//-----------------------------------------------------------------------------
Arcturan_OrganGib1 : MeshMapObject
{
	// Properties.
	script = "gib_bloody.txt"
	radius = 32.0
	height = 32.0
	mesh = "arcturan_gibs_organ.x"
	outlinethickness = 0.25
	scalex = 0.4
	scaley = 0.4
	scalez = 0.4
	decal = "BloodDecal"
	+bouncecollision
	+usesourcetextureoverrides
	+nofriction
	+nothingcollision
	+nocollisionagainst
	+nodynamicshadow
	+nodynamiclighting
	+nostairclimb
	+noslopeclimb
	+ismissile
}

//-----------------------------------------------------------------------------
Arcturan_SmallChunkGib1 : Arcturan_OrganGib1
{
	// Properties.
	mesh = "arcturan_gibs_smallchunk.x"
}

//-----------------------------------------------------------------------------
Arcturan_LargeChunkGib1 : Arcturan_OrganGib1
{
	// Properties.
	mesh = "arcturan_gibs_largechunk.x"
}
