ABM_EVOLVE_FOR = "Evolve for "
ABM_GAME_NOT_STARTED = "Game has not started"
ABM_NEED = "Need "
ABM_SELECT_UPGRADES = "Select upgrades"
ADD_BIOMASS_TOOLTIP = "Upgrades the hive to grant an additional level of biomass."
ADRENALINE = "Adrenaline"
ADRENALINE_SPUR = "Adrenaline Spur"
ADRENALINE_SPUR_HINT = "More Alien energy"
ADRENALINE_SPUR_TOOLTIP = "Gives Aliens more energy"
ADRENALINE_TOOLTIP = "Increased energy pool and energy regeneration."
ADVANCED = "Advanced" 
ADVANCED_ARMORY = "Advanced Armory"
ADVANCED_ARMORY_HINT = "Flamethrowers, grenades"
ADVANCED_ARMORY_TOOLTIP = "Allows access to advanced weapons like grenade launchers and flamethrowers."
ADVANCED_ARMORY_UPGRADE = "Upgrade to Advanced Armory"
ADVANCED_TOOLTIP = "Advanced structures"
ADVANCED_WEAPONRY = "Advanced weaponry"
ADVANCED_WEAPONRY_TOOLTIP = "Allows use of grenade launchers and flamethrowers."
AFK_WARNING = "You have been AFK for %{timeAFK}d seconds. You will be auto-kicked after %{maxAFKTime}d seconds."
ALIEN_ALERT_COMMANDER_EJECTED = "Commander has been ejected"
ALIEN_ALERT_GORGEBUILT_HARVESTER = "Gorge building Harvester"
ALIEN_ALERT_HARVESTER_UNDERATTACK = "Harvester under attack"
ALIEN_ALERT_HIVE_COMPLETE = "Hive construction complete"
ALIEN_ALERT_HIVE_DYING = "Hive is dying"
ALIEN_ALERT_HIVE_UNDERATTACK = "Hive under attack"
ALIEN_ALERT_LIFEFORM_UNDERATTACK = "Lifeform under attack"
ALIEN_ALERT_MANUFACTURE_COMPLETE = "Construction complete"
ALIEN_ALERT_NEED_DRIFTER = "Player requesting Drifter"
ALIEN_ALERT_NEED_ENZYME = "Player requesting Enzyme Cloud"
ALIEN_ALERT_NEED_MIST = "Player requesting Nutrient Mist"
ALIEN_ALERT_NEED_HARVESTER = "Player requesting Harvester"
ALIEN_ALERT_NOTENOUGH_RESOURCES = "Not enough resources"
ALIEN_ALERT_ORDER_COMPLETE = "Order complete"
ALIEN_ALERT_RESEARCH_COMPLETE = "Research complete"
ALIEN_ALERT_STRUCTURE_UNDERATTACK = "Structure under attack"
ALIEN_ALERT_UPGRADE_COMPLETE = "Upgrade complete"
ALIEN_DEFEAT = "Aliens lose"
ALIEN_TEAM_GAME_STARTED = "Objective: Kill the Command Station"
ALIEN_VICTORY = "Aliens Win!"
AMMO_PACK = "Ammo pack"
AMMO_PACK_TOOLTIP = "Ammo to fill any weapon"
ARC = "ARC"
ARC_ARMOR = "Increases ARC armor"
ARC_DEPLOY = "Deploy"
ARC_DEPLOY_TOOLTIP = "Put ARC into firing mode"
ARC_HINT = "Commander artillery"
ARC_ROBOTICS_FACTORY = "ARC Robotics Factory"
ARC_ROBOTICS_FACTORY_HINT = "Builds MACs and ARCs"
ARC_ROBOTICS_FACTORY_TOOLTIP = "Allows production of ARC tanks"
ARC_SPLASH = "Increases ARC splash radius by 13%"
ARC_TOOLTIP = "Commander controlled AI tanks that do high damage to structures. Can fire through walls."
ARC_UNDEPLOY = "UnDeploy"
ARC_UNDEPLOY_TOOLTIP = "Put ARC into movement mode"
ARC_UPGRADES = "ARC upgrades"
ARMOR = "Armor"
ARMORY = "Armory" 
ARMORY_HINT = "Weapons, health and ammo"
ARMORY_TOOLTIP = "Automatically resupplies Marines with free health and ammo. You can buy weapons here with your personal resources."
ARMSLAB_HINT = "Damage and armor upgrades"
ARMS_LAB = "Arms Lab"
ARMS_LAB_TOOLTIP = "Player attack and armor upgrades"
ASSIST = "Assist"
ASSIST_TOOLTIP = "Assist players"
ATTACK = "Attack"
ATTACK_TOOLTIP = "Attack enemy unit or player"
AURA = "Aura"
AURA_TOOLTIP = "Indicates health and position of enemy players."
AUTO_CONCEDE_WARNING = "Teams uneven. %{teamName}s will Auto-Concede in %{time}d seconds."
AUTO_SPAWNING_IN = "Auto-spawning in %d"
AUTO_TEAM_BALANCE_TOOLTIP = "Team Balance enabled. You will spawn when your teammates die.\nYou can switch teams to spawn faster. Press %s to switch teams."
AXE_TOOLTIP = "A weapon of desperation. BIND_PrimaryAttack to attack - good against structures."
BABBLERS = "Babblers"
BABBLER_ABILITY = "Babbler bait"
BABBLER_ABILITY_TOOLTIP = "Throw bait which your Babblers will follow. Hit targets with bait for them to attack, or bounce the bait onto an Alien or yourself to order them to stick to you."
BABBLER_EGG = "Babbler Egg"
BABBLER_EGG_TOOLTIP = "Hatches a Babbler which can be ordered to attack or defend."
BACTERIAL_RECEPTORS = "Bacterial Receptors"
BACTERIAL_RECEPTORS_TOOLTIP = "Enemies on infestation show up on hive sight"
BASIC_LIFE_FORMS = "Lifeform evolutions"
BASIC_LIFE_FORMS_TOOLTIP = "Evolve new traits for Alien players"
BEACONING = "Commander issued Distress Beacon. Teleport imminent."
BEACONING_COMMANDER = "Distress Beacon triggered. Teleport imminent."
BEACON_TO = "Distress Beacon: Teleporting to %s"
BELLY_SLIDE = "Belly slide"
BELLY_SLIDE_TOOLTIP = "Allows the Gorge to slide downwards ramps."
BETA_MAINMENU = "Build "
BILEBOMB = "Bile Bomb"
BILEBOMB_TOOLTIP = "Allows Gorges to fire siege projectile that does area damage to structures, (and Marine and Exosuit armor)."
BIOMASS = "Biomass"
BIOMASS_ONE = "Biomass Level 1"
BIOMASS_TWO = "Biomass Level 2"
BIOMASS_THREE = "Biomass Level 3"
BIOMASS_FOUR = "Biomass Level 4"
BIOMASS_FIVE = "Biomass Level 5"
BIOMASS_SIX = "Biomass Level 6"
BIOMASS_SEVEN = "Biomass Level 7"
BIOMASS_EIGHT = "Biomass Level 8"
BIOMASS_NINE = "Biomass Level 9"
BITE = "Bite"
BITE_TOOLTIP = "BIND_PrimaryAttack for bite. It's great against players and structures, but time your bites carefully. BIND_SecondaryAttack to Leap (when evolved by Commander)."
BLINK = "Blink"
BLINK_TOOLTIP = "Allows Fades to disappear and reappear in combat"
BOMBARD = "Bombard"
BOMBARD_WHIP_HINT = "Bombarding structure"
BONESHIELD = "Bone shield"
BONESHIELD_TOOLTIP = "Uses the head carapace to block most frontal attacks."
BUILD = "Build"
BUILD_ABILITY = "Build"
BUILD_ABILITY_TOOLTIP = "Build plant spike turrets (Hydras) on any surface. Build Clogs for protection or to block up a hallways."
BUILD_STRUCTURE = "Press %s to build "
BUILD_TOOLTIP = "Basic structures"
BUY = "BUY"
CAMOUFLAGE = "Camouflage"
CAMOUFLAGED = "Camouflaged"
CAMOUFLAGE_TOOLTIP = "Move slowly to blend into the environment."
CAMOUFLAGE_VEIL = "Camouflage Veil"
CAMOUFLAGE_VEIL_HINT = "Alien cloaking"
CAMOUFLAGE_VEIL_TOOLTIP = "Allows Aliens to blend into the environment"
CANCEL = "Cancel"
CARAPACE = "Carapace"
CARAPACE_SHELL = "Carapace Shell"
CARAPACE_SHELL_HINT = "Improved Alien armor"
CARAPACE_SHELL_TOOLTIP = "Gives Aliens extra armor"
CARAPACE_TOOLTIP = "Gain extra armor."
CAT_PACK = "Catalyst pack"
CAT_PACKS = "Catalyst packs"
CAT_PACK_TECH_TOOLTIP = "Increases Marine movement and reload speed."
CAT_PACK_TOOLTIP = "Increases Marine movement and reloading speed."
CELERITY = "Celerity"
CELERITY_SPUR = "Celerity Spur"
CELERITY_SPUR_HINT = "Alien speed"
CELERITY_SPUR_TOOLTIP = "Allows players to move at much higher max speed"
CELERITY_TOOLTIP = "Increases movement speed and acceleration."
CEREBRAL_ENHANCEMENTS = "Cerebral enhancements"
CHANGE_EGG_HELP = "Press %s to spawn or %s to change eggs"
CHARGE = "Charge"
CHARGE_TOOLTIP = "Lets the Onos charge in the current direction."
CHOOSE_SPAWN = "Open minimap to choose a spawn point"
CLAWRAILGUN_EXOSUIT = "Exosuit with a claw and railgun"
CLAW_RAILGUN_TECH_TOOLTIP = "Allows the Exo to buy the claw/railgun setup"
CLOAK = "Cloak"
CLOAKED = "Cloaked"
CLOG = "Clog"
CLOG_TOOLTIP = "Inert mass used to block up areas, give cover or gain access to vents."
CLOSE_DOOR = "Close door" 
CLOSE_DOOR_TOOLTIP = "Close door"
CLUSTER_GRENADE = "Cluster Grenade"
COLLECT_RESOURCES = "Collects resources" 
COLLECT_RESOURCES_TOOLTIP = "Collects resources for players and the team"
COMING_SOON_1 = " (coming soon)"
COMING_SOON_2 = "Coming soon"
COMMANDER = "Commander: "
COMMANDERERROR_BUILD_FAILED = "Build failed."
COMMANDERERROR_CANT_BUILD_ON_TOP = "Can't build on entity."
COMMANDERERROR_CANT_BUILD_TOO_CLOSE = "Can't build - too close."
COMMANDERERROR_INFESTATION_REQUIRED = "Place on infestation."
COMMANDERERROR_INVALID_PLACEMENT = "Invalid placement."
COMMANDERERROR_MUST_WAIT = "You must wait."
COMMANDERERROR_NOT_ALLOWED_ON_INFESTATION = "Not allowed on infestation."
COMMANDERERROR_NO_CYST_PARENT_FOUND = "Must be built near another Cyst."
COMMANDERERROR_NO_EXIT = "No exit."
COMMANDERERROR_ONLY_ONE_BATTERY_PER_ROOM = "Each room may have only one Sentry Battery."
COMMANDERERROR_OUT_OF_RANGE = "Out of range."
COMMANDERERROR_TECH_NOT_AVAILABLE = "Tech not available."
COMMANDERERROR_TOO_MANY_ENTITIES = "Can't build - too many entities."
COMMANDERERROR_TOO_MANY_SENTRIES = "Can't build - too many sentries."
COMMAND_STATION = "Command Station"
COMMAND_STATION_HINT = "Marine base"
COMMAND_STATION_TOOLTIP = "This structure houses the Commander, who gives orders to your team mates on the ground. The Marines lose if you no longer have a Command Station."
COMM_EJECT = "Commander has been ejected"
COMM_ENABLES = "Enables:"
COMM_REQUIRES = "Requires:"
COMM_SEL_BUILDING = "BUILDING..."
COMM_SEL_CONSTRUCTING = "CONSTRUCTING..."
COMM_SEL_HATCHING = "HATCHING..."
COMM_SEL_RECYCLING = "RECYCLING..."
COMM_SEL_RESEARCHING = "RESEARCHING..."
COMM_SEL_UPGRADING = "UPGRADING..."
COMM_STATION_UNDER_ATTACK = "%s Command Station under attack"
CONSTRUCT = "Construct"
CONTAMINATION = "Contamination"
CONTAMINATION_TOOLTIP = "Creates temporary infestation."
CRAG = "Crag"
CRAG_HEAL_TOOLTIP = "Heals players and structures (+10 every 2 seconds, max 3 targets)"
CRAG_HINT = "Heals Alien units"
CRAG_HIVE = "Crag Hive"
CRAG_HIVE_HINT = "Defensive base"
CRAG_HIVE_TOOLTIP = "Crag hives allow the team to build Crags and evolve defensive traits"
CRAG_TOOLTIP = "Heals and protects nearby friendly units."
CRAG_UMBRA_TOOLTIP = "Creates protective cloud for units inside which blocks bullets."
CURRENT = "CURRENT"
CYST = "Cyst"
CYST_HINT = "Creates infestation"
CYST_TOOLTIP = "The Commander places Cysts, which grow infestation. If Cysts aren't connected in a chain to a Hive, they will die, causing the infestation to recede. Alien structures without infestation will also die."
CYST_UNCONNECTED_HINT = "Unconnected"
DEATH_TRIGGER = "Natural Causes"
DEFEND = "Defend"
DESTROY = "Destroy"
DESTROYED_POWER_NODE = "Power node has been destroyed!"
DETECTOR = "Detector"
DETECTOR_TOOLTIP = "Reveals unseen enemy units to your team"
DISORIENT = "Disorient"
DISTRESS_BEACON = "Distress Beacon"
DISTRESS_BEACON_TOOLTIP = "Teleports Marines to Command Station nearest to Observatory"
DESTROY_HALLUCINATION = "Destroy Hallucination" 
DONT_SHOW_AGAIN = "Don't show this again"
DOOR = "Door"
DOOR_TOOLTIP = "You will be able to weld doors shut in the future."
DRIFTER = "Drifter"
DRIFTER_CAMOUFLAGE_TOOLTIP = "Becomes invisible to enemies when still"
DRIFTER_HINT = "Detects enemies"
DRIFTER_TOOLTIP = "Flying creature which can speed up construction and support players."
DUALMINIGUN_EXOSUIT = "Exosuit with dual miniguns"
DUALRAILGUN_EXOSUIT = "Exosuit with dual railguns"
DUAL_MINIGUN_TECH_TOOLTIP = "Allows the Exo to buy a second gun."
DUAL_RAILGUN_TECH_TOOLTIP = "Allows the Exo to buy two Railguns"
ECHO = "Echo"
ECHO_CRAG = "Move Crag"
ECHO_EGG = "Move Egg"
ECHO_HYDRA = "Move Hydra"
ECHO_HARVESTER = "Move Harvester"
ECHO_SHADE = "Move Shade"
ECHO_SHELL = "Move Shell"
ECHO_SHIFT = "Move Shift"
ECHO_SPUR = "Move Spur"
ECHO_TOOLTIP = "Moves structure to another legal location"
ECHO_VEIL = "Move Veil"
ECHO_WHIP = "Move Whip"
EGG = "Egg"
EGG_DROP_TOOLTIP = "Aliens spawn from eggs in waves. Hives grow eggs nearby intermittently."
EGG_HINT = "Alien spawn"
EJECT_FROM_EXO = "Eject"
EMBRYO = "Embryo"
ENERGIZE = "Energize"
ENZYME_CLOUD = "Enzyme cloud"
ENZYME_CLOUD_TOOLTIP = "Creates cloud of hormones that increase rate of attack for Aliens inside it"
EQUIPPED = "EQUIPPED"
ESCAPE = "Escape"
EVOLUTION_AVAILABLE = "%s evolution available"
EVOLUTION_LOST = "%s evolution lost"
EVOLVE = "Evolve"
EVOLVE_BABBLERS = "Babblers"
EVOLVE_BABBLERS_TOOLTIP = "Evolve babblers tooltip"
EVOLVE_BOMBARD = "Bombard"
EVOLVE_BOMBARD_TOOLTIP = "Long-range area effect projectile which disintegrates armor"
EVOLVE_ECHO = "Evolve Echo"
EVOLVE_ECHO_TOOLTIP = "Allows Shift's to move structures to other parts of infestation"
EVOLVE_HALLUCINATIONS = "Hallucination"
EVOLVE_HALLUCINATIONS_TOOLTIP = "Create fake unit to deceive the enemy"
EVOLVING_PERCENTAGE = "Evolving %d%%..."
EVOLVING_TO = "Evolving to %s"
EVT_ADVANCED_WEAPONRY_RESEARCHED = "ADVANCED WEAPONRY RESEARCHED"
EVT_ARMOR_LEVEL_1_RESEARCHED = "ARMOR LEVEL 1 RESEARCHED"
EVT_ARMOR_LEVEL_2_RESEARCHED = "ARMOR LEVEL 2 RESEARCHED"
EVT_ARMOR_LEVEL_3_RESEARCHED = "ARMOR LEVEL 3 RESEARCHED"
EVT_BILE_BOMB_RESEARCHED = "BILE BOMB RESEARCHED"
EVT_BLINK_RESEARCHED = "BLINK RESEARCHED"
EVT_BUY_AT_ARMORY = "BUY AT ARMORY"
EVT_BUY_AT_PROTOTYPE_LAB = "BUY AT PROTOTYPE LAB"
EVT_CEREBRAL_ENHANCEMENTS_RESEARCHED = "CEREBRAL ENHANCEMENTS RESEARCHED"
EVT_CLAWRAILGUN_RESEARCHED = "CLAW RAILGUN EXOSUIT RESEARCHED"
EVT_DUALMINIGUN_RESEARCHED = "DUAL GUN EXOSUIT RESEARCHED"
EVT_DUALRAILGUN_RESEARCHED = "DUAL GUN EXOSUIT RESEARCHED"
EVT_EXOSUIT_RESEARCHED = "EXOSUIT RESEARCHED"
EVT_FADE_UPGRADED = "FADE UPGRADED"
EVT_FLAMETHROWER_RESEARCHED = "FLAMETHROWER RESEARCHED"
EVT_GRENADE_LAUNCHER_RESEARCHED = "GRENADE LAUNCHER RESEARCHED"
EVT_GRENADES_RESEARCHED = "GRENADES RESEARCHED"
EVT_GORGE_UPGRADED = "GORGE UPGRADED"
EVT_GORGETUNNEL_RESEARCHED = "GORGE TUNNELS RESEARCHED"
EVT_JETPACK_RESEARCHED = "JETPACK RESEARCHED"
EVT_LEAP_RESEARCHED = "LEAP RESEARCHED"
EVT_LERK_UPGRADED = "LERK UPGRADED"
EVT_MINES_RESEARCHED = "MINES RESEARCHED"
EVT_MUSCULAR_ADVANTAGE_RESEARCHED = "MUSCULAR ADVANTAGE RESEARCHED"
EVT_ONOS_UPGRADED = "ONOS UPGRADED"
EVT_SHADOWSTEP_RESEARCHED = "SHADOWSTEP RESEARCHED"
EVT_SHOTGUN_RESEARCHED = "SHOTGUN RESEARCHED"
EVT_SKULK_UPGRADED = "SKULK UPGRADED"
EVT_SPORES_RESEARCHED = "SPORES RESEARCHED"
EVT_STOMP_RESEARCHED = "STOMP RESEARCHED"
EVT_SURVIVAL_INSTINCTS_RESEARCHED = "SURVIVAL INSTINCTS RESEARCHED"
EVT_UMBRA_RESEARCHED = "UMBRA RESEARCHED"
EVT_VORTEX_RESEARCHED = "VORTEX RESEARCHED"
EVT_WEAPON_LEVEL_1_RESEARCHED = "WEAPON LEVEL 1 RESEARCHED"
EVT_WEAPON_LEVEL_2_RESEARCHED = "WEAPON LEVEL 2 RESEARCHED"
EVT_WEAPON_LEVEL_3_RESEARCHED = "WEAPON LEVEL 3 RESEARCHED"
EVT_WELDER_RESEARCHED = "WELDERS RESEARCHED"
EVT_XENOCIDE_RESEARCHED = "XENOCIDE RESEARCHED"
EXIT = "EXIT"
EXOSUIT = "Exosuit"
EXOSUIT_LOCKDOWN_TECH = "Research Exoskeleton lockdown tech"
EXOSUIT_LOCKDOWN_TOOLTIP = "Exoskeletons can lock down for extra accuracy and damage"
EXOSUIT_TECH_TOOLTIP = "Allows Exoskeletons (heavies) to be purchased"
EXOSUIT_TOOLTIP = "Heavy armor equipped with minigun and claw. Exosuits can't build or command, but can be beaconed."
EXOSUIT_UPGRADE_TECH = "Research Exoskeleton upgrade tech"
EXPANDING_HERE = "Expanding here"
EXPERIENCE_LEVEL = "expecience level"
EXPLORE_MODE = "Sandbox Mode (BIND_ReadyRoom for ready room)"
EXPLORE_MODE_ALIEN = "Sandbox Mode (BIND_ReadyRoom for ready room, BIND_Buy to evolve)"
EXPLORE_MODE_INITIALIZED = "Sandbox Mode enabled. Type %s in console to reset all help widgets. Type speed <number> to speed or slow world (speed 1 default)."
EXPLORE_MODE_READY_ROOM = "Sandbox Mode"
EXTRACTOR = "Extractor"
EXTRACTOR_HINT = "Generates resources"     
EXTRACTOR_TOOLTIP = "Marine Extractors generate resources for the team and for every player. They allow the Commander to drop structures and research new technology."
FADE = "Fade"
FADE_EGG = "Fade egg"
FADE_EGG_DROP_TOOLTIP = "Creates an egg that a Fade can spawn from"
FADE_TOOLTIP = "This deadly assassin can shadow step into battle and assassinate targets with his claws. Can evolve blink for teleportation and vortex ability to quickly teleport back."
FEINT = "Feign Death"
FEINTING_DEATH = "FEIGNING DEATH"
FEINT_TOOLTIP = "After taking fatal damage, slink away with a little health to fight again."
FEINT_VEIL = "Feign Death Veil"
FEINT_VEIL_HINT = "Allows Feign Death"
FEINT_VEIL_TOOLTIP = "Zombie Aliens"
FLAMETHROWER = "Flamethrower"
FLAMETHROWER_ALT = "Flamethrower alt"
FLAMETHROWER_ALT_TOOLTIP = "Gives alt-attack to flamethrowers"
FLAMETHROWER_TECH_TOOLTIP = "Allows flamethrowers to be purchased at Armories"
FLAMETHROWER_TOOLTIP = "Does burning damage, reduces energy regeneration time, and disables some structures. More powerful against flammable targets."
FOLLOW_NEAREST_ALIEN = "Follow"
FOLLOW_NEAREST_ALIEN_TOOLTIP = "Drifter follows the closest Alien player"
FOLLOWING_NAME = "Spectating %{name}s"
FOLLOWANDWELD = "Follow and weld"
FOLLOWANDWELD_TOOLTIP = "Follow a unit and weld/construct everything in range."
GAME_START_COMMANDERS = "The game will start when both sides have a Commander."
GAS_GRENADE = "Nerve Gas Grenade"
GATHER_WAITING = "Waiting for players..."
GATHER_SEARCHING = "Searching for server..."
GATHER_PREPARING = "Preparing server..."
GATHER_CONNECTING = "Connecting to server..."
GORE = "Gore"
GORE_TOOLTIP = "BIND_PrimaryAttack to gore players. Also smashes through structures with ease."
GORGE = "Gorge"
GORGE_EGG = "Gorge egg"
GORGE_EGG_DROP_TOOLTIP = "Creates an egg that a Gorge can spawn from"
GORGE_TOOLTIP = "A Gorge can build offensive Hydras and defensive Clogs. Can evolve ranged bile bomb for attacking armor and structures."
GORGE_TUNNEL_TECH = "Gorge tunnels"
GORGE_TUNNEL_TECH_TOOLTIP = "Allows Gorges to build tunnels connecting two parts of the map."
GORGE_TUNNEL_TOOLTIP = "A tunnel entrance that allows players to travel to other parts of the map quickly. Marines can use them too."
GRENADE_LAUNCHER = "Grenade launcher"
GRENADE_LAUNCHER_TECH_TOOLTIP = "Allows grenade launchers to be purchased at Armories" 
GRENADE_LAUNCHER_TOOLTIP = "Area effect damage. Does double damage to structures."
GRENADE_WHACK = "Grenade whack"
GRENADE_WHACK_TOOLTIP = "Will knock back grenades shot nearby"
GRENADES_TOOLTIP = "Allows hand grenades to be purchased at Armories."
GROW = "Grow"
GROW_TOOLTIP = "Increases the grow speed of Alien structures."
GROWN = "Grown"
GUARD_POWER_NODE = "Power node has been destroyed!"
HALLUCINATE_CRAG = "Hallucinate Crag"
HALLUCINATE_CRAG_TOOLTIP = "Creates a fake Crag unit"
HALLUCINATE_DRIFTER = "Hallucinate Drifter"
HALLUCINATE_DRIFTER_TOOLTIP = "Creates a fake Drifter unit"
HALLUCINATE_FADE = "Hallucinate Fade"
HALLUCINATE_FADE_TOOLTIP = "Creates a fake Fade unit"
HALLUCINATE_GORGE = "Hallucinate Gorge"
HALLUCINATE_GORGE_TOOLTIP = "Creates a fake Gorge unit"
HALLUCINATE_HARVESTER = "Hallucinate Harvester"
HALLUCINATE_HARVESTER_TOOLTIP = "Creates a fake Harvester unit"
HALLUCINATE_HIVE = "Hallucinate Hive"
HALLUCINATE_HIVE_TOOLTIP = "Creates a fake Hive unit"
HALLUCINATE_HYDRA = "Hallucinate Hydra"
HALLUCINATE_HYDRA_TOOLTIP = "Creates a fake Hydra unit"
HALLUCINATE_LERK = "Hallucinate Lerk"
HALLUCINATE_LERK_TOOLTIP = "Creates a fake Lerk unit"
HALLUCINATE_ONOS = "Hallucinate Onos"
HALLUCINATE_ONOS_TOOLTIP = "Creates a fake Onos unit"
HALLUCINATE_SHADE = "Hallucinate Shade"
HALLUCINATE_SHADE_TOOLTIP = "Creates a fake Shade unit"
HALLUCINATE_SHIFT = "Hallucinate Shift"
HALLUCINATE_SHIFT_TOOLTIP = "Creates a fake Shift unit"
HALLUCINATE_SKULK = "Hallucinate Skulk"
HALLUCINATE_SKULK_TOOLTIP = "Creates a fake Skulk unit"
HALLUCINATE_WHIP = "Hallucinate Whip"
HALLUCINATE_WHIP_TOOLTIP = "Creates a fake Whip unit"
HALLUCINATION = "Hallucination"
HALLUCINATION_CLOUD = "Hallucination Cloud"
HALLUCINATION_CLOUD_TOOLTIP = "Creates controllable mirror images of units in effect range."
HARVESTER = "Harvester"
HARVESTER_HINT = "Generates resources"
HARVESTER_TOOLTIP = "Generate resources for the team and for every player. They allow the Commander to drop structures and unlock new traits."
HATCH = "Hatch"
HEAL = "Heal"
HEALING_BED = "Healing Bed"
HEALING_BED_TOOLTIP = "Players and structures on infestation are slowly healed"
HEALTH = "Health"
HEAL_WAVE = "Heal Wave"
HEAL_WAVE_TOOLTIP = "Heals nearby units very quickly"
HIVE = "Hive"
HIVE_CONSTRUCTED = "%s Hive grown"
HIVE_HEAL_TOOLTIP = "Heals nearby Aliens"
HIVE_HINT = "Alien base"
HIVE_KILLED = "%s Hive Killed"
HIVE_LOW_HEALTH = "%s Hive Death Imminent"
HIVE_TOOLTIP = "This structure houses the Alien Commander, who chooses evolutions for the team (multiple hives required for some evolutions). It also heals nearby players. The Aliens lose if they no longer have any Hives."
HIVE_UNDER_ATTACK = "%s Hive under attack"
HOLD_KEY = "Hold"
HOLD_POSITION = "Hold position"
HYDRA = "Hydra"
HYDRA_HINT = "Gorge spike plant"
HYDRA_TOOLTIP = "Spike plant that can be built anywhere and fires at enemies. Keep it alive with your heal spray."
HYPERMUTATION = "Hypermutation"
HYPERMUTATION_SPUR = "Hypermutation Spur"
HYPERMUTATION_SPUR_HINT = "Fast, frequent evolution"
HYPERMUTATION_SPUR_TOOLTIP = "Evolution costs count towards future evolutions (while alive)"
HYPERMUTATION_TOOLTIP = "While alive, subsequent evolutions are much faster and cheaper."
INDESTRUCTABLE = "indestructable"
INFANTRY_PORTAL = "Infantry Portal"
INFANTRY_PORTAL_HINT = "Respawns Marines"
INFANTRY_PORTAL_TOOLTIP = "Respawns a Marine every 9 seconds. Can only be built near a Command Station."
INFESTATION = "Infestation"
INFESTATION_SPIKE = "Bone Wall"
INFESTATION_SPIKE_TOOLTIP = "Creates temporary wall that blocks movement and attacks"
INFESTATION_TOOLTIP = "Generates infestation"
INK = "Ink"
IN_LOCATION = "IN %s"
IP_UNDER_ATTACK = "%s Infantry Portal under attack"
JETPACK = "Jetpack"
JETPACK_ARMOR_TECH = "Research Jetpack armor tech"
JETPACK_ARMOR_TOOLTIP = "Grants extra armor to jetpacks"
JETPACK_FUEL_TECH = "Research Jetpack fuel tech" 
JETPACK_FUEL_TOOLTIP = "Improves jetpack maneuverability and flight time"
JETPACK_HINT = "Jetpacking Marine"
JETPACK_TECH = "Research Jetpacks"
JETPACK_TOOLTIP = "Allows Marines to fly and access vents."
JOIN_ERROR_TOO_MANY = "There are too many players on this team. You can wait or join another team."
LEAP = "Leap"
LEAP_TOOLTIP = "Allows Skulks to leap into combat"
LEFT_MOUSE_BUTTON = "Left mouse button"
LEFT_SHIFT = "Left shift"
LERK = "Lerk"
LERK_BITE = "Bite"
LERK_BITE_TOOLTIP = "BIND_PrimaryAttack for bite, which poisons Marines and inflicts damage over time. BIND_SecondaryAttack for a long-range spiked attack."
LERK_EGG = "Lerk egg"
LERK_EGG_DROP_TOOLTIP = "Creates an egg that a Lerk can spawn from"
LERK_TOOLTIP = "Versatile support flyer. Can do damage over time with poisonous bite and ranged spikes. Can evolve choking spore cloud and protective umbra."
LOADING = "Loading..."
LOADING_TIP = "Tip:"
LOADING_TIP_ABILITIES = "Some buildings, such as the TSF Observatory or the Kharaa Shift, have passive abilities that don't cost resources."
LOADING_TIP_BEARARMS = "Marines can pick up your fallen comrades' weapons by pressing BIND_Drop. Act fast - they disappear quickly."
LOADING_TIP_COMMANDER_SPEAKING = "Your Commander's voice and chat messages will appear in yellow."
LOADING_TIP_EVOLVE = "As Alien, press BIND_Buy to evolve to a new lifeform or to gain new upgrades."
LOADING_TIP_EXPLORE = "Start a server in Sandbox Mode to learn more about the game and maps."
LOADING_TIP_F4 = "Press BIND_ReadyRoom to go back to the Ready Room."
LOADING_TIP_FF = "There is no friendly fire. However, you can hurt yourself with your own grenades and mines."
LOADING_TIP_GOODCOMM = "The Commander can use team resources to drop his players useful things, such as weapons and higher lifeforms."
LOADING_TIP_GOTOALERT = "As Commander, press BIND_Jump to go to an alert."
LOADING_TIP_INFESTATION = "Infestation grows from a Hive through a chain of cysts. If severed, it recedes and structures will take damage."
LOADING_TIP_MAP = "Press the BIND_ShowMap key to bring up your map."
LOADING_TIP_MODS = "NS2 is extremely moddable. Try one of the community mods on the Steam workshop."
LOADING_TIP_MUTE = "To mute a player, hold BIND_Scoreboard and left click on the speaker icon."
LOADING_TIP_NEXT = "Press SPACE for next tip"
LOADING_TIP_NOIINTEAM = "Talk to your teammates using the BIND_VoiceChat button. Teamwork can often mean the difference between life or death!"
LOADING_TIP_POWER = "Marine structures require power. If the power node is destroyed, structures power down."
LOADING_TIP_PRIORITY = "Prioritize your targets. Power Nodes and Cysts are crucial structures, but killing a resource tower or Shift may do more long-term damage."
LOADING_TIP_RAMBO = "There's strength in numbers - don't fight alone!"
LOADING_TIP_REQ_MENU = "As Marine, press your BIND_RequestMenu key to ask the Commander for ammo, health or orders."
LOADING_TIP_RESOURCES = "Built resource nozzles give team resources for the Commander and player resources for each team member."
LOADING_TIP_ROOKIES = "Rookie players on your team will appear in green. They could use your help."
LOADING_TIP_SAYINGS_MENU = "Press your BIND_ToggleSayings key to taunt or say something."
LOADING_TIP_SCOREBOARD = "Press your BIND_Scoreboard key to show players in game and their scores."
LOADING_TIP_SPAWN = "Marine players spawn at the Infantry Portal. Alien players hatch out of eggs."
LOADING_TIP_SPEEDYGONZALES = "Running will get you places fast, but remember, it's much louder than crouching or walking."
LOADING_TIP_SUPPORT = "Support classes are invaluable! A Gorge with some Hydras or a Marine with a welder can have a huge impact."
LOADING_TIP_VENTS = "Aliens can use vents for faster navigation and flanking."
LOADING_TIP_WALLRUN = "As Skulk, don't charge at Marines: use the walls and ceilings to ambush."
LOCK_DOOR = "Lock door"
LOGOUT = "Log out"
LOGOUT_TOOLTIP = "Get back on the ground"
MAC = "MAC"
MAC_EMP = "EMP"
MAC_EMP_RESEARCH = "Research EMP"
MAC_EMP_RESEARCH_TOOLTIP = "Allows MACs to generate a electro-magnetic pulse, depleting nearby Aliens of energy"
MAC_EMP_TOOLTIP = "Generate a electro-magnetic pulse, depleting nearby Aliens of energy"
MAC_HINT = "Commander repair drone"
MAC_SPEED = "Increase MAC speed"
MAC_SPEED_TOOLTIP = "Increases MAC speed by 50%"
MAC_TOOLTIP = "Robot that builds structures and can repair armor"
MAC_UPGRADES = "MAC upgrades"
MARINE = "Marine"
MARINE_ALERT_ACKNOWLEDGE               = "Soldier acknowledges"
MARINE_ALERT_COMMANDER_EJECTED         = "Commander has been ejected"
MARINE_ALERT_COMMANDSTATION_UNDERAT    = "Command Station under attack"
MARINE_ALERT_COMMAND_STATION_COMPLETE  = "Command Station complete"
MARINE_ALERT_CONSTRUCTION_COMPLETE     = "Construction complete"      
MARINE_ALERT_EXTRACTOR_UNDERATTACK     = "Extractor under attack"    
MARINE_ALERT_INFANTRYPORTAL_UNDERAT    = "Infantry Portal under attack"
MARINE_ALERT_MAC_BLOCKED               = "MAC Blocked"
MARINE_ALERT_MANUFACTURE_COMPLETE      = "Construction complete"
MARINE_ALERT_NEED_AMMO                 = "Soldier needs ammo"
MARINE_ALERT_NEED_MEDPACK              = "Soldier needs medpack"
MARINE_ALERT_NEED_ORDER                = "Soldier needs order"
MARINE_ALERT_NOT_ENOUGH_RESOURCES      = "Not enough resources"
MARINE_ALERT_ORDER_COMPLETE            = "Objective complete"        
MARINE_ALERT_RESEARCH_COMPLETE         = "Research complete"
MARINE_ALERT_SENTRY_FIRING             = "Sentry firing"
MARINE_ALERT_SENTRY_UNDERATTACK        = "Sentry taking damage"
MARINE_ALERT_SOLDIER_LOST              = "Soldier lost"
MARINE_ALERT_SOLDIER_UNDERATTACK       = "Soldier under attack"
MARINE_ALERT_STRUCTURE_UNDERATTACK     = "Structure under attack"
MARINE_ALERT_UPGRADE_COMPLETE          = "Upgrade complete"
MARINE_ARMOR1 = "Armor #1"
MARINE_ARMOR1_TOOLTIP = "Gives Marines 20 extra armor"
MARINE_ARMOR2 = "Armor #2"
MARINE_ARMOR2_TOOLTIP = "Gives Marines 40 extra armor"
MARINE_ARMOR3 = "Armor #3"
MARINE_ARMOR3_TOOLTIP = "Gives Marines 60 extra armor"
MARINE_COMMANDER = "Marine Commander"
MARINE_DEFEAT = "Marines lose"
MARINE_TEAM_GAME_STARTED = "Objective: Kill the Alien Hive"
MARINE_VICTORY = "Marines Win!"
MARINE_WEAPONS1 = "Weapons #1"
MARINE_WEAPONS1_TOOLTIP = "Marine weapons do 10% extra damage"
MARINE_WEAPONS2 = "Weapons #2"
MARINE_WEAPONS2_TOOLTIP = "Marine weapons do 20% extra damage"
MARINE_WEAPONS3 = "Weapons #3"
MARINE_WEAPONS3_TOOLTIP = "Marine weapons do 30% extra damage"
MARKERS = "Markers"
MARK_THREAT = "Threat"
MARK_THREAT_LARGE = "Large threat"
MATURITY = "Maturity"
MED_PACK = "Med pack"
MED_PACK_TOOLTIP = "Restores 50 player health"
MENU_CREATE_GAME = "CREATE GAME"
MENU_EXIT = "EXIT"
MENU_JOIN_GAME = "JOIN GAME"
MENU_MODS = "MODS"
MENU_OPTIONS = "OPTIONS"
MENU_PLAY_NOW = "PLAY NOW"
MENU_RETURN = "RETURN"
MENU_TRAINING = "TRAINING"
METERS = "meters"
MINE = "Mines"
MINES = "Research Mines"
MINE_HINT = "Proximity mine"
MINE_TOOLTIP = "Pack of 3 proximity mines."
MINIGUN = "Minigun"
MINIGUN_CLAW_TOOLTIP = "BIND_PrimaryAttack to punch with Claw. Hold BIND_SecondaryAttack to fire minigun (unlimited ammo but can overheat). BIND_Jump to activate jump jets."
MINIGUN_MINIGUN_TOOLTIP = "BIND_PrimaryAttack to fire left minigun, BIND_SecondaryAttack for right (unlimited ammo but can overheat). BIND_Jump to activate jump jets."
MOVE = "Move"
MOVE_TOOLTIP = "Move to waypoint"
MUCOUS_MEMBRANE = "Mucous Membrane"
MUCOUS_MEMBRANE_TOOLTIP = "Heals armor of friendly units."
MUSCULAR_ADVANTAGE = "Muscular advantage"
NANO_SHIELD_ACTIVE = "NANO SHIELD ACTIVE"
NANO_SHIELD_DEFENSE = "Nano-shield"
NANO_SHIELD_DEFENSE_TOOLTIP = "Reduce all damage by 32% on target for 5 seconds"
NANO_SHIELD_TECH = "Nano-shield Tech"
NEED_HEALING_HERE = "Need healing here"
NERVE_GAS = "Nerve gas"
NERVE_GAS_TOOLTIP = "Allows nerve gas grenades for grenade launcher"
NEXT = "Next"
NEXT_SPAWN_IN = "Next spawn in %d"
NO_COMM = "Commander Needed"
NO_COMMANDER = "No Commander"
NO_IPS = "Infantry Portal Needed"
NUTRIENT_MIST = "Nutrient mist"
NUTRIENT_MIST_TOOLTIP = "Speeds structure maturation and player evolution for 15 seconds"
OBJECTIVE_PROGRESS = "%{location}s %{name}s %{health}d%%"
OBSERVATORY = "Observatory"
OBSERVATORY_HINT = "Detects Aliens"
OBSERVATORY_TOOLTIP = "Detects enemies nearby"
ONOS = "Onos"
ONOS_EGG = "Onos egg"
ONOS_EGG_DROP_TOOLTIP = "Creates an egg that an Onos can spawn from"
ONOS_TOOLTIP = "A behemoth that can smash structures and charge into battle and gore players to death. He can also evolve stomp to stun his enemies."
OPEN_DOOR = "Open door"
OPEN_DOOR_TOOLTIP = "Open door"
OPTIMIZE_FIRST_TIME = "NS2 has been updated. We need to perform a one-time optimization that may take several minutes. Do this now? If not, it will be done when you play a game."
OPTIMIZE_CONFIRM = "Optimize"
OPTIMIZE_SKIP = "Skip"
OPTION_ANTI_ALIASING = "Smooths out edges"
OPTION_AF = "Improves clarity and crispness"
OPTION_CAMERA_ANIMATION = "Toggles effects such as view tilting"
OPTION_CLEAR_BIND = "Clears the bind"
OPTION_DEVICE = "Choose what rendering device to use. D3D9 is the most stable."
OPTION_DISPLAY = "Choose which device to display the game on"
OPTION_DRAW_DAMAGE = "Displays damage done when attacking"
OPTION_EXTRA_PRECACHING = "Reduces hitching, but can increase load times"
OPTION_HUDQUALITY = "Toggles how much is displayed on the HUD"
OPTION_LIGHT_QUALITY = "Increases performance by reducing the amount of lights."
OPTION_ROOKIE_MODE = "Changes your name to green on the scoreboard"
OPTION_SHOW_HINTS = "Displays useful tips and videos"
OPTION_SHOW_COMMANDER_HELP = "Displays tips, and guides you through commanding"
OPTION_TEXTUREQUALITY = "Decreasing quality may decrease load times"
OPTION_VYSNC = "Locks game framerate to the refresh rate of the monitor"
PATCH_CHANGELOG = "View news page"
PATCH_MESSAGE = "NS2 has been updated, we have added more options and keybinds, be sure to have a look."
PATCH_OK = "Ok"
PATROL = "Patrol"
PATROL_TOOLTIP = "Move between two way points"
PHANTOM = "Phantom"
PHANTOM_TOOLTIP = "Makes you silent when moving and attacking, and nearly invisible when standing still"
PARASITE = "Parasite"
PARASITE_TOOLTIP = "Ranged ability that marks an enemy for your team to see."
PHANTOM = "Phantom"
PHASE_GATE = "Phase gate"
PHASE_GATE_HINT = "Marine teleport"
PHASE_GATE_TOOLTIP = "Teleports Marines to other phase gates"
PHASE_TECH = "Phase Tech"
PHASE_TECH_TOOLTIP = "Unlocks phase gate tech"
PHEROMONE_EXPANDING_TOOLTIP = "Notify team where we are expanding"
PHEROMONE_HEAL_TOOLTIP = "Notify team where to heal"
PHEROMONE_THREAT_TOOLTIP = "Notify team position of threat"
PHEROMONE_TOOLTIP = "Place pheromone markers"
PISTOL = "Pistol"      
PISTOL_TOOLTIP = "Accurate ranged weapon, great for sniping and for finishing off wounded targets. BIND_PrimaryAttack to fire."
PLAY_FIRST_TIME_MESSAGE = "Play NS2 tutorial video"
POWERPOINT_HINT = "Powers Marine structures"
POWERPOINT_TOOLTIP = "Required to power Marine structures in this room. If destroyed, Marine structures in the room will stop working until the power is repaired."
POWER_LOST = "%s Power Lost"
POWER_NODE = "Power node"
POWER_POINT_UNDER_ATTACK = "%s Power under attack"
POWER_RESTORED = "%s Power Restored"
POWER_SURGE = "Power Surge"
POWER_SURGE_TOOLTIP = "Powers a Marine structure for 20 seconds, even when the power nodes in the same room is destroyed."
PREV = "Prev"
PRIMAL_SCREAM = "Primal Scream"
PRIMAL_SCREAM_TOOLTIP = "Gives Onos a deadly battle roar"
PROTOTYPE_LAB = "Prototype lab"
PROTOTYPE_LAB_HINT = "Jetpacks, Exos"
PROTOTYPE_LAB_TOOLTIP = "You can buy Jetpacks and Exosuits from here."
PULSE_GRENADE = "Pulse Grenade"
RAILGUN = "Railgun"
RAILGUN_CLAW_TOOLTIP = "BIND_PrimaryAttack to punch with Claw. BIND_SecondaryAttack to fire railgun (unlimited ammo but slow rate of fire). BIND_Jump to activate jump jets."
RAILGUN_RAILGUN_TOOLTIP = "BIND_PrimaryAttack to fire left railgun, BIND_SecondaryAttack for right (unlimited ammo but slow rate of fire). BIND_Jump to activate jump jets."
RALLY_POINT_TOOLTIP = "New helper units automatically move here"
READY_ROOM_PLAYER = "Ready room player"
RECYCLE = "Recycle"
RECYCLE_TOOLTIP = "Destroy structure to recover 75% of cost"
REGENERATION = "Regeneration"
REGENERATION_SHELL = "Regeneration Shell"
REGENERATION_SHELL_HINT = "Faster Alien healing"
REGENERATION_SHELL_TOOLTIP = "Aliens will gain back health faster"
REGENERATION_TOOLTIP = "Slowly heals you even during combat."
RELATIVE_SKILL = "relative skill"
REQUEST_ALIEN_CHUCKLE = "Chuckle"
REQUEST_ALIEN_DRIFTER = "Request drifter"
REQUEST_ALIEN_ENZYME = "Request enzyme"
REQUEST_ALIEN_FOLLOWME = "\"Follow me\""
REQUEST_ALIEN_HARVESTER = "Request harvester"
REQUEST_ALIEN_HEAL = "Request heal"
REQUEST_ALIEN_MIST = "Request mist"
REQUEST_ALIEN_TAUNT = "Taunt"
REQUEST_MARINE_AMMO = "Request ammo"
REQUEST_MARINE_COVERING = "Panic"
REQUEST_MARINE_FOLLOWME = "\"Follow me\""
REQUEST_MARINE_HOSTILES = "\"Hostiles\""
REQUEST_MARINE_LETSMOVE = "\"Let's move\""
REQUEST_MARINE_MEDPACK = "Request medpack"
REQUEST_MARINE_ORDER = "Request order"
REQUEST_MARINE_TAUNT = "Taunt"
REQUEST_MARINE_WELD = "Need weld"
REQUEST_PING = "Ping map"
RESEARCH_CLAW_RAILGUN = "Research claw/railgun"
RESEARCH_DUAL_MINIGUNS = "Research dual miniguns"
RESEARCH_DUAL_RAILGUNS = "Research dual railguns"
RESEARCH_EXOSUITS = "Research Exoskeletons"
RESEARCH_FLAMETHROWERS = "Research flamethrowers"
RESEARCH_FLAMETHROWER_ALT = "Research flamethrower alt attack"
RESEARCH_GRENADE_LAUNCHERS = "Research grenade launchers"
RESEARCH_GRENADES = "Research hand grenades"
RESEARCH_NERVE_GAS = "Research nerve gas"
RESEARCH_SHOTGUNS = "Research shotguns"
RESEARCH_WELDER = "Research welders"
RESOURCES = "RESOURCES"
RESOURCES_ADDED = "+%d resources"
RESOURCE_ADDED = "+1 resource"
RESOURCE_NOZZLE = "Resource nozzle"
RESOURCE_NOZZLE_TOOLTIP = "Teams build structures here to gather resources."
RIFLE = "Rifle"      
RIFLE_TOOLTIP = "BIND_PrimaryAttack to attack with standard-issue rifle. BIND_SecondaryAttack will perform a rifle butt."      
RIFLE_UPGRADE = "Undecided rifle upgrade"
RIGHT_MOUSE_BUTTON = "Right mouse button"
RIGHT_SHIFT = "Right shift"
ROBOTICS_FACTORY = "Robotics Factory"
ROBOTICS_FACTORY_HINT = "Builds MACs"
ROBOTICS_FACTORY_TOOLTIP = "Creates Sentries, MACs and ARCs"
ROOKIE_CHAT = "(rookie)"
ROOKIE_DONE = "After %d minutes of play, you are no longer a Rookie!"
ROOKIE_FRIENDLY = "(rookie friendly)"
ROOT_WHIP = "Root Whip"
ROOT_WHIP_TOOLTIP = "Root whip into ground (on Infestation)"
RUPTURE = "Rupture"
RUPTURE_TOOLTIP = "Splash infestation onto nearby enemy units"
SB_ASSISTS = "Assists"
SB_CLICK_FOR_MOUSE = "Click for mouse"
SB_DEATHS = "Deaths"
SB_KILLS = "Kills"
SB_PING = "Ping"
SB_PLAYER = "Player"
SB_PLAYERS = "Players"
SB_RES = "  Res"
SB_SCORE = "Score"
SB_TEAM_RES = "%d team resources"
SCAN = "Scan"
SCAN_TOOLTIP = "Reveals cloaked units and gives line of sight to any area"
SELECT = "Select"
SELECT_TOOLTIP = "Selection menu"
SENTRY_BATTERY = "Sentry Battery"
SENTRY_BATTERY_HINT = "Powers sentries"
SENTRY_BATTERY_ROOM_LIMIT = "Only one sentry battery per room is allowed"
SENTRY_BATTERY_SENTRY_LIMIT = "Only three sentries per battery are allowed"
SENTRY_BATTERY_TOOLTIP = "Powers nearby sentries (max 1 per room)."
SELECT_DRIFTER = "Select Drifter"
SELECT_NEAREST_DRIFTER = "Selects the nearest Drifter on screen."
SELECT_HALLUCINATIONS = "Select Hallucinations"
SELECT_HALLUCINATIONS_TOOLTIP = "Select Hallucinations"
SELECT_SHIFT = "Select Shift"
SELECT_NEAREST_SHIFT = "Selects the nearest Shift on screen."
SENTRY_HINT = "AI sentry gun"
SENTRY_TOOLTIP = "AI sentry gun"
SENTRY_TURRET = "Sentry"
SERVERBROWSER_SHOWING_MODDED_HINT = "Yellow = Modded Server"
SET_RALLY_POINT = "Set rally point"
SET_TARGET = "Set target"
SET_TARGET_TOOLTIP = "Set target direction"
SHADE = "Shade"
SHADE_CLOAK_TOOLTIP = "Cloaks nearby Alien structures and players"
SHADE_DISORIENT_TOOLTIP = "Enemy players and Commander can't see or hear well in range (Passive)"
SHADE_HINT = "Cloaks Aliens"
SHADE_HIVE = "Shade Hive"
SHADE_HIVE_HINT = "Deception base"
SHADE_HIVE_TOOLTIP = "Shade hives allow the team to build Shades and evolve deception-based traits"
SHADE_INK_TOOLTIP = "Creates a cloud of Ink around the Shade for Alien units to hide in"
SHADE_TOOLTIP = "Cloaks nearby structures."
SHADOWSTEP = "Shadowstep"
SHADOWSTEP_TOOLTIP = "Lets the Fade perform a quick step over a short distance."
SHELL = "Shell"
SHELL_HINT = "Defensive upgrade"
SHELL_TOOLTIP = "Grants new defensive Alien trait"
SHIFT = "Shift"
SHIFT_ECHO_TOOLTIP = "Move structure elsewhere"
SHIFT_ENERGIZE_TOOLTIP = "Increases energy regeneration rate for nearby units"
SHIFT_HATCH_TOOLTIP = "Create eggs nearby"
SHIFT_HINT = "Energizes Aliens"
SHIFT_HIVE = "Shift Hive"
SHIFT_HIVE_HINT = "Movement base"
SHIFT_HIVE_TOOLTIP = "Chooses a path of outmaneuvering and speed"
SHIFT_TOOLTIP = "Speeds energy recovery for units and shift units around map."
SHOTGUN = "Shotgun"
SHOTGUN_TECH_TOOLTIP = "Allows shotguns to be purchased at Armories"
SHOTGUN_TOOLTIP = "High damage and pellet spread makes the shotgun most effective against nearby targets."
SILENCE = "Silence"
SILENCE_TOOLTIP = "Make no sound when moving or attacking."
SILENCE_VEIL = "Silence Veil"
SILENCE_VEIL_HINT = "Alien silence"
SILENCE_VEIL_TOOLTIP = "Aliens move silently"
SKULK = "Skulk"
SKULK_TOOLTIP = "Can attack with bite and track enemies with parasite. Can ambush enemies by climbing on walls and ceilings. Can evolve leap and xenocide."
SOCKET_POWER_NODE = "Socket Power Node"
SPAWNING = "You are now respawning"
SPAWN_ALIEN = "Alien spawn"
SPAWN_ALIEN_TOOLTIP = "Aliens spawn in eggs when available"
SPAWN_MARINE = "Marine spawn"
SPAWN_MARINE_TOOLTIP = "Dead Marines respawn here every 9 seconds"
SPIKES = "Spikes"
SPIKES_TOOLTIP = "Long-range spike attack"
SPIT = "Spit"
SPIT_TOOLTIP = "Ranged attack that obscures enemy vision. BIND_SecondaryAttack is heal spray, heals players and structures. It also speeds growth of structures."
SPORES = "Spores"
SPORES_TOOLTIP = "Gives Lerks trailing spores"
SPRAY = "Spray"
SPRAY_TOOLTIP = "Heals players and structures. It also speeds growth of structures."
SPUR = "Spur"
SPUR_HINT = "Movement upgrade"
SPUR_TOOLTIP = "Grants a new speed Alien trait"
STAB_BLINK = "Stab"
STAB_TOOLTIP = "The Fade uses both claws for a powerful strike."
STARTING_IN = "Game is starting in %s seconds..."
START_COMMANDING = "Start Commanding"
START_GAME = "Start the game with you as the Commander"
START_VOTE = "START VOTE"
STATUS_COMMANDER = "Commander"
STATUS_DEAD = "Dead"
STATUS_EMBRYO = "Embryo"
STATUS_EVOLVING = "Evolving"
STATUS_EXO = "Exo"
STATUS_FADE = "Fade"
STATUS_FLAMETHROWER = "Flamethrower"
STATUS_GORGE = "Gorge"
STATUS_GRENADE_LAUNCHER = "GL"
STATUS_LERK = "Lerk"
STATUS_ONOS = "Onos"
STATUS_RIFLE = "Rifle"
STATUS_SHOTGUN = "Shotgun"
STATUS_SKULK = "Skulk"
STATUS_SPECTATOR = "Spectator"
STATUS_VOID = " "
STOMP = "Stomp"
STOMP_TOOLTIP = "Allows an Onos to smash the ground, disrupting enemy units"
STOP = "Stop"
STOP_TOOLTIP = "Stop moving and cancel all orders"
SURVIVAL_INSTINCT = "Survival instinct"
SWIPE_BLINK = "Swipe Blink"
SWIPE_TOOLTIP = "Powerful melee attack that does extra damage to players. Press BIND_SecondaryAttack for Blink, which allows you to teleport (when evolved by Commander)."
STORM = "Storm"
STORM_TOOLTIP = "Friendly units move faster."
SWITCH_AX = "Switch Ax"   
TARGET = "Target"
TEAMS_BALANCED = "Team Auto-Balance Mode Disabled"
TEAMS_UNBALANCED = "Team Auto-Balance Mode Enabled"
TEAM_ALIENS_CONCEDED = "Aliens have surrendered."
TEAM_MARINES_CONCEDED = "Marines have surrendered."
TEAM_RES = "TEAM RES: %d"
TEAM_UPGRADES_TOOLTIP = "Evolve new traits for all lifeforms and infestation"
TECH_POINT = "Tech point"
TECH_POINT_HINT = "Base location"
TECH_POINT_TOOLTIP = "Some abilities and technology require multiple Hives or Command Stations. These tech points are special locations where these be built. "
THREE_COMMAND_STATIONS = "Three Command Stations"
THREE_HIVES = "Three Hives"
THREE_VEILS = "Three Veils"
THREE_SHELLS = "Three Shells"
THREE_SPURS = "Three Spurs"
TIPVIDEO_1_EXOSUIT_EXOEGGS = "Exosuits may crush eggs by walking over them"
TIPVIDEO_1_PLAYER_ARMOURYHEAL = "When your health and ammunition are low, move nearby an Armory to replenish them."
TIPVIDEO_1_EXO_EXOEGGS = "Exosuits may crush eggs by walking over them"
TIPVIDEO_1_PLAYER_ARMOURYHEAL = "When your health and ammunition are low, move nearby an Armory to replenish them."
TIPVIDEO_1_PLAYER_BUYWEAPON = "Advanced weapons may be purchased at Armories, once researched"
TIPVIDEO_1_PLAYER_DAMAGEREPAIR = "Damaged structures can be repaired with a Welder."
TIPVIDEO_1_PLAYER_EXTRACTOR = "The dots on the lower right of the HUD count your team's extractors. More is better."
TIPVIDEO_1_PLAYER_FLAMETHROWER = "Flamethrowers can clear infestation extremely quickly"
TIPVIDEO_1_PLAYER_GRENADES = "Grenade launchers make short work of entrenched Alien positions"
TIPVIDEO_1_PLAYER_JETPACKBACK = "When using a jetpack, tap the backwards and jump keys to avoid charging enemies"
TIPVIDEO_1_PLAYER_GRENADES = "Grenade launchers make short work of entrenched Alien positions"
TIPVIDEO_1_PLAYER_JETPACKBACK = "When using a jetpack, tap the backwards and jump keys to avoid charging enemies"
TIPVIDEO_1_PLAYER_MEDPACKS = "Commanders have limited resources for medpack drops. Request them sparingly."
TIPVIDEO_1_PLAYER_MINIOVERHEAT = "Exosuit miniguns will overheat if fired continuously"
TIPVIDEO_1_PLAYER_MOVETOGETHER = "Moving in teams of two or more will increase your chances of survival"
TIPVIDEO_1_PLAYER_MINES = "Mines can protect valuable structures and booby trap ventilation shafts"
TIPVIDEO_1_PLAYER_MINIOVERHEAT = "Exosuit miniguns will overheat if fired continuously"
TIPVIDEO_1_PLAYER_MOVETOGETHER = "Moving in teams of two or more will increase your chances of survival"
TIPVIDEO_1_PLAYER_PHASEGATES = "Step through phase gates to rapidly travel between Marine bases"
TIPVIDEO_1_PLAYER_PROTECTEXTRACTORS = "Extractors gather resources, allowing your team access to more powerful equipment and weapons. Protect them"
TIPVIDEO_1_PLAYER_RAILGUN = "Hold down right mouse button to charge the Exosuit Railgun to full power"
TIPVIDEO_1_PLAYER_SENTRYBATTERY = "Sentry guns require a nearby battery to function"
TIPVIDEO_1_PLAYER_RESOURCE = "The lower right of your HUD displays available personal resources"
TIPVIDEO_1_PLAYER_SENTRYBATTERY = "Sentry guns require a nearby battery to function"
TIPVIDEO_1_PLAYER_SHOTGUNCLOSE = "Aim carefully, and shotguns are deadly against Skulks in close quarters"
TIPVIDEO_1_PLAYER_STRUCTURESBLUE = "Incomplete buildings glow blue; approach and hold E to construct them."
TIPVIDEO_1_PLAYER_SWITCHAXE = "Use the switchaxe on enemy structures to conserve ammunition"
TIPVIDEO_1_PLAYER_UPGRADESTRUCTURES = "Spurs, Veils, and Shells are extremely valuable upgrade structures. Hunt them."
TIPVIDEO_1_PLAYER_WELDEXOS = "Damaged exosuits may be repaired using the welder tool"
TIPVIDEO_1_PLAYER_UPGRADESTRUCTURES = "Spurs, Veils, and Shells are extremely valuable upgrade structures. Hunt them."
TIPVIDEO_1_PLAYER_WELDEXOS = "Damaged exosuits may be repaired using the welder tool"
TIPVIDEO_1_PLAYER_WELDFRIENDS = "Use a welder on wounded teammates to restore their armour to full strength"
TIPVIDEO_1_PLAYER_WELDPOWERNODES = "Welders can repair powernodes much faster than normal build tools"
TIPVIDEO_1_PLAYER_XMENU = "Press X to bring up your communication menu"
TIPVIDEO_2_GORGE_BABBLERATTACH = "Spit a bait ball at a friendly player to grant them extra protection"
TIPVIDEO_2_GORGE_BABBLERS = "Gorges can place Babbler Eggs to create up to 9 controllable minions."
TIPVIDEO_2_GORGE_BABBLERSELF = "Bounce a bait ball off a wall, to attach babblers to yourself"
TIPVIDEO_2_GORGE_BAITBALL = "Spit a bait ball into the area you want your babblers to attack"
TIPVIDEO_2_GORGE_BELLYSLIDE = "Gorges can use belly slide (shift key) to escape from danger"
TIPVIDEO_2_GORGE_HEALSPRAYSELF = "Heal spray can heal your own wounds, as well as those of others"
TIPVIDEO_2_GORGE_BABBLERS = "Gorges can place Babbler Eggs to create up to 9 controllable minions."
TIPVIDEO_2_GORGE_BABBLERSELF = "Bounce a bait ball off a wall, to attach babblers to yourself"
TIPVIDEO_2_GORGE_BAITBALL = "Spit a bait ball into the area you want your babblers to attack"
TIPVIDEO_2_GORGE_BELLYSLIDE = "Gorges can use belly slide (shift key) to escape from danger"
TIPVIDEO_2_GORGE_HEALSPRAYSELF = "Heal spray can heal your own wounds, as well as those of others"
TIPVIDEO_2_GORGE_HYDRASINFEST = "Hydras may be placed off infestation, but will only grow if heal sprayed"
TIPVIDEO_2_GORGE_MEDIHEAVYONOS = "Healspray an Onos to help it attack fortified Marine positions"
TIPVIDEO_2_GORGE_MEDIHEAVYONOS = "Healspray an Onos to help it attack fortified Marine positions"
TIPVIDEO_2_LERK_SPIKES = "Use Spikes to finish off wounded Marines from a distance"
TIPVIDEO_2_LERK_SPORES = "The Lerks' Spore ability leaves a trail of poisonous gas that damages the health of Marines within."
TIPVIDEO_2_LERK_UMBRA = "Lerks can use the Umbra ability to protect allies from enemy fire."
TIPVIDEO_2_PLAYER_ABILITIES = "Using Abilities costs energy. When your energy is low, you cannot use them."
TIPVIDEO_2_PLAYER_ALIENVISION = "In dark areas, press your flashlight key to identify targets"
TIPVIDEO_2_PLAYER_CYSTS = "Cysts link together in chains to grow Infestation."
TIPVIDEO_2_PLAYER_DESTROYEXTRACTORS = "Extractors collect resources for the enemy, destroy them."
TIPVIDEO_2_PLAYER_DESTROYEXTRACTORS = "Extractors collect resources for the enemy, destroy them."
TIPVIDEO_2_PLAYER_GORGEBUILDSTRUCTURES = "As a Gorge, use your heal-spray on incomplete structures to grow them quickly"
TIPVIDEO_2_PLAYER_GORGECLOGS = "Gorges can place clogs to defend structures, create choke points, and block Marine fire"
TIPVIDEO_2_PLAYER_HARVESTERPROTECT = "Harvesters collect resources, allowing your team to evolve higher lifeforms, and traits. Protect them."
TIPVIDEO_2_PLAYER_HIVEHEAL = "If you are hurt, move nearby a hive to heal"
TIPVIDEO_2_PLAYER_HYDRAS = "Gorges may place hydras on floors, walls and ceilings"
TIPVIDEO_2_PLAYER_INFESTSTRUCTURE = "Structures not on infestation will take damage and ultimately die"
TIPVIDEO_2_PLAYER_MAP = "Use your map to navigate, and find out where your team needs help"
TIPVIDEO_2_PLAYER_INFESTSTRUCTURE = "Structures not on infestation will take damage and ultimately die"
TIPVIDEO_2_PLAYER_MAP = "Use your map to navigate, and find out where your team needs help"
TIPVIDEO_2_PLAYER_POISONBITE = "The Lerk's poison bite will deal damage over time to bitten Marines"
TIPVIDEO_2_PLAYER_POWERNODES = "Destroying power nodes will cut the lights and shut down Marine structures"
TIPVIDEO_2_PLAYER_SENTRYARCS = "Sentry guns have limited arcs of fire, attack them from behind"
TIPVIDEO_2_PLAYER_STRUCTUREGROW = "Alien structures grow on their own, without assistance from players"
TIPVIDEO_2_PLAYER_TRAITS = "Press b to add traits to your lifeform, once your Commander has evolved them"
TIPVIDEO_2_PLAYER_TRAITS = "Press b to add traits to your lifeform, once your Commander has evolved them"
TIPVIDEO_2_SKULK_LEAP = "Skulks can Leap by pressing Right-Click to cover distance rapidly."
TIPVIDEO_2_SKULK_PARASITE = "Skulks can use the Parasite ability on Marines to track them through walls."
TIPVIDEO_2_SKULK_SHIFTWALK = "Hold shift to walk silently, and ambush unsuspecting Marines"
TIPVIDEO_2_SKULK_SKULKRUNNINGWALLS = "Skulks can use walls and ceilings to evade and ambush enemies"
TIPVIDEO_2_SKULK_WALLJUMP = "String together walljumps to build speed and make yourself a tougher target"
TOO_MANY_ENTITES = "Too many entities in area."
TRAINING = "Training"
TUNNEL_ENTRANCE = "Gorge Tunnel"
TWO_COMMAND_STATIONS = "Two Command Stations"
TWO_HIVES = "Two Hives"
TWO_VEILS = "Two Veils"
TWO_SHELLS = "Two Shells"
TWO_SPURS = "Two Spurs"
UMBRA = "Umbra"
UMBRA_TOOLTIP = "Creates protective cloud which reduces damage from bullets"
UNATTACHED_NOZZLE = "Building an Extractor here captures resources"
UNATTACHED_TECH_POINT = "A Command Station can be built here"
UNBUILT_POWER_NODE = "Press %s to build and power nearby structures"
UNLOCK_DOOR = "Unlock door"
UNLOCK_DOOR_TOOLTIP = "Unlock door"
UNROOT_WHIP = "Unroot Whip"
UNROOT_WHIP_TOOLTIP = "Allows whip to move"
UPGRADES = "Team evolutions"
UPGRADE_ADRENALINE_SPUR = "Adrenaline Spur"
UPGRADE_ADRENALINE_SPUR_TOOLTIP = "Allows Aliens to get energy faster"
UPGRADE_AURA_VEIL = "upgrade aura veil?"
UPGRADE_CAMOUFLAGE_VEIL = "Camouflage Veil"
UPGRADE_CAMOUFLAGE_VEIL_TOOLTIP = "Allows Aliens to choose Camouflage evolution"
UPGRADE_CARAPACE_SHELL = "Carapace Shell"
UPGRADE_CARAPACE_SHELL_TOOLTIP = "Allows Aliens to choose Carapace evolution"
UPGRADE_CELERITY_SPUR = "Celerity Spur"
UPGRADE_CELERITY_SPUR_TOOLTIP = "Allows Aliens to move at a high rate of speed"
UPGRADE_CRAG_HIVE = "Evolve Crag Hive"
UPGRADE_CRAG_HIVE_TOOLTIP = "Chooses a path of healing and defense"
UPGRADE_CRAG_TOOLTIP = "Increase Crag health"
UPGRADE_FADE = "Upgrade Fade"
UPGRADE_FADE_TOOLTIP = "Increases the health of all Fades and allows new abilities being unlocked through biomass."
UPGRADE_FEINT_VEIL = "Feign Death Veil"
UPGRADE_FEINT_VEIL_TOOLTIP = "Allows Aliens to choose Feign Death evolution"
UPGRADE_GORGE = "Upgrade Gorge"
UPGRADE_GORGE_TOOLTIP = "Increases the health of all Gorges and allows new abilities being unlocked through biomass."
UPGRADE_HYPERMUTATION_SPUR = "Hypermutation Spur"
UPGRADE_HYPERMUTATION_SPUR_TOOLTIP = "Allows Aliens to re-evolve faster and cheaper"
UPGRADE_LERK = "Upgrade Lerk"
UPGRADE_LERK_TOOLTIP = "Increases the health of all Lerks and allows new abilities being unlocked through biomass."
UPGRADE_ONOS = "Upgrade Onos"
UPGRADE_ONOS_TOOLTIP = "Increases the health of every Onos and allows new abilities being unlocked through biomass."
UPGRADE_REGENERATION_SHELL = "Regeneration Shell"
UPGRADE_REGENERATION_SHELL_TOOLTIP = "Allows Aliens to choose Regeneration evolution"
UPGRADE_ROBOTICS_FACTORY = "Upgrade to ARC Factory"
UPGRADE_ROBOTICS_FACTORY_TOOLTIP = "Upgraded Robotics Factories can build ARCs"
UPGRADE_SHADE_HIVE = "Evolve Shade Hive"
UPGRADE_SHADE_HIVE_TOOLTIP = "Chooses a path of confusion and deception"
UPGRADE_SHADE_TOOLTIP = "Increase Shade health and grants Hallucination ability"
UPGRADE_SHIFT_HIVE = "Evolve Shift Hive"
UPGRADE_SHIFT_HIVE_TOOLTIP = "Chooses a path of outmaneuvering and speed"
UPGRADE_SHIFT_TOOLTIP = "Increase Shift health and gain Echo ability"
UPGRADE_SILENCE_VEIL = "Silence Veil"
UPGRADE_SILENCE_VEIL_TOOLTIP = "Allows Aliens to choose Silence evolution"
UPGRADE_SKULK = "Upgrade Skulk"
UPGRADE_SKULK_TOOLTIP = "Increases the health of all Skulks and allows new abilities being unlocked through biomass."
UPGRADE_WHIP_TOOLTIP = "Increase Whip health and gain Bombard ability"
VEIL = "Veil"
VEIL_HINT = "Confusion upgrade"
VEIL_TOOLTIP = "Grants new deception Alien trait"
VENT_ENTRANCE = "Aliens can use this vent for fast navigation and flanking."
VORTEX = "Vortex"
VORTEX_TOOLTIP = "Creates a gate to which the Fade teleports back on its first attack."
VOTE_CHANGE_MAP = "Change Map..."
VOTE_CHANGE_MAP_QUERY = "Change Map to %{name}s?"
VOTE_CONCEDE = "Vote Concede"
VOTE_CONCEDE_BROADCAST = "%s has voted to concede. Need %d more vote(s)."
VOTE_DISABLED_BY_ADMIN = "Cannot start vote. This type of vote was disabled by the admin."
VOTE_EJECT_BROADCAST = "%s has voted to eject the Commander. Need %d more vote(s)."
VOTE_FAILED = "Vote Failed"
VOTE_FORCE_EVEN_TEAMS = "Force Even Teams"
VOTE_FORCE_EVEN_TEAMS_QUERY = "Force even teams? (this will reassign all players)"
VOTE_GAME_IN_PROGRESS = "Cannot start vote. Game in progress."
VOTE_IN_PROGRESS = "Cannot start vote. Vote already in progress."
VOTE_KICK_PLAYER = "Kick Player..."
VOTE_KICK_PLAYER_QUERY = "Kick %{name}s?"
VOTE_NO = "No [%{key}s]"
VOTE_PASSED = "Vote Passed"
VOTE_PLAYER_STARTED_VOTE = "%{name}s started vote."
VOTE_RANDOMIZE_RR = "Randomize Ready Room"
VOTE_RANDOMIZE_RR_QUERY = "Randomize Ready Room?"
VOTE_RESET_GAME = "Reset Game"
VOTE_RESET_GAME_QUERY = "Reset game?"
VOTE_SPAM = "Cannot start vote. You started a failed vote of this type recently."
VOTE_WAITING = "Cannot start another vote yet."
VOTE_YES = "Yes [%{key}s]"
WAITING_TO_SPAWN = "Waiting to spawn..."
WEAK_HERE = "Weak here"
WEAPONS_MENU = "Weapons"
WEAPONS_MENU_TOOLTIP = "Drop weapons for Marines"
WEAPON_DESC_AXE = "Melee weapon that's great against structures."
WEAPON_DESC_CLAWRAILGUN_EXO = "Extra training is recommened before wielding the Railgun."
WEAPON_DESC_CLUSTER_GRENADE = "Releases additional war heads which detonate after the initial explosion."
WEAPON_DESC_DUALMINIGUN_EXO = "Awww. Yeah."
WEAPON_DESC_DUALRAILGUN_EXO = "In case the first shot misses..."
WEAPON_DESC_EXO = "Exosuit with minigun and claw."
WEAPON_DESC_FLAMETHROWER = "This new addition to the TSF load-out and was developed to battle the Alien bacterial \'growth\' directly. It's main fire can be used to do medium damage to many adjacent targets."
WEAPON_DESC_GAS_GRENADE = "Releases a nerve gas which damages Aliens armor."
WEAPON_DESC_GRENADELAUNCHER = "Packs a punch against slow moving or stationary targets."
WEAPON_DESC_JETPACK = "This experimental jetpack technology allows its user to fly for short distances, get into vents, and stay off the ground and away from snapping jaws."
WEAPON_DESC_MINE = "Place mines around structures, in tight hallways, around phase gates and even on walls."
WEAPON_DESC_PISTOL = "Use the pistol to finish off enemies quickly instead of reloading."
WEAPON_DESC_PULSE_GRENADE = "Moderate impact damage and slows down attack rate of targets."
WEAPON_DESC_RIFLE = "TSF standard issue rifle. This standby is an all-around versatile weapon at most ranges. While slightly heavier than previous models, it can still be effective in the field when you're low on ammo with a rifle butt."
WEAPON_DESC_SHOTGUN = "The shotgun is the bane of Skulks everywhere. While slightly limited in clip size, it has been tuned to be even more effective at closer ranges. Sneak up on something slimy and see if it has a chance to react. Answer: it won't. Enjoy, jarhead."
WEAPON_DESC_WELDER = "Use the welder to repair structures, power nodes and the armor of friendly players."
WEB = "Web"
WEB_TOOLTIP = "Traps Marines and prevents them from moving for a limited time."
WELCOME_TO = "Welcome to"
WELCOME_TOOLTIP = "Welcome to the Natural Selection 2 beta!"
WELCOME_TO_READY_ROOM = "Welcome to the Ready Room"
WELD = "Weld"
WELDER = "Welder"
WELDER_TECH_TOOLTIP = "Allows welders to be purchased at the Armory"
WELDER_TOOLTIP = "Repairs Marine and Exo armor and repairs structures. The fastest way to repair power nodes and good against flammable targets."
WELDING = "Welding"
WELDING_TOOLTIP = "Repairing armor or structure"
WELD_TOOLTIP = "Weld door shut or repair target"
WHIP = "Whip"
WHIPBOMB = "Whip Bomb"
WHIP_BOMBARD_CANCEL = "Stop bombard"
WHIP_BOMBARD_HINT = "Bombarding defender"
WHIP_BOMBARD_TOOLTIP = "Bombard targets with armor damage"
WHIP_HINT = "Defensive striker"
WHIP_SLAP = "Slap"
WHIP_SLAP_TOOLTIP = "Strikes nearby enemies."
WHIP_TOOLTIP = "Attacks nearby enemies and can bombard enemy structures once matured."
XENOCIDE = "Xenocide"
XENOCIDE_TOOLTIP = "Allows Skulks to self-destruct, damaging nearby units."
TIPVIDEO_1_EXOSUIT_EXOSUITEGGS = "Exosuits can crush Alien eggs by walking over them."
TIPVIDEO_1_ALL_POWER_NODES = "When the room lights are offline, rebuild the Power Node to restore them."
TIPVIDEO_2_FADE_VORTEX = "Place a Vortex portal at your location, on your next attack, you will return to that portal."
TIPVIDEO_1_ALL_MOVE_TOGETHER = "Moving in teams of two or more will increase your chances of survival."
TIPVIDEO_2_EVOLUTION_CARAPACE = "Carapace will increase your armor values."
TIPVIDEO_1_MARINE_WELD_FRIENDS = "Use a Welder to repair the damaged armor of teammates. Your armor repairs in the process."
TIPVIDEO_3_ALL_PING_MAP = "Press Middle Mouse button to place a ping marker to grab your team's attention."
TIPVIDEO_1_MARINE_FLASHLIGHT = "Press F to use your Flashlight to illuminate dark rooms."
TIPVIDEO_3_ALL_MICROPHONE = "Press ALT to use your microphone, it is an effective means of communication"
TIPVIDEO_2_FADE_ASSASSINATE = "The Fade is most effective against single Marines, avoid fighting large groups."
TIPVIDEO_2_GORGE_TUNNEL = "Gorges can build two Gorge tunnel entrances that create a two-way shortcut."
TIPVIDEO_2_ALL_DESTROY_EXTRACTOR = "Destroy Extractors, they collect resources for the enemy."
TIPVIDEO_1_HARD_GRENADE_PULSE = "Pulse Grenades deal moderate damage and sap Alien player's energy."
TIPVIDEO_2_GORGE_WEB = "Gorges can create Webs that will snare enemies."
TIPVIDEO_2_GORGE_BABBLER_SELF = "Gorges can bounce a Bait Ball off a wall to attach Babblers to itself."
TIPVIDEO_2_ALL_DESTROY_PHASE_GATE = "Destroy Marine Phase Gates to prevent Marine reinforcement."
TIPVIDEO_1_MARINE_WEB_REMOVAL = "Webs can be removed by welders, explosives, and fire."
TIPVIDEO_2_GORGE_BAIT_BALL = "Gorges can Spit a Bait Ball to command the Babblers to attack that area."
TIPVIDEO_2_ONOS_BONE_SHIELD = "The Onos' Bone Shield ability blocks all damage from in front while in use."
TIPVIDEO_2_GORGE_BILE_BOMB = "Gorges can lob Bile Bombs, they're great for destroying armor and structures."
TIPVIDEO_1_MARINE_TEAMMATE_BUILD = "Cover Teammates while they are building."
TIPVIDEO_1_FLAMETHROWER_FLAME_THROWERS = "Flamethrowers deal damage over time, drain Alien energy, and are great at clearing Infestation."
TIPVIDEO_1_FLAMETHROWER_DISABLE_STRUCTURES = "Flamethrowers can prevent Alien structures from using abilities."
TIPVIDEO_2_EVOLUTION_AURA = "Aura shows enemy health status through walls."
TIPVIDEO_1_EXOSUIT_EJECT = "You can eject from your Exosuit by holding G when you are out of combat."
TIPVIDEO_2_ALL_SENTRY_ARCS = "Sentry Guns have limited arcs of fire, attack them from behind."
TIPVIDEO_1_EXOSUIT_RAIL_GUN = "Hold Right-Click to charge the Rail Gun, the shot can perice targets."
TIPVIDEO_2_GORGE_BELLY_SLIDE = "Gorges can press Shift to belly slide to escape danger."
TIPVIDEO_2_FADE_SHADOW_STEP = "Press Shift to Shadow Step, you can use it with a direction key to dodge quickly."
TIPVIDEO_1_MARINE_STRAFE_IS_FASTER = "When in combat, strafe to your side. It is faster than walking backwards."
TIPVIDEO_2_FADE_STAB = "Shadow step after using Stab for extra reach"
TIPVIDEO_2_ALL_INFEST_STRUCTURE = "Most Alien structures require Infestation to be built on, otherwise they will take damage and die."
TIPVIDEO_1_HARD_GRENADE_CLUSTER = "Cluster Grenades deal devastating area damage, great for clearing out vents."
TIPVIDEO_1_GRENADE_LAUNCHER_GRENADE_LAUNCHER = "Grenade Launchers make short work of entrenched Alien positions, beware of your own splash damage."
TIPVIDEO_1_MARINE_MINES = "Marines can use mines to protect valuable structures and booby trap ventilation shafts."
TIPVIDEO_2_LERK_HIT_AND_RUN = "As a Lerk, use hit and run tactics to avoid enemy fire."
TIPVIDEO_2_ONOS_STOMP = "Press Right-Click to stomp, sending a shock wave that damages and knocks down players."
TIPVIDEO_2_EVOLUTION_REGENERATION = "Regeneration slowly heals you even during combat."
TIPVIDEO_1_ALL_ALIEN_UPGRADE_STRUCTURES = "Spurs, Veils and Shells are extremely valuable structures, hunt them."
TIPVIDEO_2_GORGE_HEAL_ONOS_ = "Gorges healing an Onos is great for attacking fortified Marine positions."
TIPVIDEO_2_EVOLUTION_ADRENALINE = "Adrenaline gives you more energy and regenerates it faster."
TIPVIDEO_2_SKULK_SKULK_WALL_JUMP = "As a Skulk, chain jump along walls to reach incredible speeds."
TIPVIDEO_1_ALL_EXTRACTOR_COUNT = "The dots on the lower right of your HUD, count your teams Extractors. The more the better."
TIPVIDEO_3_ALL_X_MENU = "Hold X to bring up your communication menu."
TIPVIDEO_2_ALL_CYSTS = "Cysts link together in chains to grow Infestation."
TIPVIDEO_1_MARINE_WELD_EXOSUITS = "Damaged Exosuits can be repaired using the welder tool."
TIPVIDEO_2_ALL_STRUCTURE_GROW = "Alien structures grow slowly on their own, but can be built faster with a Gorge or Drifter."
TIPVIDEO_1_ALL_DESTROY_HARVESTERS = "Destroy Harvesters, they collect resources for the enemy."
TIPVIDEO_1_MARINE_SWITCH_AXE = "Use the Switch Axe on enemy structures to conserve ammunition."
TIPVIDEO_2_GORGE_BABBLER_ATTACH = "A Gorge can spit a Bait Ball at a friendly player. This will command its Babblers to shield the ally."
TIPVIDEO_1_JET_PACK_JET_PACK_BACK = "When using a Jet Pack, tap Space and a direction to evade attacking enemies."
TIPVIDEO_2_GORGE_GORGE_CLOGS = "Structure your Clog wall to limit Marines' movement or to force repositioning. "
TIPVIDEO_2_EVOLUTION_PHANTOM = "Phantom silences all your noises and camouflages you when you are not moving."
TIPVIDEO_2_ALL_ABILITIES = "Using Abilities cost energy, when your energy is low, you cannot use them."
TIPVIDEO_1_EXOSUIT_DUAL_GUNS = "You can buy a secondary weapon at the Prototype Lab once your Commander has researched it."
TIPVIDEO_2_ALL_PROTECT_HARVESTER = "Protect Harvesters, they collect resources for the your team to spend on life forms and traits."
TIPVIDEO_1_MARINE_PHASE_GATES = "Step through phase gates to rapidly travel between them."
TIPVIDEO_1_EXOSUIT_BOOSTERS = "While in an Exosuit, Hold Shift to boost forward, or hold space to hover."
TIPVIDEO_1_FLAMETHROWER_BURN_EFFECTS = "Flamethrowers can burn up Spores and Umbra left by Lerks and Bile Bombs lobbed from Gorges."
TIPVIDEO_1_ALL_DEFEND_ARC_S = "ARCs siege enemy structures through walls, protect them against Alien resistance."
TIPVIDEO_2_ONOS_CHARGE = "As an Onos, hold Shift to charge forward quickly."
TIPVIDEO_2_ALL_RESOURCE_COLLECTOR_COUNT = "The dots on the lower right of your HUD, count your teams Harvesters. The more the better."
TIPVIDEO_2_ALL_DESTROY_OBSERVATORY = "Destroy Marine Observatories to prevent the Marine Commander from recalling his team."
TIPVIDEO_1_MARINE_DAMAGE_REPAIR = "Damaged structures can be repaired with a welder."
TIPVIDEO_2_ALL_DESTROY_ARCS = "Destroy ARCs. They are a great danger to your base, beware of Marines protecting them."
TIPVIDEO_2_ALL_ARMS_LAB = "Destroy the Marine's Arms Labs to cripple their firepower and armor."
TIPVIDEO_1_ALL_PROTECT_EXTRACTORS = "Protect Extractors, they collect resources for the your team to spend on weapons and equipment."
TIPVIDEO_1_JET_PACK_CLIMB_FUEL = "When using a Jet Pack, you can hold Space to reach high places. Your fuel meter recharges slowly."
TIPVIDEO_1_EXOSUIT_MINI_GUN_OVERHEAT = "Mini Guns will overheat when fired continuously."
TIPVIDEO_2_EVOLUTION_CELERITY = "Celerity will boost your movement speed and acceleration."
TIPVIDEO_2_ALL_INFANTRY_PORTAL = "Destroy the Marine Infantry Portals, it will cripple their re-spawn rate."
TIPVIDEO_2_ALL_POWER_NODES = "Destroying Power Nodes will cut the lights and shut down Marine structures."
TIPVIDEO_2_FADE_BLINK = "Press or hold Right-Click to use the Blink ability to travel incredibly fast."
TIPVIDEO_2_ONOS_OVER_COMMIT = "The Onos can be overwhelmed easily. Don't over commit to outnumbered battles."
TIPVIDEO_1_ALL_SENTRY_BATTERY = "Sentry Guns require a nearby Sentry Battery to function."
TIPVIDEO_1_HARD_GRENADE_NERVE_GAS = "Nerve Gas Grenades damage Alien players armor and are very effective against Gorge defences."
TIPVIDEO_1_PLAYER_ALIEN_UPGRADE_STRUCTURES = "Spurs, Veils and Shells are extremely valuable structures. Destroy them."
TIPVIDEO_3_PLAYER_X_MENU = "Hold X to bring up your communication menu."
TIPVIDEO_2_PLAYER_POWER_NODES = "Destroying Power Nodes will cut the lights and shut down Marine structures."
TIPVIDEO_1_MARINE_CLUSTER = "Cluster Grenades deal devastating area damage, great for clearing out ventilation shafts."
TIPVIDEO_3_PLAYER_MICROPHONE = "Press ALT to use your microphone, it is an effective means of communication"
TIPVIDEO_2_PLAYER_DESTROY_ARCS = "Destroy ARCs. They are a great danger to your base. Beware of Marines protecting them."
TIPVIDEO_1_EXO_BOOSTERS = "While in an Exosuit, Hold Shift to boost forward, or hold space to hover."
TIPVIDEO_2_PLAYER_INFANTRY_PORTAL = "Destroy the Marine Infantry Portals, it will cripple their re-spawn rate."
TIPVIDEO_1_MARINE_BURN_EFFECTS = "Flamethrowers can burn up gas left by Lerks and Bile Bombs lobbed by Gorges."
TIPVIDEO_1_PLAYER_PROTECT_EXTRACTORS = "Protect Extractors. They collect resources for your team to spend on weapons and equipment."
TIPVIDEO_2_PLAYER_SENTRY_ARCS = "Sentry Guns have limited arcs of fire. Attack them from behind."
TIPVIDEO_1_MARINE_NERVE_GAS = "Nerve Gas Grenades damage Alien players armor and are very effective against Gorge defenses."
TIPVIDEO_2_PLAYER_INFEST_STRUCTURE = "Most Alien structures require Infestation to be built on, otherwise they will take damage and die."
TIPVIDEO_1_EXO_EXOSUITEGGS = "Exosuits can crush Alien eggs by walking over them."
TIPVIDEO_1_MARINE_GRENADE_LAUNCHER = "Grenade Launchers make short work of entrenched Alien positions, beware of your own splash damage."
TIPVIDEO_2_PLAYER_DESTROY_EXTRACTOR = "Destroy Extractors, they collect resources for the enemy."
TIPVIDEO_1_PLAYER_DEFEND_ARC_S = "ARCs siege enemy structures through walls, protect them against Alien resistance."
TIPVIDEO_1_EXO_RAIL_GUN = "Hold Right-Click to charge the Rail Gun, the shot can pierce targets."
TIPVIDEO_1_MARINE_FLAME_THROWERS = "Flamethrowers deal damage over time, drain Alien energy, and are great at clearing Infestation."
TIPVIDEO_1_PLAYER_DESTROY_HARVESTERS = "Destroy Harvesters. They collect resources for the enemy."
TIPVIDEO_1_MARINE_PULSE = "Pulse Grenades deal moderate damage and sap Alien player's energy."
TIPVIDEO_1_EXO_DUAL_GUNS = "You can buy a secondary weapon at the Prototype Lab once your Commander has researched it."
TIPVIDEO_2_PLAYER_STRUCTURE_GROW = "Alien structures grow slowly on their own, but can be built faster with a Gorge or Drifter."
TIPVIDEO_1_PLAYER_SENTRY_BATTERY = "Sentry Guns require a nearby Sentry Battery to function."
TIPVIDEO_1_MARINE_DISABLE_STRUCTURES = "Flamethrowers can prevent Alien structures from using abilities."
TIPVIDEO_3_PLAYER_PING_MAP = "Press Middle Mouse button to place a ping marker to grab your team's attention."
TIPVIDEO_2_PLAYER_ARMS_LAB = "Destroy the Marine's Arms Labs to cripple their firepower and armor."
TIPVIDEO_1_MARINE_SHOTGUNS = "Shotguns are deadly against Skulks at close range. Aim carefully."
TIPVIDEO_1_PLAYER_MOVE_TOGETHER = "Moving in teams of two or more will increase your chances of survival."
TIPVIDEO_1_PLAYER_EXTRACTOR_COUNT = "The dots on the lower right of your HUD count your team's Extractors. The more the better."
TIPVIDEO_1_EXO_EJECT = "You can eject from your Exosuit by holding G when you are out of combat."
TIPVIDEO_1_EXO_MINI_GUN_OVERHEAT = "Mini Guns will overheat when fired continuously."
TIPVIDEO_2_PLAYER_PROTECT_HARVESTER = "Protect Harvesters, they collect resources for the your team to spend on life forms and traits."
TIPVIDEO_2_PLAYER_DESTROY_OBSERVATORY = "Destroy Marine Observatories to prevent the Marine Commander from recalling his team."
TIPVIDEO_2_PLAYER_RESOURCE_COLLECTOR_COUNT = "The dots on the lower right of your HUD count your teams Harvesters. The more the better."
TIPVIDEO_2_PLAYER_DESTROY_PHASE_GATE = "Destroy Marine Phase Gates to prevent Marine reinforcement."
TIPVIDEO_1_PLAYER_POWER_NODES = "When the room lights are offline, rebuild the Power Node to restore them."
TIPVIDEO_2_PLAYER_PROTECT_HARVESTERS = "Protect Harvesters. They collect resources for the your team to spend on life forms and traits."
TIPVIDEO_2_GORGE_TUNNELS = "Gorges can build two Gorge tunnel entrances that create a two-way shortcut."
TIPVIDEO_1_JETPACKMARINE__CLIMB_FUEL = "When using a Jet Pack, you can hold Space to reach high places. Your fuel meter recharges slowly."
TIPVIDEO_2_PLAYER_STRUCTURES_GROW = "Alien structures grow slowly on their own, but can be built faster with a Gorge or Drifter."
TIPVIDEO_2_PLAYER_DESTROY_OBSERVATORIES = "Destroy Marine Observatories to prevent the Marine Commander from recalling his team."
TIPVIDEO_2_PLAYER_DESTROY_EXTRACTORS = "Destroy Extractors. They collect resources for the enemy."
TIPVIDEO_2_GORGE_WEBS = "Gorges can create Webs that will snare enemies."
TIPVIDEO_1_PLAYER_SENTRY_BATTERIES = "Sentry Guns require a nearby Sentry Battery to function."
TIPVIDEO_1_EXO_EXOSUIT_DUAL_GUNS = "You can buy a secondary weapon at the Prototype Lab once your Commander has researched it."
TIPVIDEO_1_MARINE_GRENADE_LAUNCHERS = "Grenade Launchers make short work of entrenched Alien positions. Beware of your own splash damage."
TIPVIDEO_1_JETPACKMARINE__JET_PACK_BACK = "When using a Jet Pack, tap Space and a direction to evade attacking enemies."
TIPVIDEO_1_MARINE_PULSE_GRENADE = "Pulse Grenades can explode on impact and slow the attack speed of Alien players."
TIPVIDEO_1_MARINE_CLUSTER_GRENADE = "Cluster Grenades deal devastating area damage, great for clearing out ventilation shafts."
TIPVIDEO_2_ONOS_DON_T_OVER_COMMIT = "The Onos can be overwhelmed easily. Don't over commit to outnumbered battles."
TIPVIDEO_3_GORGE_HYDRA_PLACEMENT = "Hydras may be placed on floors, walls and ceilings."
TIPVIDEO_1_EXO_EXOSUIT_CRUSH_EGGS = "Exosuits can crush Alien eggs by walking over them."
TIPVIDEO_2_PLAYER_DESTROY_PHASE_GATES = "Destroy Marine Phase Gates to prevent Marine reinforcements."
TIPVIDEO_2_PLAYER_DESTROY_INFANTRY_PORTALS = "Destroy the Marine Infantry Portals. It will cripple their re-spawn rate."
TIPVIDEO_1_EXO_RAIL_GUNS = "Hold Right-Click to charge the Rail Gun, the shot can pierce targets."
TIPVIDEO_1_MARINE_NERVE_GAS_GRENADE = "Nerve Gas Grenades damage the armor of Aliens within range."
TIPVIDEO_2_PLAYER_INFESTATION = "Most Alien structures require Infestation to be built on. Otherwise they will take damage and die."
TIPVIDEO_3_PLAYER_USING_THE_MICROPHONE = "Press ALT to use your microphone. It is an effective means of communication"
TIPVIDEO_2_GORGE_GORGE_BELLY_SLIDE = "Gorges can press Shift to belly slide to escape danger."
TIPVIDEO_2_GORGE_GORGE_BILE_BOMB = "Gorges can lob Bile Bombs, they're great for destroying armor and structures."
TIPVIDEO_2_FADE_FADE_SHADOW_STEP = "Press Shift to Shadow Step. You can use it with a direction key to dodge quickly."
TIPVIDEO_1_EXO_EXOSUIT_BOOSTERS = "While in an Exosuit, Hold Shift to boost forward, or hold space to hover."
TIPVIDEO_1_JETPACKMARINE__JETPACK_CLIMB_FUEL = "When using a Jet Pack, you can hold Space to reach high places. Your fuel meter recharges slowly."
TIPVIDEO_2_LERK_LERK_HIT_AND_RUN = "As a Lerk, use hit and run tactics to avoid enemy fire."
TIPVIDEO_2_PLAYER_DESTROY_ARMS_LAB = "Destroy the Marine's Arms Labs to cripple their firepower and armor."
TIPVIDEO_2_GORGE_GORGE_BABBLER_SELF = "Gorges can bounce a Bait Ball off a wall to attach Babblers to itself."
TIPVIDEO_3_GORGE_GORGE_HYDRA_PLACEMENT = "Hydras may be placed on floors, walls and ceilings."
TIPVIDEO_2_SKULK_SKULK_LEAP = "Skulks can Leap by pressing Right-Click to cover distance rapidly."
TIPVIDEO_2_ONOS_ONOS_BONE_SHIELD = "The Onos' Bone Shield ability blocks all damage from in front while in use."
TIPVIDEO_2_GORGE_GORGE_BABBLER_ATTACH = "A Gorge can spit a Bait Ball at a friendly player. This will command its Babblers to shield the ally."
TIPVIDEO_2_GORGE_GORGE_HEAL_ONOS_ = "Gorges healing an Onos is great for attacking fortified Marine positions."
TIPVIDEO_2_GORGE_GORGE_TUNNELS = "Gorges can build two Gorge tunnel entrances that create a two-way shortcut."
TIPVIDEO_2_ALIEN__AURA = "The Aura trait shows enemy health status through walls."
TIPVIDEO_2_ONOS_ONOS_CHARGE = "As an Onos, hold Shift to charge forward quickly."
TIPVIDEO_1_EXO_EXOSUIT_RAIL_GUNS = "Hold Right-Click to charge the Rail Gun. The shot can pierce targets."
TIPVIDEO_2_FADE_FADE_STAB = "Shadow step after using Stab for extra reach."
TIPVIDEO_1_JETPACKMARINE__JETPACK_BACK = "When using a Jet Pack, tap Space and a direction to evade attacking enemies."
TIPVIDEO_2_FADE_FADE_VORTEX = "Place a Vortex portal at your location. On your next attack, you will return to that portal."
TIPVIDEO_2_ONOS_ONOS_DON_T_OVER_COMMIT = "The Onos can be overwhelmed easily. Don't over commit to outnumbered battles."
TIPVIDEO_2_GORGE_GORGE_BABBLERS = "Gorges can place Babbler Eggs that create up to 9 controllable minions."
TIPVIDEO_1_EXO_EXOSUIT_EJECT = "You can eject from your Exosuit by holding G."
TIPVIDEO_1_EXO_EXOSUIT_MINI_GUN_OVERHEAT = "Mini Guns will overheat when fired continuously."
TIPVIDEO_2_ALIEN__CELERITY = "The Celerity trait will boost your movement speed and acceleration."
TIPVIDEO_2_GORGE_GORGE_BAIT_BALL = "Gorges can Spit a Bait Ball to command the Babblers to attack that area."
TIPVIDEO_2_LERK_LERK_UMBRA = "Lerks can use the Umbra ability to protect allies from enemy fire."
TIPVIDEO_2_LERK_LERK_SPORES = "The Lerk's Spore ability leaves a trail of poisonous gas that damages the health of Marines within."
TIPVIDEO_2_FADE_FADE_ASSASSINATE = "The Fade is most effective against single Marines. Avoid fighting large groups."
TIPVIDEO_2_ALIEN__CARAPACE = "The Carapace trait will increase your armor values."
TIPVIDEO_2_ALIEN__ADRENALINE = "The Adrenaline trait gives you more energy and regenerates it faster."
TIPVIDEO_2_ALIEN__PHANTOM = "The Phantom trait silences your noises and camouflages you when not moving."
TIPVIDEO_2_ONOS_ONOS_STOMP = "Press Right-Click to stomp, sending a shock wave that damages and knocks down players."
TIPVIDEO_2_GORGE_GORGE_WEBS = "Gorges can create Webs that will snare enemies."
TIPVIDEO_2_ALIEN__REGENERATION = "The Regeneration trait slowly heals you even during combat."
TIPVIDEO_2_FADE_FADE_BLINK = "Press or hold Right-Click to use the Blink ability to travel incredibly fast."
TIPVIDEO_1_PLAYER_DEFEND_ARCS = "ARCs siege enemy structures through walls. Protect them against Alien resistance."
TIPVIDEO_2_SKULK_SKULK_PARASITE = "Skulks can use the Parasite ability on Marines to track them through walls."
TIPVIDEO_1_MARINE_FLAMETHROWERS = "Flamethrowers deal damage over time, drain Alien energy, and are great at clearing Infestation."
TUTNAG_MSG = "NS2 is very unique compared to other online shooters, so we recommend playing the interactive tutorial before playing real games. Play the tutorial now?"
TUTNAG_PLAY = "Play Tutorial"
TUTNAG_LATER = "Remind Me Later"
TUTNAG_STOP = "Stop Nagging Me"