Mod description:

A mod that disables Aquatic Cities.
                               

This mod disables aquatic Cities and changes some mechanics that were designed around the idea of having Aquatic Cities. Don't misinterpret my intentions here - I LOVE aquatic Cities. I really do. However, they change the flow of the game quite a bit. Not being bound to land makes the game play out so very differently from how it used to play and sometimes I get nostalgic. That's why I created this mod - it's basically all the good stuff that comes with Rising Tide packaged into a deal that feels a little less... well... aquatic.
                     
[h1]The following Changes have been made:[/h1]
- Aquatic Cities have been disabled - completely.
- Buildings and Wonders that required Aquatic Cities now require Coastal Cities instead
- Naval Units have had their Costs reduced a bit (still above normal Units, can be reduced by the Drydock)
- Leaders that had Aquatic Starts now have a Coastal Bias instead
- Gunboat now requires Planetary Survey

[h1]North Sea Alliance has been changed almost entirely. Their Aquatic Trait is now catered to a Coast-Centered playstyle that should work with both, tall and wide empires:[/h1]
- All Cities (even if not directly coastal) start with a Water Refinery. Leveling up the Trait grants +1(2) free Citizens in all existing Cities.

[h1]One of their Foreign Policies also changed:[/h1]
- The one that gave Aquatic City Movement Speed now gives the Bonus that is otherwise restricted to a wonder - "Units fight with full strength even when damaged." The costs have increased to 250/25. 
- The other Forein Policy remains the same - Bonus-Production for Naval Units.

Also contains an experimental Version of the purely land-based Skirmish-Mapscript (named 'Skirmish (Debug)', only available in the advanced options) that I edited to work for Rising Tide. I don't know why Firaxis chose to deactivate the original Skirmish (I assume it's because the North Sea Alliances original Bonus doesn't have any effect for purely land-based maps), so use it at your own risk - strange things may occur. And if they do, please report them in the comments so I can see if it can be fixed!

PS: Seems like you've read the whole description! Thanks a lot. :)