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         CiVBE: Unique Buildings
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by
+ FramedArchitecture ..... (http://forums.civfanatics.com/member.php?u=225948)

Special thanks to:
+ lilgamefreek ........... for Modder Resource - Modular Building Quests (http://steamcommunity.com/sharedfiles/filedetails/?id=422549543)


[h1]UNIQUE BUILDINGS[/h1]

[b]African Union[/b]
Nyumbani Market (Trade Depot): +1 Health; +1 Capital; +1 Food from Internal and Station trade routes.
Wildlife Park (Ultrasonic Fence): 1 Trader Specialist; repel aliens within 3 tiles of this City.

[b]Al Falah[/b]
Al Watan Defense (Defense Perimeter): +12 City Defense; +40 City Hitpoints; +1 Culture on Desert terrain.
Equality Syndicate (Cytonursery): +20% Health; +1 Firaxite, Floatstone, Xenomass.

[b]ARC[/b]
Planetary Emporium (Thorium Reactor): +1 Capital from Trade Routes; +1 Energy per 2 Citizens.
Real Estate Office (Old Earth Relic): +1 Energy; +1 Capital; +2 Culture; -50% Energy Required to purchase plots in this City.

[b]Brasilia[/b]
Aerospatial Academy (Autoplant): 1 Scientist Specialist; +10 Defense; +25% Production when at war; +100% Production for Air and Hovering Units.
Army Hospital (Clinic): +2 Health; +10% Science when at war.

[b]Chungsu[/b]
Se Sok O-Gye Academy (Spy Agency): +2 Capital; +2 Science; +3 Covert Agents; All Recruited Covert Agents are automatically Special Agents.
Sub-aquatic Barracks (Repair Facility): +15% Production for Land and Sea Units.

[b]Franco-Iberia[/b]
Immigration Bureau (Cloning Plant): +10% Food; +1 Culture per 4 Citizens.
Virtual Salon (Network): +3 Capital; +2% Virtue speed (additive); +2 Culture from Trade Routes.

[b]INTEGR[/b]
Austerity Institute (Recycler): +1 Science from Trade Routes; +1 Production on Fiber, Silica, Copper, Fungus, Fruit, and Tubers.
Green Institute (Observatory): +1 Culture; +1 Science on Forests; -25% Culture required to acquire plots in this City.

[b]Kavithan Protectorate[/b]
Compassion Shrine (Alien Preserve): +3 Capital; +3 Culture; Work 1 extra tile.
Seeding Temple (Pharmalab): +1 Capital; +1 Health on Fiber, Resilin, Chitin, Fungus, Fruit, Tubers and Xenomass.

[b]North Sea Alliance[/b]
Aquaculture Bay (Tidal Turbine): +1 Energy on all Sea Resources.
Sturgeon Naval Academy (Drydock): +1 Science; +1 Production; +50% Production for Naval Units; Naval units anchored in this City fully heal in 1 Turn.

[b]Pan-Asian Cooperative[/b]
Hydrolysis Forge (Petrochemical Plant): 1 Engineer Specialist; +1 Energy on Coast terrain.
Mathematical Reconnaissance Institute (Spy Agency): +2 Capital; +1 Science per 2 Citizens; +2 Covert Agents.

[b]Polystralia[/b]
Anhydrous Farm (Vivarium): +5% Food; +2 Food and +1 Energy on Desert terrain.
Coastal Redoubt (Rocket Battery): +24 Defense; +10 City Hitpoints; 1 Trader Specialist.

[b]Slavic Federation[/b]
Estuary Gate (Water Refinery): +1 Energy and Production on River tiles.
Orbital Factory (Launch Complex): +1 Production; Reveals invisible units within 4 tiles of this City; +4 Orbital Coverage.