Mod Description (Workshop):

A Mod that overhauls Stations and introduces Artifacts that Display Civilization 5 Leaders.

[b][h1]This mod has been updated for Rising Tide.[/h1][/b]
It works with Rising Tide and Rising Tide Only.
If you don't own Rising Tide use <Coming soon, some minor stuff needs to be updated first>

[h1][b]A lot of Changes have been made in Version 2.0, please read the description below![/b][/h1]
Also, due to the many changes new bugs and problems will probably occur, please report if weird stuff happens in your games!

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This mod overhauls Stations to make them stronger and - which is the focus in this Rising Tide Version - a lot more interesting. Instead of just granting extra Yields you will now be able to collect Artifacts that portrait Ancient Leaders. 

"But how is this possible?!" you may ask. Well, people have wondered what exactly stations really DO out there and why live alone. Well, turns out they all are on the same mission - to restore as much of the lost fragments of the past as possible. To do so they settled on Neutral Grounds so they can gather fragmented Information from ALL Sponsors instead of being restricted by petty Diplomacy. (Or so they hoped at least...) Not a very plausible explanation? Well, it's have to be enough. (aka: Yes, I know it doesn't quite fit thematically)

So, what does this mod do?

[h1]General:[/h1]
- Stations now have 2 additional Levels for a total of 5. Level 4 - 5 do of course have appropriately higher yields
- 5 new Stations (...)
- 3 Types of Stations: Standard (balanced Yield Progression), Slow (Low Yields at first, outstanding yields on max level, Quick (Start with high yields, that don't increase by much)
- Unlike older Version of this Mod Stations do NOT have higher yields on Level 1 - 3, as there are already some interesting strategies that can push station-yields into absurdly high numbers (Try Station Sentinel + the Station-Focused Military Personality Trait if you don't know what I'm talking about)
- Instead, Stations now grant their very own artifacts. You are guaranteed to get one whenever you finish a Station Trade Route and there is a small chance of getting one when a Trade Unit returns home while the Trade Route is still active (making Trade Routes with nearby Stations grant slightly more Artifacts on average)
- Due to the fact that Players and the AI share the same Artifact Database (= if the Ai already got an Artifact you can't get it anymore) I have decided to restrict this system to the Player only
- Stations can no longer spawn within 6 tiles of Cities and Outposts (was 7 in earlier versions, is now 6 because Cities can settle 1 tile closer than before)
- Finishing Trade Routes with Stations now grants 30 Diplomatic Capital (scaling with Game Speed)

Choosing the "right" stations  to trade with should now be a more interesting choice. Do you want extra Culture from that Quick Culture Station? Or rather push that Slow Food Station to benefit later? Or do you rather want to trade with that Science-and-Energy-Station next door, for more Chances to get extra Artifacts that could unlock some new interesting Items? Of course you could also just try to collect all Station Artifacts in a single game...

[h1]Station Artifacts:[/h1]
- There are a total of 43 Station Artifacts, each depiciting one of the official Leaders from Civilization 5 and giving some quick information about them.
- There are a total of 8 new Rewards for combining these Artifacts, including Buildings, (National) Wonders and direct Effects, all with bonuses that support a wide range of different playstyles
- Station Artifacts only yield about 50% of what normal Artifacts yield
- Yields are - SOMEWHAT - tied to the Strength of the Civilization and the Leader Personality (AI) in Civilization 5. Some adjustments had to be made to normalize the available yields.
- New and Unique Bonuses have been added only for Station Artifacts, mostly focused around Trade. Play around with different Combinations to find all possible outcomes!

[h1]Compatibility:[/h1]
- This mod overrides ArtifactsPopup.lua as well as MinorPowersSystem.lua and will not be compatible with any mods that do the same (this INCLUDES Mods that use the full version of ModularScriptLoading!), if in doubt check the Mod Folder for these files.

[h1]Credits:[/h1]
- This is built upon an updated and modified version of ViceVirtuosos ModularScriptLoading: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=334310652]Click[/url]
- Artifact Descriptions have, for the most part, been taken from the Civilization Wiki found at: [url=http://civilization.wikia.com/wiki/Civilizations_(Civ5)]Click[/url] ; Wikipedia was used to fill in some minor blanks.
- The Leader Art used are the original Leader-Symbols from Civilization 5 - I have just put them into a new Atlas and drawn black Circles around them.

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Mod description (Mod):

[COLOR_WHITE]Awesome Stations - 2.0
Mod is back to "Beta"-Status due to the many changes that have been done! I did quite some testing, but bugs may still occur. Please report on the workshop if strange things happen to you. 

Awesome Stations is a Mod that makes Stations more interesting. For Rising Tide this mod has been overhauled and a lot of new and interesting functionality has been added to the originally not too unique Concept. Some other changes have been made as well.

This mod currently has the following main Features:
[COLOR_HIGHLIGHT_IMPROVEMENT] - Stations have 2 additional Levels for a total of 5. Level 4 - 5 do of course have appropriately higher
   yields
 - 5 new Stations
 - 3 Types of Stations: Standard (balanced Yield Progression), Slow (Low Yields at first, outstanding yields 
   on max level) and Quick (Start with high yields, that don't increase by much). 
 - Unlike older Version of this Mod Stations do NOT have higher yields on Level 1 - 3, as there are already
   some interesting strategies that can push station-yields into absurdly high numbers (Try Station Sentinel
   and the Station-Focused Military Personality Trait if you don't know what I'm talking about)
 - Completing a Station Trade Route now yields +30 Diplomatic Capital (Standard Speed)
 - Stations now grant their very own artifacts. You are guaranteed to get one whenever you finish
   a Station Trade Route and there is a small chance of getting one when a Trade Unit returns home while 
   theTrade Route is still active (making Trade Routes with nearby Stations grant slightly more Artifacts 
   on average)
 - Due to the fact that Players and the AI share the same Artifact Database (= if the Ai already got an Artifact
   you can't get it anymore) I have decided to restrict this system to the Player only
 - Stations can no longer spawn within 6 tiles of Cities/Outposts

[COLOR_WHITE]Choosing the "right" stations  to trade with should now be a more interesting choice. Do you want extra Culture from that Quick Culture Station? Or rather push that Slow Food Station to benefit later? Or do you rather want to trade with that Science next door, for more Chances to get extra Artifacts? ...of course you could also just all Station Artifacts in a single game...

Station Artifacts:[COLOR_HIGHLIGHT_IMPROVEMENT]
 - There are a total of 43 Station Artifacts, each depiciting one of the official Leaders from Civilization 5
   and giving some quick information about them.[NEWLINE] - There are a total of 8 new Rewards for combining these Artifacts, including Buildings, (National) Wonders
   and direct Effects, all with bonuses that support a wide range of different playstyles
 - Station Artifacts only yield about 50% of what normal Artifacts yield
 - Yields are - SOMEWHAT - tied to the Strength of the Civilization and the Leader Personality (AI) in
   Civilization 5. Some adjustments had to be made to normalize the available yields.
 - New and Unique Bonuses have been added only for Station Artifacts, mostly focused around Trade. Play
   around with different Combinations to find all possible outcomes!
 - Station Artifacts can also be combined with existing Artifacts to act as "Fillers"

[COLOR_WHITE]Compatibility:
[COLOR_HIGHLIGHT_IMPROVEMENT] - This mod overrides ArtifactsPopup.lua as well as MinorPowersSystem.lua and will not be compatible 
   with any mods that do the same (this INCLUDES Mods that use the full version of 
   ModularScriptLoading!), if in doubt check the Mod Folder for these files.

[COLOR_WHITE]Credits:[COLOR_HIGHLIGHT_IMPROVEMENT]
 - This is built upon an updated and modified version of ViceVirtuosos ModularScriptLoading:
   steamcommunity.com/sharedfiles/filedetails/?id=334310652 
 - Artifact Descriptions have, for the most part, been taken from the Civilization Wiki found at: 
   civilization.wikia.com/wiki/Civilizations_(Civ5) ; Wikipedia was used to fill in blanks.
 - The Leader Art used are the original Leader-Symbols from Civilization 5
 
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v2
- No update-Log, as the Mod has been redesigned from Scratch and changed quite drastically. Functionality can be found in the Mod Description.

v3
- Fixed to work with the new Patch
- Some Stations have been changed and now yield Dipmomatic Capital
- 3 new Stations have been added, all with the new "Chaotic"-Type
- Chaotic Type Stations have slightly higher yields than Balanced Stations but their yield-type(s) change whenever they level up