XRWS           »O  l  ¹ãext_01.cat ext_01.dat libraries/gamestarts.xml 2298 1455794085 9ae73b3dfb874739a5e079055c7465e5
maps/XU_ep1_universe/zones.xml 7432 1455804525 cb95d710744a123855bb851af42530bf
md/Setup_MK5_Start_Shiptech.xml 37172 1455798745 ecd44208c2f9bfdf6f09e75fc67aa134
t/0001-L044.xml 341 1455793690 7f9e6ca1eee120843cd07788d594e1c1
t/0001-L049.xml 344 1455793598 a40b485a50fd28b0b36481f96bb36f48
<?xml version="1.0" encoding="utf-8"?>
<gamestarts>
  <gamestart id="MK5_Start_Shiptech" name="{1021,31100}" description="{1021,31100}" image="gamestart_2">
    <location galaxy="xu_ep1_universe_macro" zone="tzonecluster_d_sector17_zone34_macro">
      <position x="2107.4" y="462.862" z="2020.6"/>
      <rotation yaw="-7.20143" pitch="-12.8383"/>
    </location>
    <player macro="player" money="5000000">
      <ship macro="unit_player_ship_b_macro">
        <!-- common upgrades -->
        <upgrade macro="weapon_player_plasma_mk2_macro" />
        <upgrade macro="weapon_player_shotgun_mk2_macro" />
        <upgrade macro="weapon_player_machinegun_mk3_macro" />
        <upgrade macro="weapon_player_mining_mk2_macro" />
        <upgrade macro="weapon_player_impulse_mk2_macro" />
        <upgrade macro="unit_player_ship_scanner_3_macro" />
        <upgrade macro="software_target_computer_mk2_macro" />
        <upgrade macro="software_economy_analytics_mk1_macro" />
        <upgrade macro="shieldgenerator_player_bal_mk5_macro" />
        <upgrade macro="engine_player_bal_mk5_macro" />
        <upgrade macro="software_trading_computer_macro" />
        <upgrade macro="unit_player_ship_jumpdrive_macro" />
        <drone macro="unit_player_scanner_drone_mk3_macro" count="1" />
        <drone macro="unit_player_hacker_drone_macro" count="1" />
        <drone macro="unit_player_interceptor_drone_macro" count="1" />
        <drone macro="unit_player_demolition_drone_macro" count="1" />
        <drone macro="units_size_drone_attackdrone_plasma_mk2_macro" count="2" />
        <drone macro="units_size_drone_missiledrone_dumbfire_mk2_macro" count="2" />
        <ammo macro="missile_player_guided_macro" count="25" debug="0" />
        <ammo macro="missile_player_guided_heavy_macro" count="25" debug="0" />
        <ammo macro="missile_player_dumbfire_heavy_macro" count="25" debug="0" />
        <ammo macro="missile_player_swarm_heavy_macro" count="20" debug="0" />
        <ammo macro="missile_player_swarm_macro" count="20" debug="0" />
        <ammo macro="missile_player_torpedo_macro" count="20" debug="0" />
        <ammo macro="missile_player_emp_macro" count="5" debug="0" />
      </ship>
    </player>
  </gamestart>
</gamestarts>
<?xml version="1.0" encoding="utf-8"?>
<diff>
  <replace sel="/macros/macro[@name='tzoneCluster_D_Sector17_Zone36_macro']/connections">
    <connections>
      <connection name="struct_bt_alb_high_energy_construction_macro" ref="stations">
        <offset>
          <position x="-15865.326171875" y="0" z="18015.625" />
        </offset>
        <macro ref="struct_bt_alb_high_energy_construction_macro" connection="space">
          <properties>
            <identification owner="canteran" />
            <build>
              <plan sequence="A" stage="2" />
              <plan sequence="B" stage="3" />
              <plan sequence="C" stage="3" />
              <plan sequence="D" stage="3" />
              <plan sequence="E" stage="2" />
              <plan sequence="F" stage="1" />
              <plan sequence="G" stage="1" />
              <plan sequence="H" stage="1" />
            </build>
          </properties>
        </macro>
      </connection>
      <connection ref="buildcon2">
        <offset>
          <position x="1970.4017333984" y="0" z="-14101.5625" />
        </offset>
      </connection>
      <connection ref="Highway08Connection02_gate">
        <offset>
          <position x="-6704.498046875" y="0" z="1257.8125" />
        </offset>
      </connection>
    </connections>
  </replace>  <replace sel="/macros/macro[@name='tzoneCluster_D_Sector18_Zone49_macro']/connections">
    <connections>
      <connection name="struct_bt_alb_metal_works_macro" ref="stations">
        <offset>
          <position x="-33244.69140625" y="0" z="-6921.875" />
        </offset>
        <macro ref="struct_bt_alb_metal_works_macro" connection="space">
          <properties>
            <identification owner="canteran" />
            <build>
              <plan sequence="A" stage="3" />
              <plan sequence="B" stage="4" />
              <plan sequence="C" stage="2" />
              <plan sequence="D" stage="2" />
              <plan sequence="E" stage="1" />
              <plan sequence="F" stage="1" />
            </build>
          </properties>
        </macro>
      </connection>
      <connection name="struct_bt_alb_crystal_refinement_macro" ref="stations">
        <offset>
          <position x="-3994.0490722656" y="0" z="9312.5" />
        </offset>
        <macro ref="struct_bt_alb_crystal_refinement_macro" connection="space">
          <properties>
            <identification owner="canteran" />
            <build>
              <plan sequence="A" stage="3" />
              <plan sequence="B" stage="3" />
              <plan sequence="C" stage="3" />
              <plan sequence="D" stage="2" />
              <plan sequence="E" stage="1" />
              <plan sequence="F" stage="1" />
              <plan sequence="G" stage="1" />
            </build>
          </properties>
        </macro>
      </connection>
      <connection name="struct_bt_dv_canteran_outpost_02_macro" ref="stations">
        <offset>
          <position x="-27970.734375" y="3013.0463867188" z="15093.75" />
          <quaternion qx="0" qy="0" qz="0" qw="1" />
        </offset>
        <macro ref="struct_bt_dv_canteran_outpost_02_macro" connection="space">
          <properties>
            <identification owner="canteran" />
            <build>
              <plan sequence="A" stage="1" />
            </build>
          </properties>
        </macro>
      </connection>
    </connections>
  </replace>
  
  <replace sel="/macros/macro[@name='tzoneCluster_D_Sector17_Zone37_macro']/connections">
    <connections>
     <connection name="struct_bt_alb_constructionmaterial_production_macro" ref="stations">
        <offset>
          <position x="-8534.36328125" y="0" z="-5460.9375" />
        </offset>
        <macro ref="struct_bt_alb_constructionmaterial_production_macro" connection="space">
          <properties>
            <identification owner="canteran" />
            <build>
              <plan sequence="A" stage="2" />
              <plan sequence="C" stage="3" />
              <plan sequence="D" stage="2" />
              <plan sequence="E" stage="1" />
              <plan sequence="F" stage="1" />
              <plan sequence="G" stage="1" />
            </build>
          </properties>
        </macro>
      </connection>
      <connection name="struct_bt_alb_crystal_refinement_macro" ref="stations">
        <offset>
          <position x="17747.421875" y="0" z="11179.6875" />
        </offset>
        <macro ref="struct_bt_alb_crystal_refinement_macro" connection="space">
          <properties>
            <identification owner="canteran" />
            <build>
              <plan sequence="A" stage="2" />
              <plan sequence="B" stage="3" />
              <plan sequence="C" stage="1" />
              <plan sequence="D" stage="2" />            
              <plan sequence="E" stage="1" />
              <plan sequence="F" stage="1" />
              <plan sequence="G" stage="1" />
            </build>
          </properties>
        </macro>
      </connection>
      <connection name="struct_bt_dv_reiver_outpost_03_macro" ref="stations">
        <offset>
          <position x="340.1875" y="-898.4375" z="7187.390625" />
          <quaternion qx="0" qy="0" qz="0" qw="1" />
        </offset>
        <macro ref="struct_bt_dv_reivers_outpost_03_macro" connection="space">
          <properties>
            <identification owner="reivers" />
            <build>
              <plan sequence="A" stage="1" />
            </build>
          </properties>
        </macro>
      </connection>
    </connections>
</replace>

<replace sel="/macros/macro[@name='tzoneCluster_D_Sector17_Zone38_macro']/connections">
    <connections>
      <connection name="struct_bt_alb_cell_refinery_macro" ref="stations">
        <offset>
          <position x="-18338.912109375" y="0" z="-109.375" />
        </offset>
        <macro ref="struct_bt_alb_cell_refinery_macro" connection="space">
          <properties>
            <identification owner="canteran" />
            <build>
              <plan sequence="A" stage="2" />
              <plan sequence="B" stage="3" />
              <plan sequence="C" stage="3" />
              <plan sequence="D" stage="2" />
              <plan sequence="E" stage="1" />
              <plan sequence="F" stage="1" />
              <plan sequence="G" stage="1" />
            </build>
          </properties>
        </macro>
      </connection>
      <connection name="struct_bt_alb_cell_refinery_macro2" ref="stations">
        <offset>
          <position x="10243.4384765625" y="0" z="46.875" />
        </offset>
        <macro ref="struct_bt_alb_cell_refinery_macro" connection="space">
          <properties>
            <identification owner="canteran" />
            <build>
              <plan sequence="A" stage="2" />
              <plan sequence="B" stage="3" />
              <plan sequence="C" stage="3" />
              <plan sequence="D" stage="2" />
              <plan sequence="E" stage="1" />
              <plan sequence="F" stage="1" />
              <plan sequence="G" stage="1" />
            </build>
          </properties>
        </macro>
      </connection>
    </connections>
</replace>
</diff>
<?xml version="1.0" encoding="utf-8"?>
<mdscript name="Setup_MK5_Start_Shiptech" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
  <cues>
    <cue name="Setup_MK5_Start_Shiptech_001">
      <conditions>
        <event_cue_signalled cue="md.Setup.GameStart"/>
        <check_value value="player.module" exact="'MK5_Start_Shiptech'"/>
      </conditions>

      <actions>
        <signal_cue cue="md.Setup.Open_Jumpgates_Lib"/>
        <signal_cue cue="md.Setup.WeaponTraderBasket3"/>
        <signal_cue cue="md.Setup.EquipmentTraderBasket2"/>
        <signal_cue cue="md.Setup.PostChapter3Jobs"/>

        <set_faction_known faction="faction.argongovernment" known="true"/>
        <set_faction_known faction="faction.canteran" known="true"/>
        <set_faction_known faction="faction.reivers" known="true"/>
        <set_faction_known faction="faction.familyryak" known="true"/>
        <set_value name="$StationMacro_01" exact="macro.struct_bt_alb_high_energy_construction_macro"/>
        <set_value name="$BuildLocation_01" exact="player.zone.buildlocations.{1}"/>
        <assert value="$BuildLocation_01" text="'No build location for DeadPirat start 01'"/>
        <do_if value="$BuildLocation_01">
          <create_ship name="$BuilderShip_01" macro="units_size_xl_builder_ship_macro" zone="player.primaryship.zone">
            <owner exact="faction.player" overridenpc="true"/>
            <pilot actor="null"/>
            <defence actor="null"/>
            <engineer actor="null"/>
            <units>
              <unit category="unitcategory.transport" mk="1" exact="20"/>
              <unit category="unitcategory.welder" mk="1" exact="30"/>
            </units>
            <drop ref="ship_large_civilian"/>
          </create_ship>
          <set_object_active object="$BuilderShip_01" activate="true"/>
          <find_object_component name="$BuildModule_01" object="$BuilderShip_01" class="class.buildmodule"/>
          <get_building_position position="$Position_01" object="$BuilderShip_01" macro="$StationMacro_01" buildlocation="$BuildLocation_01" />
          <warp object="$BuilderShip_01" zone="player.zone">
            <position value="$Position_01"/>
          </warp>
        </do_if>

        <!--Leichte Sul-->
        <create_ship name="$Ship1" macro="units_size_l_kit_carrier_01_macro" zone="player.primaryship.zone">
          <owner exact="faction.player" overridenpc="true"/>

          <!--TODO: Non random skills-->

          <pilot actor="null"/>
          <defence actor="null"/>
          <engineer actor="null"/>

          <cargo>
            <wares list="[ware.fuelcells]">
              <fillpercent exact="100"/>
            </wares>
          </cargo>
          <units>
            <unit category="unitcategory.welder" mk="1" exact="5"/>
            <unit category="unitcategory.defence" mk="4" exact="70"/>
            <unit category="unitcategory.defence" mk="6" exact="70"/>
          </units>

          <safepos object="player.primaryship" x="1km" y="1km" z="1km"/>
        </create_ship>

        <find_dock_location name="$Dock" container="$Ship1" size="tag.dock_p"/>
        <create_platform_actor name="$Commander" type="entitytype.commander" dockingbay="$Dock.component" ref="trader_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>
        <create_platform_actor name="$DefenceNPC" type="entitytype.defencecontrol" dockingbay="$Dock.component" ref="fighter_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>
        <create_platform_actor name="$Engineer" type="entitytype.engineer" dockingbay="$Dock.component" ref="engineer_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>

        <assign_pilot actor="$Commander" object="$Ship1"/>
        <assign_defence_manager actor="$DefenceNPC" object="$Ship1"/>
        <assign_engineer actor="$Engineer" object="$Ship1"/>
        <start_script object="$Ship1.defencenpc" name="'fight.defend.capital'"/>
        <start_script object="$Ship1.engineer" name="'engineer.ai'"/>



<!--
        <create_ship name="$Ship2" macro="units_size_l_canteran_miner_02_macro" zone="player.primaryship.zone">
          <owner exact="faction.player" overridenpc="true"/>


          <pilot actor="null"/>
          <defence actor="null"/>
          <engineer actor="null"/>

          <cargo>
            <wares list="[ware.fuelcells]">
              <fillpercent exact="100"/>
            </wares>
          </cargo>
          <units>
            <unit category="unitcategory.transport" mk="1" exact="10"/>
            <unit category="unitcategory.welder" mk="1" exact="5"/>
            <unit category="unitcategory.gascollector" mk="2" exact="25"/>
            <unit category="unitcategory.defence" mk="1" exact="50"/>
          </units>

          <safepos object="player.primaryship" x="2km" y="1km" z="1km"/>
        </create_ship>

        <find_dock_location name="$Dock" container="$Ship2" size="tag.dock_p"/>
        <create_platform_actor name="$Commander" type="entitytype.commander" dockingbay="$Dock.component" ref="trader_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>
        <create_platform_actor name="$DefenceNPC" type="entitytype.defencecontrol" dockingbay="$Dock.component" ref="fighter_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>
        <create_platform_actor name="$Engineer" type="entitytype.engineer" dockingbay="$Dock.component" ref="engineer_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>

        <assign_pilot actor="$Commander" object="$Ship2"/>
        <assign_defence_manager actor="$DefenceNPC" object="$Ship2"/>
        <assign_engineer actor="$Engineer" object="$Ship2"/>
        <start_script object="$Ship2.defencenpc" name="'fight.defend.capital'"/>
        <start_script object="$Ship2.engineer" name="'engineer.ai'"/>




        <create_ship name="$Ship3" macro="units_size_l_canteran_miner_02_macro" zone="player.primaryship.zone">
          <owner exact="faction.player" overridenpc="true"/>


          <pilot actor="null"/>
          <defence actor="null"/>
          <engineer actor="null"/>

          <cargo>
            <wares list="[ware.fuelcells]">
              <fillpercent exact="100"/>
            </wares>
          </cargo>
          <units>
            <unit category="unitcategory.transport" mk="1" exact="10"/>
            <unit category="unitcategory.welder" mk="1" exact="5"/>
            <unit category="unitcategory.gascollector" mk="2" exact="25"/>
            <unit category="unitcategory.defence" mk="1" exact="50"/>



          </units>

          <safepos object="player.primaryship" x="3km" y="1km" z="1km"/>
        </create_ship>
        <find_dock_location name="$Dock" container="$Ship3" size="tag.dock_p"/>
        <create_platform_actor name="$Commander" type="entitytype.commander" dockingbay="$Dock.component" ref="trader_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>
        <create_platform_actor name="$DefenceNPC" type="entitytype.defencecontrol" dockingbay="$Dock.component" ref="fighter_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>
        <create_platform_actor name="$Engineer" type="entitytype.engineer" dockingbay="$Dock.component" ref="engineer_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>

        <assign_pilot actor="$Commander" object="$Ship3"/>
        <assign_defence_manager actor="$DefenceNPC" object="$Ship3"/>
        <assign_engineer actor="$Engineer" object="$Ship3"/>
        <start_script object="$Ship3.defencenpc" name="'fight.defend.capital'"/>
        <start_script object="$Ship3.engineer" name="'engineer.ai'"/>




        <create_ship name="$Ship4" macro="units_size_l_canteran_miner_01_macro" zone="player.primaryship.zone">
          <owner exact="faction.player" overridenpc="true"/>


          <pilot actor="null"/>
          <defence actor="null"/>
          <engineer actor="null"/>

          <cargo>
            <wares list="[ware.fuelcells]">
              <fillpercent exact="100"/>
            </wares>
          </cargo>
          <units>
            <unit category="unitcategory.transport" mk="1" exact="10"/>
            <unit category="unitcategory.welder" mk="1" exact="5"/>
            <unit category="unitcategory.orecollector" mk="1" exact="25"/>
            <unit category="unitcategory.defence" mk="1" exact="50"/>
          </units>

          <safepos object="player.primaryship" x="4km" y="1km" z="1km"/>
        </create_ship>

        <find_dock_location name="$Dock" container="$Ship4" size="tag.dock_p"/>
        <create_platform_actor name="$Commander" type="entitytype.commander" dockingbay="$Dock.component" ref="trader_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>
        <create_platform_actor name="$DefenceNPC" type="entitytype.defencecontrol" dockingbay="$Dock.component" ref="fighter_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>
        <create_platform_actor name="$Engineer" type="entitytype.engineer" dockingbay="$Dock.component" ref="engineer_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>

        <assign_pilot actor="$Commander" object="$Ship4"/>
        <assign_defence_manager actor="$DefenceNPC" object="$Ship4"/>
        <assign_engineer actor="$Engineer" object="$Ship4"/>
        <start_script object="$Ship4.defencenpc" name="'fight.defend.capital'"/>
        <start_script object="$Ship4.engineer" name="'engineer.ai'"/>



        <create_ship name="$Ship5" macro="units_size_l_canteran_miner_01_macro" zone="player.primaryship.zone">
          <owner exact="faction.player" overridenpc="true"/>


          <pilot actor="null"/>
          <defence actor="null"/>
          <engineer actor="null"/>

          <cargo>
            <wares list="[ware.fuelcells]">
              <fillpercent exact="100"/>
            </wares>
          </cargo>
          <units>
            <unit category="unitcategory.transport" mk="1" exact="10"/>
            <unit category="unitcategory.welder" mk="1" exact="5"/>
            <unit category="unitcategory.orecollector" mk="1" exact="25"/>
            <unit category="unitcategory.defence" mk="1" exact="50"/>
          </units>

          <safepos object="player.primaryship" x="4km" y="-1km" z="1km"/>
        </create_ship>

        <find_dock_location name="$Dock" container="$Ship5" size="tag.dock_p"/>
        <create_platform_actor name="$Commander" type="entitytype.commander" dockingbay="$Dock.component" ref="trader_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>
        <create_platform_actor name="$DefenceNPC" type="entitytype.defencecontrol" dockingbay="$Dock.component" ref="fighter_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>
        <create_platform_actor name="$Engineer" type="entitytype.engineer" dockingbay="$Dock.component" ref="engineer_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>

        <assign_pilot actor="$Commander" object="$Ship5"/>
        <assign_defence_manager actor="$DefenceNPC" object="$Ship5"/>
        <assign_engineer actor="$Engineer" object="$Ship5"/>
        <start_script object="$Ship5.defencenpc" name="'fight.defend.capital'"/>
        <start_script object="$Ship5.engineer" name="'engineer.ai'"/>
-->

        <!--Scaldis-->
        <create_ship name="$Ship6" macro="units_size_xl_cargo_hauler_3_macro" zone="player.primaryship.zone">
          <owner exact="faction.player" overridenpc="true"/>

          <!--TODO: Non random skills-->

          <pilot actor="null"/>
          <defence actor="null"/>
          <engineer actor="null"/>

          <cargo>
            <wares list="[ware.fuelcells]">
              <fillpercent exact="100"/>
            </wares>
          </cargo>
          <units>
            <unit category="unitcategory.transport" mk="1" exact="25"/>
            <unit category="unitcategory.welder" mk="1" exact="5"/>
            <unit category="unitcategory.defence" mk="4" exact="50"/>
            <unit category="unitcategory.defence" mk="6" exact="70"/>
          </units>

          <safepos object="player.primaryship" x="1km" y="0km" z="0km"/>
        </create_ship>

        <find_dock_location name="$Dock" container="$Ship6" size="tag.dock_p"/>
        <create_platform_actor name="$Commander" type="entitytype.commander" dockingbay="$Dock.component" ref="trader_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>
        <create_platform_actor name="$DefenceNPC" type="entitytype.defencecontrol" dockingbay="$Dock.component" ref="fighter_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>
        <create_platform_actor name="$Engineer" type="entitytype.engineer" dockingbay="$Dock.component" ref="engineer_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>

        <assign_pilot actor="$Commander" object="$Ship6"/>
        <assign_defence_manager actor="$DefenceNPC" object="$Ship6"/>
        <assign_engineer actor="$Engineer" object="$Ship6"/>
        <start_script object="$Ship6.defencenpc" name="'fight.defend.capital'"/>
        <start_script object="$Ship6.engineer" name="'engineer.ai'"/>

        <add_cargo object="$Ship6" ware="ware.dumbfiremissile" exact="1600"/>

        <!--Scaldis 2-->
        <create_ship name="$Ship7" macro="units_size_xl_cargo_hauler_3_macro" zone="player.primaryship.zone">
          <owner exact="faction.player" overridenpc="true"/>

          <!--TODO: Non random skills-->

          <pilot actor="null"/>
          <defence actor="null"/>
          <engineer actor="null"/>

          <cargo>
            <wares list="[ware.fuelcells]">
              <fillpercent exact="100"/>
            </wares>
          </cargo>
          <units>
            <unit category="unitcategory.transport" mk="1" exact="25"/>
            <unit category="unitcategory.welder" mk="1" exact="5"/>
            <unit category="unitcategory.defence" mk="4" exact="50"/>
            <unit category="unitcategory.defence" mk="6" exact="70"/>
          </units>

          <safepos object="player.primaryship" x="1km" y="1km" z="0km"/>
        </create_ship>

        <find_dock_location name="$Dock" container="$Ship7" size="tag.dock_p"/>
        <create_platform_actor name="$Commander" type="entitytype.commander" dockingbay="$Dock.component" ref="trader_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>
        <create_platform_actor name="$DefenceNPC" type="entitytype.defencecontrol" dockingbay="$Dock.component" ref="fighter_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>
        <create_platform_actor name="$Engineer" type="entitytype.engineer" dockingbay="$Dock.component" ref="engineer_omicron_lyrae_random">
          <owner exact="faction.player"/>
          <skills>
            <skill type="combat" exact="5"/>
            <skill type="boarding" exact="5"/>
            <skill type="engineering" exact="5"/>
            <skill type="leadership" exact="5"/>
            <skill type="management" exact="5"/>
            <skill type="morale" exact="5"/>
            <skill type="navigation" exact="5"/>
            <skill type="science" exact="5"/>
          </skills>
        </create_platform_actor>

        <assign_pilot actor="$Commander" object="$Ship7"/>
        <assign_defence_manager actor="$DefenceNPC" object="$Ship7"/>
        <assign_engineer actor="$Engineer" object="$Ship7"/>
        <start_script object="$Ship7.defencenpc" name="'fight.defend.capital'"/>
        <start_script object="$Ship7.engineer" name="'engineer.ai'"/>

      </actions>
      <cues>
        <!--Delay as we need to wait for the warp event to move the ship in the next frame-->
        <cue name="Devries_War_Delay" version="4">
          <delay exact="1ms"/>
          <actions>
            <do_if value="not $Station?">
              <debug_text text="'Set up the station!!!'"/>
              <!-- Prepare Buildership for build - by adding architect and finding the BuildModule -->
              <find_dock_location name="$Dock_01" container="$BuilderShip_01" size="tag.dock_p"/>
              <do_if value="$Dock_01">
                <create_platform_actor name="$Commander_01" type="entitytype.commander" dockingbay="$Dock_01.component" ref="trader_omicron_lyrae_random">
                  <owner exact="faction.player"/>
                  <skills>
                    <skill type="combat" exact="5"/>
                    <skill type="boarding" exact="5"/>
                    <skill type="engineering" exact="5"/>
                    <skill type="leadership" exact="5"/>
                    <skill type="management" exact="5"/>
                    <skill type="morale" exact="5"/>
                    <skill type="navigation" exact="5"/>
                    <skill type="science" exact="5"/>
                  </skills>
                </create_platform_actor>
                <create_platform_actor name="$DefenceNPC_01" type="entitytype.defencecontrol" dockingbay="$Dock_01.component" ref="fighter_omicron_lyrae_random">
                  <owner exact="faction.player"/>
                  <skills>
                    <skill type="combat" exact="5"/>
                    <skill type="boarding" exact="5"/>
                    <skill type="engineering" exact="5"/>
                    <skill type="leadership" exact="5"/>
                    <skill type="management" exact="5"/>
                    <skill type="morale" exact="5"/>
                    <skill type="navigation" exact="5"/>
                    <skill type="science" exact="5"/>
                  </skills>
                </create_platform_actor>
                <create_platform_actor name="$Engineer_01" type="entitytype.engineer" dockingbay="$Dock_01.component" ref="engineer_omicron_lyrae_random">
                  <owner exact="faction.player"/>
                  <skills>
                    <skill type="combat" exact="5"/>
                    <skill type="boarding" exact="5"/>
                    <skill type="engineering" exact="5"/>
                    <skill type="leadership" exact="5"/>
                    <skill type="management" exact="5"/>
                    <skill type="morale" exact="5"/>
                    <skill type="navigation" exact="5"/>
                    <skill type="science" exact="5"/>
                  </skills>
                </create_platform_actor>
                <assign_pilot actor="$Commander_01" object="$BuilderShip_01"/>
                <assign_defence_manager actor="$DefenceNPC_01" object="$BuilderShip_01"/>
                <assign_engineer actor="$Engineer_01" object="$BuilderShip_01"/>
                <start_script object="$DefenceNPC_01" name="'fight.defend.capital'"/>
                <start_script object="$Engineer_01" name="'engineer.ai'"/>
                <create_cue_actor cue="this" name="$Architect_01" group="argon.pilot">
                  <owner exact="faction.player" />
                  <skills>
                    <skill type="combat" exact="5"/>
                    <skill type="boarding" exact="5"/>
                    <skill type="engineering" exact="5"/>
                    <skill type="leadership" exact="5"/>
                    <skill type="management" exact="5"/>
                    <skill type="morale" exact="5"/>
                    <skill type="navigation" exact="5"/>
                    <skill type="science" exact="5"/>
                  </skills>
                </create_cue_actor>
                <set_entity_type entity="$Architect_01" type="entitytype.architect"/>
                <add_actor_to_platform actor="$Architect_01" dockingbay="$Dock_01.component"/>
                <assign_architect actor="$Architect_01" object="$BuilderShip_01"/>
              </do_if>
              <connect_to_build_location object="$BuilderShip_01" buildlocation="$BuildLocation_01"/>
              <create_station name="$Station_01" macro="$StationMacro_01" owner="faction.player" zone="player.zone">
                <position value="$BuildLocation_01.offset"/>
                <buildsequence sequence="'a'" stage="2"/>
                <buildsequence sequence="'b'" stage="3"/>
                <buildsequence sequence="'c'" stage="3"/>
                <buildsequence sequence="'d'" stage="3"/>
                <buildsequence sequence="'e'" stage="2"/>
                <buildsequence sequence="'f'" stage="1"/>
                <buildsequence sequence="'g'" stage="1"/>
                <buildsequence sequence="'h'" stage="1"/>
                <buildsequence sequence="'i'" stage="1"/>
              </create_station>

              <set_buildanchor buildmodule="$BuildModule_01" object="$Station_01"/>
              <signal_cue_instantly cue="md.NPC_Architect.Base" param="[$Architect_01, false, true]"/>

              <find_dock_location name="$AdminDock_01" container="$Station_01" multiple="false" dockpopulationtype="dockpopulationtype.administrative" />

              <create_platform_actor name="$Manager_01" type="entitytype.manager" dockingbay="$AdminDock_01.component" ref="manager_omicron_lyrae_random">
                <owner exact="faction.player"/>
                <skills>
                  <skill type="combat" exact="5"/>
                  <skill type="boarding" exact="5"/>
                  <skill type="engineering" exact="5"/>
                  <skill type="leadership" exact="5"/>
                  <skill type="management" exact="5"/>
                  <skill type="morale" exact="5"/>
                  <skill type="navigation" exact="5"/>
                  <skill type="science" exact="5"/>
                </skills>
              </create_platform_actor>
              <create_platform_actor name="$DefenceNPC_01" type="entitytype.defencecontrol" dockingbay="$AdminDock_01.component" ref="fighter_omicron_lyrae_random">
                <owner exact="faction.player"/>
                <skills>
                  <skill type="combat" exact="5"/>
                  <skill type="boarding" exact="5"/>
                  <skill type="engineering" exact="5"/>
                  <skill type="leadership" exact="5"/>
                  <skill type="management" exact="5"/>
                  <skill type="morale" exact="5"/>
                  <skill type="navigation" exact="5"/>
                  <skill type="science" exact="5"/>
                </skills>
              </create_platform_actor>


              <assign_trade_manager object="$Station_01" actor="$Manager_01"/>
              <assign_defence_manager object="$Station_01" actor="$DefenceNPC_01"/>

              <set_actor_account actor="$Manager_01" />
              <start_script object="$Manager_01" name="'trade.station.player'"/>
              <start_script object="$DefenceNPC_01" name="'fight.station.player'"/>

              <set_object_commander object="$BuilderShip_01" commander="$Station_01" type="entitytype.manager"/>

              <add_units object="$Station_01" category="unitcategory.defence" mk="2"         exact="60" />
              <add_units object="$Station_01" category="unitcategory.defence" mk="4"         exact="60" />
              <add_units object="$Station_01" category="unitcategory.defence" mk="6"         exact="60" />
              <add_units object="$Station_01" category="unitcategory.transport" mk="1"       exact="60" />

              <add_cargo object="$Station_01" ware="ware.energycells"         exact="60000"/>
              <add_cargo object="$Station_01" ware="ware.foodrations"         exact="15000"/>
              <add_cargo object="$Station_01" ware="ware.medicalsupplies"     exact="15000"/>
              <add_cargo object="$Station_01" ware="ware.spacefuel"           exact="12000"/>

              <add_cargo object="$Station_01" ware="ware.ioncells"            exact="12000"/>
              <add_cargo object="$Station_01" ware="ware.plasmacells"         exact="8000"/>
              <add_cargo object="$Station_01" ware="ware.antimattercells"     exact="50000"/>
              <add_cargo object="$Station_01" ware="ware.microchips"          exact="8000"/>
              <add_cargo object="$Station_01" ware="ware.nividiumgems"        exact="20000"/>
              <add_cargo object="$Station_01" ware="ware.quantumtubes"        exact="8000"/>
              <add_cargo object="$Station_01" ware="ware.siliconwafers"       exact="20000"/>
              <add_cargo object="$Station_01" ware="ware.refinedmetals"       exact="10000"/>
            </do_if>
          </actions>
          <patch sinceversion="2" state="complete">
            <do_if value="$BuilderShip_01.defencenpc">
              <do_if value="not $BuilderShip_01.defencenpc.command.value">
                <debug_text text="'Patch: Starting fight.defend.capital script on BuilderShip_01 Defence NPC'"/>
                <start_script object="$BuilderShip_01.defencenpc" name="'fight.defend.capital'"/>
              </do_if>
            </do_if>
            <do_if value="$BuilderShip_01.engineer">
              <do_if value="not $BuilderShip_01.engineer.command.value">
                <debug_text text="'Patch: Starting engineer.ai script on BuilderShip_01 Engineer'"/>
                <start_script object="$BuilderShip_01.engineer" name="'engineer.ai'"/>
              </do_if>
            </do_if>
            <do_if value="$Station_01.tradenpc">
              <do_if value="not $Station_01.tradenpc.hasownaccount">
                <debug_text text="'Patch: Adding account to Station Trade NPC'"/>
                <set_actor_account actor="$Station_01.tradenpc"/>
              </do_if>
              <do_if value="not $Station_01.tradenpc.command.value">
                <debug_text text="'Patch: Starting trade.station.player script on Station Trade NPC'"/>
                <start_script object="$Station_01.tradenpc" name="'trade.station.player'"/>
              </do_if>
            </do_if>
            <do_if value="$Station_01.defencenpc">
              <do_if value="not $Station_01.defencenpc.command.value">
                <debug_text text="'Patch: Starting fight.station.player script on Station Defence NPC'"/>
                <start_script object="$Station_01.defencenpc" name="'fight.station.player'"/>
              </do_if>
            </do_if>
            <!--Stations don't need engineers-->
<!--            <do_if value="$Station.engineer">
              <do_if value="not $Station.engineer.command.value">
                <debug_text text="'Patch: Starting engineer.ai script on Station Engineer'"/>
                <start_script object="$Station.engineer" name="'engineer.ai'"/>
              </do_if>
            </do_if> -->
          </patch>
          <patch sinceversion="3" state="complete">
            <do_if value="$Architect_01">
              <signal_objects object="$Architect_01" param="'2.0 gamestart build patch'"/>
            </do_if>
          </patch>
          <patch sinceversion="4" state="complete">
           <!--Stations don't need engineers-->
            <do_if value="$Station_01.engineer">
              <debug_text text="'Stations do not need engineers. Removing from ' + $Station_01.knownname"/>
              <destroy_object object="$Station_01.engineer"/>
            </do_if> 
          </patch>
        </cue>
      </cues>
    </cue>
  </cues>
</mdscript>
ï»¿<?xml version="1.0" encoding="UTF-8"?>
<diff>
  <add sel="/language[@id='44']">
	<page id="1021" title="Game Starts" descr="0" voice="no">
    <t id="31100">MK5 Start Shiptech</t>
    <t id="31101">MK5 Start\nMK5 drive and Jumpdrive, shield and all weapons.\n\n Give a Schiptech-Production on Devries</t>
  </page>
 </add>
</diff>ï»¿<?xml version="1.0" encoding="UTF-8"?>
<diff>
   <add sel="/language[@id='49']">
	<page id="1021" title="Game Starts" descr="0" voice="no">
    <t id="31100">MK5 Start Schifftech Anlage</t>
    <t id="31101">MK5 Start\nMK5 Antrieb mit Sprungantrieb, Schild und alle Waffen\n\nSchifftechanlage in Devries</t>
  </page>
 </add>
</diff><?xml version="1.0" encoding="iso-8859-1"?>
<content name="" description="" author="STB2199" version="102" save="false" date="2016-02-18" id="" lastupdate="">
  <text language="44" name="Map_Devries" description="Map Devrise give a Gamestart on DeVries" author="STB2199" version="1.02"/>
  <text language="49" name="Map_Devries" description="Map Devrise bekommst ein Gamestart on DeVries" author="STB2199" version="1.02"/>
</content>
