Concepts:

Attack is succesfuul if enemy brain is dead or all facility objects are destroyed.
Bunker must contain consoles which are used as secondary objectives on some activities.

Bunker design guides:

Bunkers should be quite compact but hard to assault. Assume 5-7 minutes of intense battle to take down the bunker.

Bunker must have some well hidden but reacheable brain vault.

Bunker must have 5 chambers sized like 2x2 Closed Tomb bunker modules where facility objects will be created (mega brains, cloning vats etc.)

Those chambers better be divided, i.e. if player can reach chambers 1,2 he can't easily reach chambers 3,4,5 from there.

If you add consoles (any standard sized screen, like un CSk) then you must mark it with Marker bunker module 1, 2, 3, 4..A,B etc. Look for them in UnmappedLands2 group in bunker modules

Edit bunkers right in UL2 prefixed scenes, just make a file-copy if you want to add another bunker on the same scene and leave it as is. I'll manage everything later.

Players have fixed LZ's, you must provide the bunker with 1-2 LZs on the roof or something.

No doors or any other teamed objects, same bunkers will be used by both CPU and human players.

Disable Maps - Objects from MP3 if you have them enabled. You might mix objects from MP3 which are base.rte/ and UL2 built-in mp3 which are UnmappedLands2.rte/

To disable/enable fog of war open CF_MissionLibrary.lua and set CF_EnableFogOfWar to true/false

You can test your scene yourself. Just open FormStart.lua find BtnLaunchRandomActivity_OnClick and set desired scene there. It will be used when you press Launch Random Activity button on the main screen. To avoid errors you should load included save1 before launching it because it works on hardcoded territories 2 and 3.

Bunkers must have at least 2 attack and 2 defence LZ's

Bunker must have at least 2 entrances

Every chamber should be reachable by 2 ways, but not neccessary

Brain area must be quite big for factions with bigger brain units like Bears

I'll just add suffixes for your scenes so you could easily identify them one they merged with the rest of UL2:

BB - Bad Boy
GA - Gotcha!
RV - Roast Veg
DX - dragonxp

BB1, BB2 etc if neccessary.


Bunker must contain these areas (already included in base scenes):
Attackers:

AtkBrain
AtkTrooper1-6
AtttackLZ1-N


Defenders:

DefBrain
DefTrooper1-8
DefenceLZ1-N

Other:

Device1-5


Ally mission map must contain these areas:

Attackers:
AtkBrain
AtkTrooper1-6
