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THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.
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requires eduke32 and 32 bit polymost


3 Oct. 2009 (FIXES 9 NOV. 09)
1st revision: 25 Apr. 2010
              Mostly shading and fixed some of the crappier sector errors. Added a couple things.
		additional thanks to Merlijn and underTaker for further beta-testing
2nd Revision: 22 APR 2011
              Changed the barrel puzzle so the player won't get stuck. Fixed other minor things.
              Changed the midi.


Title                 : Duke 3:16
Filename              : Duke 3_16
Author                : Scott L. "Forge"
E-mail                : message me at D-NR or AMC if you think it's that important
Web Page              : None
Misc. Author Info     : I'm too old for this
Other Levels          : This is the first.

Description           : Duke is off relaxing in a secret location. The aliens have infiltrated EDF headquarters and taken key leadership hostage. The ransom is the location of Duke.The aliens are                           methodically cutting off all escape routes. The only way left out is through the tunnel at the rail station. 

			This is my first map and it was done as an experiment and a learning experience, so there's nothing special or innovative about it. 

			Duke 3:16
			For EDF so loved the world, that they gave their only begotten Son, Duke Nukem, that whosoever believeth in him should not perish, but continue to live. 

Additional Credits To : Special thanks to Frode "Puritan" Waksvik and Aymeric "MRCK" Nocus for motivation,inspiration, and a great deal of patience. Also thanks to Ryan "Nukey" Lennox for his 				Informational Suite; an invaluable resource. Thanks also to what's left of the Duke community after over a decade of weathering.

			The beta testers (may we have mercy on their souls):
			Luciano "Gambini" Gallo 
			Aymeric "MRCK" Nocus
			-don't ask me how two of the premier mappers of the community came to be testers for this horrid piece of work
                        And Ryan "quakis" Rouse for his game play suggestions 
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* Play Information *

Episode and Level #    : E1L8
Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
Difficulty Settings    : Not implemented
Plutonium Pak Required : Yes
New Art                : No
New Music              : Yes Gary Numan - Cars
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No

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* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : Mapster32
Art Editor(s) Used     : None
Construction Time      : About 120 hours over a four month period.
Known Bugs/Problems    : It's my first map so it's loaded with them. There's visual glitches from one end to the other because of my odd construction methods.The conveyor belt switches are a one                             time only activation. Once you turn them on, you can't turn them off. For some reason the map randomly crashes in the underwater area located in the sewage treatment                                 facility (save before you slide down the sluce gate in the sewer). Speaking of the sluce gate:if you randomly jump around while sliding down it, you might get yourself                               dead. It's also been reported that the player may randomly die at the manhole when dropping into the sewers, I made a repair to fix the issue and haven't been able to                          reproduce the problem. 

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*Important Information*

Installation           : 

Important Notes        :probably won't work with 8 bit, might work with HRP. Definitely	not made for polymer due to the parallaxing issues. If you use anything besides 32 bit polymost and it looks                          crappier than normal; it's nobody's fault but your own.

If you're desperate enough to steal from this map, then you're a sad, sad person.

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