namespace = communist_trait
<event_type> = character_event {
	#Basic event information
	id = communist_trait.0001
	desc = EVTDESCcommunist_trait.0001

	#Fast event triggers
	only_playable = yes

	trigger = {
		#Event eligibility condition block
		religion_group = pagan_group
	}
	mean_time_to_happen = {
		#Randomness of the event (not applicable for triggered-only events)
	}
	immediate = {
		#Command block
	}
	option = {
		name = EVTOPTA<namespace>.<id>
		trigger = {
		#Option A eligibility condition block
	}
	ai_chance = {
		#Option A modifiers
	}
	#Option A command block
	}
	option = {
		name = EVTOPTB<namespace>.<id>
		trigger = {
		#Option B eligibility condition block
	}
	ai_chance = {
		#Option B modifiers
	}
	#Option B command block
	}
}