# Better gender law alterations: 
#	-Claim CB changed to make it so that it can't be used on weak claims by men on women when the title isn't agnatic or agnatic-cognatic.
#	-Claim CB changed to make it so that it can be used on weak claims by women on men when the title is enatic or enatic-cognatic.

claim = {
	name = CB_NAME_CLAIM
	war_name = WAR_NAME_CLAIM
	sprite = 1
	truce_days = 3650
	hostile_against_others = yes
	can_ask_to_join_war = no

	press_claim = yes

	can_use_title = {
		OR = {
			ROOT = { is_female = no }
			NOT = { ROOT = { religion_group = muslim } }
		}
		OR = {
			FROM = {
				has_landed_title = PREV
			}
			holder_scope = {
				is_liege_or_above = FROM
			}
		}
		OR = { 
			ROOT = { has_strong_claim = PREV }
			ROOT = { has_character_flag = claimant_adventurer  }
			AND = {
				ROOT = { has_weak_claim = PREV }
				OR = {
					is_pretender = yes # Checks vs ROOT character
					holder_scope = { has_regent = yes }
					OR = {
						AND = {
							ROOT = { is_female = no }
							holder_scope = { 
								is_female = yes
								OR = {
									has_law = cognatic_succession
									has_law = agnatic_succession
								}
							}
						}
						AND = {
							ROOT = { is_female = yes }
							holder_scope = { 
								is_female = no
								OR = {
									has_law = enatic_cognatic_succession
									has_law = enatic_succession
								}
							}
						}
					}
					is_contested = yes # Is already being contested in some form of Claim or Succession War
				}
			}
		}
	}

	is_valid_title = {
		OR = {
			FROM = {
				has_landed_title = PREV
			}
			holder_scope = {
				is_liege_or_above = FROM
			}
		}
		ROOT = { has_claim = PREV }
	}

	on_success_title = {
		usurp_title_plus_barony_if_unlanded = { target = ROOT type = claim }
		
		if = {
			limit = {
				higher_tier_than = BARON
				NOT = { culture = ROOT }
			}
			hidden_tooltip = { conquest_culture = ROOT }
		}
		
		any_attacker = {
			limit = { character = ROOT }
			participation_scaled_prestige = 100
		}
		any_attacker = {
			limit = { NOT = { character = ROOT } }
			hidden_tooltip = { participation_scaled_prestige = 100 }
		}
		
		FROM = {
			prestige = -100
		}
		
		hidden_tooltip = {
			ROOT = {
				clr_character_flag = claimant_adventurer
			}
		}
	}

	on_fail_title = {
		ROOT = {
			prestige = -100
			hidden_tooltip = {
				disband_event_forces = yes
				clr_character_flag = claimant_adventurer
			}
		}
		any_defender = {
			limit = { character = FROM }
			participation_scaled_prestige = 100
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 100 }
		}
	}

	on_reverse_demand = {
		ROOT = {
			prestige = -150
			transfer_scaled_wealth = {
				to = FROM
				value = 4.0
			}
		}
		if = {
			limit = {
				ROOT = { has_character_flag = claimant_adventurer }
			}
			ROOT = { imprison = FROM }
		}
		any_defender = {
			limit = { character = FROM }
			participation_scaled_prestige = 150
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 150 }
		}
	}

	on_reverse_demand_title = {
		ROOT = {
			remove_claim = PREV
			hidden_tooltip = {
				disband_event_forces = yes
				clr_character_flag = claimant_adventurer
			}
		}
	}
	
	on_attacker_leader_death = {
		if = {
			limit = {
				ROOT = { has_character_flag = claimant_adventurer }
			}
			ROOT = {
				hidden_tooltip = {
					disband_event_forces = yes
					clr_character_flag = claimant_adventurer
				}
			}
			end_war = invalid
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}

other_claim = {
	name = CB_NAME_CLAIM
	war_name = WAR_NAME_OTHER_CLAIM
	sprite = 2
	truce_days = 3650
	hostile_against_others = yes
	can_ask_to_join_war = no

	press_claim = yes

	can_use_title = {
		OR = {
			AND = {
				NOT = { ROOT = { religion_group = muslim } }
				NOT = { succ_law_title = { has_law = agnatic_succession } }
				ROOT = { is_female = yes }
			}
			AND = {
				NOT = { succ_law_title = { has_law = enatic_succession } }
				ROOT = { is_female = no }
			}
		}
		OR = {
			FROM = {
				has_landed_title = PREV
			}
			holder_scope = {
				is_liege_or_above = FROM
			}
		}

		NOT = {
			any_war = { # when used in title scope, checks all wars for that title
				attacker = {
					character = ROOT
				}
			}
		}
		
		OR = { 
			ROOT = { has_strong_claim = PREV }
			AND = {
				ROOT = { has_weak_claim = PREV }
				OR = {
					is_pretender = yes # Checks vs ROOT character
					holder_scope = { has_regent = yes }
					AND = {
						ROOT = { is_female = no }
						holder_scope ={ is_female = yes }
					}
					is_contested = yes # Is already being contested in some form of Claim or Succession War
				}
			}
		}
	}

	is_valid_title = {
		OR = {
			FROM = {
				has_landed_title = PREV
			}
			holder_scope = {
				is_liege_or_above = FROM
			}
		}
		ROOT = { has_claim = PREV }
	}

	on_success = {
		hidden_tooltip = {
			ROOT = {
				opinion = {
					modifier = pressed_my_claim 
					who = PREV
				}
			}
		}
		any_attacker = {
			limit = { character = ROOT }
			participation_scaled_prestige = 100
		}
		any_attacker = {
			limit = { NOT = { character = ROOT } }
			hidden_tooltip = { participation_scaled_prestige = 100 }
		}
		FROM = {
			prestige = -100
		}
	}

	on_success_title = {
		if = {
			limit = {
				controls_religion = yes
				holder_scope = { 
					OR = {
						religion = catholic
						religion = fraticelli
					}
				}
			}
			holder_scope = {
				abdicate_to = ROOT
			}
			if = {
				limit = {
					FROMFROM = { higher_tier_than = PREV }
				}
				ROOT = { set_defacto_liege = FROMFROM }
			}
			
			hidden_tooltip = {
				ROOT = {
					opinion = {
						modifier = pressed_my_claim 
						who = PREV
						multiplier = 2
					}
				}
			}
		}
		
		if = {
			limit = {
				OR = {
					controls_religion = no
					NOT = { 
						holder_scope = {
							OR = {
								religion = catholic 
								religion = fraticelli 
							}
						}
					}
				}
			}
			
			if = {
				limit = {
					holder_scope = {
						same_realm = FROMFROM # The current holder and the one pressing my claim are in the same larger realm
					}
				}
				ROOT = {
					set_character_flag = other_claim_tmp_flag
				}
			}
			
			if = {
				limit = {
					ROOT = {
						is_ruler = yes
						is_liege_or_above = FROMFROM # The claimant is a vassal ruler of the presser
					}
				}
				ROOT = {
					set_character_flag = claimant_is_vassal_ruler_flag
				}
			}

			usurp_title_plus_barony_if_unlanded = { target = ROOT type = claim }
			
			hidden_tooltip = {
			
				# If we were erroneously vassalized, break free
				if = {
					limit = {
						NOT = { ROOT = { has_character_flag = claimant_is_vassal_ruler_flag } }
						holder_scope = {
							is_liege_or_above = FROMFROM
						}
						NOT = { de_jure_liege_or_above = FROMFROM }
						ROOT = {
							NOT = { dynasty = FROMFROM }
						}
					}
					ROOT = { set_defacto_liege = ROOT }
				}
			
				# try and vassalize, but only conditionally
				if = {
					limit = {
						NOT = {
							holder_scope = {
								is_liege_or_above = FROMFROM
							}
						}
						OR = {
							de_jure_liege_or_above = FROMFROM
							ROOT = { has_character_flag = claimant_is_vassal_ruler_flag }
							ROOT = {
								dynasty = FROMFROM
							}
						}
					}
					ROOT = {
						set_defacto_liege = FROMFROM
					}
				}

				# check if the previous effect managed to make us part of the same realm
				# if not, we'll break the other realm
				if = {
					limit = {
						NOT = { ROOT = { has_character_flag = other_claim_tmp_flag } }
						FROM = {
							FROM = {
								top_liege = {
									ROOT = {
										top_liege = {
											NOT = {
												character = PREVPREV
											}
										}
									}
								}
							}
						}
					}
					ROOT = {
						set_defacto_liege = ROOT
					}
				}
				
				# If we have become independent from our mutual liege, restore that vassal tie
				if = {
					limit = {
						ROOT = { 
							has_character_flag = other_claim_tmp_flag 
							de_facto_liege = ROOT
						}
					}
					FROM = {
						FROM = {
							top_liege = {
								ROOT = { 
									set_defacto_liege = PREV
								}
							}
						}
					}
				}
				
				ROOT = { 
					clr_character_flag = other_claim_tmp_flag 
					clr_character_flag = claimant_is_vassal_ruler_flag 
				}
			}
		}
		
		if = {
			limit = {
				higher_tier_than = BARON
				NOT = { culture = ROOT }
			}
			hidden_tooltip = { conquest_culture = ROOT }
		}
	}

	on_fail_title = {
		ROOT = {
			prestige = -100
		}
		FROM = {
			FROM = {
				prestige = -100
			}
		}
		
		any_defender = {
			limit = { character = FROM }
			participation_scaled_prestige = 100
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 100 }
		}
	}

	on_reverse_demand = {
		prestige = -150
		transfer_scaled_wealth = {
			to = FROM
			value = 4.0
		}
		ROOT = {
			prestige = -150
			imprison = FROM
		}
		any_defender = {
			limit = { character = FROM }
			participation_scaled_prestige = 150
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 150 }
		}
	}

	on_reverse_demand_title = {
		ROOT = {
			remove_claim = PREV
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}