	# Hyper Serpent Cavalry Barracks
castle = {
	ca_culture_Hyper_germanic_1 = {
		desc = ca_culture_Hyper_germanic_1_desc
		potential = {
			FROM = { 
				OR = {
					culture = Hyper_germanic
				}
			}
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_wall_2 }
		gold_cost = 250
		build_time = 730
		light_cavalry = 15
		knights = 10
		hyper_serpents = 10
		light_cavalry_offensive = 0.1
		light_cavalry_defensive = 0.1
		light_cavalry_morale = 0.1
		knights_offensive = 0.05
		knights_defensive = 0.05
		knights_morale = 0.05
		hyper_serpents_offensive = 0.01
		hyper_serpents_defensive = 0.01
		hyper_serpents_morale = 0.01
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	ca_culture_Hyper_germanic_2 = {
		desc = ca_culture_Hyper_germanic_2_desc
		potential = {
			FROM = { 
				OR = {
					culture = Hyper_germanic
				}
			}
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 }
		upgrades_from = ca_culture_Hyper_germanic_1
		gold_cost = 350
		build_time = 1095
		light_cavalry = 20
		knights = 10
		hyper_serpents = 10
		light_cavalry_offensive = 0.1
		light_cavalry_defensive = 0.1
		light_cavalry_morale = 0.1
		knights_offensive = 0.05
		knights_defensive = 0.05
		knights_morale = 0.05
		hyper_serpents_offensive = 0.01
		hyper_serpents_defensive = 0.01
		hyper_serpents_morale = 0.01
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
	}
	ca_culture_Hyper_germanic_3 = {
		desc = ca_culture_Hyper_germanic_3_desc
		potential = {
			FROM = { 
				OR = {
					culture = Hyper_germanic
				}
			}
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 2 }
		upgrades_from = ca_culture_Hyper_germanic_2
		gold_cost = 500
		build_time = 2190
		light_cavalry = 25
		knights = 15
		hyper_serpents = 15
		light_cavalry_offensive = 0.1
		light_cavalry_defensive = 0.1
		light_cavalry_morale = 0.1
		knights_offensive = 0.05
		knights_defensive = 0.05
		knights_morale = 0.05
		hyper_serpents_offensive = 0.01
		hyper_serpents_defensive = 0.01
		hyper_serpents_morale = 0.01
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	ca_culture_Hyper_germanic_4 = {
		desc = ca_culture_Hyper_germanic_4_desc
		potential = {
			FROM = { 
				OR = {
					culture = Hyper_germanic
				}
			}
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 4 }
		upgrades_from = ca_culture_Hyper_germanic_3
		gold_cost = 800
		build_time = 2190
		light_cavalry = 30
		knights = 50
		hyper_serpents = 30
		light_cavalry_offensive = 0.1
		light_cavalry_defensive = 0.1
		light_cavalry_morale = 0.1
		knights_offensive = 0.05
		knights_defensive = 0.05
		knights_morale = 0.05
		hyper_serpents_offensive = 0.01
		hyper_serpents_defensive = 0.01
		hyper_serpents_morale = 0.01
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
	}
}