XRWS           4˙   ‹  4text_01.cat ext_01.dat libraries/wares.xml 5525 1428315522 f7c03e8f636749695080ea9de0b849b5
md/CraftMissiles.xml 7903 1428316863 1ea2af0f465e4185149448958547ede8
<?xml version="1.0" encoding="iso-8859-1" ?>
<diff xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<add sel="/wares">

		<ware id="inv_missile_player_dumbfire" name="{20201,3801}" description="{20201,3802}" transport="inventory" size="small" volume="1" tags="crafting inventory">
			<price min="1" average="1" max="2" />
			<production time="10" amount="1" method="default" name="{20206,501}">
				<primary>
					<ware ware="inv_shipwreckage" amount="50"/>
					<ware ware="inv_radioactivewaste" amount="20" />
					<ware ware="inv_miningequipment" amount="10" />
				</primary>
			</production>
			<container ref="props_sm_container_xs_wares_macro" />
			<icon video="inv_generic_macro" />
		</ware>

		<ware id="inv_missile_player_dumbfire_heavy" name="{20201,15401}" description="{20201,15402}" transport="inventory" size="small" volume="1" tags="crafting inventory">
			<price min="1" average="1" max="2" />
			<production time="10" amount="1" method="default" name="{20206,501}">
				<primary>
					<ware ware="inv_shipwreckage" amount="50"/>
					<ware ware="inv_radioactivewaste" amount="20" />
					<ware ware="inv_miningequipment" amount="10" />
				</primary>
			</production>
			<container ref="props_sm_container_xs_wares_macro" />
			<icon video="inv_generic_macro" />
		</ware>

		<ware id="inv_missile_player_emp" name="{20201,4731}" description="{20201,4732}" transport="inventory" size="small" volume="1" tags="crafting inventory">
			<price min="1" average="1" max="2" />
			<production time="10" amount="1" method="default" name="{20206,501}">
				<primary>
					<ware ware="inv_shipwreckage" amount="50"/>
					<ware ware="inv_radioactivewaste" amount="20" />
					<ware ware="inv_miningequipment" amount="10" />
				</primary>
			</production>
			<container ref="props_sm_container_xs_wares_macro" />
			<icon video="inv_generic_macro" />
		</ware>

		<ware id="inv_missile_player_guided" name="{20201,3901}" description="{20201,3902}" transport="inventory" size="small" volume="1" tags="crafting inventory">
			<price min="1" average="1" max="2" />
			<production time="10" amount="1" method="default" name="{20206,501}">
				<primary>
					<ware ware="inv_shipwreckage" amount="50"/>
					<ware ware="inv_radioactivewaste" amount="20" />
					<ware ware="inv_miningequipment" amount="10" />
				</primary>
			</production>
			<container ref="props_sm_container_xs_wares_macro" />
			<icon video="inv_generic_macro" />
		</ware>

		<ware id="inv_missile_player_guided_heavy" name="{20201,15601}" description="{20201,15602}" transport="inventory" size="small" volume="1" tags="crafting inventory">
			<price min="1" average="1" max="2" />
			<production time="10" amount="1" method="default" name="{20206,501}">
				<primary>
					<ware ware="inv_shipwreckage" amount="50"/>
					<ware ware="inv_radioactivewaste" amount="20" />
					<ware ware="inv_miningequipment" amount="10" />
				</primary>
			</production>
			<container ref="props_sm_container_xs_wares_macro" />
			<icon video="inv_generic_macro" />
		</ware>

		<ware id="inv_missile_player_guided_light" name="{20201,15501}" description="{20201,15502}" transport="inventory" size="small" volume="1" tags="crafting inventory">
			<price min="1" average="1" max="2" />
			<production time="10" amount="1" method="default" name="{20206,501}">
				<primary>
					<ware ware="inv_shipwreckage" amount="50"/>
					<ware ware="inv_radioactivewaste" amount="20" />
					<ware ware="inv_miningequipment" amount="10" />
				</primary>
			</production>
			<container ref="props_sm_container_xs_wares_macro" />
			<icon video="inv_generic_macro" />
		</ware>

		<ware id="inv_missile_player_swarm" name="{20201,4001}" description="{20201,4002}" transport="inventory" size="small" volume="1" tags="crafting inventory">
			<price min="1" average="1" max="2" />
			<production time="10" amount="1" method="default" name="{20206,501}">
				<primary>
					<ware ware="inv_shipwreckage" amount="50"/>
					<ware ware="inv_radioactivewaste" amount="20" />
					<ware ware="inv_miningequipment" amount="10" />
				</primary>
			</production>
			<container ref="props_sm_container_xs_wares_macro" />
			<icon video="inv_generic_macro" />
		</ware>

		<ware id="inv_missile_player_swarm_heavy" name="{20201,15701}" description="{20201,15702}" transport="inventory" size="small" volume="1" tags="crafting inventory">
			<price min="1" average="1" max="2" />
			<production time="10" amount="1" method="default" name="{20206,501}">
				<primary>
					<ware ware="inv_shipwreckage" amount="50"/>
					<ware ware="inv_radioactivewaste" amount="20" />
					<ware ware="inv_miningequipment" amount="10" />
				</primary>
			</production>
			<container ref="props_sm_container_xs_wares_macro" />
			<icon video="inv_generic_macro" />
		</ware>

		<ware id="inv_missile_player_torpedo" name="{20201,4101}" description="{20201,4102}" transport="inventory" size="small" volume="1" tags="crafting inventory">
			<price min="1" average="1" max="2" />
			<production time="10" amount="1" method="default" name="{20206,501}">
				<primary>
					<ware ware="inv_shipwreckage" amount="50"/>
					<ware ware="inv_radioactivewaste" amount="20" />
					<ware ware="inv_miningequipment" amount="10" />
				</primary>
			</production>
			<container ref="props_sm_container_xs_wares_macro" />
			<icon video="inv_generic_macro" />
		</ware>

	</add>
</diff><?xml version="1.0" encoding="utf-8" ?>
<mdscript name="CraftMissiles" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
	<cues>

		<cue name="CraftingMissilesCheck" instantiate="true">

			<conditions>
				<event_inventory_added object="player.entity"/>
				<check_any>       
					<check_value value="event.param.indexof.{ware.inv_missile_player_dumbfire}"/>
					<check_value value="event.param.indexof.{ware.inv_missile_player_dumbfire_heavy}"/>
					<check_value value="event.param.indexof.{ware.inv_missile_player_emp}"/>
					<check_value value="event.param.indexof.{ware.inv_missile_player_guided}"/>
					<check_value value="event.param.indexof.{ware.inv_missile_player_guided_heavy}"/>
					<check_value value="event.param.indexof.{ware.inv_missile_player_guided_light}"/>
					<check_value value="event.param.indexof.{ware.inv_missile_player_swarm}"/>
					<check_value value="event.param.indexof.{ware.inv_missile_player_swarm_heavy}"/>
					<check_value value="event.param.indexof.{ware.inv_missile_player_torpedo}"/>
				</check_any>
			</conditions>

			<actions>

				<do_if value="player.entity.inventory.{ware.inv_missile_player_dumbfire}.count" min="1" >
					<remove_inventory ware="ware.inv_missile_player_dumbfire" />
					<do_if value="player.primaryship.ammostorage.missile.free" min="4">
						<add_ammo macro="macro.missile_player_dumbfire_macro" object="player.primaryship" amount="4"/>
					</do_if>
					<do_elseif value="player.primaryship.ammostorage.missile.free" max="3">
						<show_help custom="'Ammo storage full.'" position="8" duration="3s" />
						<add_inventory ware="ware.inv_shipwreckage" exact="50"/>
						<add_inventory ware="ware.inv_radioactivewaste" exact="20"/>
						<add_inventory ware="ware.inv_miningequipment" exact="10"/>
					</do_elseif>
				</do_if>

				<do_if value="player.entity.inventory.{ware.inv_missile_player_dumbfire_heavy}.count" min="1" >
					<remove_inventory ware="ware.inv_missile_player_dumbfire_heavy" />
					<do_if value="player.primaryship.ammostorage.missile.free" min="2">
						<add_ammo macro="macro.missile_player_dumbfire_heavy_macro" object="player.primaryship" amount="2"/>
					</do_if>
					<do_elseif value="player.primaryship.ammostorage.missile.free" max="1">
						<show_help custom="'Ammo storage full.'" position="8" duration="3s" />
						<add_inventory ware="ware.inv_shipwreckage" exact="50"/>
						<add_inventory ware="ware.inv_radioactivewaste" exact="20"/>
						<add_inventory ware="ware.inv_miningequipment" exact="10"/>
					</do_elseif>
				</do_if>

				<do_if value="player.entity.inventory.{ware.inv_missile_player_emp}.count" min="1" >
					<remove_inventory ware="ware.inv_missile_player_emp" />
					<do_if value="player.primaryship.ammostorage.missile.free" min="1">
						<add_ammo macro="macro.missile_player_emp_macro" object="player.primaryship" amount="1"/>
					</do_if>
					<do_elseif value="player.primaryship.ammostorage.missile.free" max="0">
						<show_help custom="'Ammo storage full.'" position="8" duration="3s" />
						<add_inventory ware="ware.inv_shipwreckage" exact="50"/>
						<add_inventory ware="ware.inv_radioactivewaste" exact="20"/>
						<add_inventory ware="ware.inv_miningequipment" exact="10"/>
					</do_elseif>
				</do_if>

				<do_if value="player.entity.inventory.{ware.inv_missile_player_guided}.count" min="1" >
					<remove_inventory ware="ware.inv_missile_player_guided" />
					<do_if value="player.primaryship.ammostorage.missile.free" min="3">
						<add_ammo macro="macro.missile_player_guided_macro" object="player.primaryship" amount="3"/>
					</do_if>
					<do_elseif value="player.primaryship.ammostorage.missile.free" max="2">
						<show_help custom="'Ammo storage full.'" position="8" duration="3s" />
						<add_inventory ware="ware.inv_shipwreckage" exact="50"/>
						<add_inventory ware="ware.inv_radioactivewaste" exact="20"/>
						<add_inventory ware="ware.inv_miningequipment" exact="10"/>
					</do_elseif>
				</do_if>

				<do_if value="player.entity.inventory.{ware.inv_missile_player_guided_heavy}.count" min="1" >
					<remove_inventory ware="ware.inv_missile_player_guided_heavy" />
					<do_if value="player.primaryship.ammostorage.missile.free" min="2">
						<add_ammo macro="macro.missile_player_guided_heavy_macro" object="player.primaryship" amount="2"/>
					</do_if>
					<do_elseif value="player.primaryship.ammostorage.missile.free" max="1">
						<show_help custom="'Ammo storage full.'" position="8" duration="3s" />
						<add_inventory ware="ware.inv_shipwreckage" exact="50"/>
						<add_inventory ware="ware.inv_radioactivewaste" exact="20"/>
						<add_inventory ware="ware.inv_miningequipment" exact="10"/>
					</do_elseif>
				</do_if>

				<do_if value="player.entity.inventory.{ware.inv_missile_player_guided_light}.count" min="1" >
					<remove_inventory ware="ware.inv_missile_player_guided_light" />
					<do_if value="player.primaryship.ammostorage.missile.free" min="4">
						<add_ammo macro="macro.missile_player_guided_light_macro" object="player.primaryship" amount="4"/>
					</do_if>
					<do_elseif value="player.primaryship.ammostorage.missile.free" max="3">
						<show_help custom="'Ammo storage full.'" position="8" duration="3s" />
						<add_inventory ware="ware.inv_shipwreckage" exact="50"/>
						<add_inventory ware="ware.inv_radioactivewaste" exact="20"/>
						<add_inventory ware="ware.inv_miningequipment" exact="10"/>
					</do_elseif>
				</do_if>

				<do_if value="player.entity.inventory.{ware.inv_missile_player_swarm}.count" min="1" >
					<remove_inventory ware="ware.inv_missile_player_swarm" />
					<do_if value="player.primaryship.ammostorage.missile.free" min="2">
						<add_ammo macro="macro.missile_player_swarm_macro" object="player.primaryship" amount="2"/>
					</do_if>
					<do_elseif value="player.primaryship.ammostorage.missile.free" max="1">
						<show_help custom="'Ammo storage full.'" position="8" duration="3s" />
						<add_inventory ware="ware.inv_shipwreckage" exact="50"/>
						<add_inventory ware="ware.inv_radioactivewaste" exact="20"/>
						<add_inventory ware="ware.inv_miningequipment" exact="10"/>
					</do_elseif>
				</do_if>

				<do_if value="player.entity.inventory.{ware.inv_missile_player_swarm_heavy}.count" min="1" >
					<remove_inventory ware="ware.inv_missile_player_swarm_heavy" />
					<do_if value="player.primaryship.ammostorage.missile.free" min="1">
						<add_ammo macro="macro.missile_player_swarm_heavy_macro" object="player.primaryship" amount="1"/>
					</do_if>
					<do_elseif value="player.primaryship.ammostorage.missile.free" max="0">
						<show_help custom="'Ammo storage full.'" position="8" duration="3s" />
						<add_inventory ware="ware.inv_shipwreckage" exact="50"/>
						<add_inventory ware="ware.inv_radioactivewaste" exact="20"/>
						<add_inventory ware="ware.inv_miningequipment" exact="10"/>
					</do_elseif>
				</do_if>

				<do_if value="player.entity.inventory.{ware.inv_missile_player_torpedo}.count" min="1" >
					<remove_inventory ware="ware.inv_missile_player_torpedo" />
					<do_if value="player.primaryship.ammostorage.missile.free" min="1">
						<add_ammo macro="macro.missile_player_torpedo_macro" object="player.primaryship" amount="1"/>
					</do_if>
					<do_elseif value="player.primaryship.ammostorage.missile.free" max="0">
						<show_help custom="'Ammo storage full.'" position="8" duration="3s" />
						<add_inventory ware="ware.inv_shipwreckage" exact="50"/>
						<add_inventory ware="ware.inv_radioactivewaste" exact="20"/>
						<add_inventory ware="ware.inv_miningequipment" exact="10"/>
					</do_elseif>
				</do_if>

			</actions> 

		</cue>
	</cues>
</mdscript>
<?xml version="1.0" encoding="iso-8859-1"?>
<content id="" name="" description="" author="JJ" version="100" date="2015-04-06" save="0" lastupdate="">
  <text language="44" name="CraftMissiles" description="Adds recipes for crafting missiles." author="JJ"/>
  <text language="49" name="CraftMissiles" description="Fügt Rezepte für das Bauen von Raketen hinzu." author="JJ"/>
</content>
