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Òext_01.cat ext_01.dat assets/fx/weaponfx/macros/bullet_player_beam_v2_macro.xml 787 1428692179 2d5f2286caf054d7f9fc31489d0ea0d2
assets/units/player/macros/unit_player_ship_a_macro.xml 159 1428688165 3c1f64ac55f5f537a69b1f8a1a17f9cf
assets/units/player/macros/unit_player_ship_b_macro.xml 159 1428688154 3c1f64ac55f5f537a69b1f8a1a17f9cf
assets/units/player/macros/unit_player_ship_c_macro.xml 159 1428688160 3c1f64ac55f5f537a69b1f8a1a17f9cf
assets/units/player/macros/unit_player_ship_macro.xml 159 1428688145 3c1f64ac55f5f537a69b1f8a1a17f9cf
assets/units/player/unit_player_ship.xml 297 1428693426 a96e400ca6debbd49cb4a560c63b397b
md/gamestart.xml 696 1428836774 f4d604feb9bc8a3d2bd5a0b7862d77ef
md/NPC_Upgradetrader.xml 354 1428742738 bfc060610269bb17f8d401b916b307fc
<?xml version="1.0" encoding="utf-8"?>
<diff>
	<replace sel="/macros/macro[@name='bullet_player_beam_v2_macro']/properties/bullet">
		<bullet speed="5000" lifetime="1" range="1700" amount="1" barrelamount="1" icon="player_weapons_primary_beam" angle="2" maxhits="1" ricochet="0" restitution="1" scale="1" attach="1" />
	</replace>

	<replace sel="/macros/macro[@name='bullet_player_beam_v2_macro']/properties/reload">
		<reload rate="1" />
	</replace>

	<replace sel="/macros/macro[@name='bullet_player_beam_v2_macro']/properties/heat">
		<heat value="1250" />
	</replace>

	<replace sel="/macros/macro[@name='bullet_player_beam_v2_macro']/properties/damage">
		<damage value="6000" hull="600" repair="0">
			<multiplier mining="7" />
		</damage>
	</replace>

</diff><?xml version="1.0" encoding="utf-8"?>

<diff>

	<add sel="/macros/macro/properties/weapons">
		<slot ref="conn_primaryweapon_beam2"/>
	</add>

</diff><?xml version="1.0" encoding="utf-8"?>

<diff>

	<add sel="/macros/macro/properties/weapons">
		<slot ref="conn_primaryweapon_beam2"/>
	</add>

</diff><?xml version="1.0" encoding="utf-8"?>

<diff>

	<add sel="/macros/macro/properties/weapons">
		<slot ref="conn_primaryweapon_beam2"/>
	</add>

</diff><?xml version="1.0" encoding="utf-8"?>

<diff>

	<add sel="/macros/macro/properties/weapons">
		<slot ref="conn_primaryweapon_beam2"/>
	</add>

</diff><?xml version="1.0"?>

<diff>

	<add sel="/components/component[@name='unit_player_ship']/connections">
		<connection name="conn_primaryweapon_beam2" tags="primary_slot weapon_beam">
			<offset>
				<position x="1.819" y="3.5" z="-2.539"/>
			</offset>
		</connection>
	</add>

</diff><?xml version="1.0" encoding="utf-8"?>

<mdscript name="LaserOverhaul" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
	<cues>

		<cue name="PatchAddLaser">
			<conditions>
				<check_any>  
					<event_cue_signalled cue="md.Setup.GameStart" />
					<event_game_loaded/>  
				</check_any>   
			</conditions>
			<actions>	
			
				<remove_weapon object="player.primaryship" macro="macro.weapon_player_beam_v2_macro" slot="tag.primary_slot"/>
				<equip_weapon object="player.primaryship" macro="macro.weapon_player_beam_v2_macro" slot="tag.primary_slot"/>
				<reset_cue cue="this"/>
			</actions>
		</cue>

	</cues>
</mdscript><?xml version="1.0" encoding="utf-8" ?>

<diff>
	<!--<add sel="//cue[@name='SectionHandler']/actions/debug_text" pos="after">
		<do_if value="event.name == 'event_conversation_returned_to_section' and event.param == 'cTrader_selecttrade' " >
			<debug_text text="'%1 %2 LaserOverhaul'.[event.param2, event.param3]"/>
		</do_if>
	</add>-->
</diff><?xml version="1.0" encoding="utf-8"?>
<content id="" name="" description="" author="JJ" version="101" save="false" date="2015-04-12" lastupdate="">
</content>
