Description:
A mod that reworks the existing Loadout and adds a lot of new stuff. 

[h1]This mod currently works with the Classic Version of the game as well as Rising Tide.[/h1]

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[h1][b]IMPORTANT: The Devs have STILL not fixed the bug that messes up unit action buttons. To prevent this, you have to acvitate all the mods you want to use, then hit 'Next' and let the game configure the Game Files. Then Hit Esc and let it configure the Game Files a second time. It will then work properly for the Rest of the Session.[/b][/h1]

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v5
- Completely re-created from scratch, because the original version of this mod was very unpolished
- All Loadout-Menus have been sorted by the different Subcategories available
- Some Loadout Options have been removed (For Example Hektor, the Wolf Beetle - may he rest in peace. The actual Usage of these just wasn't that great - I plan on creating more interesting, actually useful Alien Options later)
- New Options have been added, but those are mostly "duplicates" of existing options (you can now for example start with ANY one of the techs that you could normally research immediately, which should support some interesting Slingshot-Strategies)
- Currently, this mod does not make use of the new Systems added in Rising Tide. I plan to change that as soon as I'm done fixing all my mods. Expect Diplomatic Capital, Artifacts and other Stuff to play a role in the next bigger Update!


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Yeeeaaaah... I know what you're thinking. "What? Do we not already have enough Loadout-Mods? There must be at least a dozen or so on the workshop!" - and to that I'd of course say: "No. You can never have enough loadout-mods! And out of all people YOU were one of the few that I actually thought would understand this. What a disappointment you are! And besides... there are only two real Loadout-Overhauls, so stop exaggerating." 

Lucky for you, telepathy is a myth, so this conversation will of course never happen. Lucky for me this isn't meant to be "just another Loadout Mod" anyway, but instead - just as the other part of my (still very short) "Awesome"-Modseries - designed to just take it a step further. Or maybe two. 

This loadout-Mod focuses on interesting bonuses that actually change the way you play, instead of just giving you a passive bonus or a "booster" for your empire. With %-Bonuses that are active throughout the game, unique opportunities for different play-styles and overall just fun bonuses that change what you can do and may even make you consider alternative play-styles - or even use one of the negative effects (marked by Flame-Icons) and see if you still manage to survive. 

And of course you could just use the "Surprise me!"-Options, allowing the game to choose for you and put you into TONS of different situations that allow you to really show if you know how to play the game - when your normal strategies suddenly seem suboptimal! 