; MaxStackSize of 0 seems to disable the ordering, 
; I assume the game figures how many stacks are needed then multiples that by stack size to make an order
BEGIN Object     
	Name					SheetMetal
	MaxStackSize			0
	RenderDepth				1  
	Price					-10
	Sprite					SheetMetal
	StackSprite				StackSheetMetal
	Properties				Material    
	Properties				SlowDelivery
END

; Changed CarpenterTable from a Requirement to a LikelyObject
BEGIN Room
	Name					Workshop 
	Research				PrisonLabour 
	Properties				PrisonersCanWork    
	Qualification			WorkshopInduction
	BEGIN Requirement  Type MinimumSize  x 5  y 5  END
	BEGIN Requirement  Type Object   Id WorkshopSaw  END
	BEGIN Requirement  Type Object   Id Table END
	BEGIN LikelyObject  Id  WorkshopPress  END
	BEGIN LikelyObject  Id  CarpenterTable  END
	BEGIN Contraband    Id  Saw             END
	BEGIN Contraband    Id  Screwdriver     END
	BEGIN Contraband    Id  Hammer          END
	BEGIN Contraband    Id  Drill           END
	BEGIN Contraband    Id  Shank           END
	BEGIN Contraband    Id  WoodenPickAxe   END
END

BEGIN Object     
	Name					SaplingSupply
	AutoOrder				Tree
	AutoOrderQuantity		10
	ConstructionTime		5.00000
	MoveSpeedFactor			0.750000  
	Toughness				10.0000  
	Price					-150
	Group					StaticObject  
	NumSlots				1
	BlockedBy				Wall  
	BlockedBy				StaticObject  
	BlockedBy				UtilityStation    
	MadeOf					Wood
	Properties				StaticObject
	BEGIN ToolbarSprite		x 0  y 0  w 2  h 2  RotateType 4  END
	BEGIN Sprite			x 0  y 0  w 2  h 2  RotateType 4
		BEGIN Marker		x 1  y 0.1  orientation.x 0  orientation.y 0  Index 0  END
	END
END