  _____     _       
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 |_|   \___|\__|___/  v0.8.0 [ALPHA]

--==>> Pets Readme
--==>> SteamWorkshop: http://steamcommunity.com/sharedfiles/filedetails/?id=222076729
--==>> Steam Group: http://steamcommunity.com/groups/DSPets
--==>> Standalone Download Page: http://forums.kleientertainment.com/files/file/457-pets/

==Now works with both both vanilla DS and RoG DLC!==

Finding the harsh world of Don't Starve a little lonely?  Want a companion to share in the highs and lows of your journey?  I did - so I added pets.  Figured a few other people might be interested so here it is, uploaded for anyone to enjoy.  Be warned though, your pets will need looking after.  Still it's worth the effort to have a companion join you on your journey.

== HOW TO TAME:
- Feed a tameable wild animal 4 serves of a food they like and they'll be tamed.  To feed an animal just place the food on the ground and let them eat it.

== Tameable animals:
	> Rabbit (winter & summer - once tamed your pet rabbit won't change colour with season)
	> Spider (only the regular spider currently, might add warrior/cave variants later)
	> Bat
	> Pengull
	> Hounds (regular, fire, ice)
	> Gobbler
	> Slurtle
	> Snurtle
	> Splumonkey

== Fine details:
- Pets have both health and hunger, you will need to feed and heal them to keep them alive
- Mouse over them to get their hunger/health status
- Once tamed, pets no longer eat food off the ground, you have to feed them yourself (they're well trained)
- You can pickup your pet and carry it round in your bags (helpful to keep them from being killed in fights)
- When you feed your hungry pets you'll gain 5 sanity
- Every time your pet is attacked you'll lose 1 sanity
- If your pet dies you'll lose sanity.  The older your pet the more sanity lost (20 for new pets, 100 after ~25 days)
- If you kill a wild animal of the same type as your pet you will lose 5 sanity
- Some (but not all) pets will help you fight like hired pigs do
- Tamed animals are smaller than their wild counterparts

== Future plans:
- Add ability to tame more animals
- Add tougher taming requirements for certain pets
- Increase the required food to keep bigger pets happy
- Add pet specific behaviours (find food/treasure, help chop trees or mine)
- Add rare spawn pet specific creatures like cats, for the ultimate in furry pet goodness



== Change Log:
v0.8.0
- Finally update it to be fully RoG compliant and new the API version so it's no longer listed as "Out of Date"
- Added Splumonkey to tameable pet list


v0.7.1
- Fixes to make it work with RoG update

v0.7.0
- First set of underground creatues now tameable

v0.6.7
- Pet bats now fly fast enough to keep up
- Added fire and ice hound pet varieties

v0.6.5
- Added Gobbler as tameable pet
- Pets are no longer tamed by food you didn't place
- Rabbits now maintain their summer/winter appearance forever when tamed
- You can no longer murder your pets while in your inventory
- Fixed bug where hounds/penguins would run away from you when trying to fee/heal them

v0.6.0
- Added Hound to tameable Pet list
- Feeding pet now gains 5 sanity
- You lose 1 sanity when your pet takes damage
- Sanity lost on death is now relative to pet lifespan.  A new pet death will drain 20 sanity, a 25 day old pet's death will drain 100 sanity.
- Killing wild animals the same type as your pet drains 5 sanity
- Pet code now shared via a component, making it MUCH faster to add new pet types.

v0.5.1
- Added Bat and Pengull as Tameable Pets
- Also added Koalefant, but since they don't eat food off the ground you can't tame it
- Minor bug fixes

v0.5.0
- Initial release with two tameable pets (Rabbit and Spider)