
BEGIN Object     
    Name                 Prisoner  
    MoveSpeedFactor      0.500000  
    Toughness            160.0000  
    RenderDepth          2  
    BlockedBy            Wall  
    BlockedBy            StaticObject  
    BlockedBy            UtilityStation  
    Sprite               Prisoner  
    Properties           Entity
    Properties           DoesNotTire
END

BEGIN Object     
    Name                 Soldier  
    MoveSpeedFactor      0.500000  
    Toughness            480.0000  
    RenderDepth          2  
    ViewRange            12
    BlockedBy            Wall  
    BlockedBy            StaticObject  
    BlockedBy            UtilityStation  
    Sprite               Soldier  
    Properties           Entity
    Properties           Guard
    Properties           Staff
    SpriteVariants       4
    Equipment            AssaultRifle
END

BEGIN Object     
    Name                 Guard  
    MoveSpeedFactor      0.500000  
    Toughness            160.0000  
    Price                -500  
    RenderDepth          2  
    ViewRange            12
    BlockedBy            Wall  
    BlockedBy            StaticObject  
    BlockedBy            UtilityStation  
    Sprite               Guard
    SpriteVariants       4  
    Properties           Entity
    Properties           Staff
    Properties           Guard
    Equipment            Baton
END

BEGIN Object     
    Name                 ArmedGuard
    MoveSpeedFactor      0.500000  
    Toughness            120.0000  
    Price                -1500  
    RenderDepth          2  
    ViewRange            15
    BlockedBy            Wall
    BlockedBy            StaticObject  
    BlockedBy            UtilityStation  
    Research             Armoury
    Sprite               ArmedGuard
    SpriteVariants       4
    Properties           Entity
    Properties           Staff
    Properties           Guard
    Equipment            Shotgun
END

BEGIN Equipment  
    Name                 Tazer  
    Sprite               Tazer  
    Scale                0.800000  
    AttackPower          0.00000
    RechargeTime         20000.00000 
    Properties           Weapons
    Properties           NoImport
END

BEGIN Room       
    Name                 Cell  
    Capturable           true
    Properties           Housing
    Properties           QualityGraded
    BEGIN Requirement Type MinimumSize  x 1  y 1  END
    BEGIN LikelyObject Type Object  Id Bed  END
    BEGIN LikelyObject Type Object  Id Toilet  END
    BEGIN LikelyObject	Id		JailDoor		END
    BEGIN LikelyObject  Id      Bookshelf       END
    BEGIN LikelyObject  Id      Tv              END
    BEGIN LikelyObject  Id      Window          END
    BEGIN LikelyObject  Id      Radio           END
    BEGIN LikelyObject  Id      OfficeDesk      END
    BEGIN LikelyObject  Id      Chair           END
    BEGIN LikelyObject  Id      ShowerHead      END
    BEGIN LikelyObject  Id      Drain           END
    BEGIN Grading       Type    RoomSize Size   6               END
    BEGIN Grading       Type    RoomSize Size   9               END
    BEGIN Grading       Type    RoomSize Size   16              END
    BEGIN Grading       Type    OutsideWindow   Stackable true  END
    BEGIN Grading       Type    Item    Id      OfficeDesk      END
    BEGIN Grading       Type    Item    Id      ShowerHead      END
    BEGIN Grading       Type    Item    Id      Tv              END
    BEGIN Grading       Type    Item    Id      Radio           END
    BEGIN Grading       Type    Item    Id      Bookshelf       END
    BEGIN Grading       Type    Item    Id      Chair           END    
	BEGIN Contraband    Id      Lighter           END
END
