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# OPINION MODIFIERS
##########################################################################

# inherit = yes  # Heirs inherit this opinion

# Opinion modifiers can give a reason to do the following actions without penalties
# prison_reason
# banish_reason
# execute_reason
# revoke_reason
# divorce_reason

# enemy = yes # This will make the characters enemies of eachother ( effectively at war )
# crime = yes # Counts as my foe (rivals do too) for the is_foe trigger

supported = {
	opinion = 100
}

seceded = {
	opinion = -100
	crime=yes
}