﻿# =============================================================================
# Basic dialog strings
# =============================================================================

dialog_new New
dialog_load Load
dialog_save Save
dialog_saveas Save As
dialog_delete Delete
dialog_width Width
dialog_height Height
dialog_name Name
dialog_type Type
dialog_x X
dialog_y Y
dialog_z Z
dialog_w W
dialog_h H
dialog_exit Exit
dialog_cancel Cancel
dialog_ok Arrr
dialog_open Open
dialog_close Close
dialog_closed Closed
dialog_add Add
dialog_up Up
dialog_down Down
dialog_yes Aye
dialog_no Nay
dialog_loadin' Loadin'...
dialog_low Low
dialog_medium Medium
dialog_high High
dialog_none None
ellipsis ...


# =============================================================================
# Dialog Editor
# =============================================================================

dialogeditor_title Dialog Editor
dialogeditor_aft Aft
dialogeditor_fore Fore
dialogeditor_reloadlanguage Reload Language
dialogeditor_test Test
dialogeditor_window Port hole
dialogeditor_grid Grid
dialogeditor_caption Caption
dialogeditor_component Component
dialogeditor_select Select
dialogeditor_create Create
dialogeditor_aftground BG img
dialogeditor_panel Panel

dialogcomponent_custom Custom
dialogcomponent_button Button
dialogcomponent_container Container
dialogcomponent_caption Caption
dialogcomponent_titlecaption TitleCaption
dialogcomponent_checkbox Checkbox
dialogcomponent_inputfield InputField
dialogcomponent_inputslider InputSlider
dialogcomponent_dropdownmenu DropDownMenu
dialogcomponent_selectionlist SelectionList
dialogcomponent_selectionlistitem SelectionListItem
dialogcomponent_scrollbar Scrollbar
dialogcomponent_progressbar ProgressBar
dialogcomponent_canvas Canvas
dialogcomponent_iconbox IconBox

dialogposition_absolute Absolute
dialogposition_relative Relative
dialogposition_scaled Scaled


# =============================================================================
# Profiler
# =============================================================================

profiler_title Profiler
profiler_name Name
profiler_timings Timings
profiler_totaltime Total
profiler_glfinishcaption glFinish
profiler_reset Reset


# =============================================================================
# Sound tools
# =============================================================================

soundchannelviewer_title Sound Channels
soundeditor_title Sound Editor
soundinstanceeditor_title Sound Instance Editor

soundeditor_positiontitle Position Type
soundeditor_instancetitle Instance Type
soundeditor_looptitle Loop Type
soundeditor_sourcetypetitle Sound Type
soundeditor_soundnametitle Sound Name

soundeditor_volumetitle Volume
soundeditor_frequencytitle Frequency
soundeditor_mindistancetitle Min Distance
soundeditor_attacktitle Attack
soundeditor_sustaintitle Sustain
soundeditor_releasetitle Release
soundeditor_loopdelaytitle Loop Delay
soundeditor_dsptitle DSP
soundeditor_nexteventtitle Next Event

soundeditor_play Play
soundeditor_stop Avast

soundparametereditor_title Sound Parameter
soundparametereditor_typetitle Type
soundparametereditor_linktitle Linked T'
soundparametereditor_updatetitle Update Type
soundparametereditor_smoothing Smoothin'
soundparametereditor_chaintitle Chain

soundeditor_newdsp Add DSP
sounddspeditor_title DSP Editor
samplebankeditor_title Sample Bank Editor
samplebankeditor_addsample Add Sound
samplebank (Sample Bank)


# =============================================================================
# Interface Mode
# =============================================================================

interfacemode_done Done
interfacemode_destroy Destroy
interfacemode_foundations Foundations
interfacemode_construction Materials
interfacemode_plannin' Plannin'
interfacemode_objects Objects
interfacemode_designation Rooms
interfacemode_utilities Utilities
interfacemode_staff Staff
interfacemode_deployment Deployment
interfacemode_prisoners Prisoners
interfacemode_needs Needs
interfacemode_threats Threats
interfacemode_overlays Overlays
interfacemode_research Bureaucracy
interfacemode_emergencies Emergencies
interfacemode_spawn (Spawn)
interfacemode_clone Clone
interfacemode_properties (Properties)
interfacemode_contraband Contraband
interfacemode_gradin' Gradin'

interfaceoverlay_security Security
interfaceoverlay_patrols Patrols
interfaceoverlay_decay Decay
interfaceoverlay_territory Territory
interfaceoverlay_contraband Contraband

interfaceproperty_indoor Indoor
interfaceproperty_visible Visible
interfaceproperty_territoryprisoner Gangs
interfaceproperty_territoryguard Guards
interfaceproperty_sectorprisoner Riotin'
interfaceproperty_tunnel Tunnel

interfacedeployment_guards Guards
interfacedeployment_patrols Guard Patrols
interfacedeployment_dogpatrols Dog Patrols
interfacedeployment_armedpatrols Armed Patrols
interfacedeployment_jobs Jobs
interfacedeployment_securearea SecureArea
interfacedeployment_sharedzone Shared
interfacedeployment_staffonlyzone Staff Only
interfacedeployment_maxseczone Max Sec Only
interfacedeployment_medseczone Med Sec Only
interfacedeployment_minseczone Min Sec Only
interfacedeployment_unlockedzone Unlocked
interfacedeployment_zonered Red Win'
interfacedeployment_zonegreen Green Win'
interfacedeployment_zoneblue Blue Win'
interfacedeployment_zoneyellow Yellow Win'

interfaceplannin'_wall Walls
interfaceplannin'_object Objects
interfaceplannin'_route Pathways

interfacecontraband_source Dangers
interfacecontraband_day -24 Hours
interfacecontraband_tides -7 days
interfacecontraband_alltime All Time

interfacetopbar_todo Todo list
interfacetopbar_balance Bank *B
interfacetopbar_budget Cashflow *C
interfacetopbar_income Income *I
interfacetopbar_expenses Costs *C
interfacetopbar_day TIDE *D

interfacetopbar_title_balance Bank Balance
interfacetopbar_title_budget Daily Cashflow
interfacetopbar_title_cctv CCTV
interfacetopbar_title_day Tide
interfacetopbar_title_prisoners Prisoners
interfacetopbar_title_guards Guards
interfacetopbar_title_tension Danger

interfacetopbar_tooltip_balance How much cash ye be havin' in th' bank.\n\nClick t' raise more funds through th' Grants list.
interfacetopbar_tooltip_budget Th' amount o' treasure ye will receive each tide, based on yer current expenses an' income.\n\nClick t' access a detailed financial breakdown o' income an' expenses.
interfacetopbar_tooltip_cctv Th' number o' CCTV cameras an' monitors ye currently be havin'.
interfacetopbar_tooltip_day How long ye`ve been runnin' yer prison.
interfacetopbar_tooltip_prisoners Th' number o' prisoners ye currently be havin', an' how many ye can hold, in yer prison.
interfacetopbar_tooltip_guards How many guards ye be havin' available fer work in yer prison.
interfacetopbar_tooltip_tension Th' overall danger level o' yer prison, accordin' t' yer security chief

interfacetopbar_tooltip_totalguards *X total guards
interfacetopbar_tooltip_guardincapacitated *X Incapacitated
interfacetopbar_tooltip_guardstationed *X Stationed
interfacetopbar_tooltip_guardpatrollin' *X Patrollin'
interfacetopbar_tooltip_guardavailable *X Available
interfacetopbar_tooltip_guardrestin' *X Restin'
interfacetopbar_tooltip_guardactive (*X Respondin' t' incidents)
interfacetopbar_tooltip_guarddoingjob (*X Assigned job)
interfacetopbar_tooltip_idle (*X be idle)
interfacetopbar_tooltip_armedguards + *X Armed Guards
interfacetopbar_tooltip_dogs + *X Dog handlers

interfacetopbar_budget_moneyin Treasure In: $*M /tide
interfacetopbar_budget_moneyout Treasure Ou': $*M /tide
interfacetopbar_budget_cantgonegative Ye cannot be havin' a negative cashflow (ie be havin' more expenses than income) until ye be havin' hired an Accountant t' manage yer finances.

interfacetopbar_prisoners_types Currently holdin' *X Prisoners:
interfacetopbar_prisoners_capacity Maximum safe capacity: *X

interfacetopbar_cctv_current Currently runnin' *C cameras
interfacetopbar_cctv_cap Space fer *C cameras

interfacetopbar_tension_currentlevel Th' danger level be *X
interfacetopbar_tension_increasin' an' be increasin'
interfacetopbar_tension_decreasin' an' be decreasin'
interfacetopbar_tension_description FACTORS:
interfacetopbar_tension_happyprisoners - *X prisoners say they be well treated
interfacetopbar_tension_unhappyprisoners + *X prisoners be havin' serious complaints
interfacetopbar_tension_lockedupprisoners + *X prisoners be locked up fer nay reason
interfacetopbar_tension_riotingprisoners + *X prisoners be riotin'
interfacetopbar_tension_wellfedprisoners - *X prisoners be well fed
interfacetopbar_tension_suppressedprisoners = *X prisoners be suppressed (compliant)
interfacetopbar_tension_activeriotguards + *X riot police be on site
interfacetopbar_tension_activearmedguards + *X armed guards be in service
interfacetopbar_tension_recentdeaths + *X swabbies ben killed recently
interfacetopbar_tension_recentsearches + *X prisoners ben unnecessarily searched recently
interfacetopbar_tension_recentpunishments = (DETERRENT) *X punishments ben handed down recently

interface_confirmlandbuy Be ye sure ye wish t' buy this plot o' land fer $*X?
interface_loadconfirm Be ye sure ye wish t' load this map? All unsaved progress be lost.
interface_saveconfirm Be ye sure ye wish t' save wi' this file name? Existin' data be overwrriten.

interface_landbuylabel *Xm x *Ym. Total area *A sq metres. *C

interface_action_dismantle Dismantle
interface_action_dump Dump
interface_action_repair Repair
interface_action_medicalbay Medical Bay
interface_action_search Search
interface_action_searchcell Search Cell
interface_action_searchcellblock Search Cell Block
interface_action_sack Sack
interface_action_doormodenormal Door Mode: Normal
interface_action_doormodelockedshut Door Mode: Locked Shut
interface_action_doormodelockedopen Door Mode: Locked Open
interface_action_switchon Switch On
interface_action_switchoff Switch Off
interface_action_sellobject Sell Object

interface_contents_container Contents : *X
interface_contents_stack Contents : *X x *Y

interface_foundationsinprogress Foundations in progress
riot_underway RIOT UNDERWAY
riot_status_prisoners *X prisoners be riotin'
shakedown_underway SHAKEDOWN UNDERWAY
shakedown_found Found:

gameover_caption Press ESC t' continue


# =============================================================================
# Hardware Compatibility
# =============================================================================

hardware_compat_title Hardware Compatibility Test
hardware_compat_message Wi' yer permission, we would like t' collect th' followin' hardware data from yer computer.\n\nThis information be completely anonymous an' will help us t' ensure Prison Architect be supported on th' widest possible range o' computer hardware.\n\nThank ye!
hardware_compat_accept Accept
hardware_compat_decline Decline


# =============================================================================
# Build Toolbar
# =============================================================================

buildtoolbar_title Build
buildtoolbar_reports Reports
buildtoolbar_bangup Bangup
buildtoolbar_lockdown Lockdown
buildtoolbar_shakedown Shakedown
buildtoolbar_weaponsfree Freefire

buildtoolbar_tooltip_reports Open up th' reports port hole t' be seein' information on yer prisoners, staff, income, grants, an' more.
buildtoolbar_tooltip_bangup Send all (willing) prisoners aft t' the'r cells. This will make yer prisoners very angry if ye leave them locked up fer too long.
buildtoolbar_tooltip_lockdown Instantly lock all doors in th' prison.
buildtoolbar_tooltip_shakedown Order an smart-like search o' all Cells. This will take some time an' will annoy th' hell ou' o' yer inmates.
buildtoolbar_tooltip_weaponsfree Authorises yer armed guards t' use lethal force

buildtoolbar_cost Cost: $*C
buildtoolbar_cost_sqrft Cost: $*C /sq
buildtoolbar_wages Wages : $*W per tide
buildtoolbar_outdoor Outdoor only
buildtoolbar_indoor Indoor only
buildtoolbar_walk_speed Keel haul Speed : *S
buildtoolbar_walk_speed_slow Slow
buildtoolbar_walk_speed_norm Normal
buildtoolbar_walk_speed_fast Fast
buildtoolbar_locked LOCKED (Ye require *B)
buildtoolbar_room Room

buildtoolbar_popup_foundations Construct/Demolish buildings in order t' shape yer prison.
buildtoolbar_popup_construction Different types o' floors an' walls.
buildtoolbar_popup_plannin' Plan ou' yer prison without th' fear o' workers actually doin' anythin'.
buildtoolbar_popup_designation Designate areas o' yer prison wi' a specific function.
buildtoolbar_popup_objects Place useful items around yer prison.
buildtoolbar_popup_overlays Visually identify weaknesses in yer prison`s layout.
buildtoolbar_popup_utilities Plumbin' an' electrical systems.
buildtoolbar_popup_staff Employ th' necessary swabbies t' keep yer prison runnin'.
buildtoolbar_popup_deployment Assign staff t' areas o' yer prison.
buildtoolbar_popup_research Unlock new possibilities fer yer prison.
buildtoolbar_popup_emergencies Call in th' emergency services if things take a turn fer th' worse.
buildtoolbar_popup_spawn Spawn? Th' hork does this do?
buildtoolbar_popup_clone Laziness be th' mother o' all invention.
buildtoolbar_popup_properties Find ou' about bilge water.
buildtoolbar_popup_contraband Show th' sources o' Contraband, an' all recently recovered contraband in yer prison
buildtoolbar_popup_gradin' Be seein' yer overall prison gradin' on four key metrics - Punishment, Reform, Security, an' Health. Also shows th' re-offendin' rate fer yer prison.
buildtoolbar_popup_room_cell 'ere yer prisoners live.
buildtoolbar_popup_room_holdingcell A place that new sprogs be put while a cell be found fer them.
buildtoolbar_popup_room_solitary An isolated form o' imprisonment fer th' worst o' th' worst.
buildtoolbar_popup_room_canteen 'ere yer prisoners will take the'r afternoon grog.
buildtoolbar_popup_room_kitchen Area fer cooks t' prepare food fer yer prisoners.
buildtoolbar_popup_room_shower Used t' keep yer prisoners squeaky clist, an' lice free.
buildtoolbar_popup_room_yard Let yer prisoners be seein' th' sun fer a wee hours a tide under th' watchful eye o' yer sniper towers.
buildtoolbar_popup_room_storage Area designated t' hold any materials yer prison staff need.
buildtoolbar_popup_room_deliveries 'ere yer goods, materials, an' prisoners be dropped off.
buildtoolbar_popup_room_garbage 'ere yer waste be collected from.
buildtoolbar_popup_room_execution 'ere ye send yer prisoners t' sink t'Davy Jones' locker.
buildtoolbar_popup_room_workshop 'ere ye send yer prisoners t' sink t'Davy Jones' locker o' boredom while makin' ye car license plates.
buildtoolbar_popup_room_security Offices fer yer Officers.
buildtoolbar_popup_room_office An area fer yer administrative staff t' work.
buildtoolbar_popup_room_medicalward Area fer yer medical staff t' work.
buildtoolbar_popup_room_morgue 'ere ye send yer dead prisoners an' staff t'.
buildtoolbar_popup_room_commonroom Allowin' yer prisoners some free time t' relax.
buildtoolbar_popup_room_kennel 'ere yer dogs live.

buildtoolbar_popup_obj_bed Nay too soft, nay too hard, jus' starboard. Well, actually, really hard an' too wee.
buildtoolbar_popup_obj_toilet A basic crewmate starboard, if ye b'lieve all them crackpots.
buildtoolbar_popup_obj_table Goes excellently wi' a chair.
buildtoolbar_popup_obj_chair Goes brilliantly wi' a table.
buildtoolbar_popup_obj_bench Fer sittin' on.
buildtoolbar_popup_obj_electricchair T' deli'er 2000V o' justice.
buildtoolbar_popup_obj_jaildoor Keep yer prisoners 'ere they ortin' ta be.
buildtoolbar_popup_obj_jaildoorlarge Keep lots o' yer prisoners 'ere they ortin' ta be.
buildtoolbar_popup_obj_door A simple door.
buildtoolbar_popup_obj_solitarydoor A heavyset jail door t' avast e'en th' hardest o' prisoners from escapin'.
buildtoolbar_popup_obj_staffdoor A locked door that can be opened by any member o' staff, nay jus' Guards.
buildtoolbar_popup_obj_window T' glimpse th' sun through.
buildtoolbar_popup_obj_windowlarge T' glimpse lots o' th' sun through.
buildtoolbar_popup_obj_tree Takin' steps against global warmin' be all o' our responsibility.
buildtoolbar_popup_obj_light Ensure ye can be seein' yer prisoners at all times o' th' tide.
buildtoolbar_popup_obj_cooker Give yer prisoners th' life o' luxury wi' hot food.
buildtoolbar_popup_obj_fridge Keep yer food supplies from rottin'.
buildtoolbar_popup_obj_bin Tidiness be important when 't comes t' contraband.
buildtoolbar_popup_obj_sink All crewmen be required t' wash the'r hands.
buildtoolbar_popup_obj_servingtable Dish up food t' yer prisoners.
buildtoolbar_popup_obj_showerhead Th' hade o' a shower. Fer showerin'.
buildtoolbar_popup_obj_bookshelf A shelf that holds books.
buildtoolbar_popup_obj_officedesk Yer staff need t' write things down a lot. Give them a shiny office desk t' do 't on.
buildtoolbar_popup_obj_filingcabinet Yer staff need t' keep th' things they write ordered nicely.
buildtoolbar_popup_obj_medicalbed A place t' hold th' narcotics until yer prisoners steal them.
buildtoolbar_popup_obj_morgueslab Ensure th' dead be havin' a respectful place t' rest before movin'.
buildtoolbar_popup_obj_drain Remove water from th' deck.
buildtoolbar_popup_obj_sprinkler Automatically sprays th' area wi' water in th' event o' a fire.
buildtoolbar_popup_obj_metaldetector Find contraband on yer prisoners that pass through these. Will require a guard t' be nearby t' take th' contraband.
buildtoolbar_popup_obj_weightsbench Allow yer prisoners t' exercise, which keeps them happy.
buildtoolbar_popup_obj_phonebooth Prisoners might want t' talk t' the'r family, an' these handy phonebooths let them.
buildtoolbar_popup_obj_tv Pacify yer prisoners wi' mindnumbin' mediocrity.
buildtoolbar_popup_obj_largetv Allow lots o' yer prisoners t' share th' experience o' brain rot.
buildtoolbar_popup_obj_pooltable Remove th' monotony o' prison life wi' a game o' pool.
buildtoolbar_popup_obj_cctv Keep a eye on yer prison without th' need fer guards t' be everywhere at once. Need t' be linked t' a Cctv Monitor.
buildtoolbar_popup_obj_cctvmonitor Allows up t' 6 Cctv cameras t' be used when a guard be within range o' this monitor.
buildtoolbar_popup_obj_dismantleobject Remove object from yer prison.

buildtoolbar_popup_staff_workman Will build yer prison fer ye, based on th' plans ye provide them.
buildtoolbar_popup_staff_guard Used t' keep yer prisoners in check an' ou' o' trouble.
buildtoolbar_popup_staff_armedguard Armed wi' a shotgun, prisoners will think twice before attackin' this swabbie.\n\nNOTE: Each armed guard requires his own locker in th' Armoury.
buildtoolbar_popup_staff_doctor Automatically heals all nearby injured swabbies, whether they be guards or prisoners.
buildtoolbar_popup_staff_cook Feeds yer prisoners wi' th' meals they prepare.
buildtoolbar_popup_staff_gardener Keeps yer prison grounds nice an' tidy.
buildtoolbar_popup_staff_janitor Keeps th' inside o' yer prison nice an' tidy. Can also help wi' th' prison laundry.
buildtoolbar_popup_staff_warden Th' grand overseer o' yer prison. Required before ye can research an' hire advanced staff members.
buildtoolbar_popup_staff_chief An advanced staff member that gives access t' th' deployment, CCTV, an' riot guards research items.
buildtoolbar_popup_staff_foreman An advanced staff member that allows ye t' gain access t' Janitors an' Gardeners.
buildtoolbar_popup_staff_psychologist An advanced staff member that allows ye t' gain an insight in t' th' minds o' yer prisoners.
buildtoolbar_popup_staff_accountant An advanced staff member that gives access t' grants.
buildtoolbar_popup_staff_lawyer An advanced staff member that helps ye remove Penalty Points.

buildtoolbar_popup_uts_powerstation Generates electricity t' be used in yer prison.
buildtoolbar_popup_uts_capacitor Expands a power station that th' capacitor be placed next t'.
buildtoolbar_popup_uts_electricalcable Distributes electricity around yer prison.
buildtoolbar_popup_uts_powerswitch Toggles th' availability o' electricity t' any cable connected t' 't.
buildtoolbar_popup_uts_waterpumpstation Provides a source o' water t' yer prison.
buildtoolbar_popup_uts_pipevalve Toggles th' availability o' water t' any pipe connected t' 't.
buildtoolbar_popup_uts_pipelarge Distributes a large amount o' water around yer prison. Probably big enough fer someone t' crawl t' freedom through five bucketfull o' yards o' bilge water smellin' foulness.
buildtoolbar_popup_uts_pipesmall Distributes water around yer prison.
buildtoolbar_popup_uts_dismantleutility Remove a utility object from yer prison.

buildtoolbar_contraband_source Shows all th' locations around yer prison that contraband could be stolen from
buildtoolbar_contraband_day Shows all contraband confiscated in th' last 24 hours
buildtoolbar_contraband_tides Shows all contraband confiscated in th' last 7 days
buildtoolbar_contraband_alltime Shows all contraband confiscated in th' history o' yer jail

job_matsassigned Materials Assigned
job_matsavailable Materials Available
job_awaitingmaterials Awaitin' Materials
job_inprogress Job In Progress
job_blocked Job (Blocked)
job_queued Job (Queued)

job_failed_noroute Nay Route
job_failed_nomaterials Nay Materials
job_failed_toodangerous Too Dangerous
job_failed_materialsbeingcarried Materials On Route

job_rightclicktocancel Starboard Click t' cancel

failuremessage_blocked Blocked
failuremessage_cantafford Insufficient Funds
failuremessage_cantaffordupkeep Exceeds Daily Budget
failuremessage_maximumcountreached Max hired already
failuremessage_maxstaff Too Many Staff


# =============================================================================
# Status Toolbar
# =============================================================================

statustoolbar_deliveries Deliveries
statustoolbar_finances Finances
statustoolbar_regime Regime
statustoolbar_escapemap Security
statustoolbar_electricity Electricity
statustoolbar_stats Stats
statustoolbar_danger Danger
statustoolbar_jobs Jobs
statustoolbar_gangs Gangs
statustoolbar_staff Staff
statustoolbar_research Research


# =============================================================================
# Sprite Bank Editor + other tools
# =============================================================================

spritebankeditor_title Sprite Bank Editor
spritebankeditor_create Create
spritebankeditor_rotate Rotation
spritebankeditor_sort Sort
spritebankeditor_markermodetitle Marker Mode


# =============================================================================
# Codex
# =============================================================================

codex_mainmenu Main Menu
codex_campaign Campaign
codex_cutscenes Cutscenes
codex_qualifications Qualifications
codex_load Load Prison
codex_save Save Prison
codex_performance Performance Test
codex_developer_load (Developer) Load Map
codex_developer_save (Developer) Save Map
codex_contacts Contacts
codex_materials Materials
codex_play Play
codex_polaroids Polaroids
codex_introduction Introduction
codex_restartintroduction Restart Introduction
codex_help Help (wiki)
codex_opensavefolder Open Save Folder
codex_options Options
codex_nitgs Names in th' Game
codex_workshop Prison Sharin'
codex_checkforupdates Check fer updates
codex_preorder Pre-order Now
codex_termsconditions Terms an' Conditions
codex_twitter Twitter
codex_extras Extras
codex_unlocked unlocked *X/*Y

codex_new Create New Prison
codex_new_worldsize World Size
codex_new_small Wee
codex_new_medium Medium
codex_new_large Large

codex_options_graphics Graphics
codex_options_resolution Resolution
codex_options_resolutionauto Auto
codex_options_windowed Windowed
codex_options_highdpi High DPI
codex_options_filterin' Filterin'
codex_options_nofilterin' Off
codex_options_multisampled Multisampled
codex_options_supersampled Supersampled

codex_options_audio Audio
codex_options_volume Master Volume
codex_options_frequency Mix Frequency
codex_options_swapstero Swap Stereo
codex_options_dspenabled Enable DSP
codex_options_11khz 11025 Hz
codex_options_22khz 22050 Hz
codex_options_44khz 44100 Hz

codex_options_gameplay Game
codex_options_autosave Autosave Timer
codex_options_renderrooms Room Checkerbox
codex_options_apply Apply

codex_options_language Language

codex_enabled Enabled
codex_scuttled Scuttled

codex_option_intake Continuous intake
codex_tooltip_intake If enabled ye will receive a random number o' new prisoners ever' tide, ere. If scuttled ye can chose when ye be ready t' receive prisoners.
codex_option_fogofwar Fog O' War
codex_tooltip_fogofwar Ye will lose visibility o' th' insides o' yer prison buildings, unless ye be havin' Guards patrollin' th' area or CCTV cameras coverin' th' area.
codex_option_lakes Generate Lakes
codex_tooltip_lakes Random lakes will block sections o' yer land. WARNING: Experimental.
codex_option_forests Generate forests
codex_tooltip_forests Clusters o' trees will appear on yer land
codex_option_buildings Generate buildings
codex_tooltip_buildings Random derilict buildings be port behind on yer land, which ye can use as ye wish
codex_option_failure Failure conditions
codex_tooltip_failure Extra challenge! Ye be sacked an' 't be game o'er if ye let things get too bad (Riots, Bankruptcy, too many deaths or escapes etc)

codex_option_funds Funds
codex_tooltip_funds Ye will start wi' this much treasure in yer bank account.\n\nNb. Sell yer established prisons from th' Valuation screen t' start wi' more funds.

codex_transfer Transfer
codex_transferrin' Transferrin'
codex_in_prison Currently incarcerated
codex_useravatar This be me
codex_tooltip_useravatar Mark this prisoner as yer own entry. If ye ortin' ta somehow end up in prison yersef, this be th' prisoner that will represent ye.

codex_workshop_current Current Prison
codex_workshop_publish Publish this prison
codex_workshop_update Update
codex_workshop_play Play
codex_workshop_downloadin' Downloadin'
codex_workshop_download_failed Download failed
codex_workshop_publishin' Publishin'...
codex_workshop_new NEW
codex_workshop_title Title
codex_workshop_desc Description
codex_workshop_view_in_workshop View in Steam Workshop
codex_workshop_headin'_pubed Yer published prisons
codex_workshop_headin'_subed Subscribed prisons
codex_workshop_published_by Published by *P
codex_workshop_published_by_you Published by ye
codex_workshop_published_good Prison Published
codex_workshop_published_good_msg Yer prison be published successfully.
codex_workshop_published_bad Fail T' Publish Prison
codex_workshop_published_bad_msg Yer prison failed t' publish.
codex_workshop_published_bad_msg_new Yer new prison has failed t' publish. Please try again.
codex_workshop_busy Some magic be already happenin' wi' Steam. Please wait fer that t' finish first.
codex_workshop_file_exists Ye`ve already published a prison wi' this name. Please pick a different name.
codex_workshop_generic_fail Failed t' publish yer prison. Please try again.
codex_workshop_download_bad Failed T' Download Prison
codex_workshop_pa_workshop Open Prison Architect Workshop
codex_workshop_agreement By submittin' this item, ye agree t' th' [url=http://steamcommunity.com/sharedfiles/workshoplegalagreement]workshop terms o' service[/url].

codex_options_timelapse Time Lapse
codex_timelapse_record Record Time Lapse
codex_timelapse_stop Avast Time Lapse
codex_timelapse_camera Camera Mode
codex_timelapse_resolution Resolution
codex_timelapse_customresw Custom Res Width
codex_timelapse_customresh Custom Res Height
codex_timelapse_resolution Resolution
codex_timelapse_fps Playaft Rate
codex_timelapse_interval Capture Interval
codex_timelapse_quality Quality
codex_timelapse_unsupported This feature be unavailable on yer hardware.
codex_timelapse_savesettings Save Settings

codex_timelapse_cam_zoom Zoom Camera
codex_timelapse_cam_fitmap Fit Map
codex_timelapse_cam_fitheight Fit Map Height
codex_timelapse_cam_fitwidth Fit Map Width
codex_timelapse_fps_value *X fps
codex_timelapse_quality_high High
codex_timelapse_quality_med Medium
codex_timelapse_quality_low Low
codex_timelapse_interval_value *X Game Minutes

codex_performance_runnin' Performance Test Runnin'
codex_performance_time Time Port: *Ts
codex_performance_current Current Frame Time: *Tms
codex_performance_min Min Frame Time: *Tms
codex_performance_avg Average Frame Time: *Tms
codex_performance_max Max Frame Time: *Tms

codex_last_modified Last Modified: *T
codex_sortbydesc Sort By Date
codex_sortname Name
codex_sortdate Date
codex_apply Apply
codex_select Select

codex_mods Mods
codex_mod_activetitle Active Mods
codex_mod_inactivetitle Available Mods
codex_mod_deactivate Deactivate Mods
codex_mod_wiki Find more mods (Wiki)
codex_mod_openmodsfolder Open Mods Folder
codex_mod_moresteammods Find more mods (Steam Workshop)
codex_mod_findsteamtranslations Find more translations (Steam Workshop)
codex_authortitle Author
codex_versiontitle Version
codex_datetitle Date
codex_urltitle Url
codex_typetitle Type
codex_mod_graphicsandsound Graphics an' Sounds
codex_mod_translation Translation
codex_mod_scenario Scenario
codex_mod_content Content
codex_mod_load_scenario Play Scenario
codex_publishmod Publish this mod

codex_mod_update Update this mod
codex_mod_published_good Mod Published
codex_mod_published_good_msg Yer mod be published successfully.
codex_mod_published_bad Fail T' Publish Mod
codex_mod_published_bad_msg Yer mod failed t' publish.
codex_mod_modsupdated Mods Updated
codex_mod_modsupdated_msg Some o' yer active mods ben updated. Click ARRR t' apply th' new changes. Yer game be autosaved.
codex_mod_translationcaption Be this a translation t' another language?

codex_language Language
codex_language_englishdefault English (Default)
codex_language_default Default Language
codex_language_download Download
codex_language_failed_download Failed T' Download Translation
codex_language_failed_download_msg Yer selected translation has failed t' download.
codex_language_searchin'_workshop Searchin' Steam Workshop
codex_language_community These translation packs be created an' maintained by th' community - Thank Ye!

# =============================================================================
# Graphics Change Confirmation
# =============================================================================

graphicschange_message Do ye wish t' keep these graphics options? These changes will revert in
graphicschange_time seconds.
graphicschange_accept Accept
graphicschange_revert Revert

# =============================================================================
# Biography
# =============================================================================

biography_search Avast an' Search
biography_selected SELECTED


# =============================================================================
# Rap Sail
# =============================================================================

rapsheet_age Age:
rapsheet_category Category:
rapsheet_traits Known Traits:
rapsheet_conviction_text *C - *Y voyages
rapsheet_found_text (Plea: *P)
rapsheet_convictions Convictions
rapsheet_misconductstitle Recent Misconduct
rapsheet_biography Biography
rapsheet_guilty Guilty
rapsheet_notguilty Nay guilty
rapsheet_served Served
rapsheet_served_time Served *Y voyages
rapsheet_time *Y voyages
rapsheet_bio Sentenced t' *Y voyages fer *A.
rapsheet_bio_med Sentenced t' *Y voyages fer multiple crimes includin' *A, an' *B.
rapsheet_bio_long Sentenced t' *Y voyages fer multiple crimes includin' *A, *B, an' *C.
rapsheet_category_minsec Minimum Security
rapsheet_category_normal Normal Security
rapsheet_category_maxsec Maximum Security
rapsheet_tab_biography Biography
rapsheet_tab_experience Experience
rapsheet_tab_gradin' Gradin'
rapsheet_punish Keel haul

rapsheet_timeinside *X days in yer prison
rapsheet_timeinside_hours *X hours in yer prison
rapsheet_mood Mood
rapsheet_activity Activity
rapsheet_condition Condition
rapsheet_program Program
rapsheet_passchance Pass Chance
rapsheet_reformhistory Reform Program History

rapsheet_reform_success Success
rapsheet_reform_successcount Completed *X times
rapsheet_reform_failed Failed
rapsheet_reform_failcount Failed *X times

rapsheet_gradin'_punishment Punishment
rapsheet_gradin'_health Health
rapsheet_gradin'_security Security
rapsheet_gradin'_reform Reform
rapsheet_gradin'_points *X points :
rapsheet_gradin'_penalties *X penalties :


punish_lockdown_6 Lockdown (6hrs)
punish_lockdown_12 Lockdown (12hrs)
punish_lockdown_24 Lockdown (24hrs)
punish_solitary_6 Solitary (6hrs)
punish_solitary_12 Solitary (12hrs)
punish_solitary_24 Solitary (24hrs)
punish_solitary Solitary
punish_lockdown Lockdown
punish_none None
punish_timer *Xh *Ym
punish_timer_minutes *Xm
punish_active ACTIVE

# =============================================================================
# Misconducts
# =============================================================================

misconduct_reporttype_none None
misconduct_reporttype_complaint Complaint
misconduct_reporttype_destruction Destruction
misconduct_reporttype_escapeattempt Escape Attempt
misconduct_reporttype_injuredprisoner Attacked Prisoner
misconduct_reporttype_injuredstaff Attacked Staff
misconduct_reporttype_seriousinjury Serious Injury
misconduct_reporttype_murder Murder
misconduct_reporttype_contrabandweapons Found Weapons
misconduct_reporttype_contrabandtools Found Tools
misconduct_reporttype_contrabandnarcotics Found Drugs
misconduct_reporttype_contrabandluxuries Found Luxuries
misconduct_title =[Misconduct]=

misconduct_report_addiction Addicted t' *X
misconduct_report_recovin' Recoverin' from *X addiction
misconduct_report_alcoholic Alcoholic
misconduct_report_recovingalcoholic Recoverin' alcoholic


# =============================================================================
# Research Names + Captions
# =============================================================================

research_required Ye need a *X t' prepare this report.
research_requireunlock Ye need t' research `*X` t' unlock this report
research_approved APPROVED
research_cost Cost: *X
research_costperitem + *X per item.
research_timetounlock Time t' unlock : *X hours
research_movementpenalty Movement Penalty: *X%
research_protectionbonus Protection: *X%


research_none None
research_warden Warden
research_maintainance Maintainance
research_security Security
research_legal Legal
research_mentalhealth Mental Health
research_finance Finance
research_landexpansion Land Expansion
research_cctv Cctv
research_riotguards Riot Guards
research_health Health
research_clistin' Clistin'
research_groundskeepin' Grounds Keepin'
research_clone Clone
research_deployment Deployment
research_patrols Patrols
research_dogs Dogs
research_prisonlabour Prison Labour
research_education Education
research_contraband Contraband
research_policy Prison Policy
research_armoury Armoury
research_bodyarmour Body Armour
research_tazers Tazers
research_tazersforeveryone Tazer Rollout
research_bankloans Bank Loan
research_lowertaxes1 Tax Relief
research_lowertaxes2 Offshore Tax Ha'en

researchtooltip_warden Unlocks th' Warden, an' th' entire Bureaucracy system. Hire th' lad's from th' Staff toolbar. Like all Administrators, he requires an office t' work.
researchtooltip_security Unlocks th' Chief o' Security, who can be hired from th' staff toolbar. Th' chief gives ye access t' th' Deployment screen, an' will also give ye a realtime report o' th' danger level o' yer prison, often predictin' future trouble.
researchtooltip_maintenance Unlocks th' Foreman. Hire th' lad's from th' Staff toolbar.
researchtooltip_legal (CURRENTLY SERVES NAY PURPOSE)\nUnlocks th' Lawyer.\nLawyers can reduce th' overall number o' Penalty Points ye ben awarded, an' ye can hire as many o' them as ye need.\n\nEach Lawyer requires his own office.
researchtooltip_deployment Allows ye t' permanently station Guards t' th' sectors o' yer Prison.
researchtooltip_patrols Allows ye t' define patrols around crucial areas o' yer prison (eg th' perimeter), an' assign guards t' keel haul them patrols.
researchtooltip_cctv Unlocks CCtv cameras an' security monitors. Use these t' keep watch on unmanned parts o' yer jail. Also unlocks th' Security Room which serves absolutely nay purpose starboard now. `Tis an Alpha.
researchtooltip_riotguards (CURRENTLY SERVES NAY PURPOSE)\nUnlocks th' Riot Guard. These guys be armoured an' better able t' deal wi' violent situations.
researchtooltip_clone Unlocks th' clone tool on th' main toolbar. Use this tool t' rapidly duplicate areas o' yer prison, such as Cells. T' use, select a zone t' be copied wi' a starboard mouse drag, then port click t' stamp down a copy.
researchtooltip_groundskeepin' Unlocks th' Gardener. He will keep yer outdoor areas tidy.
researchtooltip_clistin' Unlocks th' Janitor. He will clist all th' indoor areas o' yer prison an' can also help wi' th' prison laundry service.
researchtooltip_health Unlocks th' Doctor, along wi' th' Infirmary an' th' Morgue. Injured prisoners an' staff be taken t' th' Infirmary an' Doctors will patch them up.
researchtooltip_MentalHealth Unlocks th' Psychologist, providin' ye wi' a valuable insight into yer Prisoner`s internal psychological state at all times.
researchtooltip_finance Unlocks th' Accountant, which gives access t' th' financial report fer yer Prison.\n\nAlso allows ye t' spend more each tide than yer income would normally allow, assumin' ye be havin' th' funds in reserve.
researchtooltip_landexpansion Authorises ye t' purchase neighbourin' plots o' land, an' thereby expand th' size o' yer prison beyond its initial bounds.
researchtooltip_ReducePenalty1 (CURRENTLY SERVES NAY PURPOSE)\nReduces th' number o' Penalty Points awarded by 50.
researchtooltip_ReducePenalty2 (CURRENTLY SERVES NAY PURPOSE)\nReduces th' number o' Penalty Points awarded by 50.
researchtooltip_ReducePenalty3 (CURRENTLY SERVES NAY PURPOSE)\nReduces th' number o' Penalty Points awarded by 50.
researchtooltip_ReducePenalty4 (CURRENTLY SERVES NAY PURPOSE)\nReduces th' number o' Penalty Points awarded by 50.
researchtooltip_ReducePenalty5 (CURRENTLY SERVES NAY PURPOSE)\n Reduces th' number o' Penalty Points awarded by 50.
researchtooltip_prisonlabour Allows ye t' put yer prisoners t' work around yer prison (Cookin', Clistin' etc), savin' ye on staff wages, earnin' ye treasure, an' teachin' yer prisoners new skills at th' same time.\n\nAlso Unlocks th' Workshop an' th' Laundry.
researchtooltip_education Unlocks th' ability t' run educational reform programs fer yer prisoners, usin' externally hired teachers
researchtooltip_contraband Trainin' fer yer Guards t' become better at trackin' an' recoverin' contraband. Unlocks th' Supply an' Demand report, th' Contraband overlay (showin' all possible theft locations within yer prison), an' tracks all recovered contraband aft t' 'ere 't be smuggled or stolen.
researchtooltip_policy Unlocks th' Policy Report, allowin' ye t' increase an' decrease th' punishments fer all types o' misconduct, as well as automatically triggerin' searches o' th' misbehavin' prisoner an' his cell.\n\nAlso allows ye t' control th' nutritional policy, changin' th' quantity an' variety o' food served t' prisoners
researchtooltip_armoury Unlocks th' armoury room, an' allows ye t' deploy armed guards throughout yer prison.
researchtooltip_bodyarmour Equips all yer Guards, Armed Guards an' Dog Handlers wi' body armour. This can help absorb damage durin' a swashbuckle, but yer guards will move slower.\n\nGuards must visit th' armoury t' get this equipment, an' 't will cost ye fer all body armour purchased this way.
researchtooltip_tazers Allows yer Armed Guards t' carry Tazers, a potent single-shot weapon that will render most targets unconscious instantly. Tazers can only be fired once before they need a full hour t' recharge.\n\nArmed Guards must visit th' armoury t' get this equipment, an' 't will cost ye fer ever' tazer purchased this way.
researchtooltip_tazersforeveryone Extends th' Tazer program so that yer regular Guards an' Dog Handlers may also carry Tazers fer defense.\n\nThey must visit th' Armoury t' get this equipment, an' 't will cost ye fer ever' tazer purchased this way.
researchtooltip_bankloans Allows ye t' borrow large lump sums o' treasure from th' bank, in exchange fer a daily payment o' interest. Payin' off yer loans will increase yer credit ratin' an' allow ye t' borrow larger sums later.
researchtooltip_lowertaxes1 Takes advantage o' government tax incentives an' reduces yer effective Corporation Tax rate t' jus' 15%.\n\nYou will save $1,500 taxes per $10,000 o' daily profit.
researchtooltip_lowertaxes2 Yer accountant stretches th' rules t' breakin' point, an' moves all yer official accounts an' business processes t' a foreign country wi' highly preferential tax rates. Yer effective Corporation tax liability will drop t' around 1%.\n\nYou will save a total o' $3,000 taxes per $10,000 o' daily profit.
researchtooltip_extragrant Enables ye t' accept up t' three grants simultaniously instead o' two.


# =============================================================================
# Room Requirements
# =============================================================================

roomrequirement_required REQUIRED:
roomrequirement_recommended Recommended:
roomrequirement_minimumsize Minimum Size *W x *H
roomrequirement_indoor Indoors
roomrequirement_outdoor Outdoor
roomrequirement_solidground Solid Poop deck
roomrequirement_secure Secure (behind at least one Door)
roomrequirement_enclosed Enclosed (surrounded by walls an' doors)
requirement_gangplank Requires Gangplank
roomrequirement_title =[Room Requirements]=
roomrequirement_passed [PASSED]
roomrequirement_failed [FAILED]

# =============================================================================
# Unlocks
# =============================================================================

unlock_title UNLOCKED

unlock_special_electricity Electrical Systems
unlock_special_food Food Preparation
unlock_special_officersafety Officer Safety
unlock_special_misbehavior Misbehavior
unlock_special_accountin' Accountin'
unlock_special_gangs Gangs

unlock_electricity_caption Allows th' construction o' power stations an' electrical cables, providin' electricity t' all devices that require 't.


# =============================================================================
# Advisers
# =============================================================================

click_to_continue Click t' Continue...
incomin'_call Incomin' Call...

adviser_name_none None
adviser_name_ceo Th' CEO
adviser_name_warden Th' Warden
adviser_name_governer Th' Governer
adviser_name_chief Th' Chief
adviser_name_doctor Th' Doctor
adviser_name_kingpin Th' KingPin
adviser_name_edwardshooter Edward
adviser_name_edwardsinner Edward
adviser_name_edwardinmate Edward
adviser_name_edwardswife Edward`s Buxom beauty Susan
adviser_name_priest Th' Priest


# =============================================================================
# Valuation, Reports etc
# =============================================================================

report_staff Staff
report_prisoners Prisoners
report_jobs Jobs
report_needs Needs
report_threats Threats
report_regime Regime
report_policy Policy
report_grants Grants
report_finance Finance
report_valuation Valuation
report_contraband Contraband
report_programs Programs

report_grants_bankloan Bank Loan
report_grants_bankloan_text Ye can borrow a large lump sum from th' bank. In return th' bank will charge ye interest each tide which ye must pay ou' o' yer cashflow.\n\nAs ye make regular payments yer credit ratin' will increase, an' th' bank will allow ye t' borrow more. Howereif ye miss payments yer credit ratin' be decimated an' th' bank will refuse t' lend ye more when ye need 't.\n\nNote that yer loan will nerebe paid off by daily interest payments alone.
report_grants_max1 Ye can accept only one grant at a time.\nUse yer accountant t' raise this limit.
report_grants_max2 Ye can accept nay more than two grants at a time.\nUse yer accountant t' raise this limit.
report_grants_max3 Ye can accept nay more than three grants at a time.
report_grants_bankloan_amount Current Bank Loan *X
report_grants_bankloan_interest Interest *X per tide
report_grants_bankloan_max Maximum Loan *X
report_grants_creditratin' Yer Credit Rating: *X
report_grants_inprogress_tt (IN PROGESS)
report_grants_completed_tt (COMPLETED)
report_grants_locked_tt (LOCKED)
report_grants_advancepayment *X Advance payment
report_grants_completionbonus *X Completion bonus
report_grants_objectives [Objectives]
report_grants_prereqs [Pre-requisites]
report_grants_completed COMPLETED
report_grants_locked Locked
report_grants_inprogress In Progress
report_grants_hidden (*X more hidden)

report_staff_title Staff *X
report_prisoners_title Prisoners *X (Max *M)
report_staff_squadron_builders Workers
report_staff_squadron_guards Guards
report_staff_squadron_staff Staff
report_staff_squadron_administrators Administrators
report_staff_squadron_prisoners Prisoners
report_staff_squadron_prisoners_high High Risk
report_staff_squadron_prisoners_normal Normal Risk
report_staff_squadron_prisoners_low Low Risk

valuation_categoryprison Prison Value
valuation_construction Bricks an' Morter
valuation_objects Fixtures an' fittings
valuation_stock Stock an' materials
valuation_staff Staff
valuation_startupgrant Startin' Grant
valuation_capacity Prisoner Capacity
valuation_cash Cash
valuation_debt Bank Loans
valuation_categoryperformance Safety an' Security
valuation_bonustimewithoutincident [Bonus] Time without incident
valuation_finedeath [Penalty] Deaths in past 24h
valuation_fineescape [Penalty] Escapes in past 24h
valuation_total TOTAL
valuation_sell SELL
valuation_sellprison SELL PRISON
valuation_sell_tooltip Sellin' yer prison will allow ye t' take th' profits from this prison an' start a new one wi' a much higher startin' bank balance.\n\nYou will still be able t' continue runnin' this prison, but ye can only sell a prison once. All profit from th' sale be transferred t' yer new site.
valuation_sold This prison be sold fer *X
valuation_donotown Ye cannot sell this prison as ye do nay own 't
valuation_sellsome Sell shares
valuation_buysome Buy shares
valuation_shares Buy an' sell shares
valuation_shares_tooltip Ye can sell up t' 50% o' yer prison as shares t' abroadside investors. Ye be paid in cash immediately. In return fer the'r investment, yer shareholders will take the'r fraction o' th' total sale price when ye sell yer prison.\n\nEg if ye sell 30% shares in yer prison, ye will only receive 70% o' th' final sale value. Ye can buy aft shares ye be havin' previously sold at any time - although th' cost may be higher than th' sale price ye received.
valuation_ownership Ye own *X% o' yer prison
valuation_saleprice Sale Price: *X
valuation_title =[VALUATION]=
valuation_totalprisonvalue Total Prison Value : *X
valuation_subcashreserves Minus Cash Reserves : *X
valuation_tenpercentprice Price fer 10% : *X
valuation_profit Yer Profit : *X

salecondition_title SALE REQUIREMENTS
salecondition_cannotsell Ye cannot sell yer prison or trade in shares until th' conditions below be met
salecondition_minimumvalue Minimum value $50,000
salecondition_cashflow Positive cashflow
salecondition_accountant Accountant on site
salecondition_minprisoners At least 20 prisoners
salecondition_recentdeaths Nay recent deaths
salecondition_recentescapes Nay recent escapes
salecondition_passed [PASSED]
salecondition_failed [FAILED]

policy_title INCIDENT
policy_search - SEARCH -
policy_prisoner TH' LAD'S
policy_cell CELL
policy_punishment PUNISHMENT
policy_quantity TIME
policy_punishmenttime *X hrs
policy_mealcost $*X / tide
policy_totalmealcost (TOTAL $*X / tide)

job_construct Construct *X
job_installobject Install *X
job_installobjectinroom Install *X in *Y
job_moveobject Move *X
job_moveobjecttoroom Move *X t' *Y
job_loadobjectinto Load *X Into *Y
job_storeobject Store *X in *Y
job_dismantleobject Dismantle *X
job_dumpobject Dump *X
job_repairobject Repair *X
job_operateequipment Operate *X
job_escortprisoner Escort Prisoner t' *X
job_punishprisoner Process Prisoner
job_searchobject Search *X
job_searchentity Search Prisoner
job_searchingentity Searchin' Prisoner
job_searchcell Search Cell
job_searchcellblock Search Cell Block
job_improvecellindoor Clist indoor area
job_improvecelloutdoor Garden outdoor area
job_opendoor Open Locked Door
job_failurecount Failed *X times

finances_title Finances
finances_income Income
finances_expenses Expenses
finances_total Total
finances_profit Net
finances_timewithoutincident (*X days)
finances_dailyincome *X / tide

finances_category_federalgrant Federal Grant
finances_category_minsecprisoners Minsec Prisoner Grant
finances_category_medsecprisoners Standard Prisoner Grant
finances_category_maxsecprisoners Maxsec Prisoner Grant
finances_category_workmen Workmen Wages
finances_category_guards Guard Wages
finances_category_admin Administrator Wages
finances_category_staff Staff Wages
finances_category_food Food
finances_category_electricity Electricity
finances_category_workshops Workshops
finances_category_loaninterest Loan Interest
finances_category_reformprogs Reform Programs
finances_category_noincident Days without incident
finances_category_exports Exports (last high tide')
finances_category_corptax Corporation Taxes

reports_foodtitle Nutritional Policy
meal_quantity Meal Quantity
meal_variety Meal Variety
meal_cost Cost Per Prisoner

victory_title CERTIFICATION

victory_PrisonValue Prison Value
victory_Income Daily Profits
victory_Prisoners Capacity
victory_PrisonersReleased Inmates released
victory_prisonersdied Deaths in custody
victory_prisonersescaped Prisoners escaped
victory_Bankrupt Bankruptcy
victory_Riot Uncontrolled\nriot
victory_TooManyDeaths Criminal\nnegligence
victory_TooManyEscapes Security\ndisaster
victory_failure FAILURE
victory_warnin' WARNING
victory_remainin' remainin'

victory_warnin'_bankrupt Ye be havin' 24 hours t' avert financial disaster
victory_warnin'_riot End this riot soon, or our government be forced t' assume control
victory_warnin'_toomanydeaths Ye face prosecution if too many more deaths occur today
victory_warnin'_toomanyescapes Ye be fired if too many more escapes occur today

victory_prisoners_units Places
victory_prisonersreleased_units Released
victory_toomanydeaths_units Deaths
victory_toomanyescapes_units Escapes

victory_adviserwarnin'_toomanydeaths1 Last high tide' be a very dark chapter in th' history o' this prison. Far too many swabbies lost the'r lives here.
victory_adviserwarnin'_toomanydeaths2 Make sure nobody else dies today, or ye will face prosecution fer criminal negligence.
victory_advisernotice_toomanydeaths1 Dasn't say we didna warn ye. Ye ben found guilty o' criminal negligence on accoun' o' o' recent events here.
victory_advisernotice_toomanydeaths2 Ye will now spend th' next ten voyages in jail as punishment fer yer crime. Yer own jail. Good luck.
victory_adviserwarnin'_riot1 Yer prison be ou' o' control. Put down this riot now, or th' government will step in an' retake th' prison by force.
victory_advisernotice_riot1 Ye be havin' failed t' control this riot. Th' government has revoked our prison contract, an' be now sendin' in th' national guard t' retake th' prison.
victory_adviserwarnin'_toomanyescapes1 We be havin' a PR disaster brewin' here. Far too many prisoners be havin' escaped recently, an' 'tis yer fault.
victory_adviserwarnin'_toomanyescapes2 Lock this place down an' make sure nobody else escapes, otherwise th' press will expect yer hade on a platter.
victory_advisernotice_toomanyescapes1 Ye be havin' failed. This prison be a laughin' stock in th' media, an' they want somebody t' blame.
victory_advisernotice_toomanyescapes2 That somebody be ye. Ye`re fired.
victory_adviserwarnin'_bankrupt1 We be bankrupt! Yer disasterous captainship has led us t' financial ruin.
victory_adviserwarnin'_bankrupt2 Find a way t' fix this soon or ye be fired.
victory_advisernotice_bankrupt1 We be havin' nay choice but t' declare bankruptcy an' put th' prison into administration. Ye be havin' failed.

score_title PRISON GRADING
score_reoffendingrate REOFFENDING RATE
score_prisonersreleased *X prisoners ben released
score_minimumprisonersreleased *X prisoners must be released before this report can be compiled
score_deaths *X prisoners sank t'Davy Jones' locker in custody
score_escapes *X prisoners escaped
score_reoffendingchance Estimated Re-offendin' chance

score_tooltip_punishment This be a gradin' o' how well th' prisoner be punished fer his crimes, as perceived by th' public. Servin' a long term in jail be th' foundation o' a strong punishment, but hard times locked up alone will also count towards 't.\n\nKeep in mind that too much reform or free time be seen as `soft on crime` an' will count against the'r punishment grade.\n\nA strong punishment score will deter th' prisoner from re-offendin' after release.
score_tooltip_reform A gradin' o' how well ye be havin' attempted t' reform an' rehabilitate this prisoner, through th' use o' Reform programs.\n\nNote that puttin' yer prisoners t' work around th' prison also counts towards this.\n\nA high reform score will give th' prisoner a much greater chance o' findin' genuine employment after release, an' will therefore reduce his re-offendin' chance.
score_tooltip_health A record o' th' prisoners health an' wellbein' durin' his stay in yer prison. Outdoor exercise an' good food count towards this. Injures that go untreated, drugs an' alchohol usage all count against 't.\n\nA poor score here will increase his chance o' re-offendin', particularly if th' prisoner leaves prison wi' untreated drug or alcohol dependencies.
score_tooltip_security A gradin' representin' how well ye be havin' kept this prisoner safely locked away. Keepin' prisoners locked in the'r cells under armed guard will count heavily towards this. Ye be penalised if th' prisoner be involved in fights, murders or escape attempts.\n\nA low score indicates th' prisoner simply continued his criminal existence once inside yer jail, an' hence his re-offendin' chance be high upon leavin'.

score_tooltip_reoffendingchance An estimate o' th' prisoners likelyhood t' re-offend after leavin' prison. Many factors be taken into account t' produce this value:\n\n- DECREASE Harsh/strong punishment\n- DECREASE Successful reform programs\n- INCREASE Poor health an' security\n- INCREASE Untreated drug an' alcohol addictions\n\n- Th' prisoners age be a major factor\n- Th' number o' prior convicions be a strong indicator\n- A large supportin' family can help

experiencefactor_FractionalLockedUp *X% o' stay locked up
experiencefactor_FractionalReform *X% o' stay in reform programs
experiencefactor_fractionalWorkin' *X% o' stay workin'
experiencefactor_fractionalsuppressed *X% o' stay suppressed
experiencefactor_fractionalinjured *X% o' stay wi' untreated injuries
experiencefactor_fractionalintoxicated *X% o' stay intoxicated (drugs/alchohol/withdrawal)
experiencefactor_fractionalmisbehavin' *X% o' stay misbehavin'
experiencefactor_fractionalarmedguard *X% o' stay under armed guard or suppressed
experiencefactor_fractionalwellfed *X% o' stay well fed
experiencefactor_fractionalexercisin' *X% o' stay exercisin'
experiencefactor_fractionalfreetime *X% free time

experiencefactor_passedeasyprograms Passed *X easy programs
experiencefactor_passedintermediateprograms Passed *X intermediate programs
experiencefactor_passedadvancedprograms Passed *X advanced programs
experiencefactor_passedexpertprograms Passed *X expert programs

experiencefactor_VoyagesServed *X voyages served
experiencefactor_fights Involved in violent incidents
experiencefactor_murders Committed murder *X times within yer prison
experiencefactor_escapeattempts Tried t' escape *X times
experiencefactor_addictions *X active addictions

legend_key Key:

needs_graphscale_title Prisoners:
needs_key_critical Critical
needs_key_high High
needs_key_med Medium
needs_key_satisfied Satisfied
needs_key_active Active

contraband_supplyanddemand Supply an' Demand
contraband_narcotics Narcotics
contraband_weapons Weapons
contraband_tools Tools
contraband_luxuries Luxuries
contraband_key_supply Supply
contraband_key_demand Demand


# =============================================================================
# Needs / Actions / Bio etc
# =============================================================================

action_poo Poo
action_wee Wee
action_wash Showerin'
action_relax Relaxin'
action_sleep Bunkin' action_nap Nappin'
action_getmeal Gettin' Food
action_sit Sittin'
action_exercise Exercisin'
action_liftweights Weightliftin'
action_phonehome Phonin' Family
action_watchtv Watchin' Tv
action_playpool Playin' Pool
action_stealknife Actin' Suspicious
action_stealspoon Actin' Suspicious
action_urinate Urinatin'
action_soilsuit Soilin' Suit
action_eat Eatin'
action_complain Complainin'
action_work Workin'
action_visitation Visitation

status_effect_title =[Status Effects]=
status_effect_none None
status_effect_suppressed Suppressed
status_effect_goodfood Well fed
status_effect_drunk Loaded t' th' gunwhales
status_effect_high High
status_effect_withdrawal Withdrawal
status_effect_tazed Tazed
status_effect_overdosed Overdosed
status_effect_surrendered Surrendered

experience_totaltime Total Time
experience_misconduct Misconduct
experience_lockeddown Lockdown
experience_regime Regime
experience_sleep Sleep
experience_work Work
experience_class Class
experience_freetime Free Time
experience_moodbad Bad
experience_moodnormal Normal
experience_moodgood Good
experience_nocondition None
experience_kod KOd
experience_hurt Hurt
experience_suppressed Suppressed
experience_intoxicated Intoxicated
experience_wellfed Well Fed
experience_exercise Exercise

need_name_nothin' Nothin'
need_name_bladder Bladder
need_name_bowels Bowels
need_name_sleep Sleep
need_name_food Food
need_name_safety Safety
need_name_hygiene Hygiene
need_name_exercise Exercise
need_name_family Family
need_name_recreation Recreation
need_name_comfort Comfort
need_name_environment Environment
need_name_privacy Privacy
need_name_freedom Freedom
need_name_clothin' Clothin'
need_name_drugs Drugs
need_name_alcohol Alcohol
needs_locked (??? Psychology ???)
needs_title =[Needs]=


# =============================================================================
# Nameplate status
# =============================================================================

nameplate_workin' Workin'
nameplate_stationed Stationed
nameplate_patrollin' Patrollin'
nameplate_restin' Restin'
nameplate_tired Tired
nameplate_injured Injured
nameplate_unconscious Unconscious
nameplate_dead DEAD
nameplate_released RELEASED
nameplate_researchin' Researchin'
nameplate_overdose OVERDOSED


# =============================================================================
# Objectives, Grants
# =============================================================================

objective_feedallprisoners Feed all Prisoners
objective_caption_prisoners Prisoners
objective_caption_meals Meals
objective_readceosletter Read th' CEO`s letter
objective_actionrequired Incident Reports

objective_prisonerintake Prisoner Intake
objective_intake_arrivals *X prisoners arrivin' 8am
objective_intake_closed Yer prison be closed t' new inmates
objective_intake_closed2 (Be seein' th' Prisoner`s Report)
objective_intake_specials Special Transfers:
objective_intake_categories Categories:
objective_intake_minsec Min,
objective_intake_medsec Normal,
objective_intake_maxsec Max

objective_outgoin' Prisoners due fer release
objective_outgoin'_count *X prisoners be due fer release soon

objective_visitors Visitors (8am - 8pm)
objective_visitors_waitin' *X families waitin' t' visit
objective_visitors_onsite *X visitors on site in *Y squadrons

objective_staffexhausted Staff Exhausted
objective_reststaff_exhausted *X staff members be exhausted.
objective_reststaff_restin' (*X be resting)
objective_reststaff_needstaffroom Build a Staff Room so they can rest.

objective_grant_bootstraps Basic Detention Centre
objective_grant_bootstraps_description Turn an empty field into a functionin' prison. This government contract gives ye th' funds neccesary t' build th' absolute minimum facilities fer yer first set o' Prisoners.
objective_grant_bootstraps_holdingcell Build a holdin' cell
objective_grant_bootstraps_shower Build a shower
objective_grant_bootstraps_yard Build a yard
objective_grant_bootstraps_kitchen Build a galley
objective_grant_bootstraps_canteen Build a canteen
objective_grant_bootstraps_guard Hire at least two guards
objective_grant_bootstraps_chef Hire at least two chefs

objective_grant_administration Administration Centre
objective_grant_administration_description Ever' prison project needs a functionin' administration facility, t' ensure things run smoothly an' t' hold th' project accountable. This contract pays fer a Warden an' an Accountant an' the'r offices, which will then give us access t' th' full Federal Grant system.
objective_grant_administration_offices Build two offices
objective_grant_administration_warden Hire a Warden
objective_grant_administration_accountant_research Unlock Finance through Bureaucracy
objective_grant_administration_accountant Hire an Accountant

objective_grant_firstcellblock Cell Block A
objective_grant_firstcellblock_description Th' basics be up an' runnin'. 'Tis time t' build yer first cell block, an' transfer th' existin' prisoners into cells o' the'r own.
objective_grant_firstcellblock_cells Raise yer Prisoner Capacity t' 15

objective_grant_health Health an' Well Bein'
objective_grant_health_description Th' physical an' mental health o' our inmates be very important t' us. This grant be t' facilitate th' construction o' a state o' th' art medical ward, an' t' hire doctors an' psychologists t' look after th' inmates health needs.
objective_grant_health_ward Build a medical ward
objective_grant_health_doctors Hire at least two doctors
objective_grant_health_psychologist Hire a psychologist (Requires an Office)

objective_grant_bailout Government Bailout
objective_grant_bailout_description Th' government be deeply unhappy wi' yer performance, but has decided yer prison be too big t' fail. Tax-payer funds be issued t' rescue th' jail from bankruptcy. Howereyou must balance yer books - return yer prison t' a positive cashflow (daily income higher than expenses), an' clear yer debts wi' th' bank.
objective_grant_bailout_cashflow Income higher than expenses
objective_grant_bailout_debt Clear yer debts


objective_grant_maintenance Prison Maintenance
objective_grant_maintenance_description General upkeep an' maintenance o' th' prison an' its grounds be important fer both th' security an' safety o' th' staff an' inmates. Hire th' necessary swabbienel t' keep yer prison clist an' orderly.
objective_grant_maintenance_research_root Unlock Maintenance through Bureaucracy
objective_grant_maintenance_research_clistin' Unlock Clistin' through Bureaucracy
objective_grant_maintenance_research_groundskeepin' Unlock Grounds Keepin' through Bureaucracy
objective_grant_maintenance_foreman Hire a Foreman (Requires an Office)
objective_grant_maintenance_janitor Hire at least two janitors
objective_grant_maintenance_gardener Hire a gardener

objective_grant_visitation Visitation Starboards
objective_grant_visitation_description A number o' other facilities in th' region be facin' legal action fer denyin' prisoners the'r visitation starboards. Investors dasn't want a scandal, an' be provin' this grant t' ensure adequate facilities be available.
objective_grant_visitation_room Build a visitation room
objective_grant_visitation_tables Add at least three visitors tables
objective_grant_visitation_commonroom Build a common room
objective_grant_visitation_pooltable Add a pool table
objective_grant_visitation_tv Add at least two TVs
objective_grant_visitation_phones Build at least five phone booths

objective_grant_basicsecurity Security Procedure Certification
objective_grant_basicsecurity_description A common pitfall at new prisons be security lapses due t' th' inexperience o' th' staff wi' th' facility. Ensure we be havin' nay early mishaps that might hurt our record in th' future by increasin' security t' an acceptable level.
objective_grant_basicsecurity_chief Hire a Security Chief (Requires an Office)
objective_grant_basicsecurity_guards Hire ten guards
objective_grant_basicsecurity_patrols Assign three guards t' patrol routes
objective_grant_basicsecurity_research Unlock Patrols through Bureaucracy

objective_grant_enhancedsecurity Governmental Security Ratings
objective_grant_enhancedsecurity_description Th' Government has certain requirements regardin' security fer prisons o'er a certain size, an' applies hefty fines t' them that come up short. Ensure this dasn't become a problem.
objective_grant_enhancedsecurity_armoury Build an Armoury
objective_grant_enhancedsecurity_kennel Build a Kennel
objective_grant_enhancedsecurity_guards Hire two Armed Guards
objective_grant_enhancedsecurity_dogs Hire two Dog Handlers
objective_grant_enhancedsecurity_patroldogs Assign two Dog Handlers t' a Dog Patrol
objective_grant_enhancedsecurity_patrolarmed Assign two Armed Guards t' a Patrol

objective_grant_advancedsecurity Max-Sec Infrastructure Implementation
objective_grant_advancedsecurity_description Maintainin' security fer a large number o' prisoners can be difficult, but th' cost o' a breach be far greater than th' cost o' implementin' th' proper security measures. Install th' necessary equipment throughout yer prison.
objective_grant_advancedsecurity_guards Increase th' size o' yer security force
objective_grant_advancedsecurity_researchcctv Unlock CCTV through Bureaucracy
objective_grant_advancedsecurity_researchbodyarmour Unlock Body Armour through Bureaucracy
objective_grant_advancedsecurity_researchtazers Unlock Tazers through Bureaucracy
objective_grant_advancedsecurity_office Build a Security Office
objective_grant_advancedsecurity_cctvmonitor Build a CCTV Monitor
objective_grant_advancedsecurity_cctvcameras Place CCTV Cameras throughout yer prison

objective_grant_prisonerworkforce Prisoner Acclimatization an' Engagement
objective_grant_prisonerworkforce_description Havin' prisoners work in yer prison be a good way o' integratin' them into th' environment while also cuttin' costs. Complete th' necessary trainin' an' build th' necessary facilities t' put yer prisoners t' work.
objective_grant_prisonerworkforce_research Unlock Prisoner Labour through Bureaucracy
objective_grant_prisonerworkforce_clistin' Build a Clistin' Cupboard
objective_grant_prisonerworkforce_laundry Build a Laundry
objective_grant_prisonerworkforce_kitchenclass Be havin' three prisoners complete th' Galley Safety an' Hygiene program
objective_grant_prisonerworkforce_laundryassigned Assign three prisoners t' work in th' Laundry
objective_grant_prisonerworkforce_kitchenassigned Assign three prisoners t' work in th' Galley
objective_grant_prisonerworkforce_clistingassigned Assign three prisoners t' work in th' Clistin' Cupboard

objective_grant_educationreformprogram Education Reform Program
objective_grant_educationreformprogram_description A number o' campaign squadrons be gainin' weight in the'r push fer education programs t' be implemented in prisons. Set up some classrooms t' keep them off our afts.
objective_grant_educationreformprogram_research Unlock Education through Bureaucracy
objective_grant_educationreformprogram_classroom Build a Classroom
objective_grant_educationreformprogram_desks Build twenty school desks
objective_grant_educationreformprogram_foundationed Be havin' fifteen prisoners pass th' Foundation Education Course
objective_grant_educationreformprogram_generaled Be havin' five prisoners pass th' General Education Course

objective_grant_prisonlabour Prison Manufacturin' Facility
objective_grant_prisonlabour_description Financiers want ye t' increase yer prison`s profitability, an' be willin' t' invest funds t' help build workshops an' turn yer prisoners into a labour force.
objective_grant_prisonlabour_workshop Build a Workshop
objective_grant_prisonlabour_saw Build two workshop saws
objective_grant_prisonlabour_press Build two workshop presses
objective_grant_prisonlabour_reform Be havin' five prisoners pass th' Workshop Safety Program
objective_grant_prisonlabour_plates Produce 30 license plates

objective_grant_furnituremanufacturin' Carpentry Apprenticeship Program
objective_grant_furnituremanufacturin'_description Offerin' carpentry courses t' yer prisoners can teach them a valuable skill they can use once they be released, an' allow them t' produce high end furniture in yer workshop which can be sold t' increase income.
objective_grant_furnituremanufacturin'_forestry Build a Forestry
objective_grant_furnituremanufacturin'_table Build two carpenters tables
objective_grant_furnituremanufacturin'_reform Be havin' two prisoners pass th' Carpentry course
objective_grant_furnituremanufacturin'_bed Produce ten Superior Beds

objective_grant_reducestaffstress Staff Well-bein' Initiative
objective_grant_reducestaffstress_description Prison worker unions ben receivin' reports o' staff bein' overstressed an' overworked, t' th' point that mistakes be bein' made. Make sure similar issues do nay occur in yer facility.
objective_grant_reducestaffstress_staffroom Build a Staffroom
objective_grant_reducestaffstress_freeguards Be havin' at least five guards without assigned duties
objective_grant_reducestaffstress_restedstaff Ensure none o' yer staff be exhausted

objective_grant_shortterminvestment Short-term Investment
objective_grant_shortterminvestment_description Pay treasure into an investment fund which will ultimately give a reasonable return on yer initial sum.
objective_grant_shortterminvestment_wait Wait fer funds...

objective_grant_longterminvestment Long-term Investment
objective_grant_longterminvestment_description Pay treasure into an long-term investment fund which will ultimately give a large return on yer initial sum.
objective_grant_longterminvestment_wait Wait fer funds...

objective_grant_cellblock50 Cell Block B
objective_grant_cellblock50_description `Tis time t' further expand yer prison beyond a simple holdin' facility.
objective_grant_cellblock50_cells Raise yer prisoner capacity t' 50

objective_grant_cellblock100 Cell Block C
objective_grant_cellblock100_description Make adequate use o' yer land by continuin' t' expand yer prison.
objective_grant_cellblock100_cells Raise yer prisoner capacity t' 100

objective_grant_cellblock200 Cell Block D
objective_grant_cellblock200_description More prisoners means more government fundin'. Increase yer capacity t' capitalize on this.
objective_grant_cellblock200_cells Raise yer prisoner capacity t' 200

objective_grant_cellblock500 Cell Block E
objective_grant_cellblock500_description Th' government offers a great many financial incentives t' th' largest prisons. `Tis time t' work towards that goal.
objective_grant_cellblock500_cells Raise yer prisoner capacity t' 500

objective_grant_nutritionresearch Inmate Nutrition Research
objective_grant_nutritionresearch_description An independent research squadron be offerin' funds in order t' participate in a trial on th' effects o' varyin' inmate eatin' habits.
objective_grant_nutritionresearch_poor Serve a single low quantity, low variety meal fer two days
objective_grant_nutritionresearch_good Serve three high variety, high quantity meals fer two days

objective_grant_drugsearch Crackdown on Drugs
objective_grant_drugsearch_description Concerns about drug use in larger prisons be increasin' recently. Take a pro-active stance an' show that ye be tacklin' th' problem.
objective_grant_drugsearch_find Find ten illegal narcotics

objective_grant_contrabandsupply Tool Clistup
objective_grant_contrabandsupply_description Followin' a number o' incidents in other prisons involvin' stolen items, a squadron be performin' studies on th' distribution o' tools an' weapons throughout prisons. This part o' th' trial involves tryin' t' remove all such items from yer prison population.
objective_grant_contrabandsupply_tools Remove th' supply o' stolen tools
objective_grant_contrabandsupply_weapons Remove th' supply o' stolen weapons


# =============================================================================
# Materials
# =============================================================================


object_none None
object_box Box
object_stack Stack
object_bed Bunk
object_toilet Hade
object_table Table
object_chair Chair
object_bench Bench
object_electricchair Electric Chair
object_jaildoor Jail Door
object_jaildoorlarge Large Jail Door
object_door Door
object_solitarydoor Solitary Door
object_staffdoor Staff Door
object_roadgate Road Gate
object_jailbars Jail Bars
object_window Port hole
object_windowlarge Large Port hole
object_tree Tree
object_light Light
object_cooker Cooker
object_fridge Fridge
object_bin Bin
object_sink Sink
object_servingtable Servin' Table
object_showerhead Shower Hade
object_brick Brick
object_concrete Concrete
object_steel Steel
object_ingredients Ingredients
object_ingredientscookin' Ingredients (Cooking)
object_ingredientscooked Ingredients (Cooked)
object_meal Meal
object_foodtray Food Tray
object_foodtraydirty Food Tray (Dirty)
object_grassturf Grass Turf
object_prisoneruniform Prisoner Uniform
object_dirtyprisoneruniform Prisoner Uniform (Dirty)
object_crumpledprisoneruniform Prisoner Uniform (Crumpled)
object_bleach Bleach
object_sheetmetal Sail Metal
object_licenseplateblank License Plates (Blank)
object_licenseplate License Plates
object_log Log
object_wood Wood
object_workman Workman
object_guard Guard
object_riotguard Riot Guard
object_armedguard Armed Guard
object_prisoner Prisoner
object_doctor Doctor
object_paramedic Paramedic
object_cook Cook
object_gardener Gardener
object_janitor Janitor
object_fireman Fireman
object_avatar Avatar
object_actor Actor
object_visitor Visitor
object_doghandler Dog Handler
object_dog Guard Dog
object_dogcrate Dog Crate
object_teacher Teacher
object_soldier Soldier
object_warden Warden
object_chief Chief
object_foreman Foreman
object_psychologist Psychologist
object_accountant Accountant
object_lawyer Lawyer
object_supplytruck Supply Truck
object_fireengine Fire Engine
object_riotvan Riot Van
object_ambulance Ambulance
object_hearse Hearse
object_trooptruck Troop Truck
object_fire Fire
object_garbage Garbage
object_rubble Rubble
object_bookshelf Bookshelf
object_officedesk Office Desk
object_filingcabinet Filin' Cabinet
object_medicalbed Medical Bunk
object_morgueslab Morgue Slab
object_equipment Equipment
object_prop Prop
object_dummy Dummy
object_powerstation Power Station
object_capacitor Capacitor
object_electricalcable Electrical Cable
object_powerswitch Power Switch
object_waterpumpstation Water Pump Station
object_pipevalve Pipe Valve
object_pipelarge Large Pipe
object_pipesmall Wee Pipe
object_drain Drain
object_sprinkler Sprinkler
object_metaldetector Metal Detector
object_weightsbench Weights Bench
object_phonebooth Phone Booth
object_tv Tv
object_largetv Large Tv
object_pooltable Pool Table
object_polaroid Polaroid
object_cctv Cctv
object_cctvmonitor Cctv Monitor
object_laundrymachine Laundry Machine
object_laundrybasket Laundry Basket
object_ironingboard Ironin' Board
object_visitortable Visitor Table
object_workshopsaw Workshop Saw
object_workshoppress Workshop Press
object_carpentertable Carpenter Table
object_boombox Boombox
object_guardlocker Guard Locker
object_bunkchairsingle Bunk
object_bunkchairdouble Wide Bunk
object_drinkmachine Drink Machine
object_arcadecabinet Arcade Cabinet
object_radio Radio
object_bookshelflarge Library Bookshelf
object_weaponrack Weapon Rack
object_treestump Tree Stump
object_schooldesk School Desk
object_superiorbed Superior Bunk
object_dismantleobject Dismantle Object
object_dismantleutility Dismantle Utility
object_sellobject Sell Object

material_none None
material_buildin' Buildin'
material_demolish Bulldoze
material_demolishwalls Demolish Walls
material_removetunnels Remove Tunnels
material_dirt Dirt
material_sand Sand
material_pavingstone Pavin' Stone
material_grass Grass
material_gravel Gravel
material_road Road
material_roadmarkings Road Markings
material_roadmarkingsport Road Markings (Port)
material_roadmarkingsstarboard Road Markings (Starboard)
material_stone Stone
material_fence Fence
material_concretetiles Concrete Tiles
material_concretefloor Concrete Deck
material_woodenfloor Wooden Deck
material_ceramicfloor Ceramic Deck
material_mosaicfloor Mosaic Deck
material_metalfloor Metal Deck
material_marbletiles Marble Tiles
material_whitetiles White Tiles
material_fancytiles Fancy Tiles
material_concretewall Concrete Wall
material_brickwall Brick Wall
material_perimeterwall Perimeter Wall
material_burntfloor Burnt Deck
material_burntwall Burnt Wall
material_buildingframe Buildin' Frame
material_roof Roof

room_none None
room_cell Cell
room_holdingcell Holdin' Cell
room_solitary Solitary
room_superiorcell Superior Cell
room_canteen Canteen
room_kitchen Galley
room_shower Shower
room_yard Yard
room_storage Storage
room_deliveries Deliveries
room_garbage Garbage
room_execution Execution
room_workshop Workshop
room_security Security
room_office Office
room_medicalward Infirmary
room_morgue Morgue
room_commonroom Common Room
room_laundry Laundry
room_visitation Visitation
room_clistingcupboard Clistin' Cupboard
room_kennel Kennel
room_armoury Armoury
room_staffroom Staffroom
room_library Library
room_forestry Forestry
room_classroom Classroom
room_exports Exports

equipment_none None
equipment_fists Fists
equipment_baton Baton
equipment_shank Shank
equipment_knife Knife
equipment_fork Fork
equipment_gun Gun
equipment_spoon Spoon
equipment_needle Needle
equipment_booze Booze
equipment_poison Poison
equipment_cigs Cigs
equipment_saw Saw
equipment_jailkeys Jail Keys
equipment_mobilephone Mobile Phone
equipment_lighter Lighter
equipment_screwdri'er Screwdri'er
equipment_drugs Drugs
equipment_sheers Sheers
equipment_mop Mop
equipment_rake Rake
equipment_hose Hose
equipment_spatula Spatula
equipment_woodenspoon Wooden Spoon
equipment_clistingbrush Clistin' Brush
equipment_hammer Hammer
equipment_clipboard Clipboard
equipment_drill Drill
equipment_pianowire PianoWire
equipment_scissors Scissors
equipment_medicine Medicine
equipment_shotgun Shotgun
equipment_moneybag Treasure Bag
equipment_tazer Tazer
equipment_guarduniform Guard Uniform
equipment_stabvest Stab Vest
equipment_rifle Rifle
equipment_dogleash Dog Leash
equipment_assaultrifle Assault Rifle

research_none None
research_warden Warden
research_maintenance Maintenance
research_security Security
research_legal Legal
research_mentalhealth Mental Health
research_finance Finance
research_landexpansion Land Expansion
research_cctv Cctv
research_riotguards Riot Guards
research_health Health
research_clistin' Clistin'
research_groundskeepin' Grounds Keepin'
research_clone Clone
research_deployment Deployment
research_patrols Patrols
research_dogs Dogs
research_prisonlabour Prison Labour
research_education Education
research_contraband Contraband
research_policy Prison Policy
research_armoury Armoury
research_bodyarmour Body Armour
research_tazers Tazers
research_tazersforeveryone Tazer Rollout
research_bankloans Bank Loan
research_extragrant Extra Grant

research_requires_short Requires a *X

reformprogram_workshopinduction Workshop Safety Induction
reformprogram_foundationeducation Foundation Education Program
reformprogram_generaleducation General Education Qualification
reformprogram_carpentry Carpentry Apprenticeship
reformprogram_kitcheninduction Galley Safety an' Hygiene
reformprogram_therapy Behavioural Therapy
reformprogram_methadone Methadone Program
reformprogram_alcoholicsmeetin' Alcoholics Anonymous

reformprogram_workshopinduction_text Safety first! Inmates must pass this course before they be permitted t' work in th' Workshop.
reformprogram_foundationeducation_text Many inmates lack e'en a basic foundation in readin', writin', an' maths skills. This course brings inmates up t' that level.
reformprogram_carpentry_text A complex tradeskill that requires good practical ability. Qualified inmates can use this skill t' create high value wooden items on th' carpenters table.
reformprogram_kitcheninduction_text Food standards be important when caterin' fer buckets o' swabbies at once. Inmates must complete this course before they be permitted t' work in th' galley.
reformprogram_therapy_text Inmates often struggle t' control the'r violent nature. These one-on-one sessions wi' th' prison psychologist aims t' give them th' tools neccesary t' de-escalate any situation they find they's self in before 't turns violent.
reformprogram_methadone_text A course o' 5 methadone treatments, used t' combat a prisoner`s addiction t' narcotics. Each treatment helps th' prisoner wi' the'r addiction need, an' completin' th' course removes th' addiction all together.
reformprogram_alcoholicsmeetin'_text A squadron therapy meetin' fer alcoholics. Helps reduce th' desire fer alcohol. Nerecompletely remoevs th' need.

reformerror_unscheduled UNSCHEDULED
reformerror_noroom NAY ROOM FOUND
reformerror_nofreetimeslot ALL ROOMS BOOKED
reformerror_noobjects NAY EQUIPMENT

reform_interested *X interested
reform_interested_qualified *X interested/qualified
reform_queued *X in queue
reform_completion . *X finished . *Y passed (*P%)
reform_locked LOCKED
reform_start START
reform_costpersession *X per session
reform_placespersession *X places / *Y sessions
reform_program_startin' startin'
reform_program_active ACTIVE
reform_program_paused paused
reform_program_stop AVAST
reform_program_ledby - Led by a *P in a *Z
reform_program_length - Session length *X hours
reform_program_requirements - Each prisoner requires a *X
reform_program_requirements_alt - Each prisoner requires a *X or a *Y
reform_program_prereqs Prisoners must be havin' completed:
reform_program_research_required Required: *X

reform_program_intake_none None
reform_program_intake_mandatory Mandatory
reform_program_intake_voluntary Voluntary
reform_program_intake_referralviolence Referral: Violence
reform_program_intake_referraldrugaddiction Referral: Drug Addiction
reform_program_intake_referralalcoholism Referral: Alcoholism

reform_program_properties_canhireexternally Can Hire Externally
reform_program_properties_studentssit Students Sit
reform_program_properties_academic Academic
reform_program_properties_practical Practical
reform_program_properties_repeatable Repeatable

reform_program_difficulty_easy - Easy
reform_program_difficulty_intermediate - Intermediate
reform_program_difficulty_advanced - Advanced
reform_program_difficulty_expert - Expert

regime_nothin' Lockup
regime_sleep Sleep
regime_eat Eat
regime_shower Shower
regime_yard Yard
regime_work Work
regime_lockdown Lockdown
regime_freetime FreeTime
regime_currenttime Now
regime_unspecified Unspecified

regimetooltip_nothin' Prisoners be locked in the'r cells. They be havin' nothin' t' do but reflect on th' choices they made that led them t' this place.\n\nLong stretches o' lockup can prove a decisive punishment t' e'en th' hardest o' prisoners.
regimetooltip_sleep Prisoners be locked in the'r cells, an' th' lights be turned ou'. Sea dogs an' land lubbers goes t' sleep.\n\nNb 'ceptin' them who be diggin' escape tunnels.
regimetooltip_eat Prisoners make the'r way t' th' nearest accessable canteen an' sit down fer lunch.\n\nPrisoners be permitted t' use any facilities within th' Canteen, but be nay allowed t' leave until this period ends.
regimetooltip_shower Prisoners strip off the'r clothes an' get into th' showers. Daily showertime be essential fer prisoner hygene - many inmates will simply nay bother unless forced t' do so.
regimetooltip_yard Prisoners be let ou' o' th' facility an' into th' yard, fer some much needed exercise, sunlight an' fresh air.\n\nPrisoners will make use o' any facilities within th' yard durin' this time - eg Weights benches fer workin' ou', telephones t' call loved ones, showers etc.
regimetooltip_work Prisoners be put t' work around th' prison. Any job openings be filled an' prisoners will automatically report t' the'r job locations. (Ye can set up job openings from th' Deployment screen.)\n\nAll Reform programs also take palce durin' Work time. Prisoners without a job an' nay currently assigned t' a Reform program be free t' roam around th' prison as if under `Freetime`.
regimetooltip_freetime Prisoners be let ou' o' the'r cell an' be permitted t' use any facilities around th' prison. Prisoners enjoy this time best o' all, an' will socialise an' take care o' the'r needs as best they can.\n\nLong periods o' free time can reduce th' stress an' tension within yer prison, but many b'lieve 't hardly counts as punishment.


# =============================================================================
# Misc
# =============================================================================

box_contents Contents: *X
stack_contents Contents: *X x *Y

object_dump Garbage
object_todo Todo: *X
object_sale_price Sale price *X

object_door_cyclepermissions Click t' cycle Access Permissions
object_door_cyclepermissions_1 (Open, Staff Only, Closed)

object_firemen_hosehelp Hold H t' aim th' hose

object_inactive INACTIVE
object_cctv_moremonitors Build more CCtv Monitors
object_cctvmonitor_needsguards Guards required within viewin' zone

administrator_requiresoffice Requires Office

prisoner_assignedto Requires: *X
prisoner_attendance Attendance
prisoner_concentration Concentration
prisoner_understandin' Understandin'
prisoner_concentration_0 Terrible
prisoner_concentration_1 Bad
prisoner_concentration_2 Adequate
prisoner_concentration_3 Good
prisoner_concentration_4 Excellent
prisoner_passchance Pass Chance: *X%

contraband_owner Owner: *X
contraband_ownerunknown Owner unknown
contraband_stolenfrom Stolen from *X, *Y hours ago
contraband_smuggledthrough Smugged through *X, *Y hours ago
contraband_smuggledin Smuggled in by Prisoner, *Y hours ago
contraband_type Type: *X

staff_exhausted Exhausted
staff_tired Tired
staff_needsrest Staff prefer t' rest in a Staff Room

dog_needskennel Dogs need a Kennel t' sleep in

entity_carryingequipment Carryin' *X
entity_carryingkeys Carryin' Jail Keys
entity_carryingstaffkeys Carryin' Staff Key
entity_wearingarmour Wearin' *X

reports_schedule Reschedule all programs
reports_bankloan Bank Loan
reports_increaseloan Increase
reports_decreaseloan Decrease
reports_unlockbankloans Unlocked by Accountant

drugs_heroin Heroin
drugs_cocaine Cocaine

# Eg "Bob`s Mother"
visitor_relationship *X`s *Y
visitor_age Age : *X

family_wife Buxom beauty
family_exwife Ex-Buxom beauty
family_girlfriend Beauty
family_son Lad
family_lass Lass
family_mother Mother
family_father Father
family_brother Laddie
family_sister Lassie
family_lawyer Lawyer
family_caption Family:
family_none None

damage_dead Dead
damage_unconscious Unconscious
damage_serious Seriously Injured
damage_injured Injured
damage_amount *X% Damaged


# =============================================================================
# Campaign info
# =============================================================================

campaignchapter_chapternumber Chapter *C


# =============================================================================
# Davy Jones' locker Row
# =============================================================================

campaignchapter_deathrow Davy Jones' locker Row

campaignchapter_deathrow_description We`ve been contracted t' build an Execution Chamber at this prison, in time fer th' scheduled execution o' one o' the'r in-mates.

campaigncutscene_deathrowmurder Double Murder
campaigncutscene_deathrowconfession Confession

adviser_deathrow_murder1 I knew I`d catch ye two here.
adviser_deathrow_murder2 Edward! I...
adviser_deathrow_murder25 Dasn't. Jus'....Dasn't.
adviser_deathrow_murder3 What be ye goin' t' do?

adviser_deathrow_church1 Can I help ye?
adviser_deathrow_church15 ...
adviser_deathrow_church2 Be ye lookin' fer forgiveness?
adviser_deathrow_church3 I dasn't know. I be havin' t' do somethin', I canna live wi' th' things I`ve done.
adviser_deathrow_church4 Ye be havin' t' turn yersef in. Whatereyou`ve done, ye cannot evade th' consequences.
adviser_deathrow_church5 Ye will nerebe able t' live wi' yersef until ye face up t' yer past.
adviser_deathrow_church6 I want t' go aft. I want t' forgive th' lass'. I want th' lass' t' forgive me.
adviser_deathrow_church7 God will forgive ye, nay matter what ye be havin' done, if ye ask th' lad's t'.
adviser_deathrow_church8 But ye must answer fer yer crimes in th' one good eye o' th' law. Thar be nay other way.

adviser_deathrowintro_1 This be a tough one.
adviser_deathrowintro_2 Thar`s a prisoner incarcerated at this facility who`s been convicted o' a double murder, an' sentenced t' Davy Jones' locker.
adviser_deathrowintro_3 That`s 'ere we come in. We`ve been contracted t' construct an execution chamber in time fer th' guys big tide.
adviser_deathrowintrob_1 This be 'ere I want th' new facility t' be built.
adviser_deathrowintrob_2 Th' first step wi' any project like this be t' construct th' buildin' itself - wi' enough space inside t' fit an execution room an' a holdin' cell.
adviser_deathrowintrob_3 So let`s get started. Construct a new buildin' here.

adviser_deathrow_explain1 Yer Workmen be responsible fer construction o' buildings.
adviser_deathrow_explain2 They`ll collect th' Steel an' concrete from this store room an' take 't t' th' construction site.
adviser_deathrow_explain3 They`ll use them raw materials t' build th' foundations an' framework o' yer new buildin'.
adviser_deathrow_explain4 This be th' slowest part o' construction, so ye ortin' ta plan ahead when buildin' new facilities.
adviser_deathrow_explain5 While we wait, take a look around. Use WASD or th' arrow keys t' move around, an' use th' mouse wheel t' zoom in an' ou'.

objective_deathrow_buildin' Construct a buildin' t' house th' Execution Facility

adviser_deathrow_buildinside1 We will also need an gangplank t' th' new Execution Facility.
adviser_deathrow_buildinside2 Build a Large Jail Door into th' south wall.

objective_deathrow_buildouterdoor Build a Large Jail Door gangplank

adviser_deathrow_internalwalls1 Inside th' buildin' I want a Jail Cell an' an Execution Room.
adviser_deathrow_internalwalls2 Partition th' space by constructin' some Brick Walls.

objective_deathrow_buildinternalwalls Build internal walls

adviser_deathrow_internaldoors1 Now add Large Jail Doors t' them dividin' walls.
adviser_deathrow_internaldoors2 Ye can rotate an object before placement by clickin' th' middle mouse button (or press R).

objective_deathrow_buildinternaldoors Build internal doors (Middle Click or press R t' rotate an object)

adviser_deathrow_designation1 That`s lookin' good. We now need t' Designate Rooms within them spaces.
adviser_deathrow_designation2 Designate a Cell in th' smaller area 'ere our condemned inmate will live.
adviser_deathrow_designation3 Then designate th' Execution Room itself in th' larger area.

objective_deathrow_designatecell Designate a Cell
objective_deathrow_designateexecution Designate an Execution Room

adviser_deathrow_roomrequirements1 Them new Rooms be havin' requirements before they become functional.
adviser_deathrow_roomrequirements2 Th' Cell needs a Bunk an' a Hade.
adviser_deathrow_roomrequirements3 Th' Execution Room requires th' Electric Chair.

objective_deathrow_cellobjects1 Build a Bunk
objective_deathrow_cellobjects2 Build a Hade
objective_deathrow_executionobjects Build an Electric Chair

adviser_deathrow_optional1 That`s th' essentials taken care o'. But thar be still a wee improvements ye could make.
adviser_deathrow_optional2 `Tis up t' ye tho, these aren`t strictly required. 't depends how much ye care about yer prisoners an' the'r environment.
adviser_deathrow_optional3 Th' Cell itself could be improved wi' an outward facin' Port hole, an' a wee Bookshelf.
adviser_deathrow_optional4 An' th' facility would look better wi' a higher quality deck material - like Wooden Floorboards or Mosaic Tiles.
adviser_deathrow_optional5 Abroadside ye could add some lightin', an' a paved pathway if ye think 't needs 't.

adviser_deathrow_transfer05 This be th' man in question, Edward Romsey. A teacher once, would ye b'lieve.
adviser_deathrow_transfer06 `Tis nay our place t' decide if he deserves this. Th' Law has made that decision. We`re jus' here t' do a job.
adviser_deathrow_transfer1 Once ye be satisfied th' facility be ready, ye can begin th' Prisoner Transfer t' his new cell.
adviser_deathrow_transfer2 Simply click on th' lad's t' select th' lad's, then Starboard Click jus' abroadside his Cell t' initiate th' transfer.

objective_deathrow_path (OPTIONAL) Build a Path t' th' new facility
objective_deathrow_window (OPTIONAL) Add a Port hole t' th' Cell
objective_deathrow_bookshelf (OPTIONAL) Add a bookshelf t' th' Cell
objective_deathrow_floorin' (OPTIONAL) Redo th' floorin' wi' higher quality materials
objective_deathrow_outerlights (OPTIONAL) Create some outdoor lightin' around th' facility
objective_deathrow_transferinmate When ye be done, begin th' Prisoner Transfer. Click t' select th' lad's, then Starboard Click in th' zone abroadside his cell.

adviser_deathrow_setupmurder1 Dasn't shed one tear fer this guy. He`s a stone cold killer, guilty as charged.
adviser_deathrow_setupmurder2 He e'en confessed. Wanna hear his description o' what he did?
adviser_deathrow_setupmurder3 `Tis juicy stuff. "'t be around 11pm. Th' lights be already on. I knew she be homeport..."
adviser_deathrow_postmurder1 Like I spake, a stone cold killer.
adviser_deathrow_postmurder2 Clear as tide if ye ask me. Deserves ever' volt he`s gonna get.
adviser_deathrow_postmurder3 All men deserve forgiveness, e'en th' lad's. Be ye so sure in yersef that ye can deal ou' such final judgement?
adviser_deathrow_postmurder4 Catchin' yer buxom beauty wi' another man be nay excuse fer what he did.
adviser_deathrow_postmurder5 An' he sailed' thar wi' a loaded gun, knowin' he`d find them together. That`s double pre-meditated murder.
adviser_deathrow_postmurder6 He`s done nothin' but co-operate wi' th' authorities. This state be makin' an example o' th' lad's.
adviser_deathrow_postmurder7 If he`d committed his crime 100 miles north he`d be lookin' at life imprisonment instead. How be that justice?
adviser_deathrow_postmurder8 Do ye want a guy like this runnin' free? I`ll sleep jus' fine at night when I know he`s gone.


adviser_deathrowelectricity_1 Good work so far.
adviser_deathrowelectricity_2 Howerethere be one problem - th' execution room t'ain't functionin' yet, on accoun' o' 't dasn't be havin' any power.
adviser_deathrowelectricity_3 We need t' connect 't t' th' electricity supply.

adviser_deathrowelectricityb_1 We be now viewin' th' prison in Utilities mode, which shows us th' electrical wirin' layout fer th' entire prison.
adviser_deathrowelectricityb_2 Each buildin' in th' prison be connected t' th' Power Grid by these thick underground electrical cables.
adviser_deathrowelectricityb_3 Power be provided t' th' prison by this substation, which draws electricity from th' national grid.
adviser_deathrowelectricityb_4 As ye can be seein', this entire win' o' prison cells be without power. All o' th' lights be ou'.
adviser_deathrowelectricityb_4b T' fix this problem, we first need t' switch into Utilities mode t' understand why th' lights be without power.
adviser_deathrowelectricityb_5 Th' nearest electrical cables be too far away - our engineers canna complete th' wirin' fer this area.
adviser_deathrowelectricityb_6 Extend th' electrical cables nearby t' co'er this win' o' th' prison.

objective_deathrow_cellpower Connect room t' Electrical Supply

adviser_deathrow_connectchair_1 Lights aren`t th' only thin' that needs power. Yer new Electric Chair does too.
adviser_deathrow_connectchair_2 Use th' Power Cables t' connect th' execution facility t' th' power grid.
adviser_deathrow_connectchair_3 Th' Electric Chair itself be a special type o' electrical item. 't requires its own dedicated power line. Ye`ll need t' connect 't up directly wi' mains cables.

objective_deathrow_chairpower Connect Electric Chair t' Electrical Supply
objective_deathrow_condemnedcellpower Connect Jail Cell t' Electrical Supply

adviser_deathrow_testchair_1 We be almost done I think. We ortin' ta test th' new Execution room at least once before we try t' use 't tho.
adviser_deathrow_testchair_2 I be jus' goin' t' turn 't on fer a wee seconds, make sure everythin' be arrr.
adviser_deathrow_testchair_3 Well, that didna work. Looks like we drew too much power, an' tripped a circuit breaker in th' power station. Th' whole prison be dark.
adviser_deathrow_testchair_4 We`re goin' t' need more juice t' be able t' handle th' power spike that th' electric chair generates.
adviser_deathrow_testchair_5 First, we need t' turn th' power aft on. This be a two step process:
adviser_deathrow_testchair_5b Step one, switch each Capacitor aft on by clickin' on them in Utilities Mode. Step two, Switch th' power station aft on by clickin' on 't.
adviser_deathrow_testchair_6 Then build three more capacitors so we be havin' enough Power Capacity t' handle th' electric chair.
adviser_deathrow_testchair_7 Once ye`ve done that, test th' Electric chair again by clickin' on 't in Utilities Mode t' turn 't on.

objective_deathrow_poweron Turn th' Power Station aft on. (In Utilities Mode, click on each Capacitor, then click on th' Power Station t' restart 't)
objective_deathrow_expandpower Expand th' power station wi' three new Capacitors
objective_deathrow_chairworkin' Test th' chair again (click on 't in Utilities Mode t' turn 't on)

adviser_deathrow_execution_1 Well done. I b'lieve we be finished wi' this job.
adviser_deathrow_execution_2 What happens now be ou' o' our hands. We did a professional job, an' that`s important in our business.
adviser_deathrow_execution_3 Try nay t' worry about what happens next.

adviser_deathrow_setupexecution1 'Tis time Edward.
adviser_deathrow_setupexecution2 Ye be havin' done th' starboard thin', e'en tho this world will nay forgive ye fer 't.
adviser_deathrow_setupexecution3 Ye be wi' God soon, an' He will be havin' th' final judgement on ye.

adviser_deathrow_setupexecution4 Edward Romsey. Ye ben found guilty o' two counts o' murder in th' first degree.
adviser_deathrow_setupexecution5 Th' penalty be Davy Jones' locker.
adviser_deathrow_setupexecution6 Do ye be havin' anythin' t' say?
adviser_deathrow_setupexecution7 Susan...
adviser_deathrow_setupexecution8 I be sorry.

# =============================================================================
# Expense popups
# =============================================================================

finance_cost_prisonsale Sale o' previous prison
finance_cost_equiptazer Equipment: Tazer
finance_cost_equipbodyarmour Equipment: Body Armour
finance_cost_exports Exports
finance_cost_foundations Buildin' Foundations
finance_cost_cashflow Cashflow
finance_cost_bankloan Bank Loan
finance_cost_bankloan_repayment Bank Loan Repayment
finance_cost_sharesale Share Sale
finance_cost_sharepurchase Share Purchase
finance_cost_grantadvance Grant Advance
finance_cost_grantcompletion Grant Completion Payment
finance_cost_reformprogram Reform Program Session
finance_cost_repair Repair
finance_cost_sellobject Sell Object
finance_cost_landpurchase Land Purchase



# =============================================================================
# Clock
# =============================================================================

clock_speed_0 ||
clock_speed_1 >
clock_speed_2 >>
clock_speed_5 >>>
clock_speed_half ...
clock_add_hour + 