
decisions = {
	recruit_troops_norse = {
		potential = {
			has_character_flag = raiding_adventurer
			ai = yes
			war = no
			wealth = 100
			NOT = { realm_levies = 6000 }
			NOT = { government = nomadic_government }
			OR = {
				AND = {
					year = 700
					NOT = { year = 900 }
					NOT = { realm_levies = 5500 }
				}
				AND = {
					year = 900
					NOT = { year = 1000 }
					NOT = { realm_levies = 6100 }
				}
				AND = {
					year = 1000
					NOT = { year = 1100 }
					NOT = { realm_levies = 6500 }
				}
				AND = {
					year = 1100
					NOT = { year = 1150 }
					NOT = { realm_levies = 6800 }
				}
				AND = {
					year = 1150
					NOT = { year = 1200 }
					NOT = { realm_levies = 7100 }
				}
				AND = {
					year = 1200
					NOT = { year = 1250 }
					NOT = { realm_levies = 8500 }
				}
				AND = {
					year = 1250
					NOT = { realm_levies = 9800 }
				}
			}
		}
		
		effect = {
			wealth = -75
			spawn_unit = {
				province = ROOT
				owner = ROOT
				leader = none
				attrition = 0
#				disband_on_peace = yes
				reinforces = yes
				is_looter = yes
				can_toggle_looting = no
				cannot_inherit = yes
				troops = {
					light_infantry = { 1 500 }
					heavy_infantry = { 1 40 }
					archers = { 1 200 }
				}
				merge = yes
			}
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
		}
	}
	recruit_troops_nomad = {
		potential = {
			has_character_flag = raiding_adventurer
			ai = yes
			war = no
			wealth = 100
			government = nomadic_government
			OR = {
				AND = {
					year = 700
					NOT = { year = 900 }
					NOT = { realm_levies = 4000 }
				}
				AND = {
					year = 900
					NOT = { year = 1000 }
					NOT = { realm_levies = 4400 }
				}
				AND = {
					year = 1000
					NOT = { year = 1100 }
					NOT = { realm_levies = 4700 }
				}
				AND = {
					year = 1100
					NOT = { year = 1150 }
					NOT = { realm_levies = 4900 }
				}
				AND = {
					year = 1150
					NOT = { year = 1200 }
					NOT = { realm_levies = 5300 }
				}
				AND = {
					year = 1200
					NOT = { year = 1250 }
					NOT = { realm_levies = 6100 }
				}
				AND = {
					year = 1250
					NOT = { realm_levies = 7600 }
				}
			}
		}
		
		effect = {
			wealth = -75
			spawn_unit = {
				province = ROOT
				owner = ROOT
				leader = none
				attrition = 0
#				disband_on_peace = yes
				reinforces = yes
				is_looter = yes
				can_toggle_looting = no
				cannot_inherit = yes
				troops = {
					light_cavalry = { 1 250 }
					horse_archers = { 1 250 }
				}
				merge = yes
			}
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
		}
	}
	
}