" stage="1" tags="primary" />
        <macro ref="struct_econ_science_weaponplatform_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_science_weaponplatform_macro5">
        <build mode="optional" group="defense" sequence="B" stage="2" />
        <macro ref="struct_econ_science_weaponplatform_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_science_weaponplatform_macro6">
        <build mode="optional" group="defense" sequence="B" stage="2" tags="primary" />
        <macro ref="struct_econ_science_weaponplatform_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_shipy_connector">
        <macro>
          <component ref="struct_econ_shipy_connector" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_struct_econ_shipy_connector1">
        <build mode="optional" group="production" sequence="A" stage="1" />
        <macro>
          <component ref="struct_econ_shipy_connector" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_struct_econ_shipy_connector10">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro>
          <component ref="struct_econ_shipy_connector" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_struct_econ_shipy_connector11">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro>
          <component ref="struct_econ_shipy_connector" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_struct_econ_shipy_connector2">
        <build mode="optional" group="production" sequence="A" stage="1" />
        <macro>
          <component ref="struct_econ_shipy_connector" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_struct_econ_shipy_connector3">
        <macro>
          <component ref="struct_econ_shipy_connector" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_struct_econ_shipy_connector4">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro>
          <component ref="struct_econ_shipy_connector" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_struct_econ_shipy_connector5">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro>
          <component ref="struct_econ_shipy_connector" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_struct_econ_shipy_connector6">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro>
          <component ref="struct_econ_shipy_connector" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_struct_econ_shipy_connector7">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro>
          <component ref="struct_econ_shipy_connector" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_struct_econ_shipy_connector8">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro>
          <component ref="struct_econ_shipy_connector" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_struct_econ_shipy_connector9">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro>
          <component ref="struct_econ_shipy_connector" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_struct_econ_shipy_livingsection_macro">
        <macro ref="struct_econ_shipy_livingsection_macro" connection="position" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_shipy_livingsection_macro1">
        <build mode="optional" group="production" sequence="A" stage="1" />
        <macro ref="struct_econ_shipy_livingsection_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_stor_energy_x1_sy_macro">
        <macro ref="struct_econ_stor_energy_x1_sy_macro" connection="position" />
      </connection>
      <connection ref="connection_controlroom01">
        <macro ref="control_room_macro" connection="Connection01" />
      </connection>
    </connections>
  </macro>
</macros><?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Lino (192.168.3.140) at 07.01.2014_14-49-16-->
<macros>
  <macro name="struct_bt_alb_shipyard_3_macro" class="station">
    <component ref="struct_bt_alb_big_ships_yard" />
    <properties>
      <identification name="{20102,601}" description="{20102,602}" unique="0" />
    </properties>
    <connections>
      <connection ref="ConnectionFor_buildmodule_ships_albion_l_macro">
        <macro ref="buildmodule_ships_albion_l_macro" connection="position" />
      </connection>
      <connection ref="ConnectionFor_buildmodule_ships_albion_l_macro1">
        <build mode="optional" group="production" sequence="A" stage="1" tags="primary" />
        <macro ref="buildmodule_ships_albion_l_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_buildmodule_ships_albion_xl_macro">
        <build mode="optional" group="production" sequence="B" stage="1" tags="primary" />
        <macro ref="buildmodule_ships_albion_xl_3_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_bt_ship_l_macro">
        <build mode="optional" group="production" sequence="A" stage="1" />
        <macro ref="props_adsigns_bt_ship_l_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_bt_ship_l_macro1">
        <macro ref="props_adsigns_bt_ship_l_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_bt_ship_xl_macro">
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</macros><?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Lino (192.168.3.140) at 07.01.2014_14-49-16-->
<macros>
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</macros><?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Lino (192.168.3.140) at 07.01.2014_14-49-16-->
<macros>
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      <connection ref="ConnectionFor_props_surf_playerdock_trade_macro">
        <macro ref="props_surf_playerdock_trade_macro" connection="space" />
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      <connection ref="ConnectionFor_props_tradeoffer_buy_drones_advanced">
        <macro>
          <component ref="props_tradeoffer_buy_drones_advanced" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_drones_mining">
        <macro>
          <component ref="props_tradeoffer_buy_drones_mining" connection="space" />
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      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_drones_standard">
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          <component ref="props_tradeoffer_buy_drones_standard" connection="space" />
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      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_drones_utility">
        <macro>
          <component ref="props_tradeoffer_buy_drones_utility" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_energy">
        <macro>
          <component ref="props_tradeoffer_buy_energy" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_food">
        <macro>
          <component ref="props_tradeoffer_buy_food" connection="space" />
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      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_hightech">
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          <component ref="props_tradeoffer_buy_hightech" connection="space" />
        </macro>
      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_pharmaceutical">
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          <component ref="props_tradeoffer_buy_pharmaceutical" connection="space" />
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      </connection>
      <connection ref="ConnectionFor_props_tradeoffer_buy_shieldgenerators">
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          <component ref="props_tradeoffer_buy_shieldgenerators" connection="space" />
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      </connection>
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        <macro>
          <component ref="props_tradeoffer_buy_shiptech" connection="space" />
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          <component ref="props_tradeoffer_buy_turrets_advanced" connection="space" />
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          <component ref="props_tradeoffer_buy_turrets_standard" connection="space" />
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          <component ref="props_tradeoffer_buy_weapontech" connection="space" />
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          <component ref="struct_econ_mining_ar_generic_bridge_e" connection="space" />
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      <connection ref="ConnectionFor_struct_econ_prod_stor_container_macro6">
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      <connection ref="ConnectionFor_struct_econ_ref_ar_pmc_basis_macro">
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      <connection ref="ConnectionFor_struct_econ_ref_ar_pmc_dronedock_macro">
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      </connection>
      <connection ref="ConnectionFor_struct_econ_ref_ar_pmc_g_macro">

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      <connection ref="ConnectionFor_struct_econ_shipy_connector1">
        <build mode="optional" group="production" sequence="A" stage="1" />
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          <component ref="struct_econ_shipy_connector" connection="space" />
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      <connection ref="ConnectionFor_struct_econ_shipy_connector10">
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          <component ref="struct_econ_shipy_connector" connection="space" />
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      </connection>
      <connection ref="ConnectionFor_struct_econ_shipy_connector11">
        <build mode="optional" group="production" sequence="B" stage="1" />
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          <component ref="struct_econ_shipy_connector" connection="space" />
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      <connection ref="ConnectionFor_struct_econ_shipy_connector2">
        <build mode="optional" group="production" sequence="A" stage="1" />
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          <component ref="struct_econ_shipy_connector" connection="space" />
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      <connection ref="ConnectionFor_struct_econ_shipy_connector3">
        <macro>
          <component ref="struct_econ_shipy_connector" connection="space" />
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      <connection ref="ConnectionFor_struct_econ_shipy_connector4">
        <build mode="optional" group="production" sequence="B" stage="1" />
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          <component ref="struct_econ_shipy_connector" connection="space" />
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      <connection ref="ConnectionFor_struct_econ_shipy_connector5">
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      <connection ref="ConnectionFor_struct_econ_shipy_connector6">
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          <component ref="struct_econ_shipy_connector" connection="space" />
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      <connection ref="ConnectionFor_struct_econ_shipy_connector7">
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      <connection ref="ConnectionFor_struct_econ_shipy_connector8">
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          <component ref="struct_econ_shipy_connector" connection="space" />
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      <connection ref="ConnectionFor_struct_econ_shipy_connector9">
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          <component ref="struct_econ_shipy_connector" connection="space" />
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      <connection ref="ConnectionFor_struct_econ_shipy_livingsection_macro">
        <macro ref="struct_econ_shipy_livingsection_macro" connection="position" />
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      <connection ref="ConnectionFor_struct_econ_stor_energy_x1_sy_macro">
        <macro ref="struct_econ_stor_energy_x1_sy_macro" connection="position" />
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      <connection ref="connection_controlroom01">
        <macro ref="control_room_macro" connection="Connection01" />
      </connection>
    </connections>
  </macro>
</macros><?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Benedikt (192.168.3.150) at 16.01.2014_11-57-19-->
<macros>
  <macro name="struct_bt_ol_shipyard_2_macro" class="station">
    <component ref="struct_bt_ol_shipyard" />
    <properties>
      <identification name="{20102,6501}" description="{20102,6502}" unique="0" />
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    <connections>
      <connection ref="ConnectionFor_buildmodule_ships_omicron_l_macro">
        <macro ref="buildmodule_ships_omicron_l_macro" connection="space" />
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      <connection ref="ConnectionFor_buildmodule_ships_omicron_xl_macro">
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        <macro ref="buildmodule_ships_omicron_xl_2_macro" connection="space" />
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      <connection ref="ConnectionFor_props_adsigns_bt_ship_l_macro">
        <macro ref="props_adsigns_bt_ship_l_macro" connection="space" />
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      <connection ref="ConnectionFor_props_adsigns_bt_ship_l_macro1">
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      <connection ref="ConnectionFor_props_adsigns_bt_ship_l_macro2">
        <macro ref="props_adsigns_bt_ship_l_macro" connection="space" />
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      <connection ref="ConnectionFor_props_adsigns_bt_ship_l_macro3">
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      <connection ref="ConnectionFor_props_adsigns_bt_ship_xl_macro">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_bt_ship_xl_macro" connection="space" />
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      <connection ref="ConnectionFor_props_adsigns_bt_ship_xl_macro1">
        <build mode="optional" group="production" sequence="B" stage="1" />
        <macro ref="props_adsigns_bt_ship_xl_macro" connection="space" />
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      <connection ref="ConnectionFor_props_adsigns_bt_ship_xl_macro2">
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        <macro ref="props_adsigns_bt_ship_xl_macro" connection="space" />
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      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro">
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
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      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro1">
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
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      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro10">
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
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      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro11">
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
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      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro12">
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
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      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro13">
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      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro14">
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      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro8">
        <macro ref="props_adsigns_traffic_l_random_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_props_adsigns_traffic_l_random_macro9">
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</macros><?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Benedikt (192.168.3.150) at 16.01.2014_11-57-19-->
<macros>
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      <connection ref="ConnectionFor_struct_econ_science_tower_b_macro">
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      </connection>
      <connection ref="ConnectionFor_struct_econ_science_weaponplatform_macro">
        <build mode="optional" group="defense" sequence="B" stage="2" />
        <macro ref="struct_econ_science_weaponplatform_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_science_weaponplatform_macro1">
        <build mode="optional" group="defense" sequence="A" stage="2" tags="primary" />
        <macro ref="struct_econ_science_weaponplatform_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_science_weaponplatform_macro2">
        <build mode="optional" group="defense" sequence="A" stage="2" />
        <macro ref="struct_econ_science_weaponplatform_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_science_weaponplatform_macro3">
        <build mode="optional" group="defense" sequence="B" stage="2" tags="primary" />
        <macro ref="struct_econ_science_weaponplatform_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_science_weaponplatform_macro4">
        <build mode="optional" group="defense" sequence="E" stage="1" tags="primary" />
        <macro ref="struct_econ_science_weaponplatform_macro" connection="space" />
      </connection>
      <connection ref="ConnectionFor_struct_econ_science_weaponplatform_macro5">
        <build mode="optional" group="defense" sequence="E" stage="1" />
        <macro ref="struct_econ_science_weaponplatform_macro" connection="space" />
      </connection>
      <connection ref="connection_controlroom01">
        <macro ref="control_room_macro" connection="Connection01" />
      </connection>
    </connections>
  </macro>
</macros><?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Michael (192.168.3.144) at 17.02.2016_12-44-03-->
<macros>
  <macro name="units_size_xl_builder_ship_2_macro" class="ship_xl">
    <component ref="units_size_xl_builder_ship"/>
    <properties>
      <identification name="{20101,4001} {20007,3001}" description="{20101,4002}" mapicon="shipicon_builder_l"/>
      <explosiondamage value="100000"/>
      <hull max="1400000"/>
      <effects>
        <explosion ref="capital_explosion"/>
        <jumpin ref="jump_jumpin_l"/>
        <jumpout ref="jump_jumpout_l"/>
      </effects>
      <purpose primary="build"/>
    </properties>
    <connections>
      <connection ref="ConnectionFor_props_tradeoffer_buy_buildership">
        <macro>
          <component ref="props_tradeoffer_buy_buildership" connection="space"/>
        </macro>
      </connection>
      <connection ref="connection_buildmodule01">
        <macro ref="buildmodule_stations_albion_2_macro" connection="buildmodule"/>
      </connection>
      <connection ref="connection_cockpit01">
        <macro ref="cockpit_bridge_size_xl_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_dock_m01">
        <macro ref="props_surf_ar_docks_size_m_inv_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_dock_m02">
        <macro ref="props_surf_ar_docks_size_m_inv_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_dock_p01">
        <macro ref="playerdock_capship01_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_dock_s01">
        <macro ref="props_surf_ar_docks_size_s_floor_macro" connection="Connection_component"/>
      </connection>
      <connection ref="connection_engine01">
        <macro ref="engine_size_l_builder_ship_01_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_engine02">
        <macro ref="engine_size_l_builder_ship_01_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_engine03">
        <macro ref="engine_size_l_builder_ship_01_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_engine04">
        <macro ref="engine_size_l_builder_ship_01_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_jumpdrive01">
        <macro ref="props_surf_ar_jumpdrive_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_radar_fallback01">
        <macro ref="radar_ship_xl_builder_01_macro" connection="ship"/>
      </connection>
      <connection ref="connection_shieldgen01">
        <macro ref="shieldgenerator_size_m_mk2_macro" connection="connection_component"/>
      </connection>
      <connection ref="connection_shieldgen02">
        <macro ref="shieldgenerator_size_m_mk2_macro" connection="connection_component"/>
      </connection>
      <connection ref="connection_shieldgen_external01">
        <macro ref="shieldgenerator_size_l_mk3_macro" connection="connection_component"/>
      </connection>
      <connection ref="connection_shieldgen_external02">
        <macro ref="shieldgenerator_size_l_mk3_macro" connection="connection_component"/>
      </connection>
      <connection ref="connection_storage01">
        <macro ref="storage_ship_xl_universal_01_macro" connection="ShipConnection"/>
      </connection>
      <connection ref="connection_storage02">
        <macro ref="storage_ship_xl_fuel_01_macro" connection="ShipConnection"/>
      </connection>
      <connection ref="connection_turret_small_mg01">
        <macro ref="turret_small_mg_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_turret_small_mg02">
        <macro ref="turret_small_mg_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_turret_small_mg03">
        <macro ref="turret_small_mg_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_turret_small_mg04">
        <macro ref="turret_small_mg_macro" connection="connection_component01"/>
      </connection>
    </connections>
  </macro>
</macros>
<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Michael (192.168.3.144) at 17.02.2016_12-44-04-->
<macros>
  <macro name="units_size_xl_builder_ship_dv_2_macro" class="ship_xl">
    <component ref="units_size_xl_builder_ship"/>
    <properties>
      <identification name="{20101,4001} {20007,3002}" description="{20101,4002}" unique="0" mapicon="shipicon_builder_l"/>
      <explosiondamage value="100000"/>
      <hull max="1400000"/>
      <effects>
        <explosion ref="explosion_l_01"/>
        <jumpin ref="jump_jumpin_l"/>
        <jumpout ref="jump_jumpout_l"/>
      </effects>
      <purpose primary="build"/>
    </properties>
    <connections>
      <connection ref="ConnectionFor_props_tradeoffer_buy_buildership">
        <macro>
          <component ref="props_tradeoffer_buy_buildership" connection="space"/>
        </macro>
      </connection>
      <connection ref="connection_buildmodule01">
        <macro ref="buildmodule_stations_devries_2_macro" connection="buildmodule"/>
      </connection>
      <connection ref="connection_cockpit01">
        <macro ref="cockpit_bridge_size_xl_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_dock_m01">
        <macro ref="props_surf_ar_docks_size_m_inv_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_dock_m02">
        <macro ref="props_surf_ar_docks_size_m_inv_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_dock_p01">
        <macro ref="playerdock_capship01_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_dock_s01">
        <macro ref="props_surf_ar_docks_size_s_floor_macro" connection="Connection_component"/>
      </connection>
      <connection ref="connection_engine01">
        <macro ref="engine_size_l_builder_ship_01_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_engine02">
        <macro ref="engine_size_l_builder_ship_01_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_engine03">
        <macro ref="engine_size_l_builder_ship_01_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_engine04">
        <macro ref="engine_size_l_builder_ship_01_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_jumpdrive01">
        <macro ref="props_surf_ar_jumpdrive_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_radar_fallback01">
        <macro ref="radar_ship_xl_builder_01_macro" connection="ship"/>
      </connection>
      <connection ref="connection_shieldgen01">
        <macro ref="shieldgenerator_size_m_mk2_macro" connection="connection_component"/>
      </connection>
      <connection ref="connection_shieldgen02">
        <macro ref="shieldgenerator_size_m_mk2_macro" connection="connection_component"/>
      </connection>
      <connection ref="connection_shieldgen_external01">
        <macro ref="shieldgenerator_size_l_mk2_macro" connection="connection_component"/>
      </connection>
      <connection ref="connection_shieldgen_external02">
        <macro ref="shieldgenerator_size_l_mk2_macro" connection="connection_component"/>
      </connection>
      <connection ref="connection_storage01">
        <macro ref="storage_ship_xl_universal_01_macro" connection="ShipConnection"/>
      </connection>
      <connection ref="connection_storage02">
        <macro ref="storage_ship_xl_fuel_01_macro" connection="ShipConnection"/>
      </connection>
      <connection ref="connection_turret_small_mg01">
        <macro ref="turret_small_mg_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_turret_small_mg02">
        <macro ref="turret_small_mg_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_turret_small_mg03">
        <macro ref="turret_small_mg_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_turret_small_mg04">
        <macro ref="turret_small_mg_macro" connection="connection_component01"/>
      </connection>
    </connections>
  </macro>
</macros>
<?xml version="1.0" encoding="utf-8"?>
<!--Exported by: Michael (192.168.3.144) at 17.02.2016_12-44-04-->
<macros>
  <macro name="units_size_xl_builder_ship_ol_2_macro" class="ship_xl">
    <component ref="units_size_xl_builder_ship"/>
    <properties>
      <identification name="{20101,4001} {20007,3003}" description="{20101,4002}" unique="0" mapicon="shipicon_builder_l"/>
      <explosiondamage value="100000"/>
      <hull max="1400000"/>
      <effects>
        <explosion ref="explosion_l_01"/>
        <jumpin ref="jump_jumpin_l"/>
        <jumpout ref="jump_jumpout_l"/>
      </effects>
      <purpose primary="build"/>
    </properties>
    <connections>
      <connection ref="ConnectionFor_props_tradeoffer_buy_buildership">
        <macro>
          <component ref="props_tradeoffer_buy_buildership" connection="space"/>
        </macro>
      </connection>
      <connection ref="connection_buildmodule01">
        <macro ref="buildmodule_stations_omicron_2_macro" connection="buildmodule"/>
      </connection>
      <connection ref="connection_cockpit01">
        <macro ref="cockpit_bridge_size_xl_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_dock_m01">
        <macro ref="props_surf_ar_docks_size_m_inv_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_dock_m02">
        <macro ref="props_surf_ar_docks_size_m_inv_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_dock_p01">
        <macro ref="playerdock_capship01_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_dock_s01">
        <macro ref="props_surf_ar_docks_size_s_floor_macro" connection="Connection_component"/>
      </connection>
      <connection ref="connection_engine01">
        <macro ref="engine_size_l_builder_ship_01_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_engine02">
        <macro ref="engine_size_l_builder_ship_01_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_engine03">
        <macro ref="engine_size_l_builder_ship_01_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_engine04">
        <macro ref="engine_size_l_builder_ship_01_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_jumpdrive01">
        <macro ref="props_surf_ar_jumpdrive_macro" connection="Connection01"/>
      </connection>
      <connection ref="connection_radar_fallback01">
        <macro ref="radar_ship_xl_builder_01_macro" connection="ship"/>
      </connection>
      <connection ref="connection_shieldgen01">
        <macro ref="shieldgenerator_size_m_mk2_macro" connection="connection_component"/>
      </connection>
      <connection ref="connection_shieldgen02">
        <macro ref="shieldgenerator_size_m_mk2_macro" connection="connection_component"/>
      </connection>
      <connection ref="connection_shieldgen_external01">
        <macro ref="shieldgenerator_size_l_mk3_macro" connection="connection_component"/>
      </connection>
      <connection ref="connection_shieldgen_external02">
        <macro ref="shieldgenerator_size_l_mk3_macro" connection="connection_component"/>
      </connection>
      <connection ref="connection_storage01">
        <macro ref="storage_ship_xl_universal_01_macro" connection="ShipConnection"/>
      </connection>
      <connection ref="connection_storage02">
        <macro ref="storage_ship_xl_fuel_01_macro" connection="ShipConnection"/>
      </connection>
      <connection ref="connection_turret_small_mg01">
        <macro ref="turret_small_mg_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_turret_small_mg02">
        <macro ref="turret_small_mg_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_turret_small_mg03">
        <macro ref="turret_small_mg_macro" connection="connection_component01"/>
      </connection>
      <connection ref="connection_turret_small_mg04">
        <macro ref="turret_small_mg_macro" connection="connection_component01"/>
      </connection>
    </connections>
  </macro>
</macros>
<?xml version="1.0" encoding="utf-8"?>
<diff>
  <add sel="/index">
    <!-- Shipyards -->
    <entry name="struct_bt_alb_shipyard_2_macro" value="\Extensions\emy_BPS\assets\structures\build_trees\macros\struct_bt_alb_shipyard_2_macro"/>
    <entry name="struct_bt_ol_shipyard_2_macro" value="\Extensions\emy_BPS\assets\structures\build_trees\macros\struct_bt_ol_shipyard_2_macro"/>
    <entry name="struct_bt_dv_shipyard_2_macro" value="\Extensions\emy_BPS\assets\structures\build_trees\macros\struct_bt_dv_shipyard_2_macro"/>

    <!-- SCODA -->
    <entry name="units_size_xl_builder_ship_2_macro" value="\Extensions\emy_BPS\assets\units\size_xl\macros\units_size_xl_builder_ship_2_macro"/>
    <entry name="units_size_xl_builder_ship_ol_2_macro" value="\Extensions\emy_BPS\assets\units\size_xl\macros\units_size_xl_builder_ship_ol_2_macro"/>
    <entry name="units_size_xl_builder_ship_dv_2_macro" value="\Extensions\emy_BPS\assets\units\size_xl\macros\units_size_xl_builder_ship_dv_2_macro"/>

    <!-- Build Module -->
    <entry name="buildmodule_ships_albion_xl_2_macro" value="\Extensions\emy_BPS\assets\props\SurfaceElements\Macros\buildmodule_ships_albion_xl_2_macro"/>
    <entry name="buildmodule_stations_albion_2_macro" value="\Extensions\emy_BPS\assets\props\SurfaceElements\Macros\buildmodule_stations_albion_2_macro"/>
    <entry name="buildmodule_ships_omicron_xl_2_macro" value="\Extensions\emy_BPS\assets\props\SurfaceElements\Macros\buildmodule_ships_omicron_xl_2_macro"/>
    <entry name="buildmodule_stations_omicron_2_macro" value="\Extensions\emy_BPS\assets\props\SurfaceElements\Macros\buildmodule_stations_omicron_2_macro"/>
    <entry name="buildmodule_ships_devries_xl_2_macro" value="\Extensions\emy_BPS\assets\props\SurfaceElements\Macros\buildmodule_ships_devries_xl_2_macro"/>
    <entry name="buildmodule_stations_devries_2_macro" value="\Extensions\emy_BPS\assets\props\SurfaceElements\Macros\buildmodule_stations_devries_2_macro"/>
  </add>
</diff>
<?xml version="1.0" encoding="utf-8"?>
<diff>
  <add sel="/wares">
<!-- Build Shipyards -->
    <!-- SCODA -->	
	
    <ware id="shp_xl_builder_ship_al_2" name="shp_xl_builder_ship_al_2" transport="ship" size="ship" volume="1" tags="ship">
      <price min="1" average="1" max="1"/>
      <production time="106" amount="1" method="default" name="{20206,101}">
        <primary>
          <ware ware="bioopticwiring" amount="12"/>
          <ware ware="energycells" amount="320"/>
          <ware ware="foodrations" amount="70"/>
          <ware ware="fusionreactor" amount="4"/>
          <ware ware="holtzmanfieldgenerator" amount="6"/>
          <ware ware="microchips" amount="14"/>
          <ware ware="plasmaflowregulator" amount="4"/>
          <ware ware="reinforcedmetalplating" amount="8"/>
          <ware ware="scanningarray" amount="6"/>
        </primary>
      </production>
      <production time="106" amount="1" method="omicron" name="{20206,301}">
        <primary>
          <ware ware="bioelectricneurongel" amount="12"/>
          <ware ware="bofu" amount="40"/>
          <ware ware="emspectrometer" amount="6"/>
          <ware ware="energycells" amount="320"/>
          <ware ware="fusionreactor" amount="4"/>
          <ware ware="holtzmanfieldgenerator" amount="6"/>
          <ware ware="plasmaflowregulator" amount="4"/>
          <ware ware="plasmapumps" amount="10"/>
          <ware ware="reinforcedmetalplating" amount="8"/>
        </primary>
      </production>
      <component ref="units_size_xl_builder_ship_2_macro" amount="1"/>
	  <icon video="units_size_xl_builder_ship_macro"/>
    </ware>
    
    <ware id="shp_xl_builder_ship_ol_2" name="shp_xl_builder_ship_ol_2" transport="ship" size="ship" volume="1" tags="ship">
      <price min="1" average="1" max="1"/>
      <production time="106" amount="1" method="default" name="{20206,101}">
        <primary>
          <ware ware="bioopticwiring" amount="12"/>
          <ware ware="energycells" amount="320"/>
          <ware ware="foodrations" amount="70"/>
          <ware ware="fusionreactor" amount="4"/>
          <ware ware="holtzmanfieldgenerator" amount="6"/>
          <ware ware="microchips" amount="14"/>
          <ware ware="plasmaflowregulator" amount="4"/>
          <ware ware="reinforcedmetalplating" amount="8"/>
          <ware ware="scanningarray" amount="6"/>
        </primary>
      </production>
      <production time="106" amount="1" method="omicron" name="{20206,301}">
        <primary>
          <ware ware="bioelectricneurongel" amount="12"/>
          <ware ware="bofu" amount="40"/>
          <ware ware="emspectrometer" amount="6"/>
          <ware ware="energycells" amount="320"/>
          <ware ware="fusionreactor" amount="4"/>
          <ware ware="holtzmanfieldgenerator" amount="6"/>
          <ware ware="plasmaflowregulator" amount="4"/>
          <ware ware="plasmapumps" amount="10"/>
          <ware ware="reinforcedmetalplating" amount="8"/>
        </primary>
      </production>
      <component ref="units_size_xl_builder_ship_ol_2_macro" amount="1"/>
	  <icon video="units_size_xl_builder_ship_ol_macro"/>
    </ware>
    <ware id="shp_xl_builder_ship_dv_2" name="shp_xl_builder_ship_dv_2" transport="ship" size="ship" volume="1" tags="ship">
      <price min="1" average="1" max="1"/>
      <production time="106" amount="1" method="default" name="{20206,101}">
        <primary>
          <ware ware="bioopticwiring" amount="12"/>
          <ware ware="energycells" amount="320"/>
          <ware ware="foodrations" amount="70"/>
          <ware ware="fusionreactor" amount="4"/>
          <ware ware="holtzmanfieldgenerator" amount="6"/>
          <ware ware="microchips" amount="14"/>
          <ware ware="plasmaflowregulator" amount="4"/>
          <ware ware="reinforcedmetalplating" amount="8"/>
          <ware ware="scanningarray" amount="6"/>
        </primary>
      </production>
      <production time="106" amount="1" method="omicron" name="{20206,301}">
        <primary>
          <ware ware="bioelectricneurongel" amount="12"/>
          <ware ware="bofu" amount="40"/>
          <ware ware="emspectrometer" amount="6"/>
          <ware ware="energycells" amount="320"/>
          <ware ware="fusionreactor" amount="4"/>
          <ware ware="holtzmanfieldgenerator" amount="6"/>
          <ware ware="plasmaflowregulator" amount="4"/>
          <ware ware="plasmapumps" amount="10"/>
          <ware ware="reinforcedmetalplating" amount="8"/>
        </primary>
      </production>
      <component ref="units_size_xl_builder_ship_dv_2_macro" amount="1"/>
	  <icon video="units_size_xl_builder_ship_dv_macro"/>
    </ware>
</add>
</diff>
<?xml version="1.0" encoding="utf-8" ?>
<mdscript name="BRBuildShipyards" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
  <cues>
    <cue name="AddDronesToArchitectList">
      <conditions>
        <check_any>
          <event_cue_signalled cue="md.Setup.GameStart" />
          <event_player_created />
        </check_any>
      </conditions>
      <actions>        
        <do_if value="not md.$ArchitectDroneList.indexof.{[ware.drp_construction]}">
          <append_to_list name="md.$ArchitectDroneList" exact="[ware.drp_construction]" />
        </do_if>
      </actions>
    </cue>
  </cues>
</mdscript><?xml version="1.0" encoding="utf-8" ?>
<mdscript name="BRCreateShipTraders" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
  <cues>
    <cue name="BRCreateShipTraders" instantiate="true">
      <conditions>
        <check_any>
          <event_player_created />
          <event_object_docked object="player.primaryship" />
        </check_any>
      </conditions>
      <actions>
        <find_station groupname="$PlayerStations" multiple="true" space="player.galaxy" owner="faction.player">
		<match_content class="class.buildmodule" />		
		</find_station>
        <do_all exact="$PlayerStations.count" counter="$i" >
          <find_dock_location container="$PlayerStations.{$i}" name="$Docks" dockpopulationtype="dockpopulationtype.ships" multiple="true" />
          <do_all exact="$Docks.count" counter="$j" >
            <set_value name="$DockHasShipTrader" exact="false" />
            <do_all exact="$Docks.{$j}.actors.count" counter="$k" >
              <do_if value="$Docks.{$j}.actors.{$k}.type == entitytype.shiptrader">
                <set_remote_commable actor="$Docks.{$j}.actors.{$k}" remote="true" />
                <set_value name="$DockHasShipTrader" exact="true" />
              </do_if>
            </do_all>
            <do_if value="not $DockHasShipTrader">
              <create_platform_actor name="$NewActor" dockingbay="$Docks.{$j}.component" type="entitytype.shiptrader">
                <select race="race.argon" tags="tag.shiptrader"/>
                <owner exact="faction.player"/>
				
              </create_platform_actor>	              
			  			  		  
            </do_if>			
			
          </do_all>
		  
        </do_all>		
      </actions>
    </cue>	
	
	<cue name="BRCreateSmallShipTraders" instantiate="true">
      <conditions>
        <check_any>
          <event_player_created />
          <event_object_docked object="player.primaryship" />
        </check_any>
      </conditions>
	  <actions>
	<find_station groupname="$PlayerStations" multiple="true" space="player.galaxy" owner="faction.player" productsize="ship" />		
		<do_all exact="$PlayerStations.count" counter="$i" >
          <!--<find_dock_location container="$PlayerStations.{$i}" name="$Docks" dockpopulationtype="dockpopulationtype.ships" multiple="true" />-->
          <find_object_component name="$dockingbays" object="$PlayerStations.{$i}" multiple="true" class="class.dockingbay" dockpopulationtype="dockpopulationtype.ships">
            <match_dock size="tag.dock_p" />
          </find_object_component>		  
          <do_if value="@$dockingbays.count gt 0">
                <do_all exact="$dockingbays.count" counter="$j">
                  <do_if value="not $dockingbays.{$j}.buildmodule">
                    <find_object_component name="$shiptrader" object="$dockingbays.{$j}" entitytype="entitytype.smallshiptrader" />
				<do_if value="not @$shiptrader">
					  <create_platform_actor name="$shipdealer" dockingbay="$dockingbays.{$j}" type="entitytype.smallshiptrader">
                        <select race="race.argon" tags="tag.smallshiptrader"/>
                        <owner exact="faction.player"/>
                      </create_platform_actor>		  
              <set_remote_commable actor="$shipdealer" remote="true" />
			  <set_remote_commable actor="$shiptrader" remote="true" />
			  <set_comm_handler actor="$shipdealer" customhandler="true" />
			  <set_comm_handler actor="$shiptrader" customhandler="true" />
            </do_if>
          </do_if>
        </do_all>
		</do_if>
		</do_all>
		</actions>
		</cue>
		
		
	
  </cues>
</mdscript><?xml version="1.0" encoding="utf-8" ?>
<diff>
  <!-- Cue to add construction drones to existing architects. -->
  <add sel="/mdscript[@name='NPC_Architect']/cues/cue[@name='Base']/cues">
    <cue name="BRAddDronesToListCheck">
      <actions>
        <do_if value="md.BRBuildShipyards.AddDronesToArchitectList.state == cuestate.complete">
          <do_if value="$WareList.count == md.$ArchitectDroneList.count">
            <cancel_cue cue="BRAddDronesToList" />
          </do_if>
          <do_else>
            <signal_cue cue="BRAddDronesToList" />
          </do_else>
        </do_if>
      </actions>
    </cue>
    <cue name="BRAddDronesToList">
      <conditions>
        <check_any>
          <event_cue_signalled />
          <event_cue_completed cue="md.BRBuildShipyards.AddDronesToArchitectList" />
        </check_any>
      </conditions>
      <actions>
        <remove_value name="$WareList" />
        <create_list name="$WareList" />
        <do_all exact="md.$ArchitectDroneList.count" counter="$i">
          <append_to_list name="$WareList" exact="md.$ArchitectDroneList.{$i}.{1}.id" />
        </do_all>
      </actions>
    </cue>
  </add>
</diff>
<?xml version="1.0" encoding="utf-8" ?>
<diff>
  
  <replace sel="/mdscript[@name='NPC_Shiptrader']/cues/cue[@name='Base']/cues/cue[@name='SectionHandler']">
			<cue name="SectionHandler" instantiate="true">
          <conditions>
            <check_any>
              <event_conversation_next_section sectionprefix="cArch_" actor="$actor" />
              <event_conversation_returned_to_section sectionprefix="cArch_" actor="$actor" />
            </check_any>
          </conditions>
          <actions>
            <debug_text text="'&lt;%1&gt; section: \'%2\''.[event.name, event.param]" />

            <do_if value="event.param == 'cArch_modifyship'">
              <!-- Remove "do only once" variables -->
              <remove_value name="$showed_cArch_selectship" />
              <remove_value name="$showed_cArch_selectUpgradesMenu" />

              <add_conversation_view view="facenormal" />
              <add_player_choice_sub text="{1002,8002}" position="top_left" section="cArch_selectship_for_upgrade" choiceparam="[0, 0, $actor, $BuildModule, 'upgrade', $BuildModule.freedockslot.component]" comment="Upgrade ship"/>
              <add_player_choice_sub text="{1002,5007}" position="left" section="cArch_selectship" choiceparam="[0, 0, $actor, $BuildModule, 'drones', $BuildModule.freedockslot.component, $WareList]" comment="Equip drones"/>
              <add_player_choice_sub text="{1002,5009}" position="bottom_left" section="cArch_selectship" choiceparam="[0, 0, $actor, $BuildModule, 'ammo', $BuildModule.freedockslot.component]" comment="Equip ammo"/>
              <add_player_choice_sub text="{1002,8003}" position="top_right" section="cArch_selectship" choiceparam="[0, 0, $actor, $BuildModule, 'repair', $BuildModule.freedockslot.component]" comment="Repair ship"/>
              <add_player_choice_return text="{1002,20}" position="bottom_right" comment="Back"/>
            </do_if>

            <do_elseif value="event.param == 'cArch_sellship'">
              <add_conversation_view view="closeupdetailmonitor" />
              <open_conversation_menu menu="PropertyMenu" param="event.param2" param2="event.param3" />
            </do_elseif>

            <do_elseif value="event.param == 'cArch_sellshipselected'">
              <add_conversation_view view="facenormal" />
              <set_value name="$soldship" exact="event.param2.{1}" />
              <set_value name="$soldshipprice" exact="event.param2.{2} * 1Cr" />
              <add_player_choice text="{1002,8007}" position="top_left" section="cArch_sellshipconfirmed" comment="Yes, sell this ship"/>
              <add_player_choice_return text="{1002,20}" position="bottom_right" comment="Back"/>
            </do_elseif>
			
			
			<do_elseif value="(event.param == 'cArch_sellshipconfirmed') and ($actor.owner == faction.player)">
				<add_conversation_view view="facenormal" />
				<set_value name="$playsoldship" exact="$soldshipprice * 600/4Cr" />
				<reward_player money="$playsoldship"/>
				
				<remove_object_commander object="$soldship" />
				<set_owner object="$soldship" faction="faction.neutral" />
					<do_if value="$soldship.pilot">
						<set_owner object="$soldship.pilot" faction="faction.neutral" />
						<start_script object="$soldship.pilot" name="'move.die'" >
							<param name="bysale" value="$actor.container" />
						</start_script>
					</do_if>
					<do_else>
						<destroy_object object="$soldship" />
					</do_else>
      
			</do_elseif>
			
            <do_elseif value="event.param == 'cArch_sellshipconfirmed'">
              <add_conversation_view view="facenormal" />
              <transfer_money from="$actor" to="player.entity" amount="$soldshipprice" />
              <remove_object_commander object="$soldship" />
              <set_owner object="$soldship" faction="$actor.owner" />

              <!-- Block all dockslots to prevent the player from docking at this ship -->
              <find_dock_location name="$ship_docks" container="$soldship" size="tag.dock_p" multiple="true"/>
              <do_all exact="$ship_docks.count" counter="$Count">
                <set_room_locked room="$ship_docks.{$Count}.component" locked="true"/>
              </do_all>
              <remove_value name="$ship_docks" />

              <do_if value="$soldship.pilot">
                <remove_actor_account actor="$soldship.pilot" transfer="true" />
                <set_owner object="$soldship.pilot" faction="$actor.owner" />
                <do_if value="$soldship.cargo.{ware.ore}.max and $soldship.cargo.{ware.fuelcells}.max and $soldship.availableunits.{unitcategory.orecollector}.count gt 0">
					<start_script object="$soldship.pilot" name="'mining.ship.free'">
						<param name="basketoverride" value="[ware.ice, ware.ore, ware.silicon, ware.nividium]"/> 
					</start_script>
				</do_if>
				<do_elseif value="$soldship.cargo.{ware.plasma}.max and $soldship.cargo.{ware.fuelcells}.max and $soldship.availableunits.{unitcategory.gascollector}.count gt 0">
					<start_script object="$soldship.pilot" name="'mining.ship.free'">
						<param name="basketoverride" value="[ware.plasma, ware.ions]"/> 
					</start_script>					
				</do_elseif>
				<do_elseif value="$soldship.cargo.{ware.hydrogen}.max and $soldship.cargo.{ware.fuelcells}.max and $soldship.availableunits.{unitcategory.gascollector}.count gt 0">
					<start_script object="$soldship.pilot" name="'mining.ship.free'">
						<param name="basketoverride" value="[ware.hydrogen]"/> 
					</start_script>					
				</do_elseif>
				<do_elseif value="$soldship.cargo.{ware.fuelcells}.max and ($soldship.cargo.{ware.fusionreactor}.max or $soldship.cargo.{ware.water}.max or $soldship.cargo.{ware.energycells}.max or $soldship.cargo.{ware.ore}.max)" chance="25">
					<start_script object="$soldship.pilot" name="'trade.ship.ranged'">
						<param name="minbuy" value="0"/>
						<param name="maxbuy" value="20"/>
						<param name="minsell" value="0"/>
						<param name="maxsell" value="20"/>
					</start_script>
				</do_elseif>
				<do_elseif value="$soldship.cargo.{ware.fusionreactor}.max or $soldship.cargo.{ware.water}.max or $soldship.cargo.{ware.energycells}.max or $soldship.cargo.{ware.ore}.max">
					<start_script object="$soldship.pilot" name="'trade.ship'">
						<param name="range" value="'cluster'"/>
					</start_script>
				</do_elseif>
				<do_elseif value="$soldship.cargo.{ware.fuelcells}.max">
					<start_script object="$soldship.pilot" name="'BR.move.patrol'">
						<param name="range" value="'cluster'"/>
					</start_script>
				</do_elseif>
				<do_else>
					<start_script object="$soldship.pilot" name="'BR.move.patrol'">
						<param name="range" value="'sector'"/>
					</start_script>
				</do_else>
              </do_if>
              <do_else>
                <!-- no pilot, create one -->
                <do_if value="$soldship.isclass.ship_l or $soldship.isclass.ship_xl">
                  <set_value name="$entitytype" exact="entitytype.commander" />
                </do_if>
                <do_else>
                  <set_value name="$entitytype" exact="entitytype.pilot" />
                </do_else>
				
                <do_if value="$dock? and $soldship.owner != faction.xenon">
                  <create_platform_actor name="$pilot" dockingbay="$dock" type="$entitytype">
                    <select faction="$actor.owner" tags="tag.{$entitytype}"/>
                    <owner exact="$actor.owner" />
                  </create_platform_actor>
                </do_if>
                <do_else>
                  <create_cue_actor name="$pilot" cue="this">
                    <select faction="$actor.owner" tags="tag.{$entitytype}"/>
                    <owner exact="$actor.owner" />
                  </create_cue_actor>
                  <set_entity_type entity="$pilot" type="$entitytype" />
                </do_else>
                <do_if value="$pilot?">
                  <assign_pilot object="$soldship" actor="$pilot" />
                  <do_if value="$pilot.container">
                    <do_if value="$soldship.cargo.{ware.ore}.max and $soldship.cargo.{ware.fuelcells}.max and $soldship.availableunits.{unitcategory.orecollector}.count gt 0">
						<start_script object="$soldship.pilot" name="'mining.ship.free'">
							<param name="basketoverride" value="[ware.ice, ware.ore, ware.silicon, ware.nividium]"/> 
						</start_script>
					</do_if>
					<do_elseif value="$soldship.cargo.{ware.plasma}.max and $soldship.cargo.{ware.fuelcells}.max and $soldship.availableunits.{unitcategory.gascollector}.count gt 0">
						<start_script object="$soldship.pilot" name="'mining.ship.free'">
							<param name="basketoverride" value="[ware.plasma, ware.ions]"/> 
						</start_script>					
					</do_elseif>
					<do_elseif value="$soldship.cargo.{ware.hydrogen}.max and $soldship.cargo.{ware.fuelcells}.max and $soldship.availableunits.{unitcategory.gascollector}.count gt 0">
						<start_script object="$soldship.pilot" name="'mining.ship.free'">
							<param name="basketoverride" value="[ware.hydrogen]"/> 
						</start_script>					
					</do_elseif>
					<do_elseif value="$soldship.cargo.{ware.fuelcells}.max and ($soldship.cargo.{ware.fusionreactor}.max or $soldship.cargo.{ware.water}.max or $soldship.cargo.{ware.energycells}.max or $soldship.cargo.{ware.ore}.max)" chance="25">
						<start_script object="$soldship.pilot" name="'trade.ship.ranged'">
							<param name="minbuy" value="0"/>
							<param name="maxbuy" value="20"/>
							<param name="minsell" value="0"/>
							<param name="maxsell" value="20"/>
						</start_script>
					</do_elseif>
					<do_elseif value="$soldship.cargo.{ware.fusionreactor}.max or $soldship.cargo.{ware.water}.max or $soldship.cargo.{ware.energycells}.max or $soldship.cargo.{ware.ore}.max">
						<start_script object="$soldship.pilot" name="'trade.ship'">
							<param name="range" value="'cluster'"/>
						</start_script>
					</do_elseif>
					<do_elseif value="$soldship.cargo.{ware.fuelcells}.max">
						<start_script object="$soldship.pilot" name="'BR.move.patrol'">
							<param name="range" value="'cluster'"/>
						</start_script>
					</do_elseif>
					<do_else>
						<start_script object="$soldship.pilot" name="'BR.move.patrol'">
							<param name="range" value="'sector'"/>
						</start_script>
					</do_else>
                  </do_if>

                  <remove_cue_actor actor="$pilot" cue="this" />
                  <remove_value name="$pilot" />
                </do_if>
                <do_else>
                  <!-- should not happen, but to prevent exploits -->
                  <destroy_object object="$soldship" />
                </do_else>
                <remove_value name="$entitytype" />
              </do_else>

              <do_if value="$soldship.engineer">
                <set_owner object="$soldship.engineer" faction="$actor.owner" />
              </do_if>
              <do_else>
                <!-- no engineer, create one -->
                <do_if value="$soldship.isclass.ship_l or $soldship.isclass.ship_xl">
                  <do_if value="$dock? and $soldship.owner != faction.xenon">
                    <create_platform_actor name="$engineer" dockingbay="$dock" type="entitytype.engineer">
                      <select faction="$actor.owner" tags="tag.{entitytype.engineer}"/>
                      <owner exact="$actor.owner" />
                    </create_platform_actor>
                  </do_if>
                  <do_else>
                    <create_cue_actor name="$engineer" cue="this">
                      <select faction="$actor.owner" tags="tag.{entitytype.engineer}"/>
                      <owner exact="$actor.owner" />
                    </create_cue_actor>
                    <set_entity_type entity="$engineer" type="entitytype.engineer" />
                  </do_else>
                  <do_if value="$engineer?">
                    <assign_engineer object="$soldship" actor="$engineer" />
                    <do_if value="$engineer.container">
                      <start_script object="$engineer" name="'engineer.ai'" />
                    </do_if>

                    <remove_cue_actor actor="$engineer" cue="this" />
                    <remove_value name="$engineer" />
                  </do_if>
                </do_if>
              </do_else>

              <do_if value="$soldship.defencenpc">
                <set_owner object="$soldship.defencenpc" faction="$actor.owner" />
              </do_if>
              <do_else>
                <!-- no defencenpc, create one -->
                <do_if value="$soldship.isclass.ship_l or $soldship.isclass.ship_xl">
                  <do_if value="$dock? and $soldship.owner != faction.xenon">
                    <create_platform_actor name="$defencecontrol" dockingbay="$dock" type="entitytype.defencecontrol">
                      <select faction="$actor.owner" tags="tag.{entitytype.defencecontrol}"/>
                      <owner exact="$actor.owner" />
                    </create_platform_actor>
                  </do_if>
                  <do_else>
                    <create_cue_actor name="$defencecontrol" cue="this">
                      <select faction="$actor.owner" tags="tag.{entitytype.defencecontrol}"/>
                      <owner exact="$actor.owner" />
                    </create_cue_actor>
                    <set_entity_type entity="$defencecontrol" type="entitytype.defencecontrol" />
                  </do_else>
                  <do_if value="$defencecontrol?">
                    <assign_defence_manager object="$soldship" actor="$defencecontrol" />
                    <do_if value="$defencecontrol.container">
                      <start_script object="$defencecontrol" name="'fight.defend.capital'" />
                    </do_if>

                    <remove_cue_actor actor="$defencecontrol" cue="this" />
                    <remove_value name="$defencecontrol" />
                  </do_if>
                </do_if>
              </do_else>

              <do_if value="$soldship.architect">
                <remove_actor_account actor="$soldship.architect" transfer="true" />
                <set_owner object="$soldship.architect" faction="$actor.owner" />
              </do_if>

            </do_elseif>

            <do_elseif value="event.param == 'cArch_buildermacros'">
              <!-- Show info about available macros / select macro for building (depends on choiceparam) -->
              <do_if value="not $showed_cArch_buildermacros?">
                <!-- Say this only the first time in the conversation -->
                <set_value name="$showed_cArch_buildermacros" />
                <add_npc_line line="1118" comment="Here is a list of ships we can build." view="closeupdetailmonitor" />
              </do_if>
              <do_else>
                <add_conversation_view view="closeupdetailmonitor" />
              </do_else>
              <open_conversation_menu menu="BuilderMacrosMenu" param="event.param2" param2="event.param3" />
            </do_elseif>

            <do_elseif value="event.param == 'cArch_selectship'">
              <do_if value="not $showed_cArch_selectship?">
                <set_value name="$showed_cArch_selectship" />
                <add_conversation_view view="closeupdetailmonitor" />
              </do_if>
              <do_else>
                <add_npc_line line="4170" comment="Is there anything else I can offer you?" view="closeupdetailmonitor" />
              </do_else>
              <open_conversation_menu menu="SelectShipMenu" param="event.param2" param2="event.param3" />
            </do_elseif>

            <do_elseif value="event.param == 'cArch_selectship_for_upgrade'">
              <do_if value="not $showed_cArch_selectship?">
                <set_value name="$showed_cArch_selectship" />
                <add_npc_line line="1453" comment="Choose the ship you want upgraded." view="closeupdetailmonitor" />
              </do_if>
              <do_else>
                <add_npc_line line="4170" comment="Is there anything else I can offer you?" view="closeupdetailmonitor" />
              </do_else>
              <open_conversation_menu menu="SelectShipMenu" param="event.param2" param2="event.param3" />
            </do_elseif>

            <do_elseif value="event.param == 'cArch_selectUpgradesMenu'">
              <add_conversation_view view="closeupdetailmonitor" />
              <do_if value="not $showed_cArch_selectUpgradesMenu?">
                <set_value name="$showed_cArch_selectUpgradesMenu" />
                <add_npc_line line="1454" comment="Which upgrade do you fancy?" />
              </do_if>
              <open_conversation_menu menu="SelectUpgradesMenu" param="event.param2" param2="event.param3" />
            </do_elseif>

            <do_elseif value="event.param == 'cArch_selectrepair'">
              <add_conversation_view view="closeupdetailmonitor" />
              <open_conversation_menu menu="RepairMenu" param="event.param2" param2="event.param3" />
            </do_elseif>

            <do_elseif value="event.param == 'cArch_buildcost'">
              <do_if value="@event.param2.{7}">
                <add_npc_line line="1114" comment="Are you sure that you want us to build the ship?" view="closeupdetailmonitor"/>
              </do_if>
              <do_else>
                <add_conversation_view view="closeupdetailmonitor" />
              </do_else>
              <open_conversation_menu menu="BuildCostMenu" param="event.param2" param2="event.param3" />
            </do_elseif>

            <do_elseif value="event.param == 'cArch_buildstation'">
              <!-- End of build-ship conversation -->
              <do_if value="event.param2.{2}">
                <set_value name="$selectedMacro" exact="macro.{event.param2.{1}}" />
                <set_value name="$droneplan" exact="event.param2.{5}" />
                <set_value name="$buildcost" exact="event.param2.{6}" />
                <create_build_plan macro="$selectedMacro" buildplan="$Buildplan" buildplanlist="event.param2.{3}" upgradeplanlist="event.param2.{4}" />
                <construct_ship object="$actor.container" buildmodule="$BuildModule" macro="$selectedMacro" faction="faction.player" buildplan="$Buildplan" updatebuild="true"/>
                <do_if value="$BuildModule.buildanchor.exists">
                  <set_value name="$ship" exact="$BuildModule.buildanchor" />
                  <set_value name="$actor.$shiptrader_isbusy" exact="true" />
                  <signal_cue cue="ListenOnShipDestroyed" />
                  <add_npc_line line="[1012, 1013].random" view="facecopilot" />
                </do_if>
                <do_else>
                  <do_any>
                    <add_npc_line line="[1014, 1015].random" view="facecopilot" />
                  </do_any>
                </do_else>
              </do_if>
              <do_else>
                <add_npc_line line="[1014, 1015].random" view="facecopilot" />
              </do_else>
            </do_elseif>

            <do_elseif value="event.param == 'cArch_upgrade'">
              <add_conversation_view view="facecopilot" />
              <set_value name="$component" exact="event.param2.{1}" />
              <set_value name="$sequence" exact="event.param2.{2}" />
              <set_value name="$stage" exact="event.param2.{3}" />
              <set_value name="$upgrade" exact="true" />
              <set_value name="$upgrade_buildlimit" exact="event.param2.{6}" />
              <set_value name="$buildcost" exact="event.param2.{8}" />
              <create_build_plan macro="$component.macro" buildplan="$Buildplan" buildplanlist="event.param2.{4}" upgradeplanlist="event.param2.{5}" />

              <set_value name="$ship" exact="$component" />
              <set_value name="$actor.$shiptrader_isbusy" exact="true" />
              <set_value name="$ship.pilot.$shiptrader_docking" exact="$BuildModule.freedockslot" />
              <signal_cue cue="ListenOnShipDestroyed" />
              <do_if value="$ship.commander == player.primaryship">
                <signal_objects object="$ship" param="'dock at'" param2="$actor.container" param3="$BuildModule.freedockslot"/>
              </do_if>
              <do_else>
                <start_script object="$ship.pilot" name="'move.dockat'">
                  <param name="destination" value="$actor.container" />
                  <param name="dockingslot" value="$BuildModule.freedockslot" />
                </start_script>
              </do_else>
              <signal_cue cue="MoveSelectedShip" />
            </do_elseif>

            <do_elseif value="event.param == 'cArch_drones'">
              <add_conversation_view view="facecopilot" />
              <set_value name="$component" exact="event.param2.{1}" />
              <set_value name="$droneplan" exact="event.param2.{2}" />
              <set_value name="$buildcost" exact="event.param2.{3}" />

              <set_value name="$ship" exact="$component" />
              <set_value name="$actor.$shiptrader_isbusy" exact="true" />
              <set_value name="$ship.pilot.$shiptrader_docking" exact="$BuildModule.freedockslot" />
              <signal_cue cue="ListenOnShipDestroyed" />
              <do_if value="$ship.commander == player.primaryship">
                <signal_objects object="$ship" param="'dock at'" param2="$actor.container" param3="$BuildModule.freedockslot"/>
              </do_if>
              <do_else>
                <start_script object="$ship.pilot" name="'move.dockat'">
                  <param name="destination" value="$actor.container" />
                  <param name="dockingslot" value="$BuildModule.freedockslot" />
                </start_script>
              </do_else>
              <signal_cue cue="MoveSelectedShip" />
            </do_elseif>

            <do_elseif value="event.param == 'cArch_ammo'">
              <add_conversation_view view="facecopilot" />
              <set_value name="$component" exact="event.param2.{1}" />
              <set_value name="$ammoplan" exact="event.param2.{2}" />
              <set_value name="$buildcost" exact="event.param2.{3}" />

              <set_value name="$ship" exact="$component" />
              <set_value name="$actor.$shiptrader_isbusy" exact="true" />
              <set_value name="$ship.pilot.$shiptrader_docking" exact="$BuildModule.freedockslot" />
              <signal_cue cue="ListenOnShipDestroyed" />
              <do_if value="$ship.commander == player.primaryship">
                <signal_objects object="$ship" param="'dock at'" param2="$actor.container" param3="$BuildModule.freedockslot"/>
              </do_if>
              <do_else>
                <start_script object="$ship.pilot" name="'move.dockat'">
                  <param name="destination" value="$actor.container" />
                  <param name="dockingslot" value="$BuildModule.freedockslot" />
                </start_script>
              </do_else>
              <signal_cue cue="MoveSelectedShip" />
            </do_elseif>

            <do_elseif value="event.param == 'cArch_repair'">
              <add_conversation_view view="facecopilot" />
              <set_value name="$component" exact="event.param2.{1}" />
              <set_value name="$sequence" exact="event.param2.{2}" />
              <set_value name="$stage" exact="event.param2.{3}" />
              <set_value name="$fraction" exact="event.param2.{4}" />
              <set_value name="$buildlimit" exact="event.param2.{5}" />
              <set_value name="$buildcost" exact="event.param2.{6}" />

              <set_value name="$ship" exact="$component" />
              <set_value name="$actor.$shiptrader_isbusy" exact="true" />
              <set_value name="$ship.pilot.$shiptrader_docking" exact="$BuildModule.freedockslot" />
              <signal_cue cue="ListenOnShipDestroyed" />
              <do_if value="$ship.commander == player.primaryship">
                <signal_objects object="$ship" param="'dock at'" param2="$actor.container" param3="$BuildModule.freedockslot"/>
              </do_if>
              <do_else>
                <start_script object="$ship.pilot" name="'move.dockat'">
                  <param name="destination" value="$actor.container" />
                  <param name="dockingslot" value="$BuildModule.freedockslot" />
                </start_script>
              </do_else>
              <signal_cue cue="MoveSelectedShip" />
            </do_elseif>

            <do_elseif value="event.param == 'cArch_repairslider'">
              <add_npc_line line="1123" comment="Please select the hull percentage you want to have repaired." view="closeupdetailmonitor"/>
              <add_conversation_view view="closeupdetailmonitor" />
              <open_conversation_menu menu="RepairSliderMenu" param="event.param2" param2="event.param3" />
            </do_elseif>

            <do_else>
              <debug_text text="'ERROR: Unexpected section \'' + event.param + '\''" filter="general" />
            </do_else>
          </actions>
        </cue>
		</replace>
  
  
</diff>
<?xml version="1.0" encoding="utf-8" ?>
<diff>
	
	<!--<replace sel="/mdscript[@name='NPC_Shiptrader_Small']/cues/cue[@name='Base']/cues/cue[@name='SectionHandler']/actions/do_elseif/do_else/do_if[@value='$pilot?']">
		<do_if value="$pilot?">
                  <assign_pilot object="$soldship" actor="$pilot" />
                  <do_if value="$pilot.container">
                    <start_script object="$pilot" name="'BR.move.patrol'" >
						<param name="range" value="'cluster'"/>
					</start_script>	
                  </do_if>

                  <remove_cue_actor actor="$pilot" cue="this" />
                  <remove_value name="$pilot" />
                </do_if>
		 </replace>
	
	<replace sel="/mdscript[@name='NPC_Shiptrader_Small']/cues/cue[@name='Base']/cues/cue[@name='SectionHandler']/actions/do_elseif/do_if[@value='$soldship.pilot']">
			<do_if value="$soldship.pilot">
                <remove_actor_account actor="$soldship.pilot" transfer="true" />
                <set_owner object="$soldship.pilot" faction="$actor.owner" />                
					<start_script object="$soldshippilot" name="'BR.move.patrol'" >
						<param name="range" value="'cluster'"/>
					</start_script>
            </do_if>            
	</replace>	-->	  
	
	<add sel="/mdscript[@name='NPC_Shiptrader_Small']/cues/cue[@name='Base']/cues/cue[@name='SectionHandler']/actions/do_elseif[descendant::transfer_money]" pos="after">
		<do_elseif value="(event.param == 'cSmallshiptrader_sellshipconfirmed') and ($actor.owner == faction.player)">
			<add_conversation_view view="facenormal" />
			<set_value name="$playsoldship" exact="$soldshipprice * 600/4Cr" />
			<reward_player money="$playsoldship"/>
              <!--<reward_player money="$soldshipprice" />-->
              <remove_object_commander object="$soldship" />
              <set_owner object="$soldship" faction="faction.ownerless" />
              <do_if value="$soldship.pilot">                
                <set_owner object="$soldship.pilot" faction="faction.neutral" />
				<start_script object="$soldship.pilot" name="'move.die'">
                  <param name="bysale" value="$actor.container" />
                </start_script>
			  </do_if>
			  <do_else>
				<destroy_object object="$soldship" />
			  </do_else>
         </do_elseif>
     </add>
</diff>      <?xml version="1.0" encoding="iso-8859-1"?>
<content id="" name="" description="" save="false" author="eMYNOCK; BlackRain" version="1" date="2016-03-15" lastupdate="">
  <text language="44" name="Basic Player Shipyards" author="eMYNOCK"/>
  <text language="49" name="Basic Player Shipyards" author="eMYNOCK"/>
</content>
