//-----------------------------------------------------------------------------
BossCount : MeshMapObject
{
	// Properties.
	displayname = "BossCount"
	script = "BossCount.txt"
	mesh = "supplycrate.x"
	radius = 32.0
	height = 52.0
	projectileheight = 32.0
	health = 2500000
	editorcolor = 67 93 240
	editorcategory = "Misc"
	textureoverride = supplycrate.png, supplycrate_ammo.png
	+noscorebonus
	+nothrust
	+nodamageblink
}