###Damascus sword inheritance### hidden event
character_event = {
	id = 45340
	desc = "EVTDESC45340"
	picture = "GFX_evt_death"
	
	is_triggered_only = yes 

	hide_window = yes
	
	immediate = {
		###Sword inheritance
		if = {
			limit = { trait = damascus_steel }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { 
						dynasty = ROOT 
						is_alive = yes  
						NOT = { trait = damascus_steel } 
					}
				}
				current_heir = {
					add_trait = damascus_steel 
					character_event = { id = 250277 }
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { 
						if = {
							limit = { NOT = { trait = damascus_steel  } }
							add_trait = damascus_steel 
							character_event = { id = 250277 }
							ROOT = { add_trait = dead_target }
						}	
					}					
				}				
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes NOT = { trait = damascus_steel } }
					add_trait = damascus_steel
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes NOT = { trait = damascus_steel } }
					add_trait = damascus_steel
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes NOT = { trait = damascus_steel } }
					add_trait = damascus_steel
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes NOT = { trait = damascus_steel } }
					add_trait = damascus_steel
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } NOT = { trait = damascus_steel } }
					add_trait = damascus_steel
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes NOT = { trait = damascus_steel } }		
				}
				spouse = { add_trait = damascus_steel character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } NOT = { trait = damascus_steel } }
				}
				liege = { add_trait = damascus_steel character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { 
					limit = { NOT = { trait = damascus_steel } }
					add_trait = damascus_steel 
					character_event = { id = 250277 }
				}
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_of_mars }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
				}
				current_heir = { add_trait = sword_of_mars }
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_of_mars }
				}	
				add_trait = dead_target	
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_of_mars
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_of_mars
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_of_mars
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_of_mars
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_of_mars
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_of_mars character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_of_mars character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_of_mars character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_legbiter }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
				}
				current_heir = {
					add_trait = sword_legbiter 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_legbiter }
				}	
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_legbiter
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_legbiter
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_legbiter
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_legbiter
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_legbiter
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_legbiter character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_legbiter character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_legbiter character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_of_mercy }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { 
						dynasty = ROOT 
						is_alive = yes  
					}
				}
				current_heir = {
					add_trait = sword_of_mercy 
					give_nickname = nick_the_sword_of_the_morning
					character_event = { id = 250277 }
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { 
						dynasty = ROOT 
						is_alive = yes 
					}
					add_trait = sword_of_mercy
					give_nickname = nick_the_sword_of_the_morning
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { 
						dynasty = ROOT 
						is_alive = yes 
					}
					add_trait = sword_of_mercy
					give_nickname = nick_the_sword_of_the_morning
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { 
						is_alive = yes 
					}
					add_trait = sword_of_mercy
					give_nickname = nick_the_sword_of_the_morning
					character_event = { id = 250277 }
				}
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_grus }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
				}
				current_heir = {
					add_trait = longclaw_snow 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = longclaw_snow }
				}	
				add_trait = dead_target	
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = longclaw_snow
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = longclaw_snow
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = longclaw_snow
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = longclaw_snow
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = longclaw_snow
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = longclaw_snow character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = longclaw_snow character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = longclaw_snow character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_szczerbiec }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
				}
				current_heir = {
					add_trait = sword_szczerbiec 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_szczerbiec }
				}	
				add_trait = dead_target	
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_szczerbiec
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_szczerbiec
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_szczerbiec
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_szczerbiec
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_szczerbiec
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_szczerbiec character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_szczerbiec character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_szczerbiec character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_joyeuse }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
				}
				current_heir = {
					add_trait = sword_joyeuse 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_joyeuse }
				}	
				add_trait = dead_target	
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_joyeuse
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_joyeuse
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_joyeuse
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_joyeuse
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_joyeuse
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_joyeuse character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_joyeuse character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_joyeuse character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_tizona }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
				}
				current_heir = {
					add_trait = sword_tizona 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_tizona }
				}	
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_tizona
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_tizona
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_tizona
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_tizona
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_tizona
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_tizona character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_tizona character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_tizona character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_lobera }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
				}
				current_heir = {
					add_trait = sword_lobera 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_lobera }
				}	
				add_trait = dead_target	
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_lobera
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_lobera
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_lobera
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_lobera
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_lobera
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_lobera character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_lobera character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_lobera character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_colada }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
				}
				current_heir = {
					add_trait = sword_colada 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_colada }
				}	
				add_trait = dead_target	
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_colada
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_colada
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_colada
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_colada
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_colada
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_colada character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_colada character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_colada character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_wallace }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
				}
				current_heir = {
					add_trait = sword_wallace 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_wallace }
				}	
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_wallace
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_wallace
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_wallace
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_wallace
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_wallace
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_wallace character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_wallace character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_wallace character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_caladbolg }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
				}
				current_heir = {
					add_trait = sword_caladbolg 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_caladbolg }
				}	
				add_trait = dead_target	
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_caladbolg
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_caladbolg
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_caladbolg
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_caladbolg
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_caladbolg
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_caladbolg character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_caladbolg character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_caladbolg character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_carnwennan }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
				}
				current_heir = {
					add_trait = sword_carnwennan 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_carnwennan }
				}	
				add_trait = dead_target	
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_carnwennan
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_carnwennan
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_carnwennan
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_carnwennan
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_carnwennan
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_carnwennan character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_carnwennan character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_carnwennan character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_soluis }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
				}
				current_heir = {
					add_trait = sword_soluis 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_soluis }
				}	
				add_trait = dead_target	
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_soluis
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_soluis
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_soluis
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_soluis
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_soluis
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_soluis character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_soluis character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_soluis character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_durandal }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
				}
				current_heir = {
					add_trait = sword_durandal 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_durandal }
				}	
				add_trait = dead_target	
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_durandal
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_durandal
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_durandal
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_durandal
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_durandal
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_durandal character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_durandal character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_durandal character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_fragarach }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
				}
				current_heir = {
					add_trait = sword_fragarach 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_fragarach }
				}	
				add_trait = dead_target	
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_fragarach
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_fragarach
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_fragarach
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_fragarach
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_fragarach
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_fragarach character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_fragarach character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_fragarach character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_gram }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
				}
				current_heir = {
					add_trait = sword_gram 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_gram }
				}	
				add_trait = dead_target	
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_gram
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_gram
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_gram
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_gram
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_gram
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_gram character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_gram character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_gram character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_kladenets }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
				}
				current_heir = {
					add_trait = sword_kladenets 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_kladenets }
				}	
				add_trait = dead_target	
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_kladenets
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_kladenets
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_kladenets
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_kladenets
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_kladenets
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_kladenets character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_kladenets character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_kladenets character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_damocles }
			if = { 
				limit = { 
					or = {
						has_character_flag = blacksmith1
						has_character_flag = blacksmith2
					}
					NOT = {
						had_character_flag = {
							flag = black_thief
							days = 365
						}
					}
				}
				any_playable_ruler = {
					limit = {
						has_character_flag = reforge_damascus_steel
						has_opinion_modifier = {
							who = root
							modifier = opinion_stole_sword
						}
						ROOT = {
							has_opinion_modifier = {
								who = prev
								modifier = opinion_resentful_agot
							}
						}
					}
					add_trait = sword_damocles
					character_event = { id = 250277 }
					clr_character_flag = reforge_damascus_steel					
				}
				add_trait = dead_target
			}
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
					NOT = { trait = dead_target }
				}
				current_heir = {
					add_trait = sword_damocles 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_damocles }
				}	
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_damocles
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_damocles
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_damocles
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_damocles
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_damocles
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_damocles character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_damocles character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_damocles character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_courtain }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
					NOT = { trait = dead_target }
				}
				current_heir = {
					add_trait = sword_courtain 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_courtain }
				}	
				add_trait = dead_target	
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_courtain
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_courtain
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_courtain
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_courtain
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_courtain
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_courtain character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_courtain character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_courtain character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_reichsschwert }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
					NOT = { trait = dead_target }
				}
				current_heir = {
					add_trait = sword_reichsschwert 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_reichsschwert  }					
				}
				add_trait = dead_target				
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_reichsschwert
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_reichsschwert
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_reichsschwert
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_reichsschwert
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_reichsschwert
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_reichsschwert character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_reichsschwert character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_reichsschwert character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_ketsakin }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
					NOT = { trait = dead_target }
				}
				current_heir = {
					add_trait = sword_ketsakin 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_ketsakin }				
				}
				add_trait = dead_target				
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_ketsakin
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_ketsakin
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_ketsakin
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_ketsakin
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_ketsakin
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_ketsakin character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_ketsakin character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_ketsakin character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		if = {
			limit = { trait = sword_dhu }
			if = { 
				limit = { 
					is_ruler = yes
					current_heir = { dynasty = ROOT is_alive = yes  }
					NOT = { trait = dead_target }
				}
				current_heir = {
					add_trait = sword_dhu 
				}
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } is_patrician = yes }
				family_palace = {
					current_heir = { add_trait = sword_dhu }
				}	
				add_trait = dead_target
			}
			if = { 
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_dhu
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_sibling = {
					limit = { dynasty = ROOT is_alive = yes }
					add_trait = sword_dhu
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}	
			}	
			if = {
				limit = { NOT = { trait = dead_target } }
				random_dynasty_member = {
					limit = { is_alive = yes }
					add_trait = sword_dhu
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_primary_heir = yes is_alive = yes }
					add_trait = sword_dhu
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { NOT = { trait = dead_target } }
				random_child = {
					limit = { is_alive = yes NOT = { trait = dragon } }
					add_trait = sword_dhu
					character_event = { id = 250277 }
					ROOT = { add_trait = dead_target }
				}
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }
					spouse = { is_alive = yes }		
				}
				spouse = { add_trait = sword_dhu character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
					liege = { NOT = { character = ROOT } }
				}
				liege = { add_trait = sword_dhu character_event = { id = 250277 } }
				add_trait = dead_target
			}
			if = {
				limit = { 
					NOT = { trait = dead_target }	
				}
				random_vassal = { add_trait = sword_dhu character_event = { id = 250277 } }
			}
			remove_trait = dead_target
		}
		
	}
}