decisions = {

	Buy_Piety = {
		potential = {
			ai = no
		}
	
		allow = {
			ai = no
			wealth = 100
		}
	
		effect = {
			wealth = -100
			piety = 100
		}
		
		ai_will_do = {
			factor = 0
		}
		
	}

	Trade_Piety = {
	
		potential = {
			ai = no
		}
	
		allow = {
			ai = no
			prestige = 100
		}
	
		effect = {
			prestige = -100
			piety = 100
		}
		
		ai_will_do = {
			factor = 0
		}
		
	}
	
	Buy_Prestige = {
		potential = {
			ai = no
		}
	
		allow = {
			ai = no
			wealth = 100
		}
	
		effect = {
			wealth = -100
			prestige = 100
		}
		
		ai_will_do = {
			factor = 0
		}
		
	}
	
	Trade_Prestige = {
		potential = {
			ai = no
		}
	
		allow = {
			ai = no
			piety = 100
		}
	
		effect = {
			piety = -100
			prestige = 100
		}
		
		ai_will_do = {
			factor = 0
		}
		
	}

	Prestige_Money = {
		potential = {
			ai = no
		}
	
		allow = {
			ai = no
			prestige = 100
		}
	
		effect = {
			wealth = 100
			prestige = -100
		}
		
		ai_will_do = {
			factor = 0
		}
		
	}
	
	Piety_Money = {
		potential = {
			ai = no
		}
	
		allow = {
			ai = no
			piety = 100
		}
	
		effect = {
			piety = -100
			wealth = 100
		}
		
		ai_will_do = {
			factor = 0
		}
		
	}

	Buy_Troops = {
		potential = {
			ai = no
		}
	
		allow = {
			ai = no
			wealth = 100
		}
	
		effect = {
			wealth = -100
			capital_scope = {
				ROOT = {
					spawn_unit = {
						province = PREV
						owner = ROOT
						troops = {
							archers = { 25 25 }
							light_cavalry = { 50 50 }
							light_infantry = { 25 25 }
							heavy_infantry = { 50 50 }
							knights = { 50 50 }
						}
					attrition = 0.1
					}
				}
			}
		}
		
		ai_will_do = {
			factor = 0
		}
		
	}

	Piety_Troops = {
		potential = {
			ai = no
		}
	
		allow = {
			ai = no
			piety = 100
		}
	
		effect = {
			piety = -100
			capital_scope = {
				ROOT = {
					spawn_unit = {
						province = PREV
						owner = ROOT
						troops = {
							archers = { 25 25 }
							light_cavalry = { 50 50 }
							light_infantry = { 25 25 }
							heavy_infantry = { 50 50 }
							knights = { 50 50 }
						}
					attrition = 0.1
					}
				}
			}
		}
		
		ai_will_do = {
			factor = 0
		}
		
	}

	Prestige_Troops = {
		potential = {
			ai = no
		}
	
		allow = {
			ai = no
			prestige = 100
		}
	
		effect = {
			prestige = -100
			capital_scope = {
				ROOT = {
					spawn_unit = {
						province = PREV
						owner = ROOT
						troops = {
							archers = { 25 25 }
							light_cavalry = { 50 50 }
							light_infantry = { 25 25 }
							heavy_infantry = { 50 50 }
							knights = { 50 50 }
						}
					attrition = 0.1
					}
				}
			}
		}
		
		ai_will_do = {
			factor = 0
		}
		
	}
}	