===========================================================================
Title                   : Darkcity.map version 2

Date Finished           : 9/19/96

Author                  : Jeff Cleveland

Email Address           : mcafe002@tc.umn.edu (Use this one first)
                          octavion@brainerd.net or caesar@winternet.com

Webpage Address         : http://www.winternet.com/~caesar

Other Files By Author   : Darkcity.map version 1
                          Moonorbt.map
                          Lostbase.map

Description             : Duke has found himself in an alien infested city
                          at night.  He'll have to blast his way out of this
                          hell hole.

Additional Credits to   : I did this all by myself, and anyone who tries to
                          claim that they helped me will meet a quick death!
===========================================================================

* Play Information *

Single Player           : Yes
Cooperative 2-8 Player  : Yes (For all 8 players)
Dukematch 2-8 Player    : Yes (For all 8 players)
Difficulty Settings     : Yes
New Sounds              : No
New Music               : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : A remake of my first level, Darkcity version 1.
Build Time              : 40 hours for version 1, 10 hours for remake, so
                          a total of 50 hours.
Editor(s) used          : Build and Wintex 4.2
Known Bugs              : My work is perfect!  Any bugs that you find were
                          left there on purpose.  (Yeah right.)  Actually,
                          due to this levels large size, some bugs appear
                          when stuff slows down.  Also, some weird bugs
                          seem to happen at random times.  I don't
                          think I made any mistakes; I think the bugs only
                          happen because of the maps large size and multiple
                          sectors above and below each other.  I also think
                          the addition of the moving subway has caused
                          some bugs.  I have found that sometimes when you
                          are viewing in a camera, if the subway passes
                          through a sector beneath the one the camera is in,
                          you get killed and the game locks up.  Maybe this
                          is because of something I designed wrong, but if it
                          is, I can't find it.

* Copyright / Permissions *

You MAY use this level as a base to build additional
levels.  

You MAY distribute this MAP, provided you include this file with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

***************************************************************************

This level is very big!  I usually don't make levels this large, but because
I'm using this as part of my application for 3DRealms, I decided to put
a little bit of everything in it.  (Well, not everything, but a lot of cool
stuff.)  Due to this levels large size, I would suggest that you don't play
in SuperVGA unless you have a big pentium.  I have a Pentium 75 with 8 megs
RAM and I only ran in 320x200 with 4 sounds mixing, and at some points frame
rate was still jerky.
