XRWS         !  ‚   Í  Ù  Üext_01.cat ext_01.dat readme.txt index/macros.xml 222 1435472078 34ab80620ce9978945ba9b1a3474cf61
md/skunkgod.hull.xml 506 1435472112 fb7dd1d2c27be0964cb4cece0e8989de
md/skunkgod.shield.xml 513 1435472133 3ac24c509e1c2f423cb811aa6d0cbe74
<?xml version="1.0" encoding="iso-8859-1"?>
<index>
	<entry name="skunkgod.shield" value="extensions\skunk_god\md\skunkgod.shield"/>
	<entry name="skunkgod.hull" value="extensions\skunk_god\md\skunkgod.hull"/>
</index><?xml version="1.0" encoding="utf-8"?>
<mdscript name="skunkgod.hull" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
	<cues>
		<cue name="SkunkGodHull" instantiate="true" checkinterval="250ms">
			<conditions>
				<check_value value="player.primaryship.hullpercentage" max="99"/>
			</conditions>
			<actions>
				<do_all>
					<set_object_hull object="player.primaryship" exact="100" />
				</do_all>
			</actions>
		</cue>
	</cues>
</mdscript><?xml version="1.0" encoding="utf-8"?>
<mdscript name="skunkgod.shield" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
	<cues>
		<cue name="SkunkGodShield" instantiate="true" checkinterval="250ms">
			<conditions>
				<check_value value="player.primaryship.shieldpercentage" max="99"/>
			</conditions>
			<actions>
				<do_all>
					<set_object_shield object="player.primaryship" exact="100"/>
				</do_all>
			</actions>
		</cue>
	</cues>
</mdscript>Skunk God rel001 July 01 2014
=================================
-------------
Detail:
-------------

A simple script which checks every 250ms if the playership (Albion Skunk) has been hit, and resets hull/shield if so.

-------------
Caveat:
-------------

***NOT TRUE GOD MODE***

As the script only checks every 250ms (every one quarter of one second) it is still possible to get squicked if you are hit by something(s) so powerful it/they can destroy the Skunk that quickly. So if you are taking large amounts of incoming fire and a powerful missile or other highly-damaging projectile hits you, you're toast. It is, of course, possible to shorten the check time but I don't know if that will have an affect on performance. For now I have set it to 250ms as this seems to be adequate for my own usage.


-------------
Installation:
-------------

Unpack into extensions folder if doing things manually. Else, just rely on your installer of choice.


-------------
Changes:
-------------

0.03 :: Re-cased all filenames for compatibility with Unix-based filesystems.

0.02 :: Deleted an unnecessary do_if condition in the Hull manager.

0.01 :: Initial release.

-------------
Licence:
-------------

Unless stated otherwise, all my junk is released under Creative Commons 2.0 with the following modifiers: BY-NC-SA

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Please include both the above link, my username (zhaarteth) as well as this original readme in any and all re-releases and/or derivatives of this mod.

You are NOT permitted to alter or omit this readme or any part herein. If I catch this readme in an altered state, your username (or other identifying handle) be put into the original copy and advertised as a dirty lying meshugeneh.

-------------
Kvetch:
-------------

Yes, this is an obvious cheat mod. If you don't fancy the thought of using cheats, take your haughty opinion and shove it at someone who actually cares (i.e. not me).<?xml version="1.0" encoding="iso-8859-1"?>
<content id="" name="" description="" author="zhaarteth" version="003" save="0" date="2015-06-27" lastupdate="">
  <text language="44" name="Skunk God" description="A very simple script which checks every 250ms if the playership (Albion Skunk) has been hit, and resets hull/shield if so." author="zhaarteth"/>
</content>
