
black_brigades = {
	morale = 5
	maintenance = 4
	phase_skirmish_attack = 1
	phase_melee_attack = 6
	phase_pursue_attack = 3
	phase_skirmish_defense = 2
	phase_melee_defense = 5
	phase_pursue_defense = 2
	base_type = light_infantry
}

hyper_serpents = {
	morale = 15
	maintenance = 5
	phase_skirmish_attack = 10
	phase_melee_attack = 15
	phase_pursue_attack = 6
	phase_skirmish_defense = 7
	phase_melee_defense = 5
	phase_pursue_defense = 2
	base_type = heavy_cavalry
}

Komencantoj = {
	morale = 3
	maintenance = 2
	phase_skirmish_attack = 0
	phase_melee_attack = 4
	phase_pursue_attack = 2
	phase_skirmish_defense = 2
	phase_melee_defense = 5
	phase_pursue_defense = 1.5
	base_type = light_infantry
}

horse_archers = {
	morale = 3
	maintenance = 4
	phase_skirmish_attack = 4
	phase_melee_attack = 1
	phase_pursue_attack = 7
	phase_skirmish_defense = 4.5
	phase_melee_defense = 2
	phase_pursue_defense = 4.5
	base_type = light_cavalry
}

war_elephants = {
	morale = 15
	maintenance = 20
	phase_skirmish_attack = 0.25
	phase_melee_attack = 25
	phase_pursue_attack = 3
	phase_skirmish_defense = 6
	phase_melee_defense = 10
	phase_pursue_defense = 3
	base_type = heavy_cavalry
}

camel_cavalry = {
	morale = 5
	maintenance = 3
	phase_skirmish_attack = 3
	phase_melee_attack = 6
	phase_pursue_attack = 3
	phase_skirmish_defense = 2
	phase_melee_defense = 2
	phase_pursue_defense = 1.5
	base_type = light_cavalry
}
