castle = {

######### COMMON QUARTERS
# QUARTER 1
	ca_commons_quarter_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_commons_quarter_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 90 #3 Months
		build_time_modifier  = -0.05
		garrison_size = 0.05
		light_infantry = 50

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# QUARTER 2
	ca_commons_quarter_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_commons_quarter_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_soup_kitchen_1
				  ca_public_baths_1
				  ca_lower_wards_1 
				}
		upgrades_from = ca_commons_quarter_1
		gold_cost = 50
		build_time = 90 #3 months
		build_time_modifier  = -0.05
		garrison_size = 0.05
		light_infantry = 50
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# QUARTER 3
	ca_commons_quarter_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_commons_quarter_3_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_soup_kitchen_2
				  ca_public_baths_2
				  ca_lower_wards_2 
				}
		upgrades_from = ca_commons_quarter_2
		gold_cost = 100
		build_time = 180 #6 months
		build_time_modifier  = -0.05
		garrison_size = 0.05
		light_infantry = 50

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


# SOUPKITCHEN 1
	ca_soup_kitchen_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_soup_kitchen_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ca_commons_quarter_1 }
		gold_cost = 50
		build_time = 365
		tax_income = -0.5 # Monthly Charity
		supply_limit = 0.1 #100 Troop Supply
		liege_piety = 0.05

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# SOUPKITCHEN 2
	ca_soup_kitchen_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_soup_kitchen_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_commons_quarter_2 }
		upgrades_from = ca_soup_kitchen_1
		gold_cost = 50
		build_time = 180 #6 months
		tax_income = -0.5 # Monthly Charity
		supply_limit = 0.1 #100 Troop Supply
		liege_piety = 0.05
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# SOUPKITCHEN 3
	ca_soup_kitchen_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_soup_kitchen_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_commons_quarter_3 }
		upgrades_from = ca_soup_kitchen_2
		gold_cost = 100
		build_time = 180 #6 months
		tax_income = -0.5 # Monthly Charity
		supply_limit = 0.1 #100 Troop Supply
		liege_piety = 0.05

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


# PUBLICBATHS 1
	ca_public_baths_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_public_baths_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ca_commons_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		disease_defence = .01
		local_revolt_risk = -0.01
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# PUBLICBATHS 2
	ca_public_baths_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_public_baths_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_commons_quarter_2 }
		upgrades_from = ca_public_baths_1
		gold_cost = 50
		build_time = 180 #6 months
		disease_defence = .01
		local_revolt_risk = -0.01
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# PUBLICBATHS 3
	ca_public_baths_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_public_baths_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_commons_quarter_3 }
		upgrades_from = ca_public_baths_2
		gold_cost = 100
		build_time = 180 #6 months
		disease_defence = .01
		local_revolt_risk = -0.01

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}



# LOWERWARDS 1
	ca_lower_wards_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_lower_wards_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ca_commons_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		archers = 20
		castle_levy_size = 0.02

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# LOWERWARDS 2
	ca_lower_wards_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_lower_wards_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_commons_quarter_2 }
		upgrades_from = ca_lower_wards_1
		gold_cost = 50
		build_time = 180 #6 months
		archers = 20
		castle_levy_size = 0.02
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# LOWERWARDS 3
	ca_lower_wards_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_lower_wards_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_commons_quarter_3 }
		upgrades_from = ca_lower_wards_2
		gold_cost = 100
		build_time = 180 #6 months
		archers = 20
		castle_levy_size = 0.02

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}



########## NOBLES QUARTERS

# QUARTER 1
	ca_nobles_quarter_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_nobles_quarter_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 90 #3 months
		monthly_prestige = 0.05
		levy_size = 0.05
		knights = 50
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# QUARTER 2
	ca_nobles_quarter_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_nobles_quarter_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_private_garden_1
				  ca_grand_ballroom_1
				  ca_upper_wards_1 
				}
		upgrades_from = ca_nobles_quarter_1
		gold_cost = 50
		build_time = 180 #6 months
		monthly_prestige = 0.05
		levy_size = 0.05
		knights = 50
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# QUARTER 3
	ca_nobles_quarter_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_nobles_quarter_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_private_garden_2
				  ca_grand_ballroom_2
				  ca_upper_wards_2 
				}
		upgrades_from = ca_nobles_quarter_2
		gold_cost = 100
		build_time = 180 #6 months
		monthly_prestige = 0.05
		levy_size = 0.05
		knights = 50

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# PRIVATEGARDENS 1
	ca_private_garden_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_private_garden_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ca_nobles_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		fertility = 0.05
		city_opinion = 5.0
		
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# PRIVATEGARDENS 2
	ca_private_garden_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_private_garden_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_nobles_quarter_2 }
		upgrades_from = ca_private_garden_1
		gold_cost = 50
		build_time = 180 #6 months
		fertility = 0.05
		city_opinion = 5.0
			
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# PRIVATEGARDENS 3
	ca_private_garden_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_private_garden_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_nobles_quarter_3 }
		upgrades_from = ca_private_garden_2
		gold_cost = 100
		build_time = 180 #6 months
		fertility = 0.05
		city_opinion = 5.0
		
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}



# BALLROOM 1
	ca_grand_ballroom_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_grand_ballroom_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ca_nobles_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		tax_income = -0.2 # Monthly Expense
		monthly_character_prestige = .02

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# BALLROOM 2
	ca_grand_ballroom_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_grand_ballroom_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_nobles_quarter_2 }
		upgrades_from = ca_grand_ballroom_1
		gold_cost = 50
		build_time = 180 #6 months
		tax_income = -0.2 # Monthly Expense
		monthly_character_prestige = .02
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# BALLROOM 3
	ca_grand_ballroom_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_grand_ballroom_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_nobles_quarter_3 }
		upgrades_from = ca_grand_ballroom_2
		gold_cost = 100
		build_time = 180 #6 months
		tax_income = -0.2 # Monthly Expense
		monthly_character_prestige = .02

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}



# UPPERWARDS 1
	ca_upper_wards_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_upper_wards_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ca_nobles_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		horse_archers = 20
		castle_levy_size = 0.02
		
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# UPPERWARDS 2
	ca_upper_wards_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_upper_wards_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_nobles_quarter_2 }
		upgrades_from = ca_upper_wards_1
		gold_cost = 50
		build_time = 180 #6 months
		horse_archers = 20
		castle_levy_size = 0.02
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# UPPERWARDS 3
	ca_upper_wards_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_upper_wards_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_nobles_quarter_3 }
		upgrades_from = ca_upper_wards_2
		gold_cost = 100
		build_time = 180 #6 months
		horse_archers = 20
		castle_levy_size = 0.02

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}



########## TRADE QUARTERS

# QUARTER 1
	ca_trade_quarter_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_trade_quarter_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 90 #3 months
		heavy_infantry = 50
		tax_income = 0.5
		supply_limit = 0.2 #200 Soldiers
		light_cavalry = 50

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# QUARTER 2
	ca_trade_quarter_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_trade_quarter_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_grand_carnival_1
				  ca_grand_inn_1
				  ca_upper_bazaar_1 
				}
		upgrades_from = ca_trade_quarter_1
		gold_cost = 50
		build_time = 180 #6 months
		tax_income = 0.5
		supply_limit = 0.2 #200 Soldiers
		light_cavalry = 50
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# QUARTER 3
	ca_trade_quarter_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_trade_quarter_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_grand_carnival_2
				  ca_grand_inn_2
				  ca_upper_bazaar_2 
				}
		upgrades_from = ca_trade_quarter_2
		gold_cost = 100
		build_time = 180 #6 months
		tax_income = 0.5
		supply_limit = 0.2 #200 Soldiers
		light_cavalry = 50

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# CARNIVAL 1
	ca_grand_carnival_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_grand_carnival_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ca_trade_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		land_morale = 0.05
		levy_reinforce_rate = -0.01
		tax_income = 0.5

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# CARNIVAL 2
	ca_grand_carnival_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_grand_carnival_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_trade_quarter_2 }
		upgrades_from = ca_grand_carnival_1
		gold_cost = 50
		build_time = 180 #6 months
		land_morale = 0.05
		levy_reinforce_rate = -0.01
		tax_income = 0.5
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# CARNIVAL 3
	ca_grand_carnival_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_grand_carnival_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_trade_quarter_3 }
		upgrades_from = ca_grand_carnival_2
		gold_cost = 100
		build_time = 180 #6 months
		land_morale = 0.05
		levy_reinforce_rate = -0.01
		tax_income = 0.5

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


# INN 1
	ca_grand_inn_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_grand_inn_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ca_trade_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		levy_reinforcement_rate = 0.05
		tax_income = 0.5

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# INN 2
	ca_grand_inn_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_grand_inn_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_trade_quarter_2 }
		upgrades_from = ca_grand_inn_1
		gold_cost = 50
		build_time = 180 #6 months
		levy_reinforcement_rate = 0.05
		tax_income = 0.5
		
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# INN 3
	ca_grand_inn_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_grand_inn_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_trade_quarter_3 }
		upgrades_from = ca_grand_inn_2
		gold_cost = 100
		build_time = 180 #6 months
		levy_reinforcement_rate = 0.05
		tax_income = 0.5

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


# BAZAAR 1
	ca_upper_bazaar_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_upper_bazaar_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ca_trade_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		tax_income = 0.5

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# BAZAAR 2
	ca_upper_bazaar_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_upper_bazaar_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_trade_quarter_2 }
		upgrades_from = ca_upper_bazaar_1
		gold_cost = 50
		build_time = 180 #6 months
		tax_income = 0.5
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# BAZAAR 3
	ca_upper_bazaar_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_upper_bazaar_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_trade_quarter_3 }
		upgrades_from = ca_upper_bazaar_2
		gold_cost = 100
		build_time = 180 #6 months
		tax_income = 0.5

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


### LABOR QUARTERS

# QUARTER 1
	ca_labor_quarter_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_labor_quarter_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 90 #3 months
		build_cost_modifier  = -0.05
		levy_reinforce_rate = 0.05
		heavy_infantry = 50

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# QUARTER 2
	ca_labor_quarter_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_labor_quarter_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_labor_yards_1
				  ca_warehouses_1
				  ca_urban_farms_1 
				}
		upgrades_from = ca_labor_quarter_1
		gold_cost = 50
		build_time = 180 #6 months
		build_cost_modifier  = -0.05
		levy_reinforce_rate = 0.05
		heavy_infantry = 50
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# QUARTER 3
	ca_labor_quarter_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_labor_quarter_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_labor_yards_2
				  ca_warehouses_2
				  ca_urban_farms_2 
				}
		upgrades_from = ca_labor_quarter_2
		gold_cost = 100
		build_time = 180 #6 months
		build_cost_modifier  = -0.05
		levy_reinforce_rate = 0.05
		heavy_infantry = 50
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# LABORYARDS 1
	ca_labor_yards_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_labor_yards_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ca_labor_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		local_build_time_modifier = -.05
		local_build_cost_modifier = -.05
		tax_income = -0.05


		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# LABORYARDS 2
	ca_labor_yards_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_labor_yards_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_labor_quarter_2 }
		upgrades_from = ca_labor_yards_1
		gold_cost = 50
		build_time = 180 #6 months
		local_build_time_modifier = -.05
		local_build_cost_modifier = -.05
		tax_income = -0.05
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# LABORYARDS 3
	ca_labor_yards_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_labor_yards_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_labor_quarter_3 }
		upgrades_from = ca_labor_yards_2
		gold_cost = 100
		build_time = 180 #6 months
		local_build_time_modifier = -.05
		local_build_cost_modifier = -.05
		tax_income = -0.05

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


# WAREHOUSES 1
	ca_warehouses_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_warehouses_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ca_labor_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		garrison_size = 0.025
		supply_limit = 0.2 #200 Soldiers
		tax_income = -0.05

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# WAREHOUSES 2
	ca_warehouses_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_warehouses_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_labor_quarter_2 }
		upgrades_from = ca_warehouses_1
		gold_cost = 50
		build_time = 180 #6 months
		garrison_size = 0.025
		supply_limit = 0.2 #200 Soldiers
		tax_income = -0.05
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# WAREHOUSES 3
	ca_warehouses_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_warehouses_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_labor_quarter_3 }
		upgrades_from = ca_warehouses_2
		gold_cost = 100
		build_time = 180 #6 months
		garrison_size = 0.025
		supply_limit = 0.2 #200 Soldiers
		tax_income = -0.05

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


# CITYFARMS 1
	ca_urban_farms_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_urban_farms_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ca_labor_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		supply_limit = 0.2 #200 Soldiers
		pikemen = 20

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# CITYFARMS 2
	ca_urban_farms_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_urban_farms_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_labor_quarter_2 }
		upgrades_from = ca_urban_farms_1
		gold_cost = 50
		build_time = 180 #6 months
		supply_limit = 0.2 #200 Soldiers
		pikemen = 20
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# CITYFARMS 3
	ca_urban_farms_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_urban_farms_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_labor_quarter_3 }
		upgrades_from = ca_urban_farms_2
		gold_cost = 100
		build_time = 180 #6 months
		supply_limit = 0.2 #200 Soldiers
		pikemen = 20

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

########## TOWN SQUARE

# TOWNSQUARE 1
	ca_town_square_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_town_square_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_commons_quarter_1
				  ca_nobles_quarter_1
				  ca_trade_quarter_1
				  ca_labor_quarter_1 
				}
		gold_cost = 50
		build_time = 180 #6 months
		lower_revolt_risk = -0.05
		disease_defence = 0.02
		retinuesize = 500
		
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# TOWNSQUARE 2
	ca_town_square_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_town_square_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_commons_quarter_2
				  ca_nobles_quarter_2
				  ca_trade_quarter_2
				  ca_labor_quarter_2 
				  ca_grand_plaza_1
				  ca_grand_fountain_1
				  ca_grand_monument_1 
				}
		upgrades_from = ca_town_square_1
		gold_cost = 50
		build_time = 180 #6 months
		lower_revolt_risk = -0.05
		disease_defence = 0.02
		retinuesize = 500
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# TOWNSQUARE 3
	ca_town_square_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_town_square_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 3 }
		prerequisites = { ca_commons_quarter_3
				  ca_nobles_quarter_3
				  ca_trade_quarter_3
				  ca_labor_quarter_3
				  ca_grand_plaza_2
				  ca_grand_fountain_2
				  ca_grand_monument_2
				}
		upgrades_from = ca_town_square_2
		gold_cost = 100
		build_time = 180 #6 months
		lower_revolt_risk = -0.05
		disease_defence = 0.02
		retinuesize = 500

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


# PLAZA 1
	ca_grand_plaza_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_grand_plaza_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_town_square_1 }
		gold_cost = 50
		build_time = 180 #6 months
		local_revolt_risk = -0.01 
		land_morale = 0.05
		local_tax_modifier = 0.01
		

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# PLAZA 2
	ca_grand_plaza_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_grand_plaza_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_town_square_2 }
		upgrades_from = ca_grand_plaza_1
		gold_cost = 50
		build_time = 180 #6 months
		local_revolt_risk = -0.01 
		land_morale = 0.05
		local_tax_modifier = 0.01
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


# FOUNTAIN 1
	ca_grand_fountain_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_grand_fountain_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_town_square_1 }
		gold_cost = 50
		build_time = 180 #6 months
		land_morale = 0.05
		tax_income = 0.05

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# FOUNTAIN 2
	ca_grand_fountain_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_grand_fountain_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_town_square_2 }
		upgrades_from = ca_grand_fountain_1
		gold_cost = 50
		build_time = 180 #6 months
		land_morale = 0.05
		tax_income = 0.05
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# MONUMENT 1
	ca_grand_monument_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_grand_monument_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ca_town_square_1 }
		gold_cost = 50
		build_time = 180 #6 months
		culture_flex  = -0.5
		religion_flex  = -0.5
		local_revolt_risk = -0.05

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# MONUMENT 2
	ca_grand_monument_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_grand_monument_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ca_town_square_2 }
		upgrades_from = ca_grand_monument_1
		gold_cost = 50
		build_time = 180 #6 months
		culture_flex  = -0.5
		religion_flex  = -0.5
		local_revolt_risk = -0.05
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# MONUMENT 3
	ca_grand_monument_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ca_grand_monument_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 3 }
		prerequisites = { ca_town_square_3 }
		upgrades_from = ca_grand_monument_2
		gold_cost = 100
		build_time = 180 #6 months
		culture_flex  = -0.5
		religion_flex  = -0.5
		local_revolt_risk = -0.05

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

}


######### CITY

city = {

######### COMMON QUARTERS
# QUARTER 1
	ct_commons_quarter_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_commons_quarter_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 90 #3 Months
		build_time_modifier  = -0.05
		garrison_size = 0.05
		light_infantry = 50

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# QUARTER 2
	ct_commons_quarter_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_commons_quarter_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_soup_kitchen_1
				  ct_public_baths_1
				  ct_lower_wards_1 
				}
		upgrades_from = ct_commons_quarter_1
		gold_cost = 50
		build_time = 90 #3 months
		build_time_modifier  = -0.05
		garrison_size = 0.05
		light_infantry = 50
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# QUARTER 3
	ct_commons_quarter_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_commons_quarter_3_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_soup_kitchen_2
				  ct_public_baths_2
				  ct_lower_wards_2 
				}
		upgrades_from = ct_commons_quarter_2
		gold_cost = 100
		build_time = 180 #6 months
		build_time_modifier  = -0.05
		garrison_size = 0.05
		light_infantry = 50

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


# SOUPKITCHEN 1
	ct_soup_kitchen_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_soup_kitchen_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ct_commons_quarter_1 }
		gold_cost = 50
		build_time = 365
		tax_income = -0.5 # Monthly Charity
		supply_limit = 0.1 #100 Troop Supply
		liege_piety = 0.05

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# SOUPKITCHEN 2
	ct_soup_kitchen_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_soup_kitchen_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_commons_quarter_2 }
		upgrades_from = ct_soup_kitchen_1
		gold_cost = 50
		build_time = 180 #6 months
		tax_income = -0.5 # Monthly Charity
		supply_limit = 0.1 #100 Troop Supply
		liege_piety = 0.05
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# SOUPKITCHEN 3
	ct_soup_kitchen_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_soup_kitchen_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_commons_quarter_3 }
		upgrades_from = ct_soup_kitchen_2
		gold_cost = 100
		build_time = 180 #6 months
		tax_income = -0.5 # Monthly Charity
		supply_limit = 0.1 #100 Troop Supply
		liege_piety = 0.05

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


# PUBLICBATHS 1
	ct_public_baths_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_public_baths_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ct_commons_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		disease_defence = .01
		local_revolt_risk = -0.01
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# PUBLICBATHS 2
	ct_public_baths_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_public_baths_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_commons_quarter_2 }
		upgrades_from = ct_public_baths_1
		gold_cost = 50
		build_time = 180 #6 months
		disease_defence = .01
		local_revolt_risk = -0.01
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# PUBLICBATHS 3
	ct_public_baths_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_public_baths_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_commons_quarter_3 }
		upgrades_from = ct_public_baths_2
		gold_cost = 100
		build_time = 180 #6 months
		disease_defence = .01
		local_revolt_risk = -0.01

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}



# LOWERWARDS 1
	ct_lower_wards_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_lower_wards_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ct_commons_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		archers = 20
		castle_levy_size = 0.02

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# LOWERWARDS 2
	ct_lower_wards_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_lower_wards_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_commons_quarter_2 }
		upgrades_from = ct_lower_wards_1
		gold_cost = 50
		build_time = 180 #6 months
		archers = 20
		castle_levy_size = 0.02
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# LOWERWARDS 3
	ct_lower_wards_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_lower_wards_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_commons_quarter_3 }
		upgrades_from = ct_lower_wards_2
		gold_cost = 100
		build_time = 180 #6 months
		archers = 20
		castle_levy_size = 0.02

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}



########## NOBLES QUARTERS

# QUARTER 1
	ct_nobles_quarter_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_nobles_quarter_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 90 #3 months
		monthly_prestige = 0.05
		levy_size = 0.05
		knights = 50
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# QUARTER 2
	ct_nobles_quarter_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_nobles_quarter_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_private_garden_1
				  ct_grand_ballroom_1
				  ct_upper_wards_1 
				}
		upgrades_from = ct_nobles_quarter_1
		gold_cost = 50
		build_time = 180 #6 months
		monthly_prestige = 0.05
		levy_size = 0.05
		knights = 50
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# QUARTER 3
	ct_nobles_quarter_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_nobles_quarter_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_private_garden_2
				  ct_grand_ballroom_2
				  ct_upper_wards_2 
				}
		upgrades_from = ct_nobles_quarter_2
		gold_cost = 100
		build_time = 180 #6 months
		monthly_prestige = 0.05
		levy_size = 0.05
		knights = 50

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# PRIVATEGARDENS 1
	ct_private_garden_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_private_garden_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ct_nobles_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		fertility = 0.05
		city_opinion = 5.0
		
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# PRIVATEGARDENS 2
	ct_private_garden_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_private_garden_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_nobles_quarter_2 }
		upgrades_from = ct_private_garden_1
		gold_cost = 50
		build_time = 180 #6 months
		fertility = 0.05
		city_opinion = 5.0
			
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# PRIVATEGARDENS 3
	ct_private_garden_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_private_garden_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_nobles_quarter_3 }
		upgrades_from = ct_private_garden_2
		gold_cost = 100
		build_time = 180 #6 months
		fertility = 0.05
		city_opinion = 5.0
		
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}



# BALLROOM 1
	ct_grand_ballroom_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_grand_ballroom_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ct_nobles_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		tax_income = -0.2 # Monthly Expense
		monthly_character_prestige = .02

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# BALLROOM 2
	ct_grand_ballroom_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_grand_ballroom_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_nobles_quarter_2 }
		upgrades_from = ct_grand_ballroom_1
		gold_cost = 50
		build_time = 180 #6 months
		tax_income = -0.2 # Monthly Expense
		monthly_character_prestige = .02
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# BALLROOM 3
	ct_grand_ballroom_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_grand_ballroom_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_nobles_quarter_3 }
		upgrades_from = ct_grand_ballroom_2
		gold_cost = 100
		build_time = 180 #6 months
		tax_income = -0.2 # Monthly Expense
		monthly_character_prestige = .02

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}



# UPPERWARDS 1
	ct_upper_wards_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_upper_wards_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ct_nobles_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		horse_archers = 20
		castle_levy_size = 0.02
		
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# UPPERWARDS 2
	ct_upper_wards_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_upper_wards_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_nobles_quarter_2 }
		upgrades_from = ct_upper_wards_1
		gold_cost = 50
		build_time = 180 #6 months
		horse_archers = 20
		castle_levy_size = 0.02
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# UPPERWARDS 3
	ct_upper_wards_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_upper_wards_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_nobles_quarter_3 }
		upgrades_from = ct_upper_wards_2
		gold_cost = 100
		build_time = 180 #6 months
		horse_archers = 20
		castle_levy_size = 0.02

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}



########## TRADE QUARTERS

# QUARTER 1
	ct_trade_quarter_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_trade_quarter_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 90 #3 months
		heavy_infantry = 50
		tax_income = 0.5
		supply_limit = 0.2 #200 Soldiers
		light_cavalry = 50

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# QUARTER 2
	ct_trade_quarter_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_trade_quarter_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_grand_carnival_1
				  ct_grand_inn_1
				  ct_upper_bazaar_1 
				}
		upgrades_from = ct_trade_quarter_1
		gold_cost = 50
		build_time = 180 #6 months
		tax_income = 0.5
		supply_limit = 0.2 #200 Soldiers
		light_cavalry = 50
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# QUARTER 3
	ct_trade_quarter_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_trade_quarter_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_grand_carnival_2
				  ct_grand_inn_2
				  ct_upper_bazaar_2 
				}
		upgrades_from = ct_trade_quarter_2
		gold_cost = 100
		build_time = 180 #6 months
		tax_income = 0.5
		supply_limit = 0.2 #200 Soldiers
		light_cavalry = 50

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# CARNIVAL 1
	ct_grand_carnival_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_grand_carnival_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ct_trade_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		land_morale = 0.05
		levy_reinforce_rate = -0.01
		tax_income = 0.5

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# CARNIVAL 2
	ct_grand_carnival_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_grand_carnival_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_trade_quarter_2 }
		upgrades_from = ct_grand_carnival_1
		gold_cost = 50
		build_time = 180 #6 months
		land_morale = 0.05
		levy_reinforce_rate = -0.01
		tax_income = 0.5
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# CARNIVAL 3
	ct_grand_carnival_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_grand_carnival_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_trade_quarter_3 }
		upgrades_from = ct_grand_carnival_2
		gold_cost = 100
		build_time = 180 #6 months
		land_morale = 0.05
		levy_reinforce_rate = -0.01
		tax_income = 0.5

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


# INN 1
	ct_grand_inn_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_grand_inn_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ct_trade_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		levy_reinforcement_rate = 0.05
		tax_income = 0.5

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# INN 2
	ct_grand_inn_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_grand_inn_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_trade_quarter_2 }
		upgrades_from = ct_grand_inn_1
		gold_cost = 50
		build_time = 180 #6 months
		levy_reinforcement_rate = 0.05
		tax_income = 0.5
		
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# INN 3
	ct_grand_inn_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_grand_inn_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_trade_quarter_3 }
		upgrades_from = ct_grand_inn_2
		gold_cost = 100
		build_time = 180 #6 months
		levy_reinforcement_rate = 0.05
		tax_income = 0.5

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


# BAZAAR 1
	ct_upper_bazaar_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_upper_bazaar_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ct_trade_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		tax_income = 0.5

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# BAZAAR 2
	ct_upper_bazaar_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_upper_bazaar_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_trade_quarter_2 }
		upgrades_from = ct_upper_bazaar_1
		gold_cost = 50
		build_time = 180 #6 months
		tax_income = 0.5
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# BAZAAR 3
	ct_upper_bazaar_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_upper_bazaar_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_trade_quarter_3 }
		upgrades_from = ct_upper_bazaar_2
		gold_cost = 100
		build_time = 180 #6 months
		tax_income = 0.5

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


### LABOR QUARTERS

# QUARTER 1
	ct_labor_quarter_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_labor_quarter_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 90 #3 months
		build_cost_modifier  = -0.05
		levy_reinforce_rate = 0.05
		heavy_infantry = 50

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# QUARTER 2
	ct_labor_quarter_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_labor_quarter_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_labor_yards_1
				  ct_warehouses_1
				  ct_urban_farms_1 
				}
		upgrades_from = ct_labor_quarter_1
		gold_cost = 50
		build_time = 180 #6 months
		build_cost_modifier  = -0.05
		levy_reinforce_rate = 0.05
		heavy_infantry = 50
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# QUARTER 3
	ct_labor_quarter_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_labor_quarter_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_labor_yards_2
				  ct_warehouses_2
				  ct_urban_farms_2 
				}
		upgrades_from = ct_labor_quarter_2
		gold_cost = 100
		build_time = 180 #6 months
		build_cost_modifier  = -0.05
		levy_reinforce_rate = 0.05
		heavy_infantry = 50
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# LABORYARDS 1
	ct_labor_yards_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_labor_yards_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ct_labor_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		local_build_time_modifier = -.05
		local_build_cost_modifier = -.05
		tax_income = -0.05


		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# LABORYARDS 2
	ct_labor_yards_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_labor_yards_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_labor_quarter_2 }
		upgrades_from = ct_labor_yards_1
		gold_cost = 50
		build_time = 180 #6 months
		local_build_time_modifier = -.05
		local_build_cost_modifier = -.05
		tax_income = -0.05
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# LABORYARDS 3
	ct_labor_yards_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_labor_yards_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_labor_quarter_3 }
		upgrades_from = ct_labor_yards_2
		gold_cost = 100
		build_time = 180 #6 months
		local_build_time_modifier = -.05
		local_build_cost_modifier = -.05
		tax_income = -0.05

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


# WAREHOUSES 1
	ct_warehouses_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_warehouses_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ct_labor_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		garrison_size = 0.025
		supply_limit = 0.2 #200 Soldiers
		tax_income = -0.05

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# WAREHOUSES 2
	ct_warehouses_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_warehouses_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_labor_quarter_2 }
		upgrades_from = ct_warehouses_1
		gold_cost = 50
		build_time = 180 #6 months
		garrison_size = 0.025
		supply_limit = 0.2 #200 Soldiers
		tax_income = -0.05
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# WAREHOUSES 3
	ct_warehouses_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_warehouses_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_labor_quarter_3 }
		upgrades_from = ct_warehouses_2
		gold_cost = 100
		build_time = 180 #6 months
		garrison_size = 0.025
		supply_limit = 0.2 #200 Soldiers
		tax_income = -0.05

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


# CITYFARMS 1
	ct_urban_farms_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_urban_farms_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		prerequisites = { ct_labor_quarter_1 }
		gold_cost = 50
		build_time = 180 #6 months
		supply_limit = 0.2 #200 Soldiers
		pikemen = 20

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# CITYFARMS 2
	ct_urban_farms_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_urban_farms_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_labor_quarter_2 }
		upgrades_from = ct_urban_farms_1
		gold_cost = 50
		build_time = 180 #6 months
		supply_limit = 0.2 #200 Soldiers
		pikemen = 20
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# CITYFARMS 3
	ct_urban_farms_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_urban_farms_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_labor_quarter_3 }
		upgrades_from = ct_urban_farms_2
		gold_cost = 100
		build_time = 180 #6 months
		supply_limit = 0.2 #200 Soldiers
		pikemen = 20

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

########## TOWN SQUARE

# TOWNSQUARE 1
	ct_town_square_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_town_square_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_commons_quarter_1
				  ct_nobles_quarter_1
				  ct_trade_quarter_1
				  ct_labor_quarter_1 
				}
		gold_cost = 50
		build_time = 180 #6 months
		lower_revolt_risk = -0.05
		disease_defence = 0.02
		retinuesize = 500
		
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# TOWNSQUARE 2
	ct_town_square_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_town_square_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_commons_quarter_2
				  ct_nobles_quarter_2
				  ct_trade_quarter_2
				  ct_labor_quarter_2 
				  ct_grand_plaza_1
				  ct_grand_fountain_1
				  ct_grand_monument_1 
				}
		upgrades_from = ct_town_square_1
		gold_cost = 50
		build_time = 180 #6 months
		lower_revolt_risk = -0.05
		disease_defence = 0.02
		retinuesize = 500
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# TOWNSQUARE 3
	ct_town_square_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_town_square_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 3 }
		prerequisites = { ct_commons_quarter_3
				  ct_nobles_quarter_3
				  ct_trade_quarter_3
				  ct_labor_quarter_3
				  ct_grand_plaza_2
				  ct_grand_fountain_2
				  ct_grand_monument_2
				}
		upgrades_from = ct_town_square_2
		gold_cost = 100
		build_time = 180 #6 months
		lower_revolt_risk = -0.05
		disease_defence = 0.02
		retinuesize = 500

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


# PLAZA 1
	ct_grand_plaza_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_grand_plaza_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_town_square_1 }
		gold_cost = 50
		build_time = 180 #6 months
		local_revolt_risk = -0.01 
		land_morale = 0.05
		local_tax_modifier = 0.01
		

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# PLAZA 2
	ct_grand_plaza_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_grand_plaza_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_town_square_2 }
		upgrades_from = ct_grand_plaza_1
		gold_cost = 50
		build_time = 180 #6 months
		local_revolt_risk = -0.01 
		land_morale = 0.05
		local_tax_modifier = 0.01
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}


# FOUNTAIN 1
	ct_grand_fountain_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_grand_fountain_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_town_square_1 }
		gold_cost = 50
		build_time = 180 #6 months
		land_morale = 0.05
		tax_income = 0.05

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# FOUNTAIN 2
	ct_grand_fountain_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_grand_fountain_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_town_square_2 }
		upgrades_from = ct_grand_fountain_1
		gold_cost = 50
		build_time = 180 #6 months
		land_morale = 0.05
		tax_income = 0.05
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# MONUMENT 1
	ct_grand_monument_1 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_grand_monument_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		prerequisites = { ct_town_square_1 }
		gold_cost = 50
		build_time = 180 #6 months
		culture_flex  = -0.5
		religion_flex  = -0.5
		local_revolt_risk = -0.05

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# MONUMENT 2
	ct_grand_monument_2 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_grand_monument_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { ct_town_square_2 }
		upgrades_from = ct_grand_monument_1
		gold_cost = 50
		build_time = 180 #6 months
		culture_flex  = -0.5
		religion_flex  = -0.5
		local_revolt_risk = -0.05
	
		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

# MONUMENT 3
	ct_grand_monument_3 = {
		potential = {
			FROM = {
				ai = no
			}
		}
		desc = ct_grand_monument_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 3 }
		prerequisites = { ct_town_square_3 }
		upgrades_from = ct_grand_monument_2
		gold_cost = 100
		build_time = 180 #6 months
		culture_flex  = -0.5
		religion_flex  = -0.5
		local_revolt_risk = -0.05

		ai_creation_factor = 50
		extra_tech_building_start = 100.0
	}

}
