//-----------------------------------------------------------------------------
DoomsphereSpecialPlaced : MeshMapObject
{
	// Properties.
	displayname = "Double Damage "
	script = "pickupitem.txt"
	giveitem = "doomsphereSpecial", 1
	radius = 16.0
	height = 32.0
	editorcolor = 0 180 240
	editorcategory = "Powerups"
	+pickupitem
	pickupmessage = "DOUBLE DAMAGE!"
	pickupsound = "pickup_powerup.wav"
	mesh = "sphere_doom.x"
}

//-----------------------------------------------------------------------------
DoomsphereSpecial : PowerupObject
{
	// Properties.
	duration = 15.0
	poweruptype = damagemultiplier
	multiplier = 2.0
	postprocessshader = "Doomsphere_Fullscreen"
	weaponshader = "Doomsphere_Weapon"
}
