targetted_decisions = {
	vassal_cutofftongue_decision_AGOT = { #So we can alter description
		ai_target_filter = home_court
		filter = home_court
		from_potential = {
			OR = {
				trait = cruel
				trait = lunatic
				trait = impaler
				culture = moon_clansman
			}
		}
	
		potential = {
			has_dlc = "Legacy of Rome"
			prisoner = yes
			NOT = { trait = mute }
			NOT = { trait = muted }
			NOT = { trait = dragon }
			NOT = { trait = white_walker }
			host = { character = FROM }
			NOT = {
				has_opinion_modifier = {
					who = FROM
					modifier = opinion_kidnapped
				}
			}
			OR = {
				NOT = { has_character_flag = demmanded_trial_by_combat }
				had_character_flag = { flag = demmanded_trial_by_combat days = 365 } 
			}				
		}
		allow = {
			FROM = {
				OR = {
					has_regent = no
					regent = { 
						NOT = { opinion = { who = ROOT value = -25 } }
						NOT = { trait = kind }
						NOT = { trait = just }
						NOT = { trait = honorable }
					}
				}
			}
			prisoner = yes
			NOT = { has_character_modifier = getting_justice }
		}
		effect = {
			hidden_tooltip = { FROM = { character_event = { id = Nouni.830 } }}
			character_event = { id = Nouni.831 tooltip = "EVTTOOLTIPNouni.831" }
			add_trait = muted
			hidden_tooltip = { remove_trait = calming_voice
			remove_trait = calming_voice_1
			remove_trait = calming_voice_2
			remove_trait = melodious_voice
			remove_trait = melodious_voice_1
			remove_trait = melodious_voice_2
			remove_trait = powerful_voice
			remove_trait = powerful_voice_1
			remove_trait = powerful_voice_2 }
			prisoner = no
			opinion = {
				modifier = opinion_muted_me
				who = FROM
			}
			FROM = {
				if = {
					limit = { NOT = { trait = cruel } }
					random = {
						chance = 25
						add_trait = cruel
						hidden_tooltip = {
							character_event = { id = 38259 }
						}
					}
				}
				piety = -50
			}
			hidden_tooltip = {
				# if = {
					# limit = { FROM = { NOT = { dynasty = ROOT } } }
					# any_dynasty_member = {
						# opinion = {
							# modifier = opinion_muted_family
							# who = FROM
						# }
					# }
				# }
				father = { opinion = { who = FROM modifier = opinion_muted_child } }
				mother = { opinion = { who = FROM modifier = opinion_muted_child } }
				any_dynasty_member = {
					limit = {
						is_close_relative = ROOT
						NOT = { any_child = { character = ROOT } } 
					}
					opinion = { who = FROM modifier = opinion_muted_kin }
				}
				any_spouse = {
					limit = { opinion = { who = ROOT value = -25 } }
					opinion = { who = FROM modifier = opinion_muted_spouse }
				}
				FROM = {
					remove_opinion = { who = ROOT modifier = opinion_traitor }
					remove_opinion = { who = ROOT modifier = opinion_rebel_traitor }
					remove_opinion = { who = ROOT modifier = opinion_dishonorable }
					remove_opinion = { who = ROOT modifier = opinion_joined_rebellion }
					remove_opinion = { who = ROOT modifier = opinion_traitor_AGOT }
					remove_opinion = { who = ROOT modifier = devious_plotter }
					remove_opinion = { who = ROOT modifier = attempted_kidnapping }
					remove_opinion = { who = ROOT modifier = attempted_kidnapping_of_kin }
					remove_opinion = { who = ROOT modifier = attempted_kidnapping_of_vassal }
					remove_opinion = { who = ROOT modifier = attempted_murder_of_close_kin }
					remove_opinion = { who = ROOT modifier = killed_vassal }
					remove_opinion = { who = ROOT modifier = opinion_vengeance }
				}
			}
	} 
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0.02 # Less likely to do it
			}
			modifier = {
				factor = 0
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 0
				FROM = { 
					OR = {
						trait = kind 
						trait = just
						trait = honorable 
					}	
				}
			}
			modifier = {
				factor = 0.1 #Enemy has your relative
				FROM = {
					any_current_enemy = {
						dynasty = ROOT
						is_close_relative = ROOT
						any_courtier = {
							is_close_relative = FROM
							dynasty = FROM
						}
					}
				}
			}
			modifier = {
				factor = 2
				is_pretender = yes
				FROM = {
					OR = {
						is_pretender = yes
						is_primary_heir = yes
					}
				}
			}
			modifier = {
				factor = 0 #Is your enemy and can enforce a victory
				FROM = {
					any_current_enemy = {
						character = ROOT
					}
				}
			}
			modifier = {
				factor = 4
				any_claim = { holder_scope = { character = FROM } }
			}
		}
	}
}