decisions = {
    open_autobuild_menu = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = auto_build_config_menu_flag 
                }
            }
        effect = {
            set_character_flag = auto_build_config_menu_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    close_autobuild_menu = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = auto_build_config_menu_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuilding = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = auto_build_enabled_flag 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            IF = {
                limit = {
                    NOT = {
                        has_character_flag = auto_build_selection_reactive 
                        }
                    }
                character_event = {
                    id = auto_build_selection_events.0 
                    days = 1 
                    }
                set_character_flag = auto_build_selection_reactive 
                }
            set_character_flag = auto_build_enabled_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuilding = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = auto_build_enabled_flag 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            IF = {
                limit = {
                    NOT = {
                        has_character_flag = auto_build_selection_reactive 
                        }
                    }
                character_event = {
                    id = auto_build_selection_events.0 
                    days = 1 
                    }
                set_character_flag = auto_build_selection_reactive 
                }
            clr_character_flag = auto_build_enabled_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuild_goldreserve_2500_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = autobuild_goldreserve_2500_flag 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_goldreserve_100_flag 
            clr_character_flag = autobuild_goldreserve_10000_flag 
            clr_character_flag = autobuild_goldreserve_5000_flag 
            clr_character_flag = autobuild_goldreserve_1000_flag 
            clr_character_flag = autobuild_goldreserve_250_flag 
            clr_character_flag = autobuild_goldreserve_500_flag 
            set_character_flag = autobuild_goldreserve_2500_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuild_goldreserve_2500_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = autobuild_goldreserve_2500_flag 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_goldreserve_100_flag 
            clr_character_flag = autobuild_goldreserve_10000_flag 
            clr_character_flag = autobuild_goldreserve_5000_flag 
            clr_character_flag = autobuild_goldreserve_1000_flag 
            clr_character_flag = autobuild_goldreserve_250_flag 
            clr_character_flag = autobuild_goldreserve_500_flag 
            clr_character_flag = autobuild_goldreserve_2500_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuild_goldreserve_100_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = autobuild_goldreserve_100_flag 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_goldreserve_2500_flag 
            clr_character_flag = autobuild_goldreserve_10000_flag 
            clr_character_flag = autobuild_goldreserve_5000_flag 
            clr_character_flag = autobuild_goldreserve_1000_flag 
            clr_character_flag = autobuild_goldreserve_250_flag 
            clr_character_flag = autobuild_goldreserve_500_flag 
            set_character_flag = autobuild_goldreserve_100_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuild_goldreserve_100_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = autobuild_goldreserve_100_flag 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_goldreserve_2500_flag 
            clr_character_flag = autobuild_goldreserve_10000_flag 
            clr_character_flag = autobuild_goldreserve_5000_flag 
            clr_character_flag = autobuild_goldreserve_1000_flag 
            clr_character_flag = autobuild_goldreserve_250_flag 
            clr_character_flag = autobuild_goldreserve_500_flag 
            clr_character_flag = autobuild_goldreserve_100_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuild_goldreserve_10000_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = autobuild_goldreserve_10000_flag 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_goldreserve_2500_flag 
            clr_character_flag = autobuild_goldreserve_100_flag 
            clr_character_flag = autobuild_goldreserve_5000_flag 
            clr_character_flag = autobuild_goldreserve_1000_flag 
            clr_character_flag = autobuild_goldreserve_250_flag 
            clr_character_flag = autobuild_goldreserve_500_flag 
            set_character_flag = autobuild_goldreserve_10000_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuild_goldreserve_10000_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = autobuild_goldreserve_10000_flag 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_goldreserve_2500_flag 
            clr_character_flag = autobuild_goldreserve_100_flag 
            clr_character_flag = autobuild_goldreserve_5000_flag 
            clr_character_flag = autobuild_goldreserve_1000_flag 
            clr_character_flag = autobuild_goldreserve_250_flag 
            clr_character_flag = autobuild_goldreserve_500_flag 
            clr_character_flag = autobuild_goldreserve_10000_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuild_goldreserve_5000_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = autobuild_goldreserve_5000_flag 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_goldreserve_2500_flag 
            clr_character_flag = autobuild_goldreserve_100_flag 
            clr_character_flag = autobuild_goldreserve_10000_flag 
            clr_character_flag = autobuild_goldreserve_1000_flag 
            clr_character_flag = autobuild_goldreserve_250_flag 
            clr_character_flag = autobuild_goldreserve_500_flag 
            set_character_flag = autobuild_goldreserve_5000_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuild_goldreserve_5000_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = autobuild_goldreserve_5000_flag 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_goldreserve_2500_flag 
            clr_character_flag = autobuild_goldreserve_100_flag 
            clr_character_flag = autobuild_goldreserve_10000_flag 
            clr_character_flag = autobuild_goldreserve_1000_flag 
            clr_character_flag = autobuild_goldreserve_250_flag 
            clr_character_flag = autobuild_goldreserve_500_flag 
            clr_character_flag = autobuild_goldreserve_5000_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuild_goldreserve_1000_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = autobuild_goldreserve_1000_flag 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_goldreserve_2500_flag 
            clr_character_flag = autobuild_goldreserve_100_flag 
            clr_character_flag = autobuild_goldreserve_10000_flag 
            clr_character_flag = autobuild_goldreserve_5000_flag 
            clr_character_flag = autobuild_goldreserve_250_flag 
            clr_character_flag = autobuild_goldreserve_500_flag 
            set_character_flag = autobuild_goldreserve_1000_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuild_goldreserve_1000_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = autobuild_goldreserve_1000_flag 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_goldreserve_2500_flag 
            clr_character_flag = autobuild_goldreserve_100_flag 
            clr_character_flag = autobuild_goldreserve_10000_flag 
            clr_character_flag = autobuild_goldreserve_5000_flag 
            clr_character_flag = autobuild_goldreserve_250_flag 
            clr_character_flag = autobuild_goldreserve_500_flag 
            clr_character_flag = autobuild_goldreserve_1000_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuild_goldreserve_250_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = autobuild_goldreserve_250_flag 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_goldreserve_2500_flag 
            clr_character_flag = autobuild_goldreserve_100_flag 
            clr_character_flag = autobuild_goldreserve_10000_flag 
            clr_character_flag = autobuild_goldreserve_5000_flag 
            clr_character_flag = autobuild_goldreserve_1000_flag 
            clr_character_flag = autobuild_goldreserve_500_flag 
            set_character_flag = autobuild_goldreserve_250_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuild_goldreserve_250_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = autobuild_goldreserve_250_flag 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_goldreserve_2500_flag 
            clr_character_flag = autobuild_goldreserve_100_flag 
            clr_character_flag = autobuild_goldreserve_10000_flag 
            clr_character_flag = autobuild_goldreserve_5000_flag 
            clr_character_flag = autobuild_goldreserve_1000_flag 
            clr_character_flag = autobuild_goldreserve_500_flag 
            clr_character_flag = autobuild_goldreserve_250_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuild_goldreserve_500_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = autobuild_goldreserve_500_flag 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_goldreserve_2500_flag 
            clr_character_flag = autobuild_goldreserve_100_flag 
            clr_character_flag = autobuild_goldreserve_10000_flag 
            clr_character_flag = autobuild_goldreserve_5000_flag 
            clr_character_flag = autobuild_goldreserve_1000_flag 
            clr_character_flag = autobuild_goldreserve_250_flag 
            set_character_flag = autobuild_goldreserve_500_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuild_goldreserve_500_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = autobuild_goldreserve_500_flag 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_goldreserve_2500_flag 
            clr_character_flag = autobuild_goldreserve_100_flag 
            clr_character_flag = autobuild_goldreserve_10000_flag 
            clr_character_flag = autobuild_goldreserve_5000_flag 
            clr_character_flag = autobuild_goldreserve_1000_flag 
            clr_character_flag = autobuild_goldreserve_250_flag 
            clr_character_flag = autobuild_goldreserve_500_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuild_prestigereserve_100_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = autobuild_prestigereserve_100_flag 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_prestigereserve_250_flag 
            clr_character_flag = autobuild_prestigereserve_500_flag 
            clr_character_flag = autobuild_prestigereserve_5000_flag 
            clr_character_flag = autobuild_prestigereserve_10000_flag 
            clr_character_flag = autobuild_prestigereserve_2500_flag 
            clr_character_flag = autobuild_prestigereserve_1000_flag 
            set_character_flag = autobuild_prestigereserve_100_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuild_prestigereserve_100_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = autobuild_prestigereserve_100_flag 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_prestigereserve_250_flag 
            clr_character_flag = autobuild_prestigereserve_500_flag 
            clr_character_flag = autobuild_prestigereserve_5000_flag 
            clr_character_flag = autobuild_prestigereserve_10000_flag 
            clr_character_flag = autobuild_prestigereserve_2500_flag 
            clr_character_flag = autobuild_prestigereserve_1000_flag 
            clr_character_flag = autobuild_prestigereserve_100_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuild_prestigereserve_250_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = autobuild_prestigereserve_250_flag 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_prestigereserve_100_flag 
            clr_character_flag = autobuild_prestigereserve_500_flag 
            clr_character_flag = autobuild_prestigereserve_5000_flag 
            clr_character_flag = autobuild_prestigereserve_10000_flag 
            clr_character_flag = autobuild_prestigereserve_2500_flag 
            clr_character_flag = autobuild_prestigereserve_1000_flag 
            set_character_flag = autobuild_prestigereserve_250_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuild_prestigereserve_250_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = autobuild_prestigereserve_250_flag 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_prestigereserve_100_flag 
            clr_character_flag = autobuild_prestigereserve_500_flag 
            clr_character_flag = autobuild_prestigereserve_5000_flag 
            clr_character_flag = autobuild_prestigereserve_10000_flag 
            clr_character_flag = autobuild_prestigereserve_2500_flag 
            clr_character_flag = autobuild_prestigereserve_1000_flag 
            clr_character_flag = autobuild_prestigereserve_250_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuild_prestigereserve_500_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = autobuild_prestigereserve_500_flag 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_prestigereserve_100_flag 
            clr_character_flag = autobuild_prestigereserve_250_flag 
            clr_character_flag = autobuild_prestigereserve_5000_flag 
            clr_character_flag = autobuild_prestigereserve_10000_flag 
            clr_character_flag = autobuild_prestigereserve_2500_flag 
            clr_character_flag = autobuild_prestigereserve_1000_flag 
            set_character_flag = autobuild_prestigereserve_500_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuild_prestigereserve_500_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = autobuild_prestigereserve_500_flag 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_prestigereserve_100_flag 
            clr_character_flag = autobuild_prestigereserve_250_flag 
            clr_character_flag = autobuild_prestigereserve_5000_flag 
            clr_character_flag = autobuild_prestigereserve_10000_flag 
            clr_character_flag = autobuild_prestigereserve_2500_flag 
            clr_character_flag = autobuild_prestigereserve_1000_flag 
            clr_character_flag = autobuild_prestigereserve_500_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuild_prestigereserve_5000_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = autobuild_prestigereserve_5000_flag 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_prestigereserve_100_flag 
            clr_character_flag = autobuild_prestigereserve_250_flag 
            clr_character_flag = autobuild_prestigereserve_500_flag 
            clr_character_flag = autobuild_prestigereserve_10000_flag 
            clr_character_flag = autobuild_prestigereserve_2500_flag 
            clr_character_flag = autobuild_prestigereserve_1000_flag 
            set_character_flag = autobuild_prestigereserve_5000_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuild_prestigereserve_5000_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = autobuild_prestigereserve_5000_flag 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_prestigereserve_100_flag 
            clr_character_flag = autobuild_prestigereserve_250_flag 
            clr_character_flag = autobuild_prestigereserve_500_flag 
            clr_character_flag = autobuild_prestigereserve_10000_flag 
            clr_character_flag = autobuild_prestigereserve_2500_flag 
            clr_character_flag = autobuild_prestigereserve_1000_flag 
            clr_character_flag = autobuild_prestigereserve_5000_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuild_prestigereserve_10000_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = autobuild_prestigereserve_10000_flag 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_prestigereserve_100_flag 
            clr_character_flag = autobuild_prestigereserve_250_flag 
            clr_character_flag = autobuild_prestigereserve_500_flag 
            clr_character_flag = autobuild_prestigereserve_5000_flag 
            clr_character_flag = autobuild_prestigereserve_2500_flag 
            clr_character_flag = autobuild_prestigereserve_1000_flag 
            set_character_flag = autobuild_prestigereserve_10000_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuild_prestigereserve_10000_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = autobuild_prestigereserve_10000_flag 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_prestigereserve_100_flag 
            clr_character_flag = autobuild_prestigereserve_250_flag 
            clr_character_flag = autobuild_prestigereserve_500_flag 
            clr_character_flag = autobuild_prestigereserve_5000_flag 
            clr_character_flag = autobuild_prestigereserve_2500_flag 
            clr_character_flag = autobuild_prestigereserve_1000_flag 
            clr_character_flag = autobuild_prestigereserve_10000_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuild_prestigereserve_2500_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = autobuild_prestigereserve_2500_flag 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_prestigereserve_100_flag 
            clr_character_flag = autobuild_prestigereserve_250_flag 
            clr_character_flag = autobuild_prestigereserve_500_flag 
            clr_character_flag = autobuild_prestigereserve_5000_flag 
            clr_character_flag = autobuild_prestigereserve_10000_flag 
            clr_character_flag = autobuild_prestigereserve_1000_flag 
            set_character_flag = autobuild_prestigereserve_2500_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuild_prestigereserve_2500_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = autobuild_prestigereserve_2500_flag 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_prestigereserve_100_flag 
            clr_character_flag = autobuild_prestigereserve_250_flag 
            clr_character_flag = autobuild_prestigereserve_500_flag 
            clr_character_flag = autobuild_prestigereserve_5000_flag 
            clr_character_flag = autobuild_prestigereserve_10000_flag 
            clr_character_flag = autobuild_prestigereserve_1000_flag 
            clr_character_flag = autobuild_prestigereserve_2500_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuild_prestigereserve_1000_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = autobuild_prestigereserve_1000_flag 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_prestigereserve_100_flag 
            clr_character_flag = autobuild_prestigereserve_250_flag 
            clr_character_flag = autobuild_prestigereserve_500_flag 
            clr_character_flag = autobuild_prestigereserve_5000_flag 
            clr_character_flag = autobuild_prestigereserve_10000_flag 
            clr_character_flag = autobuild_prestigereserve_2500_flag 
            set_character_flag = autobuild_prestigereserve_1000_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuild_prestigereserve_1000_flag = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = autobuild_prestigereserve_1000_flag 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_prestigereserve_100_flag 
            clr_character_flag = autobuild_prestigereserve_250_flag 
            clr_character_flag = autobuild_prestigereserve_500_flag 
            clr_character_flag = autobuild_prestigereserve_5000_flag 
            clr_character_flag = autobuild_prestigereserve_10000_flag 
            clr_character_flag = autobuild_prestigereserve_2500_flag 
            clr_character_flag = autobuild_prestigereserve_1000_flag 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuild_in_vassalbaron_holdings = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = autobuild_in_vassalbaron_holdings 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            set_character_flag = autobuild_in_vassalbaron_holdings 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuild_in_vassalbaron_holdings = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = autobuild_in_vassalbaron_holdings 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_in_vassalbaron_holdings 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuild_in_countybaron_holdings = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = autobuild_in_countybaron_holdings 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            set_character_flag = autobuild_in_countybaron_holdings 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuild_in_countybaron_holdings = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = autobuild_in_countybaron_holdings 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_in_countybaron_holdings 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    enable_autobuild_in_all_vassal_holdings = {
        potential = {
            ai = no 
            is_ruler = yes 
            NOT = {
                has_character_flag = autobuild_in_all_vassal_holdings 
                }
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            set_character_flag = autobuild_in_all_vassal_holdings 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    disable_autobuild_in_all_vassal_holdings = {
        potential = {
            ai = no 
            is_ruler = yes 
            has_character_flag = autobuild_in_all_vassal_holdings 
            has_character_flag = auto_build_config_menu_flag 
            }
        effect = {
            clr_character_flag = autobuild_in_all_vassal_holdings 
            }
        is_high_prio = no 
        ai_will_do = {
            factor = 0 
            }
        }
    }
