babyface = {
	random = no
	ruler_designer_cost = 0
	opposites =  {
		puppykicker
		treacherous
	}		
	general_opinion = 300.0
	ai_greed = -20
	ai_honor = 20
	ai_ambition = -20
}

babymaker = {
	random = no
	customizer = no
	opposites =  {
		infertile
	}
	fertility = .8
}

bloodline = {
	random = no
	ruler_designer_cost = 0	
	agnatic = yes	#inherited only from father
	potential = {
		is_female = no	#will not be inherited by daughters
	}
}

bookworm = {
	random = no
	ruler_designer_cost = 0	
	learning = 12.0
	general_opinion = 10
}

builder = {
	random = no
	ruler_designer_cost = 0
	build_time_modifier = -0.8
	build_cost_modifier = -0.8

}
chosen_one = {
	monthly_character_piety = 0.5
	monthly_character_prestige = 0.5
	monthly_character_wealth = 0.5
	
}
conservative = {
	random = no	
	ruler_designer_cost = 0
	opposites = {
		tolerant_christian
		tolerant_indian
		tolerant_jewish
		tolerant_muslim
		tolerant_pagan
		tolerant_zoroastrian
		liberal
		cynical
	}
	same_religion_opinion = 20
	opposite_opinion = -20
	same_opinion = 20
	infidel_opinion = -20
}

cursed = {
	random = no
	customizer = no
	is_health = yes
	health = -4.5
	diplomacy = -15
	intrigue = -15
	stewardship = -15
	martial = -15
	learning = -15
	
	ai_greed = 100
	ai_zeal = 100
	ai_honor = -100
	ai_ambition = 100
	ai_rationality = -100
}

diplomatic_immune = {
	diplomatic_immunity = yes
}

disinherited_blood = {
	random = no	
	customizer = no	
	cannot_inherit = yes
	agnatic = yes # Always inherited from fathers
	ai_honor = -100
	ai_ambition = -100
}

forbidden_marriage = {
	random = no
	customizer = no
	cannot_marry = yes
}

forsaken_blood = {
	random = no	
	customizer = no	
	cannot_inherit = yes
	cannot_marry = yes
	agnatic = yes # Always inherited from fathers
	general_opinion = -100
	ai_greed = 100
	ai_honor = -100
}

great_renown = {
	monthly_character_piety = 0.05
	monthly_character_prestige = 0.05
	monthly_character_wealth = 0.05	
}

immortal = {
	random = no
	ruler_designer_cost = 0
   	immortal = yes
	fertility = -1.5
}


liberal = {
	random = no
	ruler_designer_cost = 0	
	opposites =  {
		conservative
		zealous
	}
	opposite_opinion = -10
	same_opinion = 10
	infidel_opinion = 50
}

loyalist = {
	random = no
	ruler_designer_cost = 0
	opposites =  {
		treacherous
		puppykicker
	}
	liege_opinion = 100
	ai_greed = -50
	ai_ambition = -50
}

money_hands = {
	random = no
	ruler_designer_cost = 0
	stewardship = 5
	global_tax_modifier = 0.05
	monthly_character_wealth = 0.05	
	liege_opinion = 25
	ai_greed = 20
}

ninja = {
	random = no
	ruler_designer_cost = 0		
	intrigue = 5.0
	plot_power_modifier = 0.35
	arrest_chance_modifier = 0.35
	assassinate_chance_modifier = .35
	potential = {
		prisoner = no
	}
}


prophet_blooded = {
	random = no
	ruler_designer_cost = 0
	prevent_decadence = yes 
	same_opinion = -25
	muslim_opinion = 20
	ai_zeal = 30
}

puppykicker = {
	random = no
	customizer = no
	opposites =  {
		babyface
		loyalist
		just
		kind
	}
	customizer = no		
	general_opinion = -300.0
	monthly_character_prestige = -0.5
	monthly_character_piety = -0.5

	ai_greed = 50
	ai_honor = -80
	ai_ambition = 50
	ai_rationality = -80
}
tactful = {
	random = no
	ruler_designer_cost = 0	
	diplomacy = 5.0
	general_opinion = 20
}
terrain_master = {
	random = no
	ruler_designer_cost = 0
	command_modifier = {
		speed = 1.5 # Moves fast.
		terrain = jungle
		terrain = desert
		terrain = mountain
		terrain = forest
		terrain = hills
		terrain = plains
		terrain = farmlands
		terrain = steppe
		}
	opposites =  {
		flat_terrain_leader
		rough_terrain_leader
		mountain_terrain_leader
		desert_terrain_leader
		jungle_terrain_leader

	}
	combat_rating = 1
}

terror = {
	random = no
	ruler_designer_cost = 0
	command_modifier = {
		defence = 0.5 #Defensive focus.
		damage = 0.5 # Hits hard.
		morale_defence = 0.3 # More morale defence than normal.
		morale_offence = 0.3 # More morale damage than normal.
		pursue = 1.5 # Mobile pursuit.
		retreat = 0.3
		speed = 3.5 # Moves fast.
		siege = 1.5 # Masters of siege.
		winter_supply = 2
		winter_combat = 0.2
	}
	opposites =  {
	craven
	}
	combat_rating = 3
}

tolerant_christian = {
	random = no
	ruler_designer_cost = 0
	religious = yes # Lost immediately on religion change
	potential = {
		religion_group = christian
}
	opposites =  {
		zealous
		tolerant_indian
		tolerant_jewish
		tolerant_muslim
		tolerant_pagan
		tolerant_zoroastrian
	}
	tolerates_indian_group = yes
	tolerates_jewish_group = yes
	tolerates_zoroastrian_group = yes
	tolerates_pagan_group = yes
	tolerates_muslim = yes
	same_religion_opinion = -20
	same_opinion_if_same_religion = 20
	infidel_opinion = 50
}
tolerant_indian = {
	random = no
	ruler_designer_cost = 0
	religious = yes # Lost immediately on religion change
	potential = {
		religion_group = indian_group
}
	opposites =  {
		zealous
		tolerant_christian
		tolerant_jewish
		tolerant_muslim
		tolerant_pagan
		tolerant_zoroastrian
	}
	tolerates_jewish_group = yes
	tolerates_zoroastrian_group = yes
	tolerates_pagan_group = yes
	tolerates_muslim = yes
	tolerates_christian = yes
	same_religion_opinion = -20
	same_opinion_if_same_religion = 20
	infidel_opinion = 50
}
tolerant_jewish = {
	random = no
	ruler_designer_cost = 0
	religious = yes # Lost immediately on religion change
	potential = {
		religion_group = jewish_group
}
	opposites =  {
		zealous
		tolerant_christian
		tolerant_indian
		tolerant_muslim
		tolerant_pagan
		tolerant_zoroastrian
	}
	tolerates_indian_group = yes
	tolerates_zoroastrian_group = yes
	tolerates_pagan_group = yes
	tolerates_muslim = yes
	tolerates_christian = yes
	same_religion_opinion = -20
	same_opinion_if_same_religion = 20
	infidel_opinion = 50
}
tolerant_muslim = {
	random = no
	ruler_designer_cost = 0
	religious = yes # Lost immediately on religion change
	potential = {
		religion_group = muslim
}
	opposites =  {
		zealous
		tolerant_christian
		tolerant_indian
		tolerant_jewish
		tolerant_pagan
		tolerant_zoroastrian
}
	tolerates_indian_group = yes
	tolerates_jewish_group = yes
	tolerates_zoroastrian_group = yes
	tolerates_pagan_group = yes
	tolerates_christian = yes
	same_religion_opinion = -20
	same_opinion_if_same_religion = 20
	infidel_opinion = 50
}
tolerant_pagan = {
	random = no
	ruler_designer_cost = 0
	religious = yes # Lost immediately on religion change
	potential = {
		religion_group = pagan_group
}
	opposites =  {
		zealous
		tolerant_christian
		tolerant_indian
		tolerant_jewish
		tolerant_muslim
		tolerant_zoroastrian
		}
	tolerates_indian_group = yes
	tolerates_jewish_group = yes
	tolerates_zoroastrian_group = yes
	tolerates_muslim = yes
	tolerates_christian = yes
	same_religion_opinion = -20
	same_opinion_if_same_religion = 20
	infidel_opinion = 50
}
tolerant_zoroastrian = {
	random = no
	ruler_designer_cost = 0	
	religious = yes # Lost immediately on religion change
	potential = {
		religion_group = zoroastrian_group
}
	opposites =  {
		zealous
		tolerant_christian
		tolerant_indian
		tolerant_jewish
		tolerant_muslim
		tolerant_pagan
		}
	tolerates_indian_group = yes
	tolerates_jewish_group = yes
	tolerates_pagan_group = yes
	tolerates_muslim = yes
	tolerates_christian = yes
	same_religion_opinion = -20
	same_opinion_if_same_religion = 20
	infidel_opinion = 50
}

treacherous = {
	random = no
	ruler_designer_cost = 0
	opposites =  {
		babyface
		loyalist
	}
	liege_opinion = -100
	ai_greed = 50
	ai_ambition = 50
}

warpriest = {
	random = no
	ruler_designer_cost = 0
	command_modifier = {
		religious_enemy = 0.2
		cavalry = 0.2
		archers = 0.2
		pikemen = 0.2
		light_infantry = 0.2
		heavy_infantry = 0.2
		war_elephants = 0.2
		flank = 0.2
		center = 0.2
		narrow_flank = 0.5
	}
	opposites = {
	craven
	}
	leadership_traits = 1
	combat_rating = 1
}

warrior_spirit = {
	random = no
	ruler_designer_cost = 0
	martial = 5.0
	opposites =  {
	craven
	}
	ai_honor = 10
	ai_ambition = 10
	ai_rationality = 10
	leadership_traits = 1
	combat_rating = 1
}