# Types:
# 0 - Light Infantry
# 1 - Heavy Infantry
# 2 - Pikemen
# 3 - Light Cavalry
# 4 - Heavy Cavalry
# 5 - Archers
# 6 - Special troops

RETTYPE_CULTURE_MANDO_HEAVY_ARCHER = {
	first_type = 1
	first_amount = 200
	
	second_type = 5
	second_amount =100
	
	potential = {
		culture = mandalorian
	}
	
	hire_cost = 40
	costs_prestige = yes
	maintenance_multiplier = 0.75
	
	modifier = {
		archers_offensive = 0.2
		archers_defensive = 0.6
		archers_morale = 0.5
		heavy_infantry_offensive = 0.2
		heavy_infantry_defensive = 0.4
		heavy_infantry_morale = 0.5
	}
}

RETTYPE_CULTURE_MANDO_TRIBAL = {
	first_type = 0
	first_amount = 200
	
	potential = {
		culture = mandalorian
	}
	
	hire_cost = 45
	costs_prestige = yes
	
	maintenance_multiplier = 0.65
	
	modifier = {
		light_infantry_offensive = 0.2
		light_infantry_defensive = 0.5
		light_infantry_morale = 0.5
		
	}
}

RETTYPE_CULTURE_MANDO_CAVALRY = {
	first_type = 4
	first_amount = 150
	
	second_type = 3
	second_amount = 100
	
	potential = {
		culture = mandalorian
	}
	
	hire_cost = 70
	costs_prestige = yes
	
	maintenance_multiplier = 0.65
	
	modifier = {
		knights_offensive = 0.3
		knights_defensive = 0.5
		knights_morale = 0.4
	}
}	

RETTYPE_CULTURE_MANDO_PIKE_HEDGEHOG = {
	first_type = 2
	first_amount = 300
	
	potential = {
		culture = mandalorian
	}
	
	hire_cost = 50
	costs_prestige = yes
	
	maintenance_multiplier = 0.65
	
	modifier = {
		pikemen_morale = 0.5
		pikemen_defensive = 2
	}	
}

RETTYPE_CULTURE_MANDO_CAMEL = {
	first_type = 6
	first_amount = 150
	
	second_type = 0
	second_amount = 100
	
	special_troops = camel_cavalry
	
	potential = {
		culture = mandalorian
		has_global_flag = mandalorian_retinue_camel
	}
	
	hire_cost = 150
	costs_prestige = yes
	
	maintenance_multiplier = 0.40
	
	modifier = {
		camel_cavalry_offensive = 0.2
		camel_cavalry_defensive = 0.5
		camel_cavalry_morale = 0.5
		light_infantry_offensive = 0.2
		light_infantry_defensive = 0.5
		light_infantry_morale = 0.5
	}	
}

RETTYPE_CULTURE_MANDO_HORSE_ARCHER = {
	first_type = 6
	first_amount = 50
	
	special_troops = horse_archers
	
	potential = {
		culture = mandalorian
		has_global_flag = mandalorian_retinue_horse_archer
	}
	
	hire_cost = 10
	costs_prestige = yes
	
	maintenance_multiplier = 0.15
	
	modifier = {
		horse_archers_offensive = 0.5
		horse_archers_defensive = 0.75
		horse_archers_morale = 0.5
	}	
}

RETTYPE_CULTURE_MANDO_WAR_ELEPHANT = {
	first_type = 5
	first_amount = 150
	second_type = 6
	second_amount = 50
	
	special_troops = war_elephants
	
	potential = {
		culture = mandalorian
		has_global_flag = mandalorian_retinue_war_elephant
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 0.1
	
	modifier = {
		archers_offensive = 0.1
		archers_defensive = 0.5
		archers_morale = 0.5
		war_elephants_offensive = 0.5
		war_elephants_defensive = 0.25
		war_elephants_morale = 0.5
	}	
}