Missile_Seeking_Bounce1 : MeshMapObject
{
	// Properties.
	script = "missile_seeking_bounce.txt"
	mesh = "missile_bounce.x"
	textureoverride = "missile_inner.png", "missile_inner_purple.png"
	textureoverride = "missile_outer.png", "missile_outer_purple.png"
	speed = { 3.0, 3.5, 4.0 }
	damage = { 16, 20, 30 }
	radius = 10.0
	height = 20.0
	dynamiclightcolor = { 255, 32, 255 }
	knockback = 32.0
	decal = "Missile_PurpleDecal"
	projectile = "Missile_PurpleParticle"

	// Flags.
	+nofriction
	+nocollisionagainst
	+noslopeclimb
	+nostairclimb
	+noslidemovement
	+bouncecollision
	+ismissile
	+nodynamiclighting
	+nodynamicshadow
	+noceloutline
}