decisions = {
	buy_damascus_steel = {
		is_high_prio = yes	
		potential = {
			NOT = { trait = damascus_steel }
			NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
			not = { has_character_flag = buy_damascus_steel }
		}
		allow = {
			OR = {
							trait = on_pilgrimage
							trait = varangian
							trait = viking 
							trait = brave
							trait = born_in_the_purple
							trait = on_hajj
						}
			is_ruler = yes
			age = 16	
			wealth = 200
			martial = 10
			primary_title = { higher_tier_than = COUNT }
		}			
		effect = {
			wealth = -200
			add_trait = damascus_steel
			set_character_flag = buy_damascus_steel
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.02
			}
			modifier = {
				factor = 2
				martial = 16
			}
			modifier = {
				factor = 0.2
				is_female = yes
			}
			modifier = {
				factor = 2
				trait = brave
			}
		}
	}
	
	buy_sword_of_mars = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_of_mars }
			OR = {
							trait = hist_amali 
							trait = hist_balti 
							trait = hist_vergy 			
						}
			NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_of_mars
			set_character_flag = buy_sword_of_mars
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_legbiter = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_legbiter }
			OR = {
							trait = hist_ivar 
							trait = hist_halfdan 
							trait = hist_kingyngvi 			
			}
			NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_legbiter
			set_character_flag = buy_sword_legbiter
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_of_mercy = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_of_mercy }
						OR = {
							trait = hist_cerdic 
							trait = hist_ingelger 
						}
						NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_of_mercy
			set_character_flag = buy_sword_of_mercy
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_grus = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_grus }
						OR = {
							trait = hist_piast
							trait = hist_bathory 
						}
						NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_grus
			set_character_flag = buy_sword_grus
		}
		ai_will_do = {
			factor = 1
	}
	}

	buy_sword_szczerbiec = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_szczerbiec }
						OR = {
							trait = hist_dracula
							trait = hist_dulo 
							trait = hist_samo
						}
						NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_szczerbiec
			set_character_flag = buy_sword_szczerbiec
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_joyeuse = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_joyeuse }
						OR = {
							trait = hist_karling
							trait = hist_merovingian 
							trait = hist_capet
						}
						NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_joyeuse
			set_character_flag = buy_sword_joyeuse
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_tizona = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_tizona }
						OR = {
							trait = hist_deleon
							trait = hist_elcid 
						}
						NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_tizona
			set_character_flag = buy_sword_tizona
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_lobera = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_lobera }
						OR = {
							trait = hist_anscar
							trait = hist_barcelona 
						}
						NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_lobera
			set_character_flag = buy_sword_lobera
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_colada = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_colada }
						OR = {
							trait = hist_kingjimeno
							trait = hist_vimaraperes 
							trait = hist_benialfons 
							trait = hist_inigo 
						}
						NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_colada
			set_character_flag = buy_sword_colada
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_wallace = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_wallace }
						OR = {
							trait = hist_stewart
							trait = hist_brus
							trait = hist_findlaech 							
						}
						NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_wallace
			set_character_flag = buy_sword_wallace
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_caladbolg = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_caladbolg }
						OR = {
							trait = hist_fergus
							trait = hist_kingmilesius
						}
						NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_caladbolg
			set_character_flag = buy_sword_caladbolg
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_carnwennan = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_carnwennan }
						OR = {
							trait = hist_kingglywys
							trait = hist_kingcunedda
						}
						NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_carnwennan
			set_character_flag = buy_sword_carnwennan
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_soluis = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_soluis }
						OR = {
							trait = hist_kingcoel
							trait = hist_eogan
						}
						NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_soluis
			set_character_flag = buy_sword_soluis
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_durandal = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_durandal }
						OR = {
							trait = hist_conan
							trait = hist_kingalan
							trait = hist_rollo
						}
						NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_durandal
			set_character_flag = buy_sword_durandal
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_fragarach = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_fragarach }
			trait = hist_family
			NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }

		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_fragarach
			set_character_flag = buy_sword_fragarach
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_gram = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_gram }
						OR = {
							trait = hist_tusculum
							trait = hist_dellascala
							trait = hist_ahalol
						}
						NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_gram
			set_character_flag = buy_sword_gram
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_kladenets = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_kladenets }
						trait = hist_kingrurik
						NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_kladenets
			set_character_flag = buy_sword_kladenets
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_damocles = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_damocles }
						OR = {
							trait = hist_doukas
							trait = hist_phokas
							trait = hist_solomon
							trait = hist_basil
							trait = hist_britconstantine
						}
						NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_damocles
			set_character_flag = buy_sword_damocles
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_courtain = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_courtain }
						OR = {
							trait = hist_guthrum
							trait = hist_aribo
							trait = hist_wilhelm
						}
						NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_courtain
			set_character_flag = buy_sword_courtain
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_reichsschwert = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_reichsschwert }
						OR = {
							trait = hist_hohen
							trait = hist_huosi
							trait = hist_hunfrid
							trait = hist_otton
							trait = hist_conradin
							trait = hist_welf
							trait = hist_etichon
					}
					NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_reichsschwert
			set_character_flag = buy_sword_reichsschwert
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_ketsakin = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_ketsakin }
						OR = {
							trait = hist_arsaces
							trait = hist_osman
							trait = hist_bagrationi
					}
					NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_ketsakin
			set_character_flag = buy_sword_ketsakin
		}
		ai_will_do = {
			factor = 1
	}
	}
	
	buy_sword_dhu = {
		is_high_prio = yes	
		potential = {
			not = { has_character_flag = buy_sword_dhu }
						OR = {
							trait = sayyid 
							trait = mirza 
					}
					NOT = { trait = sword_of_mars }
			NOT = { trait = sword_legbiter }
			NOT = { trait = sword_of_mercy }
			NOT = { trait = sword_grus }
			NOT = { trait = sword_szczerbiec }
			NOT = { trait = sword_joyeuse }
			NOT = { trait = sword_tizona }
			NOT = { trait = sword_lobera }
			NOT = { trait = sword_colada }
			NOT = { trait = sword_wallace }
			NOT = { trait = sword_caladbolg }
			NOT = { trait = sword_carnwennan }
			NOT = { trait = sword_soluis }
			NOT = { trait = sword_durandal }
			NOT = { trait = sword_fragarach }
			NOT = { trait = sword_gram }
			NOT = { trait = sword_kladenets }
			NOT = { trait = sword_damocles }
			NOT = { trait = sword_courtain }
			NOT = { trait = sword_reichsschwert }
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			trait = damascus_steel
			is_ruler = yes
			age = 16	
			wealth = 300
			primary_title = { higher_tier_than = DUKE }
		}			
		effect = {
			wealth = -300
			remove_trait = damascus_steel
			add_trait = sword_dhu
			set_character_flag = buy_sword_dhu
		}
		ai_will_do = {
			factor = 1
	}
	}
}	
dynasty_decisions = {

	give_sword_of_mars_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_of_mars
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_of_mars }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_of_mars }
		}			
		effect = {
			FROM = { remove_trait = sword_of_mars }
			add_trait = sword_of_mars
		}
		ai_will_do = {
			factor = 0
	}
	}
	
	give_sword_legbiter_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_legbiter
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_legbiter }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_legbiter }
		}			
		effect = {
			FROM = { remove_trait = sword_legbiter }
			add_trait = sword_legbiter
		}
		ai_will_do = {
			factor = 0
	}
	}
	
	give_sword_of_mercy_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_of_mercy
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_of_mercy }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_of_mercy }
		}			
		effect = {
			FROM = { remove_trait = sword_of_mercy }
			add_trait = sword_of_mercy
		}
		ai_will_do = {
			factor = 0
	}
	}
	give_sword_grus_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_grus
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_grus }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_grus }
		}			
		effect = {
			FROM = { remove_trait = sword_grus }
			add_trait = sword_grus
		}
		ai_will_do = {
			factor = 0
	}
	}
	give_sword_szczerbiec_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_szczerbiec
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_szczerbiec }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_szczerbiec }
		}			
		effect = {
			FROM = { remove_trait = sword_szczerbiec }
			add_trait = sword_szczerbiec
		}
		ai_will_do = {
			factor = 0
	}
	}
	give_sword_joyeuse_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_joyeuse
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_joyeuse }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_joyeuse }
		}			
		effect = {
			FROM = { remove_trait = sword_joyeuse }
			add_trait = sword_joyeuse
		}
		ai_will_do = {
			factor = 0
	}
	}
	give_sword_tizona_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_tizona
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_tizona }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_tizona }
		}			
		effect = {
			FROM = { remove_trait = sword_tizona }
			add_trait = sword_tizona
		}
		ai_will_do = {
			factor = 0
	}
	}
	
	give_sword_lobera_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_lobera
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_lobera }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_lobera }
		}			
		effect = {
			FROM = { remove_trait = sword_lobera }
			add_trait = sword_lobera
		}
		ai_will_do = {
			factor = 0
	}
	}
	
	give_sword_colada_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_colada
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_colada }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_colada }
		}			
		effect = {
			FROM = { remove_trait = sword_colada }
			add_trait = sword_colada
		}
		ai_will_do = {
			factor = 0
	}
	}
	
	give_sword_wallace_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_wallace
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_wallace }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_wallace }
		}			
		effect = {
			FROM = { remove_trait = sword_wallace }
			add_trait = sword_wallace
		}
		ai_will_do = {
			factor = 0
	}
	}
	
	give_sword_caladbolg_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_caladbolg
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_caladbolg }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_caladbolg }
		}			
		effect = {
			FROM = { remove_trait = sword_caladbolg }
			add_trait = sword_caladbolg
		}
		ai_will_do = {
			factor = 0
	}
	}
	
	give_sword_carnwennan_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_carnwennan
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_carnwennan }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_carnwennan }
		}			
		effect = {
			FROM = { remove_trait = sword_carnwennan }
			add_trait = sword_carnwennan
		}
		ai_will_do = {
			factor = 0
	}
	}
	
	give_sword_soluis_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_soluis
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_soluis }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_soluis }
		}			
		effect = {
			FROM = { remove_trait = sword_soluis }
			add_trait = sword_soluis
		}
		ai_will_do = {
			factor = 0
	}
	}
	
	give_sword_durandal_to_son = {
		is_high_prio = yes
		from_potential = {
			is_playable = yes
			trait = sword_durandal
		}
		potential = {
			is_liege_or_above = FROM
			is_child_of = FROM
			NOT = { trait = sword_durandal }
		}
		allow = {
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_durandal }
		}			
		effect = {
			FROM = { remove_trait = sword_durandal }
			FROM = { wealth = -50 }
			add_trait = sword_durandal
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	give_sword_fragarach_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_fragarach
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_fragarach }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_fragarach }
		}			
		effect = {
			FROM = { remove_trait = sword_fragarach }
			add_trait = sword_fragarach
		}
		ai_will_do = {
			factor = 0
	}
	}
	
	give_sword_gram_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_gram
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_gram }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_gram }
		}			
		effect = {
			FROM = { remove_trait = sword_gram }
			add_trait = sword_gram
		}
		ai_will_do = {
			factor = 0
	}
	}
	
	give_sword_kladenets_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_kladenets
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_kladenets }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_kladenets }
		}			
		effect = {
			FROM = { remove_trait = sword_kladenets }
			add_trait = sword_kladenets
		}
		ai_will_do = {
			factor = 0
	}
	}
	
	give_sword_damocles_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_damocles
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_damocles }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_damocles }
		}			
		effect = {
			FROM = { remove_trait = sword_damocles }
			add_trait = sword_damocles
		}
		ai_will_do = {
			factor = 0
	}
	}
	
	give_sword_courtain_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_courtain
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_courtain }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_courtain }
		}			
		effect = {
			FROM = { remove_trait = sword_courtain }
			add_trait = sword_courtain
		}
		ai_will_do = {
			factor = 0
	}
	}
	
	give_sword_reichsschwert_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_reichsschwert
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_reichsschwert }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_reichsschwert }
		}			
		effect = {
			FROM = { remove_trait = sword_reichsschwert }
			add_trait = sword_reichsschwert
		}
		ai_will_do = {
			factor = 0
	}
	}
	
	give_sword_ketsakin_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_ketsakin
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_ketsakin }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_ketsakin }
		}			
		effect = {
			FROM = { remove_trait = sword_ketsakin }
			add_trait = sword_ketsakin
		}
		ai_will_do = {
			factor = 0
	}
	}
	
	give_sword_dhu_to_son = {
		is_high_prio = yes
		from_potential = {
			ai = no
			is_ruler = yes
			trait = sword_dhu
		}
		potential = {
			is_child_of = FROM
			NOT = { trait = sword_dhu }
		}
		allow = {
			FROM = { war = no }
			FROM = { NOT = { trait = incapable } }
			FROM = { trait = sword_dhu }
		}			
		effect = {
			FROM = { remove_trait = sword_dhu }
			add_trait = sword_dhu
		}
		ai_will_do = {
			factor = 0
	}
	}
}