PFH4              M       P  variantmeshes\variantmeshdefinitions\eas_par_sword.variantmeshdefinition <VARIANT_MESH>
	<SLOT name="base" >
		<VARIANT_MESH>
			<SLOT name="skin" >
				<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/eastern_headhands_skin.VariantMeshDefinition" />
			</SLOT>
			<SLOT name="facial_hair" probability ="0.5" >
				<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/eastern_beards.VariantMeshDefinition" />
			</SLOT>
			<SLOT name="props" />
			<SLOT name="helmets" >
				<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/eastern_spangenhelms.VariantMeshDefinition" />
				<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/steppe_caps.VariantMeshDefinition" />
				<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/hellenic_thracians_basic.VariantMeshDefinition" />
				<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/hellenic_thracians_basic.VariantMeshDefinition" />
			</SLOT>
			<SLOT name="clothing" >
				<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/eastern_iron_scale.VariantMeshDefinition" />
				<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/eastern_iron_scale_elite.VariantMeshDefinition" />
				<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/eastern_chainmail.VariantMeshDefinition" />
				<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/steppe_basic_scale.VariantMeshDefinition" />
				<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/eastern_linothorax.VariantMeshDefinition" />
				
			</SLOT>
			<SLOT name="cloaks" />
			<SLOT name="greaves" />
			<SLOT name="shield" attach_point="weapon_03" >
				<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/celtic_oval_blank.VariantMeshDefinition" />
				<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/numidian_shields.VariantMeshDefinition" />
			</SLOT>
      <SLOT name="weapon_1" />
			<SLOT name="weapon_2" attach_point="weapon_02" >
				<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/eastern_swords.VariantMeshDefinition" />
				<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/eastern_swords.VariantMeshDefinition" />
				<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/eastern_swords.VariantMeshDefinition" />
				<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/eastern_axes.VariantMeshDefinition" />
			</SLOT>
			<SLOT name="weapon_3" />
      <SLOT name="weapon_4" attach_point="weapon_05" >
        <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/javelins_leaf.VariantMeshDefinition" />
      </SLOT>
		</VARIANT_MESH>
	</SLOT>
</VARIANT_MESH>
