castle = {
	#Palace
	ca_palaceaachen = {
		potential = {
				FROMFROM = { title = b_aachen }
		}
		desc = ca_palaceaachen_desc
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
		}	
		build_cost =1250
		build_time = 2200

		economy_techpoints = 0.1
		culture_techpoints = 0.1
		monthly_character_prestige = 0.5
		tax_income = 3.5
		
		ai_creation_factor = 65

		extra_tech_building_start = 1.2
	}
	
	#GIZEHPYRAMID
	ca_gizehpyramid = {
		potential = {
				FROMFROM = { title = b_gizeh }
		}
		desc = ca_gizehpyramid_desc
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
		}	
		build_cost =1250
		build_time = 2200

		culture_techpoints = 0.05
		monthly_character_prestige = 0.3
		tax_income = 2
		
		ai_creation_factor = 86

		extra_tech_building_start = 0
	}
	
	#PETRA
	ca_petra = {
		potential = {
				FROMFROM = { title = b_petra }
		}
		desc = ca_petra_desc
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
		}	
		build_cost =700
		build_time = 2200

		culture_techpoints = 0.05
		economy_techpoints = 0.05
		monthly_character_prestige = 0.05
		tax_income = 1
		
		ai_creation_factor = 86

		extra_tech_building_start = 0
	}
	
	#HADRIAN'S WALL
	ca_hadrianswall = {
		potential = {
				FROMFROM = { title = b_bamburgh }
		}
		desc = ca_hadrianswall_desc

		garrison_size = 0.05
		fort_level = 1.5
		tax_income = 1
		military_techpoints = 0.1
		monthly_character_prestige = 0.02
		
		ai_creation_factor = 86

		extra_tech_building_start = 0
	}
	
	#HADRIAN'S WALL
	ca_hadrianswall = {
		potential = {
				FROMFROM = { title = b_burgh }
		}
		desc = ca_hadrianswall_desc
		
		garrison_size = 0.05
		fort_level = 1.5
		tax_income = 1
		military_techpoints = 0.1
		monthly_character_prestige = 0.02
		
		ai_creation_factor = 86

		extra_tech_building_start = 0
	}
	
	#AGRA FORT
	ca_agrafort = {
		potential = {
				FROMFROM = { title = b_kalinjar }
		}
		desc = ca_agrafort_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 5 }
		build_cost =1250
		build_time = 2200
		
		levy_size = 0.10
		garrison_size = 0.15
		fort_level = 2.5
		tax_income = 3
		culture_techpoints = 0.1
		economy_techpoints = 0.1
		monthly_character_prestige = 0.4
		
		ai_creation_factor = 40

		extra_tech_building_start = 10
	}
}


city = {
	#VISBYRINGMUR
	ca_visbyringmur = {
		potential = {
				FROMFROM = { title = b_visby }
		}
		desc = ca_visbyringmur_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 3 }
		build_cost =800
		build_time = 1200

		garrison_size = 0.15
		fort_level = 3
		tax_income = 2
		monthly_character_prestige = 0.1
		military_techpoints = 0.1
			
		ai_creation_factor = 25

		extra_tech_building_start = 1.5
	}
}