decisions = {
	show_traits = {
		potential = {
			NOT = {	has_character_flag = show_traits }
			ai = no
		}
		allow = {
			NOT = {	has_character_flag = show_traits }
		}
		effect = {
			set_character_flag = show_traits
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	hide_traits = {
		potential = {
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
		}
		effect = {
			clr_character_flag = show_traits
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}

	add_babymaker = {
		 
		potential = {
			NOT = {	trait = babymaker }
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = babymaker }
		}
		effect = {
			add_trait = babymaker		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_babymaker = {
		 
		potential = {
			trait = babymaker 
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			trait = babymaker
			has_character_flag = show_traits
		}
		effect = {
			remove_trait = babymaker		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}	
	add_bookworm = {
		 
		potential = {
			NOT = {	trait = bookworm }
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = bookworm }
		}
		effect = {
			add_trait = bookworm	
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_bookworm = {
		 
		potential = {
			trait = bookworm 
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			trait = bookworm
			has_character_flag = show_traits
		}
		effect = {
			remove_trait = bookworm		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}	
	add_conservative = {
		 
		potential = {
			NOT = {	trait = conservative }
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = conservative }

		}
		effect = {
			add_trait = conservative		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_conservative = {
		 
		potential = {
			trait = conservative
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = conservative
		}
		effect = {
			remove_trait = conservative		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	add_diplomatic_immune = {
		 
		potential = {
			NOT = {	trait = diplomatic_immune }
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = diplomatic_immune }

		}
		effect = {
			add_trait = diplomatic_immune		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_diplomatic_immune = {
		 
		potential = {
			trait = diplomatic_immune
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = diplomatic_immune
		}
		effect = {
			remove_trait = diplomatic_immune		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}

	add_great_renown = {
		 
		potential = {
			NOT = {	trait = great_renown }
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = great_renown }
		}
		effect = {
			add_trait = great_renown		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_great_renown = {
		 
		potential = {
			trait = great_renown
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			trait = great_renown
			has_character_flag = show_traits
		}
		effect = {
			remove_trait = great_renown		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}	

	add_immortal = {
		 
		potential = {
			NOT = {	trait = immortal }
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = immortal }

		}
		effect = {
			add_trait = immortal		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_immortal = {
		 
		potential = {
			trait = immortal
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = immortal
		}
		effect = {
			remove_trait = immortal		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}

	add_infertile = {
		 
		potential = {
			NOT = {	trait = infertile }
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = infertile }

		}
		effect = {
			add_trait = infertile		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_infertile = {
		 
		potential = {
			trait = infertile
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = infertile
		}
		effect = {
			remove_trait = infertile		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}

	add_liberal = {
		 
		potential = {
			NOT = {	trait = liberal }
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = liberal }

		}
		effect = {
			add_trait = liberal		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_liberal = {
		 
		potential = {
			trait = liberal
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = liberal
		}
		effect = {
			remove_trait = liberal		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	add_loyalist = {
		 
		potential = {
			NOT = {	trait = loyalist }
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = loyalist }

		}
		effect = {
			add_trait = loyalist		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_loyalist = {
		 
		potential = {
			trait = loyalist
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = loyalist
		}
		effect = {
			remove_trait = loyalist		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	add_money_hands = {
		 
		potential = {
			NOT = {	trait = money_hands }
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = money_hands }

		}
		effect = {
			add_trait = money_hands		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_money_hands = {
		 
		potential = {
			trait = money_hands
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = money_hands
		}
		effect = {
			remove_trait = money_hands		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	add_ninja = {
		 
		potential = {
			NOT = {	trait = ninja }
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = ninja }

		}
		effect = {
			add_trait = ninja		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_ninja = {
		 
		potential = {
			trait = ninja
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = ninja
		}
		effect = {
			remove_trait = ninja		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	add_prophet_blooded = {
		 
		potential = {
			NOT = {	trait = prophet_blooded }
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = prophet_blooded }

		}
		effect = {
			add_trait = prophet_blooded		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_prophet_blooded = {
		 
		potential = {
			trait = prophet_blooded
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = prophet_blooded
		}
		effect = {
			remove_trait = prophet_blooded		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	add_tactful = {
		 
		potential = {
			NOT = {	trait = tactful }
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = tactful }

		}
		effect = {
			add_trait = tactful		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_tactful = {
		 
		potential = {
			trait = tactful
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = tactful
		}
		effect = {
			remove_trait = tactful		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	add_terrain_master = {
		 
		potential = {
			NOT = {	trait = terrain_master }
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = terrain_master }

		}
		effect = {
			add_trait = terrain_master		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_terrain_master = {
		 
		potential = {
			trait = terrain_master
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = terrain_master
		}
		effect = {
			remove_trait = terrain_master		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	add_terror = {
		 
		potential = {
			NOT = {	trait = terror }
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = terror }

		}
		effect = {
			add_trait = terror		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_terror = {
		 
		potential = {
			trait = terror
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = terror
		}
		effect = {
			remove_trait = terror		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	add_tolerant_christian = {
		 
		potential = {
			NOT = {	trait = tolerant_christian }
			has_character_flag = show_traits
			ai = no
			religion_group = christian
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = tolerant_christian }
			religion_group = christian
		}
		effect = {
			add_trait = tolerant_christian		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_tolerant_christian = {
		 
		potential = {
			trait = tolerant_christian
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = tolerant_christian
		}
		effect = {
			remove_trait = tolerant_christian		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	add_tolerant_indian = {
		 
		potential = {
			NOT = {	trait = tolerant_indian }
			has_character_flag = show_traits
			ai = no
			religion_group = indian
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = tolerant_indian }
			religion_group = indian
		}
		effect = {
			add_trait = tolerant_indian		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_tolerant_indian = {
		 
		potential = {
			trait = tolerant_indian
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = tolerant_indian
		}
		effect = {
			remove_trait = tolerant_indian		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	add_tolerant_jewish = {
		 
		potential = {
			NOT = {	trait = tolerant_jewish }
			has_character_flag = show_traits
			ai = no
			religion_group = jewish
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = tolerant_jewish }
			religion_group = jewish
		}
		effect = {
			add_trait = tolerant_jewish		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_tolerant_jewish = {
		 
		potential = {
			trait = tolerant_jewish
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = tolerant_jewish
		}
		effect = {
			remove_trait = tolerant_jewish		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	add_tolerant_muslim = {
		 
		potential = {
			NOT = {	trait = tolerant_muslim }
			has_character_flag = show_traits
			ai = no
			religion_group = muslim
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = tolerant_muslim }
			religion_group = muslim
		}
		effect = {
			add_trait = tolerant_muslim		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_tolerant_muslim = {
		 
		potential = {
			trait = tolerant_muslim
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = tolerant_muslim
		}
		effect = {
			remove_trait = tolerant_muslim		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	add_tolerant_pagan = {
		 
		potential = {
			NOT = {	trait = tolerant_pagan }
			has_character_flag = show_traits
			ai = no
			religion_group = pagan_group
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = tolerant_pagan }
			religion_group = pagan_group
		}
		effect = {
			add_trait = tolerant_pagan		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_tolerant_pagan = {
		 
		potential = {
			trait = tolerant_pagan
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = tolerant_pagan
		}
		effect = {
			remove_trait = tolerant_pagan		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	add_tolerant_zoroastrian = {
		 
		potential = {
			NOT = {	trait = tolerant_zoroastrian }
			has_character_flag = show_traits
			ai = no
			religion_group = zoroastrian
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = tolerant_zoroastrian }
			religion_group = zoroastrian
		}
		effect = {
			add_trait = tolerant_zoroastrian		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_tolerant_zoroastrian = {
		 
		potential = {
			trait = tolerant_zoroastrian
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = tolerant_zoroastrian
		}
		effect = {
			remove_trait = tolerant_zoroastrian		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	add_warpriest = {
		 
		potential = {
			NOT = {	trait = warpriest }
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = warpriest }

		}
		effect = {
			add_trait = warpriest		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_warpriest = {
		 
		potential = {
			trait = warpriest
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = warpriest
		}
		effect = {
			remove_trait = warpriest		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	add_warrior_spirit = {
		 
		potential = {
			NOT = {	trait = warrior_spirit }
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			NOT = {	trait = warrior_spirit }

		}
		effect = {
			add_trait = warrior_spirit		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	remove_warrior_spirit = {
		 
		potential = {
			trait = warrior_spirit
			has_character_flag = show_traits
			ai = no
		}
		allow = {
			has_character_flag = show_traits
			trait = warrior_spirit
		}
		effect = {
			remove_trait = warrior_spirit		
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
}